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I don't need Comrades for my sarge, GM. I was going to use the comrade talents--like you said in the OP--as representing her badass. Specifically, at least in part, as addtional mechanics for her many augmentations, beyond just her actual cybernetics. For example, assigning my comrades to assist others via that Commander order would represent analyzing and transmitting sensor/scanner data to the squad (or focusing my systems on my own performance, since I can also assign them to myself with that). Or as another possibility, the one that makes cover could be me using my robot strength to quickly shift cover into position (I'm fine with only using it where I can justify it, of course!). The various 'comrades provide supporting fire' ones could involve using my inbuilt laspistols, or just being super on with my shooting. Weapon swapping super fast (as Armsman grants me) is a factor of being badass and of having greater than normal flexibility thanks to my augs. Brainstorming this is probably not necessary, but I like thinking about this poo poo, and I wanted to make it clear I'd thought about my fluff, not just my mechanics! Also, that ogryn is awesome. Esser-Z fucked around with this message at 12:10 on Oct 27, 2014 |
# ? Oct 27, 2014 11:54 |
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# ? Apr 26, 2024 20:18 |
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Yeah. I'm looking at three suppressive fire attacks per turn here.
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# ? Oct 27, 2014 12:56 |
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Since Beast of Burden allows me to pile my Hulking modifier (5) on top of my Strength (10) and Toughness (9) bonuses together, my carrying weight is a lot higher than the game is actually capable of listing (since it goes up to 20, and I'm at 24). That means my carrying capacity is probably somewhere north of 3/4 metric tons, and then some. Let's just say that if we had an Operator, we wouldn't need to worry about the tank ever getting stuck in a ditch somewhere.
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# ? Oct 27, 2014 13:41 |
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Ronwayne posted:Yeah. I'm looking at three suppressive fire attacks per turn here. Pff. DD put out more attacks than that. :p
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# ? Oct 28, 2014 00:11 |
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LuiCypher, hukhukhuk, Esser, Waci, Azhais. You are the next contestants on The Price is Right! http://youtu.be/G8iOmVd1W_g Welcome back Sormus and Vic. Reserve list is Dyne with Double D. Viva Miriya fucked around with this message at 03:42 on Oct 28, 2014 |
# ? Oct 28, 2014 03:39 |
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Woop woop! Not to be annoying, but you gonna tell me the mods on my gun before we start? Esser-Z fucked around with this message at 13:31 on Oct 28, 2014 |
# ? Oct 28, 2014 13:28 |
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QUOTE IS NOT AN EDIT
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# ? Nov 4, 2014 23:56 |
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Per Mandozer in IRC, we all get 600 exp over our original starting amount. Wanted to make sure anyone who wasn't in #acolyte at the time saw this! It gets us guardsmen just to Break Point 8! Esser-Z fucked around with this message at 17:44 on Nov 5, 2014 |
# ? Nov 5, 2014 17:40 |
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And here I had been wondering when and where I would put Feat of Strength or just one more delicious talent to sort of round out Vin's purpose...
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# ? Nov 5, 2014 18:00 |
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Thread Up
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# ? Nov 12, 2014 04:49 |
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like i said in the channel, will make up the PC at work, post it after around 6pm CST.
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# ? Nov 12, 2014 05:38 |
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*exp expenditure done, will put it together+add fluff* Double D-Forward Recon pre:Career: Weapon Specx2>Scoutx3>Operator>Heavy>Sentry Demeanor: Loner Characteristics: WS: 20 = 20 BS: 70 = 20 + 20 [+20 Advance]+[5 weaponspec]+[5 Dedication] S: 45 = 20 + 12 [+3 Regiment] [+10 Advance] T: 40 = 20 + 10 [+10 Advance] Ag: 73 = 20 + 20 [+3 Regiment] [+10 Dedication] [+20 Advance] Int: 35 = 20 + 13 [-3 Regiment] [+5 Advance] Per: 47 = 20 + 15 [+3 Regiment] [+10 Advance] WP: 40 = 20 + 20 Fel: 40 = 20 + 10 [+10Advance] Wounds: 12 = 13 [-1 Hive] Fate: 3 Armor: 8 all (carpace), 4all (Synskin) Insanity: Corruption: Skills: Acrobatics+20 Athletics+20 Awareness Charm Combat Sense Common Lore (Imperium, Imperial Guard, War) Decieve Dodge+30 Forbidden Lore (Heresy, Demonology) Intimidate Linguistics (Low, High Gothic) MEdicae+10 Operate Surf Security Slieght of Hand Stealth+10(+10T.Ex) Survival(+10 T.Ex) Techuse+10 Navigate (Surface) Trade Armoerer Talents & Traits: Ambidex Armormonger Armsmaster Accustomed to crowds: Crowds are easier to run through Beast of Burden Bulging Biceps Gunslinger Fearless Hail of Fire Hivebound: -10 to survival tests out of an urban/artificial location. Jaded Lasgun Expertise Lasgun Volley Lightning Reflexes Marksman Mastery (Dodge) Melta Expertise Mighty Shot Mimic Nerves of Steel Overkill Quickdraw Rapid Reaction Rapid Reload Ripper Charge Sprint Stabilize Stealthsniper Step Aside Surestrike Paranoia Lasgun Barrage Techknock Two Weapon Weild Weapon Training (Las, SP, Melta, Plasma, heavy) Gear: Inferno Pistol -custom grip Plasma Pistol, trigger adjustment, quick release -custom grip, trigger adjustment, quickrelease, fluid action Synthskin Camcloak, Combitool Hi Ex tank shell Auspex Medikit Multikey Multilas Reg Kit 2x autopistols w/manstoppers+forearm mounts vidrelay Misc Bonuses: XP Log: --Weapon Spec 1 Armsmaster 250 Hailoffire 300 bs+5 100 bs+10 250 bs+15 500 bs+20 750 ambidex 200 2weapweild 300 --weapon spec 2 (+5 BS dedication) (+150 exp spent previously) Gunslinger 400 Marksman 300 stealth+0 100 stealth+10 200 stealth snipe 200 agi+5 100 agi+10 250 agi+15 500 agi+20 750 --Scout 1 (+450 exp spent previously) Sure Strike Free Quickdraw Free per+5 100 per+10 250 str+5 100 str+10 250 Dodge+0 200 Dodge+10 400 Dodge+20 600 Dodge+30 800 --Scout 2 (+5 agi) (+200 exp spent previously) Bulging Bis 300 Acrobatics 100 Acrobatics+10 200 Sprint 400 Step Aside 600 Beast/Burdon 200 L.Reflexes 200 Intimidate 200 Awareness 100 --Scout 3 (+5 agi) (+0 exp spent previously) Awareness+10 200 Awareness+20 300 T.Expert 300 Operate(Surf) 100 Str+15 500 Athletics+10 200 Athletics+20 300 S.ofHand 200 Acrobatics+20 300 --Operator Int+5 250 Trade(Armor) 100 Armormonger 300 Techuse 100 Techuse+10 200 Medicae 100 Medicae+10 200 Security 100 Mastery(Dodge)600 Techknock 200 SL Highgothic 100 FL Heresy 200 FL Demonology 200 --SHeavy (+150 exp spent previously) Toughness+5 100 Toughness+10 250 Fel+5 250 Fel+10 500 Jaded 200 NervesOSteel 300 Fearless 400 Stabilize 300 Charm+0 200 Mimic 200 --Sentry (2450/2500) (+350 exp spent previously) Combat Sense Free WT Heavy Free WT Plasma 200 RipperCharge 300 Mightyshot 400 Melta Expert 300 LasgunVolley 200 LasgunExper 300 Overkill 400 Ronwayne fucked around with this message at 06:47 on Nov 27, 2014 |
# ? Nov 13, 2014 01:23 |
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After talking to Mandozer on IRC, I'll be running a second character. I'll write her up a bio shortly and maybe look for a portrait Functionally, she's a medic/loremonkey who carries a bigass gun and can also drive poo poo. Sort of a jack of all trades support character. Samantha Melchor has knowledge in her head she was never meant to carry. As a young woman, she joined the Adeptus Soriritas and found her way into the Hospitalers. Sam proved her worth and faith caring for the injured and providing support for her fellow Sisters, and so was chosen to be provided with further information, so she could better serve. Her homeworld had access to certain devices and practices capable of rapidly committing knowledge to a mind, and thus was she to be taught. But something went wrong during the transfer. A misplaced finger or misspoken rite extended the process. Rather than simply the medical and biological capacity she was slated to receive, Sister Melchor was granted almost the entire archive. She has always possessed a biting wit, but with the mass of information now in her mind, Sam finds herself snarkier than ever. Still, she was too useful to the Sororitas to be executed after the accident, and so she was still given her assignment: a support position amongst the Dolat Guard. Sam puts her skills, and the learning she never asked for, to good use in service of the Emperor and her fellow soldiers. She cares for her allies even if her demeanor suggests otherwise, and she has saved the lives of a great many members of the regiment at one time or another, be it from medical care or a timely burst from the massive gatling laser she carries. [Bio may be revised soon] pre:Samantha Melchor Sororitas Hospitaler Medic / Commander / Field Chirugeon / Weapon Specialist / Heavy Gunner / Operator Demeanor: Sarcastic Weapon Skill 20 = 20 -3 [regiment] +3 [point buy] Ballistic Skill 63 = 20 +15 [point buy] +5[Break Point] +20 [advance] +3 [regiment] Strength 35 = 20 +10 [point buy] +5 [advance] Toughness 40 = 20 +20 [point buy] Agility 45 = 20 +20 [point buy] +5 [advance] Intelligence 78 = 20 +3 [regiment] +5 [medic] +20 [point buy] +20 [advance] +10 [break point] Perception 45 = 20 +15 [point buy] +10 [advance] Willpower 40 = 20 +17 [point buy] +3 [regiment] Fellowship 20 = 20 14 wounds 3/3 Fate Skills Awareness Commerce Common Lore (Adeptus Arbites) Common Lore (Adeptus Astra Telepathica) Common Lore (Adeptus Mechanicus) Common Lore (Administratum) Common Lore (Calixis Sector) Common Lore (Ecclesiarchy) Common Lore (Imperial Creed) Common Lore (Imperial Guard) +20 Common Lore (Imperial Navy) Common Lore (Imperium) Common Lore (Jericho Reach) Common Lore (Koronus Expanse) Common Lore (Screaming Vortex) Common Lore (Spinward Front) Common Lore (Tech) +10 Common Lore (War) +20 Dodge +30 Forbidden Lore (Daemonology) Forbidden Lore (Heresy) Forbidden Lore (The Horus Heresy and Long War) Forbidden Lore (Archaeotech) Foribdden Lore (Mutants) Foribdden Lore (Psykers) Foribdden Lore (The Warp) Foribdden Lore (Xenos) Foribdden Lore (Adeptus Astartes) Foribdden Lore (Codex Astartes) Foribdden Lore (The Inquisition) Foribdden Lore (Navigators) Foribdden Lore (Pirates) Interrogation Intimidate Linguistics (High Gothic) Linguistics (Low Gothic) Medicae +30 Navigate (Surface) Operate (Surface) +10 Scholastic Lore (Astromancy) Scholastic Lore (Beasts) Scholastic Lore (Bueracracy) Scholastic Lore (Chymistry) Scholastic Lore (Cryptology) Scholastic Lore (Heraldry) Scholastic Lore (Imperial Warrants) Scholastic Lore (Imperial Creed) Scholastic Lore (Judgement) Scholastic Lore (Legend) Scholastic Lore (Navis Nobilite Scholastic Lore (Numerology) Scholastic Lore (Occult) Scholastic Lore (Philosophy) Scholastic Lore (Tactica Imperialis) Scrutiny Stealth +10 Survival +20 Tech Use +10 Trade (Archaeologist) Trade (Chymist) +10 Trade (Cook) Talents/Traits Air of Authority Born Leader x4 Combat Formation Don't you die on me! Fearless Foresight Hard Target Infused Knowledge Iron Jaw Jaded Lasgun Barrage Lasgun Volley Las Weapon Expertise Las Weapon Mastery Lightning Reflexes Light Sleeper Marksman Master Chirugeon Mastery (Dodge) Mastery (Medicae) Medicae Auxilia Meditation Methodical Care Mighty Shot Nerves of Steel Ranged Weapon Expert (Las) Rapid Reaction Storm of Iron Swift Suture Technical Knock Total Recall Unshakeble Faith Veteran Comrade Weapon Training (Bolt, Chain, Heavy, Las, Launcher, Low-Tech, Solid) Orders Back Them Up! Field Treatment Hail of Fire Loader Patch me up! Rapid Intervention Stabilise Gear Array: Primary Weapon: Best M41 Multi-Laser -Mod (Very Rare): Suspensors -Mod (Rare): Targeter -Mod (Acquired): Motion Predictor -Customization: Custom Grip -Customization: Modified Stock -Customization: Trigger Adjustment -Customization: Extended Barrel Sidearm: Best Accatran-pattern MkII Heavy Laspistol -Mod (Rare): Targeter -Mod (Scarce): Red-Dot Laser Sight -Mod (Acquired) Overcharge Pack -Customization: Custom Grip -Customization: Modified Stock -Customization: Quick Release -Customization: Extended Barrel Very Rare: Refractor Field Very Rare: Motion Predictor Rare: De-Tox Rare: Chameleoline Cloak Rare: Narthecium Other Gear: One suit of Sororitas Power Armor Diagnostor Injector Medikit Advanced Medikit Assorted Medical Supplies Field Suture Stimm Slaught One Bolter and four mags(Main Weapon) -Mod: Red-Dot Laser Sight One Medipack One Advanced Medkit Assorted Medical Supplies One Uniform One set of poor weather gear One Knife One suit of Sororitas Power Armor One Rucksack or sling bag One set of basic tools One mess kit and one water canteen One blanket and one sleep bag One rechargeable Lamp Pack One grooming kit One set of cognomen tags or equivalent ID One primer/handbook (Sororitas Edition) Combat rations, two weeks' supply Advances: Medic 2500/2500 Medicae Auxilia 250 Field Treatment 300 Simple Intelligence 100 Intermediate Intelligence 250 Trained Intelligence 500 Experienced Medicae 300 Veteran Medicae 400 Known Trade (Chymyst) 100 Known Trade (Cook) 100 Lightning Reflexes 200 Break Point 1 > +5 Int 2500/2500 Infused Knowledge 400 Master Chirugeon 400 Mastery (Medicae) 400 Light Sleeper 200 Total Recall 200 Known Survival 100 Known Awareness 100 Simple Perception 100 Intermediate Perception 250 Simple Agility 250 Known Forbidden Lore (Heresy) 100 Break Point 2 > Commander 2500/2500 Born Leader 400 Born Leader 400 Born Leader 400 Born Leader 400 Back Them Up 400 Veteran Comrade 400 Known Interrogation 100 Break Point 3 > Field Chirugeon 2500/2500 Known Dodge 100 Trained Dodge 200 Experienced Dodge 300 Veteran Dodge 400 Don't you die on me! 400 Patch me up! 400 Rapid Intervention 300 Known Forbidden Lore (Daemonology) Trained Trade (Chymist) 200 Known Trade (Archaeologist) 100 Break Point 4 > +5 Int 2500/2500 Expert Intelligence 750 Simple Ballistic Skill 250 It's Not as Bad As All That... 600 Known Logic 100 Known Forbidden Lore (The Horus Heresy and Long War) 100 Known Forbidden Lore (Archaeotech) 100 Known Foribdden Lore (Mutants) 100 Known Forbidden Lore (Psykers) 100 Known Forbidden Lore (The Warp) 100 Known Forbidden Lore (Xenos) 100 Known Forbidden Lore (Adeptus Astartes) 100 Known Forbidden Lore (Codex Astartes) 100 Break Point 5 > +5 Ballistic Skill 2500/2500 Meditation 200 Foresight 300 Hard Target 300 Nerves of Steel 300 Fearless 400 Known Tech Use 200 Known Commerce 100 Known Forbidden Lore (The Inquisition) 100 Known Forbidden Lore (Navigators) 100 Known Forbidden Lore (Pirates) 100 Mastery (Dodge) 400 Break Point 6 > Weapon Specialist 2500/2500 Intermediate Ballistic Skill 250 Trained Ballistic Skill 500 Expert Ballistic Skill 750 Mighty Shot 400 Known Stealth 100 Trained Stealth 200 Hail of Fire 300 Break Point 7 > Heavy Gunner [200/200 exp refund from duplicate talents] 2500/2500 Marksman 300 Lasgun Volley 200 Las Weapon Expertise 300 Las Weapon Mastery 400 Ranged Weapon Expert (Las) 400 Storm of Iron 300 Stabilise 300 Loader 250 Simple Strength 250 Break Point 8 > Operator [200/200 EXP refund from duplicate talents) Operate (Surface) +10 200 Esser-Z fucked around with this message at 16:18 on Nov 17, 2014 |
# ? Nov 13, 2014 17:46 |
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Bron Bron is big, Bron is dumb, but Bron is loyal and loves a good fight. Bron has been through a lot of stuff since landing on this strange open world, with a blue and white ceiling that is way too far away, and green carpeting that smells kind of nice. He has torn through enemies, buildings, enemies, tanks, enemies, a toilet, enemies, and probably some hills. He has faced large fleshy metalic things that actually compare in size to himself, but they have guns and stuff coming out of their hands and shoulders and stuff. Bron has overcome, and survived, even when he laying bleeding. Even when the hated mono-bayonet split him open. He survived, he persevered, and he learned a new trick. Okay maybe it isn't so much learning a new trick as learning how to better focus his great strength, and stop bothering with his Ripper that he almost never fired. And now he is back, it is time to face the front, the overwhelming odds, and the danger his squadmates, his friends, have been put in. It is time for Bron to bust some heads once more. pre:Ogryn / Bulwark Demeanor: Braggart Weapon Skill 60 = 20 +20 [point buy] +20 [advance] Ballistic Skill 20 = 20 Strength 100 = 20 +3 [regiment] +17 [point buy] +10 [ogryn] +20 [advance] +30 [break point] Toughness 70 = 20 +20 [point buy] +10 [ogryn] +20 [advance] Agility 36 = 20 +3 [regiment] +18 [point buy] -10 [ogryn] +5 [advance] Intelligence 10 = 20 -3 [regiment] -15 [ogryn] +8 [point buy] Perception 45 = 20 +3 [regiment] +17 [point buy] +5 [advance] Willpower 45 = 20 +20 [point buy] +5 [advance] Fellowship 20 = 20 37 wounds 3/3 Fate Aptitudes: Defense, Offence, Strength, Toughness, Weapon Skill, Willpower, Fieldcraft Skills Athletics+30 Common Lore (Imperium, War) Decieve Intimidate+30 Parry+30 Survival+30 Talents/Traits Abiding Resilience Accustomed to Crowds Auto-Stabilized Battle Rage Berserk Charge Brute of Burden But It Dark in Dere! Clumsy Combat Master Crushing Blow Die Hard Escalating Rage Fierce Loyalty Frenzy Hammer Blow Hardy Heightened senses (Hearing) Hivebound Iron Jaw It Not So Dark! Rapid Reaction Rapid Reload Shattering Blow Size (Hulking) Sound Constitution x8 Street Fighting Sturdy Tear 'em Ter Bits! Tireless True Grit Unnatural Strength +2 Unnatural Toughness +2 Unstoppable Charge Vengeful Protector Wild Charge Wrestler Weapon Training (Heavy, Solid) Orders: Gear Array: Primary Weapon: Chain Fist (Melee — 2d10† E, Pen 10, Power Field, Tearing, Unwieldy, 48 kg) -Reinforced Secondary Weapon: Good Crafstmanship Mace-Fist Sidearm: Mauler Cannon Very Rare: Subskin Armor Very Rare: Power Field (Vehicle) strapped to his back Rare: Cranial Armor Rare: Rare: Other Gear: One uniform Poor weather gear One M36 Lasgun (Main Weapon), with bayonet lug and six charge packs Four frag grenades Two more grag grenades Two krak grenades One smoke grenade (White, green, red or yellow) One Knife (can be used as a bayonet) One suit of flak armor, Dolat-variant Cadian Pattern Respirator Rucksack One set of basic tools One mess kit and one water canteen One blanket and one sleep bag One rechargeable lamp pack One grooming kit One set of cognomen tags One Infantyman’s Uplifting Primer (Margin Crusade edition) Combat sustenance rations, four weeks' supply Advances: Ogryn 2500/2500 Fierce Loyalty 300 Simple Strength 100 Intermediate Strength 250 Trained Strength 500 Simple Toughness 100 Intermediate Toughness 250 Trained Toughness 500 It Not So Dark 200 Brute of Burden 200 Known Parry 100 Break Point 1 > Bulwark 2500/2500 Veteran Strength 750 Veteran Toughness 750 Escalating Rage 400 Shattering Blow 600 Break Point 2 > +5 Strength 2500/2500 Trained Survival 400 Simple Weapon Skill 100 Intermediate Weapon Skill 250 Trained Weapon Skill 500 Veteran Weapon Skill 750 Vengeful Protector 300 Iron Jaw 200 Break Point 3 > +5 Strength 2500/2500 Berserk Charge 200 Battle Rage 300 Combat Master 300 Crushing Blow 400 Hammer Blow 400 Hardy 300 True Grit 400 Street Fighting 200 Break Point 4 > +5 Strength 2500/2500 Known Intimidate 200 Wild Charge 300 Tireless 300 Unstoppable Charge 300 Abiding Resilience 400 Tear 'em Ter Bits! 400 Trained Intimidate 400 Trained Athletics 200 Break Point 5 > +5 Strength 2500/2500 Trained Parry 200 Experience Parry 300 Veteran Parry 400 Experienced Athletics 300 Veteran Athletics 400 Trained Intimidate 400 Sound Constitution 200 Known Common Lore (War) 300 Break Point 6 > +5 Strength 2500/2500 Experienced Intimidate 600 Experienced Survival 600 Veteran Intimidate 800 Simple Perception 250 Simple Willpower 250 Break Point 7 > +5 Strength 2300/2500 Veteran Survival 800 Wrestler 200 Sound Constitution 200 Sound Constitution 200 Sound Constitution 200 Sound Constitution 200 Sound Constitution 200 Sound Constitution 200 Break Point 8 > ? Ryuujin fucked around with this message at 05:54 on Nov 24, 2014 |
# ? Nov 15, 2014 06:29 |
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You'll be like 300xp short of 8 due to advanced speciality
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# ? Nov 15, 2014 06:34 |
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simsense cumshots posted:LuiCypher, hukhukhuk, Esser, Waci, Azhais. You are the next contestants on The Price is Right! Luicypher is out so Dyne is in. That puts us at 7 players. Returning players from the original mudgame are RonWayne and Ryuujin with Double D and Bron. Esser has slot 10 on lock with the sororitas medic. That said we have room for ONE MORE PLAYER. Post ITT if you want the last slot. I would like a medic or at least some guardsmen who can do combat lifesaver poo poo aka keep you guys up from time to time or at least save you from death/bloodloss and poo poo. Update in progress.
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# ? Nov 24, 2014 01:41 |
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Gonna houserule fatigue so that running 200m in combat gear doesn't give you a -10 penalty for an entire combat scene. Lets discuss it ITT so we agree on something that works for all of us!
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# ? Nov 24, 2014 08:59 |
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I apologize for the tardiness, and I realize that I've been kicked. That's totally my fault, and I'm cool with it - I'm not complaining about that, as it's your game and your rules. Next time, I would appreciate a PM or something asking me to post instead of just a straight-up kick. Or perhaps a post in the main game threat stating that you'd really love to move things along if it weren't for these drat goons. I've had a crazy past couple of weeks with work, middle-ear infections, and perforated eardrums so I haven't be as active as I would have liked to have been on the forums. I know it's not your job to babysit me, but just some warning would be nice.
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# ? Nov 24, 2014 16:10 |
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Dr. Roger "Rooster" Cobb "Go to medical school they said," he grumbled, ignoring the cries of pain from his latest patient as he reset a broken arm and began wrapping it up, "Oh shut up, you think you have it bad. I've got more school debts than you'll earn in your entire lifetime." A quick injection, onto the next. He tuned one of his earpieces to start scanning until it found one of the alien broadcast channels Hello and welcome to Radio Free Alegar, bringing you the latest news of the Greater Good's inevitable victory and as always extending a free offer of peace to those who would surrender peacefully. But first, the latest music requests at the top of the cycle. He stayed crouched as he dodged from one crater to the other, bobbing his head with the beat, tuning his other earpiece to the military channels. He heard yelling from further down the line and started going that way, crawling when necessary, swaggering with the rhythm when possible. They were heretics, aliens and traitors but damned if their enemies didn't have much better music. How much attention he paid to the patient once he got there, none could say. Sure, his hands were steady, practiced as he sowed up the wounds and stabilized the dying soldier. However his interest seemed primarily focused on his right ear, and he grimaced, yelling for everyone to get back on the line, "Incoming!" What second sight guided him? Another secret he didn't talk about, but as he reached around for his custom weapon and joined the others on the line, there didn't seem much point in asking. A new wave of enemies incoming, a probing force or infiltrators perhaps. As the weapon hummed to life in his hands, the superheated gas reaching truly destructive temperatures inside the shielded carapace, he smiled and yelled out, "Remember kids, be responsible citizens and donate plasma!" -------------- Need to do equipment stuff but otherwise here he is quote:Name Roger "Rooster" Cobb ProfessorCurly fucked around with this message at 22:03 on Nov 26, 2014 |
# ? Nov 24, 2014 16:44 |
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LuiCypher posted:I apologize for the tardiness, and I realize that I've been kicked. That's totally my fault, and I'm cool with it - I'm not complaining about that, as it's your game and your rules. Oh dude, you can pop right back in. I just thought after the OP went up you kinda forgot about the game.
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# ? Nov 25, 2014 00:02 |
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Current Roster at this time Azhais - Ed Dyne - Fatboy Double D Esser-Z - Alaina hukhukhuk - Stubbs LuiCypher - Vin professorcurly - Rooster Rockopolis - TBD Ronwayne- Double D Ryuujin - Bron Sormus - Sham Viccissitude - Serp Waco - Diane
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# ? Nov 26, 2014 01:38 |
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I'll be using Sam as my backup. If Alaina manages to run out of FP and die again, I'll roll over to Sam. Since other people referenced her in their posts, I'm assuming she exists offscreen with our regiment, but isn't a PC at this time. Sound good? Esser-Z fucked around with this message at 17:16 on Nov 26, 2014 |
# ? Nov 26, 2014 17:09 |
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Esser-Z posted:I'll be using Sam as my backup. If Alaina manages to run out of FP and die again, I'll roll over to Sam. C she's the chief medicae due to being one of the few sisters hospitalers still alive on planet. I haven't done the background on the fate of that contingent and other supporting arms but suffice to say alot of poo poo got wrecked over the last year and the organizations hit the worst were the Ecclesiarchy and Munitorum personnel wise. Well at least compared to the Guard (heh).
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# ? Nov 27, 2014 00:01 |
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Also if at all possible, during this combat I'd like to do updates every 3 days tops so we can move things along to a point where you guys get some downtime to RP instead of facing wave after wave of duders.
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# ? Nov 27, 2014 00:03 |
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Ayy lmao I didn't realize OW plasma guns were nerfed for no good reason. Use the black crusade statline instead, which I will post when I wake up tommorow.
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# ? Nov 27, 2014 02:40 |
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Well, OW Plasma Guns have twice the ammo in the clip. You get to fire on Maximal more often.
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# ? Nov 27, 2014 03:05 |
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Vicissitude posted:Well, OW Plasma Guns have twice the ammo in the clip. You get to fire on Maximal more often. Cool I'll let you Guys decide this one then.
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# ? Nov 27, 2014 06:04 |
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Variant Patterns
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# ? Nov 27, 2014 06:19 |
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herp
Ronwayne fucked around with this message at 08:26 on Nov 27, 2014 |
# ? Nov 27, 2014 06:58 |
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# ? Nov 27, 2014 07:45 |
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welp this is what i get for having 48 tabs open.
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# ? Nov 27, 2014 08:26 |
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Ronwayne posted:Variant Patterns I ain't in yo game, but with mandozer's permission I will variant pattern EVERYTHING! Best thing from the OW fluff books so far.
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# ? Nov 27, 2014 16:20 |
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Werix posted:I ain't in yo game, but with mandozer's permission I will variant pattern EVERYTHING! You have it.
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# ? Nov 27, 2014 22:15 |
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I'd like to look at your take on a heavy sniper rifle, Werix
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# ? Nov 28, 2014 02:17 |
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So we wanted variant pattern plasma guns? Lets do Variant pattern Plasma guns! For these guns I'm just going with Two positive and two negative traits, which I am mostly rolling as well. All stat modifications are included in the weapon stat lines. Ivonian Pattern Plasma Gun: The Ivonian Pattern plasma gun is a weapon of questionable use, and even less questionable origins. Some believe the pattern was not based off of STC fragments, but was instead a work of pure, and heretical, originality. Whatever the case, the Ivonian Pattern Plasma Gun, also known as the "Crazy Ivan" was a pattern whose original purpose seemed to be a weapon that could be used by an Astartes wearing Tactical Dreadnought Armor. It is of sturdy construction, with no trigger guard to get in the way of the Terminator armor gloves, and reinforced plasma flasks to withstand the Terminator armor's crushing grip. However, since the internals of the weapon were made more bulky, they also lacked proper heat containment mechanisms. As such, the plasma fired from this gun dissipates heat incredibly quickly, costing the weapon a majority of it's armor melting qualities outside of a relatively short range. Needless to say the Astartes did not want the weapon, but the "Crazy Ivan" did find its way into some Guard Regiments, where they found the sturdy construction makes it a weapon they can give to a Ogryn; though when they do they usually disable the "Maximal" setting. Plasma Gun Range:100m RoF:S/2/– Dam:1d10+7E Pen:6 Clp:35 Rld:5Full Wt:20 Spcl:Maximal, Overheat, Ogryn Proof Positives: Brutal Construction: Weapon gains the ogrun-proof quality, and can be used as an improvised melee weapon with the stats: 1d10I Ogryn-Proof, Primitive (8) Long Barrel: increase range by 10 meters. Negatives: Diffuse Spread: Apply a -4 modifier to Penetration when fired at targets outside of Short Range. Bulky: Increase weight by 2 KG Hesphur Pattern Plasma Gun One of the many variants of the plasma gun, the Hesphur variant uses a special magnetic accelerator which has the "design Flaw" of leaking radiation into the plasma containment field. This leads to the weapon's shots being even more punishing, as if the heat of a sun wasn't punishing enough. The down sides are that the radiation leak of the acceperator leads to the weapon draining additional Plasma, and being even more prone to explosion; though for some regiments the extra damage potential and slightly increased range are worth the risk. Plasma Gun range:100m RoF:S/2/– Dam:1d10+7E Pen:6 Clp:40 Rld:5Full Spcl:Maximal, Overheat, Cripling (2), Unreliable WT:18kg Positives: Crippling Munitions: This weapon gains the Crippling (2) Quality. If it has the Crippling (X) Quality already, increase the value of X by 1. Long Barrel: Increase range by 10. Negatives: Small Clip:Decrease the Clip Size of the weapon by 5 (to a minimum of 1). Erratic: This weapon gains the Unreliable Quality. If it has the Reliable Quality, it loses it. Vicissitude posted:I'd like to look at your take on a heavy sniper rifle, Werix Just for you Vic, I even threw out the variant pattern rules and just made something myself: The Nerfus Centurion Pattern Anti-Material Bolter The Nerfus Centurion pattern Bolter was discovered in the remains of a space hulk, clutched by the dead and decaying (both biological and rust) of a long long lost Exploritor, though no evidence of her Exploritor Fleet was found among the Hulk. It took over 500 years of testing for the Magos of Mars to determine that the pattern was not tainted, and another 200 for the weapon to be reverse engineered and methods of reproduction to be created. The weapon has a small clip size, even compared to the Astartes Stalker Boltgun, which it often draws comparison to, but that is where the comparisons end. The construction of this particular boltgun uses gas capture ports and a veritable maze of valves and double back gas operation blocks to capture as much gas from the propellant as possible to increase the bolt round's velocity, giving the weapon the penetration of an autocannon, and greater than any astartes standard bolter. The weapon is also able to fire custom made SP rounds with no need to replace the barrel or the receiver. The down sides of the weapon is that they are extremely rare and hard to produce, with almost every single one made for the particular Guardsman, or astartes. The weapon is also large and bulky, making it hard to take around the field, and also requiring a Guardsman brace themselves first. The weapon is also manually bolt operated, greatly slowing down its fire rate. Boltgun Range:150m RoF:S/-/– Dam:1d10+5X Pen:6 Clp:6 Rld:2Full Spcl: Tearing, accurate, reliable, recharge Wt:25kg Rarity:Near Unique Notes: -Weapon is able to fire both special Bolter Rounds or SP rounds usable in any sniper rifle or autogun that are over-powdered to fit the weapon. These over-powdered rounds are treated as two availability more rare than usual. If using non-bolter rounds, the weapon loses Tearing special quality. -While not a heavy weapon, the weapon must be braced before firing.
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# ? Nov 29, 2014 00:32 |
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Werix, A page back I detailed something about a Dolat-Pattern Power Fist. There is one advantage that I would like it to have, and that's the one where it moves from Unwieldy (Can't Parry) to Unbalanced (-10 to Parry). Of course, the advantage where it gets Razor-Sharp would be super-awesome but that might also make it super-OP as well. Care to weigh in on a potential variant pattern Power Fist? My Ogryn is Fight! P.S. If we can we should requisition one of the 500kg Power Fields. My Ogryn can carry it on his back no problem.
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# ? Dec 5, 2014 23:29 |
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It is funny you should say that, as Bron has a Legion Chainfist. Also Bron has and is wearing as a backpack one of the 500kg Power Fields.
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# ? Dec 6, 2014 00:58 |
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I think it's obvious that we're pretty awesome.
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# ? Dec 7, 2014 01:04 |
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Hey mandozer, do i have clearance to make lui's power fist? Are you even using the poo poo I'm making?
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# ? Dec 7, 2014 04:19 |
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# ? Apr 26, 2024 20:18 |
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Werix posted:Hey mandozer, do i have clearance to make lui's power fist? Are you even using the poo poo I'm making? yes and yes
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# ? Dec 7, 2014 15:21 |