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Snaxx
Apr 5, 2009
Landing is kicking my rear end in this game. I feel like I'm landing a bouncy ball with wings at 200 km/h.

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Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Ughhhh this game looks good. The UI is so incredibly clean and easy to use I can hardly believe this is a sim game much less an IL-2 game.

This is what CloD should have been.

Vahakyla
May 3, 2013
The UI is horrible.

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?
What gets me about the UI, the actual game, I can run on max settings, solid 60fps. Main menu though is lucky to break 20fps and is just a piece of poo poo. Turning off V-Sync made the mouse less janky though but it still seems to have some weird acceleration going on and it's still bouncing between 12 to 20 FPS.

EvilJoven
Mar 18, 2005

NOBODY,IN THE HISTORY OF EVER, HAS ASKED OR CARED WHAT CANADA THINKS. YOU ARE NOT A COUNTRY. YOUR MONEY HAS THE QUEEN OF ENGLAND ON IT. IF YOU DIG AROUND IN YOUR BACKYARD, NATIVE SKELETONS WOULD EXPLODE OUT OF YOUR LAWN LIKE THE END OF POLTERGEIST. CANADA IS SO POLITE, EH?
Fun Shoe
A ton of people have bitched about the UI and hopefully they fix it. It's funny, in most Euro/Russian games I get one of 2 things; either terrible latency in UI's or frame rates close in to the thousands that induce terrible coil whine in my card.

Truga
May 4, 2014
Lipstick Apathy
Tbh, I prefer games with terrible UI/menus to games that work great in menus and then break down once you're rendering polygons and give you 3 fps on a hilariously overpriced rig.

I'm looking at you IL-2: Cliffs of Dover. :commissar:

Vahakyla
May 3, 2013

Shanakin posted:

What gets me about the UI, the actual game, I can run on max settings, solid 60fps. Main menu though is lucky to break 20fps and is just a piece of poo poo. Turning off V-Sync made the mouse less janky though but it still seems to have some weird acceleration going on and it's still bouncing between 12 to 20 FPS.

Yeah it is horrible. And it makes editing controls, that are behind their own horrible UI, even worse since your feedback might take a second or so.

dtkozl
Dec 17, 2001

ultima ratio regum
Some regular il2 1946 starting up now (7pm est) if anyone is interested hop in the airgoons mumble.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
I can't wait to spend :20bux: on a plane that probably didn't take :20bux: to manufacture in the time period. I am, of course, referring to the one virtual love of my life. The one, the only:




I loving adore that little crate.

Hav
Dec 11, 2009

Fun Shoe

Eifert Posting posted:

I loving adore that little crate.

You've got a scuff on your starboard wing.

Developer Blog #82 posted:

Hi Everybody!

I’d like to start today’s dev blog with a few quotes from Loft’s recent posts on the forum where he replies to a player who has completed the entire Campaign (MK.MrX) and shared his thoughts with us.

“Thank you for the information and thank you for the critics. We know about all flaws of the single player campaign and we realise all demands (about its insufficient variety and non-linearity) that you have.

We’ve successfully made the base for the game and completed the system in general however we haven’t had enough time to fill the universe. We have detailed and described plans for improving the campaign, and it’ll take from 6 to 12 months to make them reality. Those months have been spent on providing early access. So we hope that you, our actual and future customers will give us time to accomplish our goal.

Meanwhile we’re making missions that involve escorting and intercepting assault planes, also some existing templates are being remade. New content is being added as well: ground objects, vehicles, AA artillery, specific colors of signal rockets for different regiments are to be added soon, etc.. After that new missions will be added including aerial domination, for example. These will be followed by intercepting transport aircraft and protecting them accordingly. There’s a possibility that Ju-52 may become available in the game as a non-flyable plane in transport escort/interception raids.

Some time later a special page with all pilots stats will be published. You’ll be able to check your progress on the game’s web page and also see your friends stats. In the future the system of achievements may also be developed for the multiplayer as well.

Yes, we still have a lot to do. That’s why we’ve came up with this decision to create a solid system that could be easily expanded, saturated and upgraded.”


The first week with single player campaign on your PCs was rich in stormy discussions on the boards. There was quite a lot of fierce debates in our studio too if you ask. But the work is on as well the life on the forums, still constructive, positive and promising. Absolutely brilliant briefings were suggested by Feathered_IV and FlatSpinMan. Their ideas of immersion into the atmosphere of frontline routine and ruthless battles could be a great addition to the game missions. But I believe there are a lot of talented pilots on the forums who would be happy to share their creative approach with the community. That’s why I suggest you all to write and publish your creative briefing descriptions for any type of IL2BOS mission in this specific section of the game forum. We’ll be checking it regularly to pick the ones that we like most and the best of them will be added to the official game build.

Traditionally the update for early access version is to be deployed in the evening (Moscow time). I’ll post the change log as soon as the update is available.
http://forum.il2sturmovik.com/topic/168-developer-diary/page-3#entry176626

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer

Hav posted:

You've got a scuff on your starboard wing.

За Сталина!

jadebullet
Mar 25, 2011


MY LIFE FOR YOU!
I have to say that the game is definitely fun for me so far, especially because of flying the HE111 in the campaign. My only gripe so far is that I can't control my mixture for some reason. I press the keys but nothing happens. I tried remapping them but it didn't do anything. Has anyone else had something like this happen in the HE111?



Also, for those of you who are good at engine management, can you tell me why this keeps happening to me. I will be flying the HE111 and I will take enough damage to lose an engine, but take no damage to the other engine. So, I feather the dead engine, and throttle back a bit on the good engine to keep the ATA and revs a bit lower but still find that within about 30 seconds to a minute the good engine starts to trail black smoke and I get the "engine damaged" message and eventually the engine dies. I don't take any other shots to the good engine either, because I tested this by purposely destroying an engine to see if it would still do it, and it does. What am I doing wrong?

jadebullet fucked around with this message at 21:39 on Oct 17, 2014

Artless Meat
Apr 7, 2008



jadebullet posted:

I have to say that the game is definitely fun for me so far, especially because of flying the HE111 in the campaign. My only gripe so far is that I can't control my mixture for some reason. I press the keys but nothing happens. I tried remapping them but it didn't do anything. Has anyone else had something like this happen in the HE111?



Also, for those of you who are good at engine management, can you tell me why this keeps happening to me. I will be flying the HE111 and I will take enough damage to lose an engine, but take no damage to the other engine. So, I feather the dead engine, and throttle back a bit on the good engine to keep the ATA and revs a bit lower but still find that within about 30 seconds to a minute the good engine starts to trail black smoke and I get the "engine damaged" message and eventually the engine dies. I don't take any other shots to the good engine either, because I tested this by purposely destroying an engine to see if it would still do it, and it does. What am I doing wrong?

The HE111 actually has automatic mixture control.

Ralith
Jan 12, 2011

I see a ship in the harbor
I can and shall obey
But if it wasn't for your misfortune
I'd be a heavenly person today

jadebullet posted:

Also, for those of you who are good at engine management, can you tell me why this keeps happening to me. I will be flying the HE111 and I will take enough damage to lose an engine, but take no damage to the other engine. So, I feather the dead engine, and throttle back a bit on the good engine to keep the ATA and revs a bit lower but still find that within about 30 seconds to a minute the good engine starts to trail black smoke and I get the "engine damaged" message and eventually the engine dies. I don't take any other shots to the good engine either, because I tested this by purposely destroying an engine to see if it would still do it, and it does. What am I doing wrong?
I have no idea if this even makes sense for the HE111, but maybe the damage to one engine is causing loss of hydraulic pressure or cooling oil or water that affects the other?

Dandywalken
Feb 11, 2014

How is the HE111 campaign? Is it a continuous one, or are you jumping bettween planes?

I'm really thinking that since the Ju88 isnt in, I'll focus on the HE111 as my aircraft of choice.

Ralith
Jan 12, 2011

I see a ship in the harbor
I can and shall obey
But if it wasn't for your misfortune
I'd be a heavenly person today
We need to do broadsides as soon as the server binaries are released.

jadebullet
Mar 25, 2011


MY LIFE FOR YOU!

Dandywalken posted:

How is the HE111 campaign? Is it a continuous one, or are you jumping bettween planes?

I'm really thinking that since the Ju88 isnt in, I'll focus on the HE111 as my aircraft of choice.

You select an airfield to start from, select the HE-111, and it generates a bombing target for you. You then take off, miss your target because you either can't see it because everything is white and you aren't use to it yet, or you see it and line up a perfect shot, only to realize that you forgot to open the bomb bay doors, then you fly home in shame. (I am bad at bombing since I haven't gotten used to a bomber that isn't just a paper and wood kite from WWI like in ROF) It is actually a lot of fun, but so far I haven't had any opposition from enemy aircraft. I have encountered flights, but they tend to be enemy IL2s with escort, or something similar and my escort chases them off. I have gotten my entire squadron shot out of the sky from Flak though. That was fun.


As for the engine issue, I don't think that it is a coolant issue, since the temperature didn't fluctuate at all. Of course, I have had a bunch of weird engine issues. (and have, oddly enough, really enjoyed having them happen because it feels more immersive) So far I have tried to take off once, only for my engines to completely drop in revs for no discernible reason(I had figured that it was because I couldn't adjust mixture, but with auto mix, I guess I was wrong there), I have had the if one engine goes, the other one soon follows issue, and once I was flying along just fine when engine 2 just seized. No warning, no "engine 2 damage" just a sudden red "Engine 2 stopped" warning that popped up and the engine just dies.

Ralith
Jan 12, 2011

I see a ship in the harbor
I can and shall obey
But if it wasn't for your misfortune
I'd be a heavenly person today

jadebullet posted:

once I was flying along just fine when engine 2 just seized. No warning, no "engine 2 damage" just a sudden red "Engine 2 stopped" warning that popped up and the engine just dies.
That sounds more like you were running it at too high an RPM for too long.

Skwee
Apr 29, 2010

たべる つくる
つくる たべる
たべる つくる
ふたり ドゥビドゥバ

jadebullet posted:

It is actually a lot of fun, but so far I haven't had any opposition from enemy aircraft.

we'll see how fun it is with la-5s diving on you

jadebullet
Mar 25, 2011


MY LIFE FOR YOU!
I just had my first successful bombing run. A good tip is to fly around 3000m so that the drat clouds don't obscure the target too much. Anyway, my gunners were chattering up a storm while I was lining up the bomb sights, and when I finally pulled back, I had 2 Laggs on me. I managed to shoot one of them down, but the other one broke a coolant line in the #1 engine. I got about halfway home before it finally bit the dust, having been very gentle with it. Thankfully the #2 didn't die this time, and I was able to limp back the rest of the way and land.

The same can not be said for my fellow bombers. One of them took a nasty flak hit on the way to the target, and lost an engine over the target, forcing him to belly land in enemy territory. I then lost 2 more bombers on the return trip when I watched in horror/amusement as the rear bomber slowly crept up on the bomber in front of it until the #1 engine chewed through the rudder and right elevator before shredding itself. Both crew bailed out over enemy territory.

AI hiccups aside, it was a very fun mission. The only problem is that I am having an issue where the sound of the engines will cut out in external and bomb sight view from time to time, and twice now, I have had one of the views of the bomb sight(auto/view/manual) become non functioning.

cinci zoo sniper
Mar 15, 2013




Has anything changed in joystick world during past 6 or so months?

Sentinel
Jan 1, 2009

High Tech
Low Life


So I've noticed this since they've launched the campaign but is it possible to get time dilation up to 16X fast forwarded again yet? I only seem to be able to get it up to 2X atm during campaign missions. I haven't tested this out in a quickplay or custom mission or anything yet. Im kind've hoping they bring it back because while flying to an action point is fun after my 6th mission of the day even with 2x as fast it gets old.

zwdzk
Dec 12, 2012

smug

kalstrams posted:

Has anything changed in joystick world during past 6 or so months?

If you're asking whether or not there are any new joystick models/hardware in production, the answer is no.

cinci zoo sniper
Mar 15, 2013




zwdzk posted:

If you're asking whether or not there are any new joystick models/hardware in production, the answer is no.
Yes, that was the question, thanks. Moved to other country, thinking of getting joystick for Christmas.

El Perkele
Nov 7, 2002

I HAVE SHIT OPINIONS ON STAR WARS MOVIES!!!

I can't even call the right one bad.
The air victories in this are awesome. I just stupidly wandered into a server (only normal, though), hopped on to a completely block F-4 and proceeded to shoot down an Yak and was well on my way to shoot down a La-5 until the server just decided to drop me out. Damnation! But it was just so fun.

The expert mode is kicking my rear end with the engine management.

Ralith
Jan 12, 2011

I see a ship in the harbor
I can and shall obey
But if it wasn't for your misfortune
I'd be a heavenly person today

El Perkele posted:

The expert mode is kicking my rear end with the engine management.
Open your radiators prior to takeoff and don't throttle above 80% outside of takeoff/emergency measures during combat and you should find your engine dying a lot less.

El Perkele
Nov 7, 2002

I HAVE SHIT OPINIONS ON STAR WARS MOVIES!!!

I can't even call the right one bad.

Ralith posted:

Open your radiators prior to takeoff and don't throttle above 80% outside of takeoff/emergency measures during combat and you should find your engine dying a lot less.

Radiators and keeping engine cool I understand, but ATAs and prop pitch/RPM are just moontalk to me. I just go by the old 46 controls, but it just somehow felt easier in 46. Well, time to learn, I guess?

pthighs
Jun 21, 2013

Pillbug
This has been released: http://forum.il2sturmovik.com/topic/11976-we-proudly-present-you/

EvilJoven
Mar 18, 2005

NOBODY,IN THE HISTORY OF EVER, HAS ASKED OR CARED WHAT CANADA THINKS. YOU ARE NOT A COUNTRY. YOUR MONEY HAS THE QUEEN OF ENGLAND ON IT. IF YOU DIG AROUND IN YOUR BACKYARD, NATIVE SKELETONS WOULD EXPLODE OUT OF YOUR LAWN LIKE THE END OF POLTERGEIST. CANADA IS SO POLITE, EH?
Fun Shoe
Any word on when we'll be able to host private games?

Perestroika
Apr 8, 2010

El Perkele posted:

Radiators and keeping engine cool I understand, but ATAs and prop pitch/RPM are just moontalk to me. I just go by the old 46 controls, but it just somehow felt easier in 46. Well, time to learn, I guess?

It's been forever since I played the old IL2, but if I remember correctly then prop pitch is simply just a way of adjusting your RPM independent of your current throttle or speed. Most planes have an RPM range where the engine gives the best performance (sometimes marked on the dials, I think), and prop pitch is the way to keep it in that band as much as possible. Basically all you have to do is to increase the pitch when the RPMs get too high and vice versa. Or maybe the other way around, I always forget which way is which :v:.

cinci zoo sniper
Mar 15, 2013




EvilJoven posted:

Any word on when we'll be able to host private games?
Supposedly, with the release there has to be available some special piece of software that runs the dedicated servers. However, here it seems that they have not finished it yet, since, by the looks of it, it comes bundled with full mission editor, which has not been finished yet either.

Jarmak
Jan 24, 2005

El Perkele posted:

Radiators and keeping engine cool I understand, but ATAs and prop pitch/RPM are just moontalk to me. I just go by the old 46 controls, but it just somehow felt easier in 46. Well, time to learn, I guess?

My understanding is to treat it like shifting gears in a car.

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?
Not sure if they actually did anything but the main menus felt a lot smoother and generally sat at 25fps instead of jumping between 12 and 22fps and being all jerky and nasty. It's still really weird and kind of unnerving having no sounds or music at all though until you get in game. Not even button clicks or the like.

Grumio
Sep 20, 2001

in culina est
I haven't been following the dev process very closely, but the game looks pretty great.

Is the plan to release new aircraft for purchase ala Rise of Flight, or do larger content expansions covering new theatres/time frames?

semper wifi
Oct 31, 2007
I heard that this games multiplayer was dead on arrival because of terrible balance problems, that you have to grind out upgrades for your $40 internet plane, that the devs are planning to charge you if you want to skip said grind, and that basically everything that isn't flying a plane is awful, which is exactly what i've come to expect from il-2 so i bought it on steam anyway :negative: :negative: :negative:

Ralith
Jan 12, 2011

I see a ship in the harbor
I can and shall obey
But if it wasn't for your misfortune
I'd be a heavenly person today

semper wifi posted:

I heard that this games multiplayer was dead on arrival because of terrible balance problems, that you have to grind out upgrades for your $40 internet plane, that the devs are planning to charge you if you want to skip said grind, and that basically everything that isn't flying a plane is awful, which is exactly what i've come to expect from il-2 so i bought it on steam anyway :negative: :negative: :negative:
I don't know where you heard that. The unlocks are dumb, yeah, but there's certainly no indication of any sort of pay-to-unlock, and the multiplayer scene's been lively (for a spergy plane sim) since early in the beta. It's built on RoF's engine, so everything's pretty solid, flexible, and polished to begin with, and they've only improved on that.

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?
The game definitely has problems. The campaign is more a random mission generator with no semblence of continuation than anything else, and they can be a bit samey at times but they're also reasonably fun. The balance is kind of awkward as you have the luftwaffe essentially at its peak with F4s and G2s against the VVS before its properly got its poo poo in order with Lags and Yak-1s (which is... almost competitive). The La-5 I'm told holds up well mind you.

There's also uncertainty about future pricing. Given the complexity of the art and flight models, it being almost a mini-dcs in terms of pricing wouldn't be that unsurprising. However it's also been suggested that the $20/plane was only for the FW190 and La-5 to help them during pre-release.


Launching without private server support has been a disappointment to many, although devs have posted (in russian) that it's the first thing they're working on getting out next, followed by custom skin support/tools and patches and eventually a mission maker. Hopefully it will be out soon as that will probably encourage a lot more online activity.

Into the future not really sure how it's going to work. There's been talk of expanding it by theatres, similar to old 1946, and talk of just adding planes and different things but I haven't seen anything official on that front so it's all conjecture as far as I'm aware. The devs seem to be focused on getting what they have polished up for now and I can't really blame them.


In its current state the game is both fantastic and deeply flawed. It is graphically gorgeous and it is technically beautiful. The physics are superb, with gunnery being intense and challenging and the flight dynamics being immensely satisfying and a little bit terrifying.

There's a really solid core game here, which makes the flaws in it all the more disappointing, but when you're actually in that core game, it's pretty drat amazing and immersive as hell (I tend to hate that word in video games because people use it to justify all kinds of terrible decisions but few games have elicited a similar panic/terror feeling that I received last night when I heard some shots impact in front of my windscreen and my engine go up in flames moments later, cockpit bathed in the warm light and a huge plume of acrid smoke trailing behind.

Geisladisk
Sep 15, 2007

First, holy loving poo poo this game both sounds and looks fantastic.

Second, I joined a full-sperg-mode online server last night, and after flying around a bit in my Bf-109 my engine caught fire out of the blue. I'm guessing this is because I was running at too high throttle for too long - But what I thought was the engine's thermometer was in the green.

Which dial is the "your plane is about to catch fire you loving retard" one on the Bf-109? I've only played Il-2 1946 and War Thunder, both of which give you a HUD indication when you overheat. :saddowns:

concise
Aug 31, 2004

Ain't much to do
'round here.

Geisladisk posted:

Which dial is the "your plane is about to catch fire you loving retard" one on the Bf-109? I've only played Il-2 1946 and War Thunder, both of which give you a HUD indication when you overheat. :saddowns:

The 109-F4 can only be run at full throttle for something like 60-90s total for the entire flight before catastrophic engine damage occurs. It has more to do with blowing out your engine seals and running out of oil than with coolant temperature. Run it at 77-80% instead, or fly a G2.

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Ralith
Jan 12, 2011

I see a ship in the harbor
I can and shall obey
But if it wasn't for your misfortune
I'd be a heavenly person today

Geisladisk posted:

Second, I joined a full-sperg-mode online server last night, and after flying around a bit in my Bf-109 my engine caught fire out of the blue. I'm guessing this is because I was running at too high throttle for too long - But what I thought was the engine's thermometer was in the green.
I've never heard of engine failure causing you to catch fire. Are you sure you didn't just get shot by someone you didn't see? It's (realistically) easy to miss the cues under the noise of just being in a WWII fighter.

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