There's a lot of weird audio issues in this game, and not all of them are intentional. Anyway, going to watch the hell out of this - I love Homeworld; even if it took until Cataclysm to get the gameplay right (and then they hosed everything up with the sequel), the story and atmosphere is top-notch. A couple later missions in particular are just hauntingly beautiful (everything Kadesh), the game conveys the eerie loneliness of being lost in a vast space perfectly. Of course, then it starts ramping difficulty up with outright dick moves, but hey, nothing's flawless. anilEhilated fucked around with this message at 18:26 on Oct 3, 2014 |
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# ¿ Oct 3, 2014 18:22 |
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# ¿ Apr 27, 2024 23:51 |
Steak Flavored Gum posted:So I take it that the IP disputes over Homeworld have finally been resolved if they're making an HD remake? If any game deserves one, Homeworld is it. Yeah, after the THQ shenanigans Homeworld apparently somehow ended up with Gearbox. Totally not complaining.
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# ¿ Oct 3, 2014 20:50 |
I don't think Homeworld ever got popular enough to start getting ripped off by other devs. It floats alone.
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# ¿ Oct 4, 2014 09:14 |
Well, that and frigate armor doesn't work in HW2.
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# ¿ Oct 4, 2014 09:36 |
radintorov posted:The voice actor for the Fleet Intelligence does a great job trying to sound professional but with bits of emotion showing in just the right places to provide a memorable performance.
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# ¿ Oct 4, 2014 12:31 |
Michaellaneous posted:Oh yeah, sorry. But it is by all intentions the same thing. e: Oh, no doubt about it, this game's storytelling is top-notch; I've been gushing about it here for pages. It's interesting to play around with the depictions of what exactly stands for humanity (kushanity) where and how it's represented, though. anilEhilated fucked around with this message at 17:51 on Oct 4, 2014 |
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# ¿ Oct 4, 2014 17:46 |
radintorov posted:Oh yes: that is a massive, massive plot hole not only when you take into account this game and Cataclysm, but the fact that capital ships in Homeworld 2 can also jump, just to make it ~epic~ or something
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# ¿ Oct 5, 2014 10:05 |
Kellanved posted:Salvage corvettes are the scariest motherfuckers in space though. Still, there's a reason why they removed them from the sequels.
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# ¿ Oct 5, 2014 10:27 |
Koorisch posted:I haven't played HW2 to the finish because I don't like how fragile all of the ships became, frigates aren't supposed to blow up quite so easily!
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# ¿ Oct 5, 2014 14:01 |
It really comes down to how much attention you want to pay to your fighters. Micromanaged scouts beat interceptors in just about everything, but interceptors perform better when on autopilot. edit: VVV To be honest, I don't use either much; went through vanilla HW relying almost exclusively on corvettes for my escorts. Still, survival isn't exactly a priority for fighters. anilEhilated fucked around with this message at 18:48 on Oct 8, 2014 |
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# ¿ Oct 8, 2014 18:44 |
Fairly sure the best Ion frigate design goes to the Kadeshi, both function and looks-wise.
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# ¿ Oct 10, 2014 20:54 |
IthilionTheBrave posted:A fun little tidbit regarding Ion Frigates: The systems needed to utilize an ion cannon are so massive that rather than mounting the cannon on a frigate, it's more like they built the frigate around the cannon. Keep this in mind for some of the later capital ships that show up. Such as destroyers mounting a pair of fixed ion cannons, or the Heavy Cruiser packing two turrets that each have a pair of ion cannons mounted in them.
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# ¿ Oct 10, 2014 22:05 |
GhostBoy posted:Aye, you can get by, if you know what you're doing (especially if you know how OP salvagers are). Eventually I worked it out, but that first run was a mess. Really my main problem was not realising the full power of salvagers until later, and becoming bored with cleaning out levels before jumping to the next mission. It's a great game once you know what you're doing, but when you're still fumbling around and trying to figure out the mechanics by trial and error, you won't be having fun. I think it's part of the reason why it wasn't a smash hit - in addition to being complicated, it's also unintuitive as heck. edit: I'm fairly sure the Bentusi Exchange is the most powerful ship in the game. Makes a certain scene in the expansion even more awesome. anilEhilated fucked around with this message at 15:13 on Oct 13, 2014 |
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# ¿ Oct 13, 2014 15:08 |
Superstring posted:I want to say that in the original un-patched version of the game, the Defender was a hellacious fighter wrecker and was subsequently nerfed, but I don't know if I'm remembering right. Speaking of visuals, Taiidan destroyers. Sleek, menacing, devastating, it's like someone based the design on a sports car. In my opinion the best-looking ship in the game. anilEhilated fucked around with this message at 09:25 on Oct 18, 2014 |
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# ¿ Oct 18, 2014 09:02 |
Night10194 posted:Original War is a fantastically weird and wonky game, but it's basically this. Your troops are irreplaceable, though you sometimes get reinforcements or you can build some (relatively poor) AI or remote control vehicles to preserve them. They also all have their own stats and skills and level up if you keep them alive. It has its flaws, but I always appreciated that. IthilionTheBrave posted:Ah, I see that attack bombers are as prone to exploding spectacularly as I recall them being.
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# ¿ Oct 18, 2014 14:55 |
Well, there's open/close, and there's a fleet of space phalluses spraying beams everywhere.
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# ¿ Oct 19, 2014 07:50 |
I'd suggest spoilering that just in case. Anyway, Cataclysm's antagonists were a lot more interesting than what HW2 came up with.
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# ¿ Oct 20, 2014 17:05 |
Taiidan may have slightly insectoid strike craft, but their capitals are majestic. Kushan frigates and up look just... flatulent.
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# ¿ Oct 23, 2014 18:47 |
Kibayasu posted:I've always liked the Kushan Ion frigate and Carrier more than their counter-parts, and the the utility ships of the Kushan always seemed more appropriately industrial or sciencey to me, but yeah, for the most part the Taiidan capital ships just have a much meaner and sleaker look to them, appropriately so. anilEhilated fucked around with this message at 16:38 on Oct 24, 2014 |
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# ¿ Oct 24, 2014 11:49 |
Right, boring parts of the game are behind us. To Kadesh!
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# ¿ Oct 24, 2014 23:01 |
azren posted:This mission kinda bugged me- is the mothership incapable of slowing down in-world? It seems like "slow down a bit so our ships have more time to clear a path" is a better plan than "LET'S JUST KEEP GOING, GUYS!" Of course, multiplayer throws that out of the window.
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# ¿ Oct 25, 2014 18:08 |
They can't keep up.
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# ¿ Oct 26, 2014 10:36 |
sebzilla posted:Spending RUs on Ion Frigates is for chumps. Assault frigates also remain decently powerful and are a pretty good use of the RUs at pretty much any point in the campaign. Mind you, the corvette cap isn't a big deal anyway, you'll just have a group of salvagers and heavies and both of those take constant replenishing.
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# ¿ Oct 26, 2014 18:40 |
Looks like Homeworld was a fluke, then.
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# ¿ Oct 28, 2014 12:36 |
I still maintain Cataclysm is the best Homeworld game. Still, the thread is getting dangerously off the rails. We need an update. But no pressure.
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# ¿ Oct 28, 2014 20:05 |
I hope it's the one I accidentally suggested in the Sandcastle for this, because that's the best loving line in the series. WE WILL NOT BE BOUND anilEhilated fucked around with this message at 20:30 on Oct 28, 2014 |
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# ¿ Oct 28, 2014 20:27 |
Loxbourne posted:There's a special fighter type we haven't seen yet that's optimised for defence. It's excellent for protecting resource operations, and also has a very quick build time enabling you to scramble them quickly when you see a raid coming.
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# ¿ Oct 29, 2014 22:01 |
Kadesh! These two missions are brutal, will kick a new player's rear end in multiple ways and I absolutely love them. The atmosphere is eerie, you're fighting an enemy you don't know anything about and the Swarmers have you on desperate defense the whole time because even if you figure out their weakness you still have to deal with them for at least a minute. One thing I really like is how in the opening shots, you always see the Mothership from a closeup and it does a great job misleading you in of how big the whole thing really is. You start off thinking it's some kind of a probe, then you get the shot of it launching strike craft by the dozens along with frigates and you know you're in deep poo poo now. And they still haven't brought along their deadliest unit yet... Looking at the parting shot of your entire fleet, I can't help thinking "morituri te salutant". edit: A tiny bit that kinda bothers me with the subtitles, you seem to be mixing up "lose" and "loose" a lot. Just nitpicking. anilEhilated fucked around with this message at 16:53 on Oct 31, 2014 |
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# ¿ Oct 31, 2014 16:42 |
Krumbsthumbs posted:The only part about Multi-Gun Corvettes that I don't like is how they nearly obsolete your Heavy Corvettes in one fell swoop. Sure, they have weak guns, but the 6 guns with tracking allows them to still put up some heavy damage against anything smaller than a Destroyer. Also, those suckers are fast for Corvettes. PurpleXVI posted:I love the Kushan multi-gun corvettes, but I honestly always felt like their Taiidan mirror unit looks goofy as hell. anilEhilated fucked around with this message at 18:05 on Oct 31, 2014 |
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# ¿ Oct 31, 2014 17:54 |
Krumbsthumbs posted:Heavies actually have a special "Z" attack which is a sort of shrapnel blast in front of them. It does some serious damage to targets right in front of them but it hits friends and foe alike. You have to use X or Wall for it not to blow up your own Heavies. Also, the range on it is rather small and it is really hard getting that tasty group of strike craft into the right spot to use the shredding attack.
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# ¿ Oct 31, 2014 18:12 |
Dalael posted:One of my biggest regret in Homeworld series, is never getting to play cataclysm. Didn't have a pc nor cash back when it came out. Time went by and I completely forgot about it.
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# ¿ Nov 2, 2014 10:38 |
Markovnikov posted:Couldn't you just recreate Cataclysm in the Homeworld 1 engine? I don't remember much about Cataclysm so I don't know how much was different about it.
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# ¿ Nov 2, 2014 17:58 |
Okay, so here's what the skilled playthrough doesn't tell you: this mission is a literal crusher. All three Kadeshi motherships start moving to yours when they spawn and if you take too long dealing with the first one, you're essentially hosed because dealing with multibeams and swarmers on two fronts will take way too many casualties out of your fleet to be able to defend the mothership efficiently. Now imagine that coupled with not knowing that the third one will run away. I haven't played this game in years but the Kadeshi battle music still gives me the creeps. This is also the mission where the game tells you to stop using so many of those strike craft. Up until now, it's possible to plow through using heavies and bombers. Sadly, any bomber that comes into the attack range of a Swarmer pretty much blows up - hope you weren't relying on those. Yup, the game teaches you by killing you.
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# ¿ Nov 9, 2014 08:58 |
Everything went wrong and you're not missing out on anything.
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# ¿ Nov 9, 2014 18:12 |
Sylphosaurus posted:No, gently caress whoever wrote the plot for Homeworld 2.
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# ¿ Nov 11, 2014 20:45 |
I think the most plausible explanation is that the crews of the captured ship are either brainwashed or spaced. Leave it to this game to throw this mission right after the two levels guaranteed to kill any bombers you might have had. Anyway, I forgot you get access to Gravwells this early; these babies are amazing and I'm fairly sure some of the later levels can't be beaten without them. Also Taiidan continue to have kickass capital ship designs, that missile destroyer looks like a pissed off squid.
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# ¿ Nov 14, 2014 18:03 |
Depending on what version of HW canon you prefer, you can see it as them trying to make amends.
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# ¿ Nov 14, 2014 20:28 |
The point is still that salvagers are the biggest baddest motherfuckers of the universe.
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# ¿ Nov 17, 2014 15:25 |
That's the thing; the original devs apparently hated Cataclysm, which ended up being a much better game - don't tell me they couldn't come up with another spooky space story. Homeworld without the constant feeling of dread isn't Homeworld. I can understand the logic behind the change - mainly the fact that most players simply won't appreciate a subtle atmosphere and as such Homeworld didn't get much recognition - they really wanted to mainstream it. Very rarely do good things come up from an idea like that.
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# ¿ Nov 18, 2014 12:30 |
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# ¿ Apr 27, 2024 23:51 |
Now that would be an amazing thing to include in the HD version.
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# ¿ Nov 18, 2014 20:21 |