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Apr 24, 2024 20:14
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- blakyoshi
- Feb 17, 2011
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The sword is the most anime of available weapons, and therefore the best.
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Oct 5, 2014 17:12
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- Hattie Masters
- Aug 29, 2012
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COMICS CRIMINAL
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Grimey Drawer
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It’s official, we’re going full anime posted:You skim through the weapon power display, making sure that each of the four linkages on the screen show green. With a press of a button, the familiar hilt of your plasma cutter slots into the right hand of your CA-82 Uxbridge.
It is the work of half a second and a burst of your vernier thrusters to assume a classic fencer's pose. You touch the activator and a bright blade of blue flame blazes forth from the emitter, long enough and intense enough to bisect an enemy combat armature in a single stroke.
It is this formidable weapon, along with the Uxbridge's incredible speed and your own piloting skills, which have made you one of CoDEC's premier aces over the years, a reputation which grows with every battle. Of course, it helps that your machine isn't exactly factory-standard. Over the years, you've made a few modifications to your increasingly obsolete mecha. At first, they were just a few minor touches: new cockpit displays, a climate control unit, leather upholstery, stuff like that.
It wasn't until you'd scored your twenty-fifth kill in the third year of the war that command had given you permission to order the customizations you had really wanted, namely:
Upgraded thrusters, which make my Uxbridge more agile.
Improved sensors, which help me keep an eye on the battlefield.
Cockpit armor, which makes me feel safer and more confident in battle.
A custom paint job to encourage my allies and strike fear into the enemy.
Technical info of our mecha posted: CA-82 Uxbridge
CoDEC Close Combat Mass Production Model
Manufacturer: Hussar Aerospace
Armament: Plasma Cutter, Autocannon
In the opening stages of the Civil War, CoDEC High Command quickly realized the need for an immediately-available combat armature capable of facing the Imperial M403 Vallier on near-even terms. A hasty design process led to the development of the CA-82 Uxbridge, a close-combat variant of the CA-70 Picton with an enhanced vernier system. While still outmatched by its counterparts, the Uxbridge's high speed allows a skilled pilot to keep up with most Imperial machines.
No change to stats.
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Oct 5, 2014 19:08
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- warhammer651
- Jul 21, 2012
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Upgraded thrusters. What kind of Ace isn't going fast?
A bad one
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Oct 5, 2014 19:28
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- Added Space
- Jul 13, 2012
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Free Markets
Free People
Curse you Hayard-Gunnes!
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Thrusters, speed is king in the animes.
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Oct 5, 2014 20:04
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- unattended spaghetti
- May 10, 2013
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Thrusters. Piloting is what we do. Gotta do it the best!
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Oct 5, 2014 20:14
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- MechaCrash
- Jan 1, 2013
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Thrusters. A sword is no good if you can't get close enough to use it.
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Oct 5, 2014 20:23
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- Hattie Masters
- Aug 29, 2012
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COMICS CRIMINAL
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Grimey Drawer
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Thrusters ahoy! posted: The modifications hadn't even ended up being particularly drastic. All the tech crews really had to do was install new thruster nozzles capable of holding up under higher temperatures and removing the reactor governors.
The result was a more powerful thruster system, which allows you to take advantage of your formidable piloting skills to their fullest extent.
And now we get to name our squad! posted: "This is Lead," you report. "Ready for battle."
"This is Two," Asadi responds, his voice as cocky as ever. "Locked, loaded, and ready to roll."
After your wingman, the four other pilots of your lance report themselves ready for battle as well. The whole process takes mere moments. Your unit is comprised of some of CoDEC's most promising pilots, each eager to prove their mettle alongside a famed ace such as yourself.
By following your example over the two years you've led them, your strengths have become their strengths. Unfortunately, your weaknesses have become theirs as well. In a way, perhaps, they are disciples of your own, unique combat style.
Like every lance in CoDEC's military, your unit has a distinctive name, one which you picked yourself:
I’m not going to bother showing you the default choices, because they are boring as gently caress.
So, instead, suggest a name! The eventual squad name will be [whatever we decide on] Lance, so take that into consideration.
Impress me, Goons!
Stats posted:
Personal Status
Piloting: 2+1
Perception: 2
Willpower: 2
Presence: 2
Warrior: 86%/Diplomat: 14%
Deliberation:30%/Passion: 70%
Confirmed Kills: 63
Reputation: 50
Combat Armature Status
Type: CA-82 "Uxbridge"
Speed: 3
Armour: 1
Modification: Upgraded Thrusters
Weapon 1: Plasma cutter
Weapon 2: Light autocannon
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Oct 5, 2014 20:24
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- warhammer651
- Jul 21, 2012
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"Enemy" Lance
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Oct 5, 2014 20:26
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- The Sandman
- Jun 23, 2013
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Okay!
So, I've, like, designed a really sweet attack plan that I'm calling Attack Plan Ded Moroz, like "Deadmau5!"
WUB!
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Ratel Team.
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Oct 5, 2014 20:32
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- Added Space
- Jul 13, 2012
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Free Markets
Free People
Curse you Hayard-Gunnes!
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Stabbity Lance
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Oct 5, 2014 20:35
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- unattended spaghetti
- May 10, 2013
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Expendible Lance
CYOAs are full of death after all.
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Oct 5, 2014 21:14
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- Indiiea
- Sep 26, 2013
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Seconded.
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Oct 5, 2014 21:30
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- Hattie Masters
- Aug 29, 2012
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COMICS CRIMINAL
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Grimey Drawer
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I think everyone who has played this game chose this name at least once posted: "Alright Longinus Lance! Form up on me and follow my lead."
Your unit forms up behind your combat armature with the grace of a ballet. They fly newer machines than your trusty old Uxbridge: CA-108 Grenzers and CA-109 Reiters, models superior to your own, but strange and overcomplex to pilots used to the simplicity of CoDEC's first generation of combat armatures.
With your lance now flying in readiness behind your machine, you request authorisation to begin the attack.
"Caliburn, this is Longinus Lead, copy?"
You glance at the lean, knife-like hull of the CWS Caliburn as you send your message. The ship is almost brand-new, one of CoDEC's first purpose-built warships, a far cry from the hastily armed freighters and makeshift carriers you've spent most of the war on.
A moment later, you get a reply.
"This is Caliburn-Actual," barks a brusque contralto. "What do you want, Longinus Lead?"
You wince a little at the hard tone on the other end of the line. Captain Baelyn of the Caliburn may be an excellent soldier and a tactical genius but her interpersonal skills leave much to be desired.
"Caliburn, requesting permission to attack contacts marked Delta-Five-Two on scope, about twenty or so, mostly Fantins."
"Granted, Longinus Lead. Good hunting."
"Received and acknowledged, Caliburn-Actual, out." Your lips curl into a predatory grin as you open the throttle and fly into battle.
QUICK WHAT ARE WE AWESOME AT?! posted: As you approach the enemy formation, your keen tactician's mind takes over. Honed to a fine edge over dozens of battles, skirmishes, and duels, you pick out your options even as your machine advances on the Imperial force at top speed:
The most obvious choice would be to hit the enemy head-on, but such a move would put you at the head of your formation, where you will draw the most fire and stand the most chance of colliding into an enemy machine. You would need an iron will and nerves of titanium do such a thing.
Alternatively, you could attack the enemy commander first, relying on superior piloting skill to quickly destroy or disable his machine, leaving his subordinates confused and uncoordinated.
Another option would be to find a weak point in the enemy's formation and exploit it, something that would need excellent situational and tactical awareness.
Lastly, you could attempt to strike fear into the enemy by hitting them with a showy, intimidating first strike. You would need one hell of a flair for the melodramatic to sell it, but it might make the enemy hesitate just long enough for you and your unit to win the fight.
Ultimately, you decide to play to your strengths and choose to:
Trust in my iron will and charge the enemy head on.
Rely on my brilliant piloting skills to take out the enemy commander.
Use my tactical genius and eagle eyes to exploit a weakness in the enemy formation.
Rattle the enemy with a dramatic ambush.
Stats posted:
Personal Status
Piloting: 2+1
Perception: 2
Willpower: 2
Presence: 2
Warrior: 86%/Diplomat: 14%
Deliberation:30%/Passion: 70%
Confirmed Kills: 63
Reputation: 50
Combat Armature Status
Type: CA-82 "Uxbridge"
Speed: 3
Armour: 1
Modification: Upgraded Thrusters
Weapon 1: Plasma cutter
Weapon 2: Light autocannon
Lance Status:
Longinus-Two: ACTIVE
Longinus-Three: ACTIVE
Longinus-Four: ACTIVE
Longinus-Five ACTIVE
Longinus-Six: ACTIVE
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Oct 5, 2014 22:37
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- JT Jag
- Aug 30, 2009
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#1 Jaguars Sunk Cost Fallacy-Haver
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We're a brilliant pilot.
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Oct 5, 2014 22:43
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- MechaCrash
- Jan 1, 2013
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Charge! We got a sweetass hotrodded ride, we're going to use that sumbitch.
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Oct 5, 2014 22:45
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- warhammer651
- Jul 21, 2012
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CHARGE
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Oct 5, 2014 23:53
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- inflatablefish
- Oct 24, 2010
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Duel the enemy commander with our skill! Also with our sword. Don't forget that.
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Oct 6, 2014 00:07
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- MechaCrash
- Jan 1, 2013
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That's a vote for the "dramatic ambush." Or so I assume.
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Oct 6, 2014 00:35
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- AfroSquirrel
- Sep 3, 2011
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We cast Strike and Valor and Accel and take down the enemy commander!
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Oct 6, 2014 04:18
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- Dog Kisser
- Mar 30, 2005
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But People have fears that beasts do not. Questions, too.
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Rattle!
Also I just played this game to death over the last few days and got a whole butt-load of achievements - almost all of them are references that I do not get because I don't watch enough anime!
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Oct 6, 2014 05:01
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- MechaCrash
- Jan 1, 2013
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Hopefully, when this is over, explanations of the references will be given. I mean, I got most of them. I think a few might only make sense when you actually get them. Although for obvious reasons, I think it's best we let this subject lie for now. One question, though: how many episodes is the game? I was thinking of picking it up.
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Oct 6, 2014 05:05
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- Hattie Masters
- Aug 29, 2012
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COMICS CRIMINAL
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Grimey Drawer
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Hopefully, when this is over, explanations of the references will be given. I mean, I got most of them. I think a few might only make sense when you actually get them. Although for obvious reasons, I think it's best we let this subject lie for now. One question, though: how many episodes is the game? I was thinking of picking it up.
After every playthrough (I intend to try to show off all the endings) I will explain the references in every achievement we acquire during that playthrough. I mean, that I can. Even I don't get all of them. Anyways, in a close-run contest, it looks like taking out the enemy commander with our amazing piloting is the winner! By a single vote.
Can’t touch this! posted: "Alright, Longinus Lance, I'll take out their command unit. When you see him go down, follow me in."
You dial down your throttle, letting simple inertia send you towards the enemy units. Your own subordinates follow behind you, keeping a similarly low profile.
You are almost within weapons range when the enemy spots your machine. You power up your thrusters as the Imperials throw up a hasty wall of defensive fire.
Your machine twists and dances through the storm of enemy bullets, twirling through the firestorm at your skilled command. The enemy fire grows wilder and more panicked as your careen ever closer, but you are the master of your craft and they cannot stop you.
The enemy command unit rushes to engage you with its melee weapons as you close, but you are ready. Your plasma blade flashes out before the enemy can even move to strike you, sending the Imperial machine's weapon and forearm flying into the void of space.
Your next stroke cuts the enemy machine in two.
With their commander out of the fight, the Imperial formation loses cohesion, just in time for the remaining five mecha of Longinus Lance to join the battle, guns blazing.
Okay, what do we totally suck at? posted: You are in your element. Here, the Uxbridge's melee-focused armament and incredible speed truly begin to shine. Your machine twirls from one enemy to another, plasma blade rending metal and ceramic armor with each lightning slash.
Some of the Imperials try to escape the burning reach of your agile machine but not even the quickest of their machines can escape you. One by one, you cut down your foes.
All around you, your unit fights with the skill and ferocity you have come to expect of them. Slowly, the Imperial defense begins to crumble.
However, just as the tide starts turning in your favor, your fatal weakness rears its ugly head. You are:
Outmaneuvered by a superior enemy pilot.
Blindsided by an enemy who I did not detect in time.
Losing the ability to command the other pilots in my lance.
Getting the combat shakes.
Stats posted:
Personal Status
Piloting: 4+1
Perception: 2
Willpower: 2
Presence: 2
Warrior: 86%/Diplomat: 14%
Deliberation:30%/Passion: 70%
Confirmed Kills: 63
Reputation: 50
Combat Armature Status
Type: CA-82 "Uxbridge"
Speed: 3
Armour: 1
Modification: Upgraded Thrusters
Weapon 1: Plasma cutter
Weapon 2: Light autocannon
Lance Status:
Longinus-Two: ACTIVE
Longinus-Three: ACTIVE
Longinus-Four: ACTIVE
Longinus-Five ACTIVE
Longinus-Six: ACTIVE
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Oct 6, 2014 08:59
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- Greaseman
- Aug 12, 2007
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We are vulnerable to being blindsided during our berserk rage.
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Oct 6, 2014 10:18
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- blakyoshi
- Feb 17, 2011
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We are way too busy killing to command other pilots.
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Oct 6, 2014 10:59
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- Indiiea
- Sep 26, 2013
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In a survey, 4/5 Longinus Lance pilots said their leader was too much of a blood-thirsty maniac to follow properly.
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Oct 6, 2014 11:05
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Apr 24, 2024 20:14
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