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I dearly loved Homeworld, but managed to lose my copy of the game. News of an HD remake is very welcome to me, because I've wanted to play it again badly, but have been unable. Still, in the interim, this LP helps me revisit the game. And this is the first time I have ever seen all six cryo trays survive. The best I have ever managed is five, myself.
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# ¿ Oct 4, 2014 02:30 |
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# ¿ May 10, 2024 12:14 |
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From what I've gathered, yes, they... illogically changed the nature of hyperdrives in Homeworld 2, from standard technological devices (even if not fully-understood) to silly macguffins that would fit better in fantasy than sci-fi.
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# ¿ Oct 5, 2014 08:40 |
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Something that came to mind that wasn't mentioned in the videos when talking about Tactics settings: Evasive tactics have special application to fighter squadrons, because, under Evasive tactics, fighter squadrons will not hold formation in combat, instead breaking up into independently evading wingman pairs. This disperses them a great deal, makes it much easier for them to evade, and can be a useful way to stretch out the survivability of a fighter squadron that's trying to tie up the attention of escorts and defensive fire. Used in combination with something with heavier firepower to finish off enemies, it can actually be a useful trick.
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# ¿ Oct 6, 2014 01:44 |
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With what you've been doing with captures, I am reminded of a personal wish I had after captures- that the ships you captured would get repainted to match your fleet colors. It makes sense in-universe, since they're actually being brought into your foundry for capture and refit, and would make distinguishing friendlies from hostiles a lot easier when you have captured craft. As it is, fights between captured Imperial vessels and Imperial fleets can get a little confusing, at times.
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# ¿ Oct 18, 2014 01:18 |
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Neurion posted:In Homeworld 1 they reverse-engineered the hyperspace core and made a functional copy, but they don't actually know HOW it works. I believe it's stated in the manual that they have a hard time making very precise jumps, and their method of getting to a specific place is to turn on the hypderdrive for a certain period of time and then shut it off when they think they've traveled far enough to reach their target. Homeworld 2 retcons the Khar-Toba hyperdrive core by making it one of three Far Jump cores -- artifacts left over from the Progenitor civilization. Smaller hyperdrives have been made by the other races, but none of them are as powerful as the Far Jump cores. In reply to your blocktext: What's even stupider is that the Khar-Toba was clearly one of a large number of hastily-assembled, identical refugee ships which would be precisely the place you would *not* find amazing unique hyperspace technology. It's sort of like saying that some random tramp steamer has the Steam Engine of Destiny on it- it's totally nonsensical in context.
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# ¿ Oct 20, 2014 09:35 |