|
djw175 posted:Technically the Taiidan have better gun placements, although that rarely matters. The Taiidan have more aggressive gun placement. Taiidan ships are better at destroying whatever they're pointed at but worse at coverage.
|
# ¿ Oct 4, 2014 11:48 |
|
|
# ¿ Apr 28, 2024 15:53 |
|
The toaster doesn't have to open its door to let out capital ships, it can just poop them out. On the other hand I *think* that might give it a big ol' weak spot.
|
# ¿ Oct 4, 2014 16:11 |
|
Neurion posted:I forget how far in the campaign, but once word gets back to the general populace of the Taiidan empire about the atrocity the Emperor ordered to be committed upon Kharak, he loses a lot of popular support and it sparks a civil war. So I always figured that the Kushan gave the captured crews the choice to join their cause, and any positions that needed to be filled would be recruited from the ranks of the cryo-frozen Kushan. That wasn't obligatory, please don't do that again.
|
# ¿ Oct 4, 2014 22:40 |
|
Woah, let's not say things we can't take back.
|
# ¿ Oct 4, 2014 22:59 |
|
Nope, the Raiders have their own unique set of ships. Also I'm pretty sure Homeworld is actually set in a real-life galaxy that we can see from Earth.
|
# ¿ Oct 5, 2014 01:59 |
|
Libluini posted:Well, the Somtaaw in Cataclysm still have worker frigates which can do anything the salvage frigates can do, you just have to be extra careful with them since they're also your repair ships and resource collectors. Also the main enemy faction is invulnerable to getting their ships captured by them, so you have to be even more careful not to accidentally send your little workers to them. (They can take over your ships with no trouble, you see.) The big thing that makes salvaging powerful in Homeworld is that you can keep capturing more stuff even after you've hit your unit cap. You can't do that in Cataclysm or HW2.
|
# ¿ Oct 5, 2014 13:17 |
|
Ah yeah, the source code. Only thing I know about it is that the function for a mine locking onto something is called YoureMeat()
|
# ¿ Oct 6, 2014 01:01 |
|
I cheesed the BIG mission for salvaging by having the deathball run a wild goose chase after a proximity sensor for about half an hour while I slowly picked it to pieces. Sometimes bits of it got a little distracted but they soon gave up.
|
# ¿ Oct 6, 2014 22:00 |
|
Only HW1 has consistent plotted maps, the other two just have generic galaxy pictures with some writing on them.
|
# ¿ Oct 22, 2014 13:28 |
|
Taiidan interceptors are really cool with their off-center gun arrangement going on. The manual has some great in-universe detail about how they're fiddly as gently caress to fly with their weird center of gravity but skilled pilots can pull off this maneuver where they roll out of the way of a pursuer and come up behind them.
|
# ¿ Oct 23, 2014 19:15 |
|
The balls of energy are homing, though. I don't like it myself.
|
# ¿ Oct 24, 2014 04:29 |
|
Here's a fun fact I've just remembered about Kushan Heavy Corvettes. There wasn't enough room on the design spec for sufficiently-armoured doors. The pilots are welded in.
|
# ¿ Oct 24, 2014 16:40 |
|
Yep, technicians have to come and take off the armour plate.
|
# ¿ Oct 24, 2014 16:51 |
|
Star Trek 2: The Wrath of Khan
|
# ¿ Oct 25, 2014 18:05 |
|
Martian posted:Build a couple of repair corvettes and order them tot heal the salvagers (hold Z and drag a band around the salvagers you want). The repair corvettes will follow the salvagers around and repair them as soon as they start staking damage. Ultra-pro people will get the salvagers and repairers into a big ball, select each repair corvette individually and bandbox-repair not only the salvagers, but the other repair corvettes.
|
# ¿ Oct 26, 2014 08:54 |
|
Try giving yourself multiple Dreadnaughts. Then come back and tell us if that was a good idea.
|
# ¿ Nov 1, 2014 14:59 |
|
None of the old ships kept their special abilities though.
|
# ¿ Nov 2, 2014 18:16 |
|
If OpenGL rendering works for you it should produce a lovely portal swirling effect in hyperspace, I think it might make engine trails and ion beams look better too.
|
# ¿ Nov 3, 2014 12:06 |
|
But mysteriously, retiring an ion array frigate will have it float into the little door like all the other frigates.
|
# ¿ Nov 18, 2014 18:51 |
|
Which didn't carry over to Cataclysm, unfortunately.
|
# ¿ Nov 22, 2014 01:08 |
|
Here's a fun fact, I've probably said this already, but in the code, the function for a mine locking onto its target is YoureMeat()
|
# ¿ Nov 22, 2014 22:08 |
|
Wow that's pretty blatant.
|
# ¿ Nov 26, 2014 06:10 |
|
You could capture that one early Vaygr destroyer? (ha ha what am I saying no you couldn't)
|
# ¿ Nov 28, 2014 14:31 |
|
A dozen or so space buses which ended up being enough materials to build a city.
|
# ¿ Nov 29, 2014 00:31 |
|
Well that's certainly a way to take the ball and go home. I used a proximity sensor to kite them, it's just as fast as a scout, can move freely and has no fuel. Also it can find the small cloaked fleet consisting of a couple destroyers and some frigates that I recall is prowling around that map. And they really hate prox sensors, I mean to the point that every ship in the ball will pursue that little sensor to the exclusion of all else. If Cataclysm's waypoint system was in HW1 I could have had them running around after it forever.
|
# ¿ Dec 19, 2014 16:17 |
|
A good LP. Shame the Kushan Heavy Cruiser didn't get shown off a bit more, though. It won't be returning for Cataclysm, unlike its Imperial counterpart. Seriously, there's none in the entire game.
|
# ¿ Dec 26, 2014 12:13 |
|
Loxbourne posted:Yeah there are, in the background of a few of the in-mission scripted sequences. I'm pretty sure there's one in the first mission, even. Not even in the first mission. Plenty of destroyers and carriers, but no cruisers.
|
# ¿ Dec 26, 2014 12:53 |
|
They did.
|
# ¿ Dec 31, 2014 03:20 |
|
|
# ¿ Apr 28, 2024 15:53 |
|
But the Taiidan ships are the sleek, vicious, insectoid-looking ones covered in unnecessary embellishments like fins, tiger-striped yellow and red. The Kushan ships are essentially boxes with the corners rounded off.
|
# ¿ Dec 31, 2014 23:04 |