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If you're feeling desperate, you can get the Sabertooth King from 4-3 or the Golem from 9-10. They'll be competitive with actual spear-using characters until they get a decent way into their second job. No guarantees on drop rate, though.
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# ? Oct 11, 2014 01:11 |
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# ? Apr 25, 2024 15:06 |
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Is there a list of what areas can drop additional dudes? I have some B, A, S but not six of them so I am filling in my team with scrub creatures who don't even have a second ability. I'd like to get some new guys.
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# ? Oct 11, 2014 02:25 |
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Pretty much anything can drop, including basically every boss. Try the Cybergolem in 6-10 if you need a decent sword unit. The 7-10 Mantledrake is probably the best caster you can farm earlygame. I don't know of a decent farmable bow unit--the 5-10 Whitewyrm is pretty good but only for his mapwide dragon heal, which is only a thing if you're using the gimmick farmable-dragons-only team. On the other hand, they just tweeted out what looks like the first coming Descended dungeon--Bahamut, I guess.
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# ? Oct 11, 2014 07:37 |
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Reiterpallasch posted:Pretty much anything can drop, including basically every boss. Try the Cybergolem in 6-10 if you need a decent sword unit. The 7-10 Mantledrake is probably the best caster you can farm earlygame. I don't know of a decent farmable bow unit--the 5-10 Whitewyrm is pretty good but only for his mapwide dragon heal, which is only a thing if you're using the gimmick farmable-dragons-only team. must have it. Also finally had a successful reroll and got SS Amimari and an A unit. Now I just need an AOE unit and a way to change names.
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# ? Oct 11, 2014 07:55 |
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Ah rerolling my nemisis we meet again. After visiting Chinese forums it seems Amina is what people generally shoot for with A'Missandra coming in 2nd for he ability to pass later stages.
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# ? Oct 11, 2014 13:02 |
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Thanks for the thread as it got me into the game. Used the code to pick up lewto and kapori as my starters. One question about the word "executes" in the skill description. For a skill that reads: attack 10% self 30% "executes in two turns" Does execute mean start or end in this sense? And the word chain only applies when you do team attacks of 3 or more right?
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# ? Oct 11, 2014 17:26 |
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Reiterpallasch posted:Pretty much anything can drop, including basically every boss. Try the Cybergolem in 6-10 if you need a decent sword unit. The 7-10 Mantledrake is probably the best caster you can farm earlygame. I don't know of a decent farmable bow unit--the 5-10 Whitewyrm is pretty good but only for his mapwide dragon heal, which is only a thing if you're using the gimmick farmable-dragons-only team. Oh, the bosses don't drop automatically? I got the boss from the tower early on and he's on my party, didn't realize that wasn't a given. Name is "Ba'gunar the Highborn", B-class thunder swordsman.
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# ? Oct 11, 2014 17:51 |
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f1av0r posted:Thanks for the thread as it got me into the game. Used the code to pick up lewto and kapori as my starters. Execute means the effect ends in x turns. Weird wording, I know. As for chain, I've only seen that on Heal spells. For that to work, you have to be directly lined up with at least one of the pincer attackers for it to go off. The heal spell will target everyone else who is also lined up with the same pincer attacker. Your chain heal will not go through the enemy or heal your allies who lined up with the opposite pincer attacker. So you don't need an attack of 3 or more, because if it's just Kuscah attacking with someone else, he'll only heal himself.
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# ? Oct 11, 2014 18:55 |
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New Leaf posted:Oh, the bosses don't drop automatically? I got the boss from the tower early on and he's on my party, didn't realize that wasn't a given. Name is "Ba'gunar the Highborn", B-class thunder swordsman. As far as I can tell there are some story-related drops like Ba'gunar, and there are random drops as well.
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# ? Oct 11, 2014 18:58 |
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Darksaber posted:As far as I can tell there are some story-related drops like Ba'gunar, and there are random drops as well. Oh, so he is guaranteed then? Bummer.
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# ? Oct 11, 2014 18:59 |
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The story wouldn't seem to make much sense without him, so I think he is. I'm really enjoying this game so far, hope that things don't get TOO impossible later on without a perfect party. So far I've got Koko, Rikken, and Czekras as SS ranks along with a smattering of A-B-C's as supporting cast.
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# ? Oct 11, 2014 19:10 |
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Darksaber posted:The story wouldn't seem to make much sense without him, so I think he is. I literally just got him, so maybe I spoke too soon.
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# ? Oct 11, 2014 19:36 |
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Got Lewto and Gatz as my starters, so that should be good. Are there any events we should be saving energy for, or is it just "roll 'em if you got 'em"? Moving allies around seems to get glitchy if I go too fast. Is that just me?
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# ? Oct 11, 2014 20:01 |
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Oh yeah, I have quite a few rolls that I saved. What are people doing with the accounts they saved but aren't using?Qylvaran posted:Got Lewto and Gatz as my starters, so that should be good. Are there any events we should be saving energy for, or is it just "roll 'em if you got 'em"? Well, the game has just been released, both in JP and N/A, so for right now, no. No "godfest" parallels nor any "galas" or anything like that. Does this game run on JP time or NA(PST)? It's JP right?
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# ? Oct 11, 2014 22:20 |
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Is there a set schedule for the metal dungeons? Also any tips for catching those runners? It seems like if I get them it's mainly luck.
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# ? Oct 11, 2014 22:30 |
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Zotix posted:Is there a set schedule for the metal dungeons? Also any tips for catching those runners? It seems like if I get them it's mainly luck. Depends a lot on where they spawn but if you do big loops around the outside of the board you can herd them into little traps. They generally run directly away from where you approach but sometimes they just fly off wherever. By the way, Rikken's third job second ability "control time", does anyone know if this works like the increased orb timer mechanic in P&D? Does it stack? Because having two whole more seconds of movement seems tremendously powerful.
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# ? Oct 11, 2014 23:08 |
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So apparently you can pull off diagonal moves? https://www.kamcord.com/v/bOiqqW5U62j I've done it a few times on accident but I thought it was just a visual glitch. Seems like it's an in game mechanic.
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# ? Oct 11, 2014 23:54 |
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Zotix posted:Is there a set schedule for the metal dungeons? Also any tips for catching those runners? It seems like if I get them it's mainly luck. If this game is run on the same server as JP, http://www63.atwiki.jp/terrabattle-wiki/pages/99.html has the schedule(all times JST). Zones are the "area" you're in, i.e. Zone 1 is ch.1-4. As far as runners: https://www.youtube.com/watch?v=4slUDj_w7BE Basically, slooooooowly get close and trap them. It basically requires you to be immediately ready to strike
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# ? Oct 11, 2014 23:55 |
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I got another 5 energy from completing chapters, and my roll got me a second Kuzcah that hasn't shown up in my character page. can you not get doubles?
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# ? Oct 12, 2014 01:19 |
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I've got a question, if you don't mind: Is the data transfer option something like cross play, where progress on one device will still be reflected on the other, or is it just simply swapping all my data to another device? I've got the game on my phone, but the tiny screen makes combat a pain sometimes, and it'd be neat to be able to play it on my iPad as well without worrying about losing progress.
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# ? Oct 12, 2014 01:22 |
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RedHotKick posted:I got another 5 energy from completing chapters, and my roll got me a second Kuzcah that hasn't shown up in my character page. can you not get doubles? One of the tool tips says something about doubles powering up abilities.
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# ? Oct 12, 2014 01:24 |
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Kronikle posted:So apparently you can pull off diagonal moves? It appears you can do diagonal moves as long as you arent moving between 2 enemies when you do it.
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# ? Oct 12, 2014 01:29 |
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I have a full set of level 70 SS job 3 characters (whale), started working on hitting all their job 2s to 65 for the additional skills, and Gugba's my favourite dude by a mile. He's the only person I've seen with an attack that hits the entire screen, at chpts 28-30 it's dealing about a third of their life in one shot and instantly gives you a powered point due to all the attacks. The part that makes him OP is that it's the only physical move that triggers in any part of a chain, so you don't even need to be one of the pincing characters -- but with 344 base attack, you'll want to be. There are a whole bunch of ways to kill the runners in metal zones, but since I'm already pimping Gugba out, the most fun way is to use Build Bomb and just run diagonally around them. Bombs will kill them in one shot, and they'll run themselves into a bomb without any effort other than spinning your finger around them.
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# ? Oct 12, 2014 01:51 |
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dmboogie posted:I've got a question, if you don't mind: Unfortunately they didn't really design the game to be played on multiple devices at a time. You have to actually transfer all the data between your devices every time you want to use a different one. Pain in the rear end.
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# ? Oct 12, 2014 01:56 |
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Lonely Wizard posted:I have a full set of level 70 SS job 3 characters (whale), started working on hitting all their job 2s to 65 for the additional skills, and Gugba's my favourite dude by a mile. He's the only person I've seen with an attack that hits the entire screen, at chpts 28-30 it's dealing about a third of their life in one shot and instantly gives you a powered point due to all the attacks. The part that makes him OP is that it's the only physical move that triggers in any part of a chain, so you don't even need to be one of the pincing characters -- but with 344 base attack, you'll want to be. I'm glad to read this, because my first roll was Gugba and I was thinking that he didn't look like anything spectacular!
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# ? Oct 12, 2014 01:57 |
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RedHotKick posted:I got another 5 energy from completing chapters, and my roll got me a second Kuzcah that hasn't shown up in my character page. can you not get doubles? Instead of getting a double, you'll receive a skill boost and level ups for getting the same character twice. Pretty sure it's 5% and 1 level for under SS, and 10% and 5 levels for SS. The good news is that once you have a card at 100%, you will never roll them again. No more G O L E M syndrome from PAD where you'd keep seeing the same piece of poo poo for years on end -- you could just grind to max skill and be done with receiving more cards of the same type.
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# ? Oct 12, 2014 01:59 |
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Emalde posted:I'm glad to read this, because my first roll was Gugba and I was thinking that he didn't look like anything spectacular! Depending on how happy you are with grinding, Gugba really isn't new-player friendly. He takes more exp to level than anyone else, and his job 3 weapon comes from chapter 18, the biggest brick wall for most people. You'll only get his OP skill at 65 from his last job, but it entirely redeems his slow start. SS mages really make early game a breeze, and using one from the start guarantees you'll have a solid skill frequency chance toward end-game, where you'll need at least two different magical damage types (mobs will negate damage/regain health on you using their same type eventually).
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# ? Oct 12, 2014 02:03 |
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Is there any chance of them giving Princess Cameltoe some pants because she looks loving ridiculous.
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# ? Oct 12, 2014 02:08 |
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cpaf posted:Depends a lot on where they spawn but if you do big loops around the outside of the board you can herd them into little traps. They generally run directly away from where you approach but sometimes they just fly off wherever. Triple post! Control time skills all stack with each other (so if you have Palpa giving +3 seconds on chain, and Rikken's in the chain, she'll have +5 seconds), and works just how you think it does. The only caveat here is that you need to be using Rikken as the person you're currently moving for the time increase to happen. Also, don't use Palpa.
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# ? Oct 12, 2014 02:09 |
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So Lonely Wizard, being that you've maxed out a bunch of SS dudes, how much of your grinding was for job change materials? I'm wondering how much time I should spend doing pudding time events vs just continuing through the main story. I'm on chapter 9 and I'm so far away from unlocking any new jobs. When did you start getting your new jobs?
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# ? Oct 12, 2014 02:14 |
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Kronikle posted:So Lonely Wizard, being that you've maxed out a bunch of SS dudes, how much of your grinding was for job change materials? I'm wondering how much time I should spend doing pudding time events vs just continuing through the main story. I'm on chapter 9 and I'm so far away from unlocking any new jobs. When did you start getting your new jobs? I did the daily dungeons quite a bit for materials early on, but even after spending about 2000 stamina on the Tuesday dungeon, I only gathered exactly 3 orichalcum from there, so I normally target specific dungeons for farming the materials I'm looking for. Basically, these: 15-6 orichalcum 17-3 dark matter 20-1 dark matter/oxsecium 29-8 animaton If you're only going after SS characters, you won't need to worry about farming particles at all -- those are for S and below. All non-ore materials I have numbering in the hundreds, probably more than this game will ever require. In the beta, for iOS users, the 12 second timed dungeon could actually net you over 60 drops on each go, since the turn timer was between .15 and .2 seconds. It is currently at .4 seconds and likely a lot less worth while to farm because of it. I always just maxed my character levels out in the metal zone the second I unlocked a new one, then rushed chapters until the next metal zone. I only farm dailies when I'm about to finish a chapter and need to blow stam. Chapter 20, stage 1, gives you about 200k exp for 25 stam. Once you get here, you can farm to max level at optimal efficiency per stam (at the cost of a huge time sink) while also getting rare drops.
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# ? Oct 12, 2014 02:24 |
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Postal Parcel posted:If this game is run on the same server as JP, http://www63.atwiki.jp/terrabattle-wiki/pages/99.html has the schedule(all times JST). Zones are the "area" you're in, i.e. Zone 1 is ch.1-4. So I was right, we're on JP time. Check the link above to find times, unless there's an English equivalent ready now. Cryohazard posted:Is there any chance of them giving Princess Cameltoe some pants because she looks loving ridiculous. Assuming you meant Arika, if you meant Amina, HAHAHAHAHAHA e: Lonely Wizard posted:Triple post! Can you explain this a bit more? Like what do you mean when you say "chain? Is it the same chain for attacking, because if it is, that's kind of a weird way of doing it. You'd need to move Palpa at the same time you're moving Rikken to make the stacking work right? Postal Parcel fucked around with this message at 05:15 on Oct 12, 2014 |
# ? Oct 12, 2014 05:12 |
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Just pulled Gugba then after opening my day 4 login mail for the bonus energy, which is now my third SS along with my rerolled Rikken and Czekras. I've put about $20 in so I feel exceedingly lucky, but I also suspect the 5% thing might be a bit off.
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# ? Oct 12, 2014 05:16 |
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Got Jennish and another Kuscah with the code, I guess you can't have multiples? What is that "B" percentage thing?
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# ? Oct 12, 2014 05:39 |
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Postal Parcel posted:Can you explain this a bit more? Like what do you mean when you say "chain? Is it the same chain for attacking, because if it is, that's kind of a weird way of doing it. You'd need to move Palpa at the same time you're moving Rikken to make the stacking work right? For Palpa's 3 second control chain bonus, you need Palpa in an attack the turn prior, and the buff lasts for the next couple turns. You won't have her control bonus at the start, you will have Rikken's.
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# ? Oct 12, 2014 06:51 |
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Lonely Wizard posted:For Palpa's 3 second control chain bonus, you need Palpa in an attack the turn prior, and the buff lasts for the next couple turns. You won't have her control bonus at the start, you will have Rikken's. Geektox posted:Got Jennish and another Kuscah with the code, I guess you can't have multiples? What is that "B" percentage thing? Skill chance. It basically boosts how often a skill will be triggered. All multiples are automatically fused into their base characters
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# ? Oct 12, 2014 07:04 |
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Aw my only Spear guy is a dumb monster I have. I got the lightning sword guy Bagunar from chapter 4 and it seems like elements will be important so I had to kick out Bahl for now since he just uses normal swords. The rest of my part is Grace, SS Healer Amisandra, SS archer Rikken, Dumb sabertooth spear user, and Kuscah who I'm thinking of kicking out because I usually don't need 2 healers.
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# ? Oct 12, 2014 07:13 |
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Switching multiple jobs at once and having a bunch of level 1s seems like a terrible idea oops
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# ? Oct 12, 2014 07:33 |
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Also because of the B/SS experience thing and the fact that Kuscah's revive is in his second job and Amimari's is in her third job (i.e gated by a very rare boss weapon drop) there's a good chance that Kuscah will have his revive spell significantly before Amimari does. Also just use the Metal Zone tickets we all just got to get your level 1s back up to speed, I guess. Postal Parcel: do you know if skill boosts are additive or multiplicative? If a character has a 50% skill and 50% skill boost, is the proc rate 75% or 100%?
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# ? Oct 12, 2014 08:05 |
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# ? Apr 25, 2024 15:06 |
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Ah drat so it might actually be better to bench some of the SS characters until later? That's gonna end up being really grindy if it works out how I think it does. I guess I'm glad they did it this way because it means getting a B or A isn't a slap in the face early on. I didn't actually realize you could use Metal Tickets that way, for some reason I thought you'd have to fight a difficult enemy or something and you couldn't bring level 1s. I'm still not sure if I like this game, I like how the progression is gonna work out in theory with the whole job switching but I dunno that I actually "get" the gameplay that well.
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# ? Oct 12, 2014 08:19 |