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Brony Hunter posted:Edgeworth's Static is pretty crap if you end up as a Cylon and try to play any kind of cover game, imo. Well you could play a small positive card face up then spike it hard with your secret contribution to try to throw them off. And canceling an XO at the right time could be a super devastating soft reveal, especially since you can do it right before your turn, so I think he still has something to offer as a cylon. And it's not like every single skill check in the game is going to have an Inv Comm on it.
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# ? Oct 10, 2014 18:45 |
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# ? Mar 29, 2024 05:42 |
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Tossing in another character for review and editing. Willie Nelson (2 TAC, 1 LEA, 2 PIL / ENG) Setup: Armory Titles as Karl 'Helo' Agathon [Original] Missing Mail: Once per turn, After totaling a skill check, you may add one additional card from the destiny deck. JUICE!: Once per game, if exactly one other character is on the same ship as you at the end of their turn, you may execute that character. Bloodfest Island Man?: At the end of your turn, if you are not piloting a viper, you are moved to the Armory. Ignore this if you are in Sickbay or the Brig. Edit: Drawback changed for clarity per Brony Hunter. Thanks! ZorajitZorajit fucked around with this message at 19:45 on Oct 10, 2014 |
# ? Oct 10, 2014 19:09 |
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ZorajitZorajit posted:Tossing in another character for review and editing. You should probably make some clarifications to the drawback so it can't be used to teleport from the Sickbay and Brig.
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# ? Oct 10, 2014 19:13 |
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Slifter posted:Our Savior, Jesus Howard Did this make it here yet? Because the slow crawl to wholesale repacement arrived in the last data pack. Netrunner rules, here you go, J Howard.
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# ? Oct 10, 2014 23:41 |
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Bender Bending Rodriguez 1 ENG 1 LEA 1 TAC (Support) Setup: Research Lab Titles as Cottle I Love Stealing: After your Draw Cards step, randomly draw a total of two additional cards from the hands of any Human Players of your choice. I Love Taking Things: Movement: Once per game, take all cards from the Destiny Deck and add them to your hand. Lazy: You may not add more than two Skill Cards to any non-location based Skill Check. Suggestions are welcome.
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# ? Oct 11, 2014 00:54 |
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I submitted him last time, but I liked him so much I'm submitting him again. I've changed him slightly to be more in line with theme. Peter Taggart (2 LEA, 3 TAC) Setup: Command Military Leader, Titles as Gaeta Never Give Up, Never Surrender: Whenever Cylon ships are placed in space (such as from a Cylon Attack Card) or Raiders are launched from a Basestar, you may draw one skill card. Activate the Omega 13: Once per game, after the result of a skill check on a Crisis Card has been totaled but not yet enacted, you may nullify the result. Every human player draws skill cards equal to the number they put into the original skill check. Then do the skill check again. It Doesn't Have Any Weak Spots!: All rolls made on your turn to shoot Centurions or ships in space are made with a -1 penalty. (Edited to fit the new template) VVV Oh, you're talking about Bender. I was about to say... Axiem fucked around with this message at 02:00 on Oct 11, 2014 |
# ? Oct 11, 2014 01:38 |
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That static is pretty loving bad for team human. Most similar effects would let the people who got robbed draw cards to replace them. e: yes, I am referring to Bender ZiegeDame fucked around with this message at 04:02 on Oct 11, 2014 |
# ? Oct 11, 2014 01:39 |
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Here's another one for the pool (I like doing this too much): v1 Galadriel (2 POL, 2 LEA, 1 POL/LEA) Setup: Communications Political Leader, Titles as Roslin Mirror of Galadriel: At the beginning of your turn, look at the top three cards of the crisis deck and put them back on top in the same order. The Light of Eärendil: Once per game, immediately after resolving a Crisis that does not have a “Prepare for Jump” icon and morale is at 5 or less, you may gain 2 morale. Keeper of Nenya, the Ring of Water: When another player is executed, you are executed. If you are human, do not lose 1 morale. At the moment, I think her OPG is way too human-friendly. Does someone have a good suggestion of how to keep the theme ("A light for you in the darkest of times") but also make it work for a Cylon? Other thoughts?
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# ? Oct 11, 2014 02:31 |
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##Nugget reporting for duty Voting for whatever has the most stuff in it, so I guess Earth? Oh and 7 player
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# ? Oct 11, 2014 04:36 |
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Axiem posted:At the moment, I think her OPG is way too human-friendly. Does someone have a good suggestion of how to keep the theme ("A light for you in the darkest of times") but also make it work for a Cylon? There's that moment in the movies where she turns dark and scary when tempted by the ring - you could easily have it go both ways; and lose MORE morale too.
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# ? Oct 11, 2014 05:21 |
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Garrus "Archangel" Vakarian Military Leader Titles As Helo, setup: Weapons control or main batteries. Tac 2, Eng 2, pol/lea/tac/eng 1 Calibrations! While you are in a damageable location, you may add or subtract 1 to rolls involving locations on that ship. All Those Calibrations : Action: Once per game, choose a space area or stack of centurions and roll a die. Damage up to that many centurions or ships(basestars may be damaged more than once), or damage galactica twice Always Gets Hurt In Cutscenes: If the ship you are on is damaged and you are in a damage-able location, you are also sent to sickbay. It was hard deciding on a draw, and while he is a leader, he's a lot more of a lone wolf. Basically risk-reward. Not sure which downside is better. Thoughts there? It was hard deciding on a draw, but since garrus is pretty lone wolf by himself and even in a squad, he gets a gimped leadership draw. edit: final balance pass. removed: Always Gets Hurt In Cutscenes: If a ship you are on is damaged, your location is damaged first. Added a lame Pol draw option that probably won't be used(fittingly), since he used to be a citadel cop, which means bureaucracy. Rather, just enough to not want to deal with it. Added setup. TheParadigm fucked around with this message at 00:39 on Oct 18, 2014 |
# ? Oct 11, 2014 07:17 |
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Oscar the Grouch (2 POL, 1 LEA, 1 TAC) Setup: Location Titles as original Baltar I Love Trash: At the end of your turn, take the top card from the discard pile of a skill of your choice. (It may be from outside your skill set.) Portal to Grouchville: Once per game, instead of drawing normally during your receive skills step, choose a skill type (it may be outside your skill set) and take its entire discard pile into your hand. Grouchy: When a player chooses you with the "Admiral's Quarters" or "Airlock" locations, reduce the difficulty by 3. Also considered was "I Love Trash: Whenever possible, when you draw skill cards draw them from the discard pile instead of the deck." but that's super loving broken if he draws LEA in Daybreak.
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# ? Oct 11, 2014 08:15 |
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The Stig (1 LEA, 2 TAC, 2 PIL) Setup: Hangar Deck Titles as Hot Dog Power Lap: Movement or Action: If piloting a viper, you may move to any space area. You may then attack 1 Cylon ship in your area (even if you didn't move). Nitrous: Action: Once per game, if piloting a viper, you may move to any space area. Target that space area with an Exodus-style nuke (without discarding a nuke token) and add 2 to the roll. If your viper is not destroyed by the nuke, damage it. Silent: If you would make a choice on a "Current Player Chooses" crisis card, instead the President chooses for you. (This doesn't carry a post restriction; assume Clarkson is narrating for you or something. You are, however, encouraged to post your driving music while out doing laps.)
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# ? Oct 11, 2014 08:36 |
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Max Peck posted:
I think people who play the Stig should have to write all their posts as if Clarkson is doing the narration.
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# ? Oct 11, 2014 11:29 |
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Naoto Shirogane (1 LEA, 2 POL, 2 ENG/POL) Setup: Research Lab Titles as Romo Private Investigator: Whenever you play an Investigative Committee card, Destiny is also played face up. Ace Detective: Action: Once per game, look at another player's Loyalty. You may then choose to either have that player randomly discard 2 cards, or draw 2 cards from the deck of your choice. "Boy" Wonder: You may not voluntarily move to a location containing a male character.
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# ? Oct 11, 2014 11:57 |
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Yukiko Amagi (2 LEA, 3 POL) Setup: Press Room Titles as Daybreak Baltar Famous Hot Spring Resort: Once a turn, after your Receive Skills set, you may move a player from Sickbay to your current location. They do not have to discard if they are moved to a different ship. Draw 1 card from that player's draw set, then give them a card from your hand. Amagidyne: Action: Once per game, discard another player's entire hand. Then, they draw the same number of cards they discarded from the decks of your choice. Terrible Sense of Humour: Whenever you discard, you must discard one additional card. Brony Hunter fucked around with this message at 13:45 on Oct 11, 2014 |
# ? Oct 11, 2014 13:39 |
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Adjusted Poochie to draw tactics: Poochie (2 POL/LEA, 2 TAC, 1 ENG) Setup: Research Lab Titles as Chief Tyrol Extreme new arrival!: Whenever you move between ships, you may use an action to both activate your new location and play an action skill card from hand (in either order). Give this dog another chance: Once per game you may immediately reroll a die that was just rolled, adding +1 to the new result. Poochie died on the way to his home planet: Whenever you voluntarily move between ships, roll a die. On a 1 or a 2, Poochie is executed. Jimmy Valmer (2 POL, 2 LEA, 1 TAC) Setup: Press Room Titles as Daybreak Zarek Stutter: Whenever you activate command or communications, you may activate 3 of the appropriate ship type rather than 2. Wow, what a great audience!: Once per game, you may immediately take an extra turn before any human player's draw skill cards phase, skipping your own receive skill cards phase. Executive orders may not be played during this turn. Stammer: You must discard an additional politics or leadership card to use the action of a politics or leadership skill card.
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# ? Oct 11, 2014 14:50 |
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For J-J-Jimmy, maybe make it so he can't play Crit Sits or SoEs during his OPG either?
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# ? Oct 11, 2014 15:03 |
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Good thinking Jimmy Valmer (2 POL, 2 LEA, 1 TAC) Setup: Press Room Titles as Daybreak Zarek Stutter: Whenever you activate command or communications, you may activate 3 of the appropriate ship type rather than 2. Wow, what a great audience!: Once per game, you may immediately take an extra turn before any human player's draw skill cards phase, skipping your own receive skill cards phase. No extra actions may be generated during this turn. Stammer: You must discard an additional politics or leadership card to use a politics or leadership card for its effect.
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# ? Oct 11, 2014 15:10 |
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gently caress it, this is a really boring Saturday for me Rise Kujikawa (1 POL, 3 TAC, 1 LEA) Setup: Communications Titles as Gaeta Full Analysis: Once per turn, after your Receive Skills step, look at the top card of the Crisis, Destination, Quorum or Mutiny decks, and choose to place it on the top or bottom of the deck. Impromptu Concert: Action: Once per game, lower any resource by 1 to raise Morale by 1. Practically Jailbait: Whenever you activate the Brig location, increase the difficulty of the Skill Check by 3. Brony Hunter fucked around with this message at 15:24 on Oct 11, 2014 |
# ? Oct 11, 2014 15:15 |
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Jimmy might need further nerfing. He can basically replicate Apolla's OPG off an XO and his OPG could rival Cally's in terms of fun police. In the meantime, here's another poorly designed character I need help fixing. This one blatantly ignores Some Number's design advice! Bob Loblaw (3 POL, 2 LEA) Setup: President's Office Titles as Romo Lamkins Loblaw's Law Blog: You may draw an additional politics card if you begin your turn on Colonial One. Loblaw lobs law bomb: Action: Once per game, search the quorum deck for a card of your choosing and immediately play it. You are then sent to sickbay. Not on retainer: You may not contribute to Admiral's Quarters, Brig or Airlock checks.
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# ? Oct 11, 2014 15:32 |
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Rise's static is wayyyy to strong.
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# ? Oct 11, 2014 15:37 |
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fits posted:Rise's static is wayyyy to strong. I guess I could make it an Action or Movement instead, but is it that strong compared to, say, Roslin's static? Brony Hunter fucked around with this message at 15:47 on Oct 11, 2014 |
# ? Oct 11, 2014 15:42 |
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Brony Hunter posted:I guess I could make it an Action or Movement instead, but is it that strong compared to Roslin's static? It is a static that is stronger than roslin's, and Roslin has a drawback, unlike rise.
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# ? Oct 11, 2014 15:47 |
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Fixed her static Rise Kujikawa (1 POL, 3 TAC, 1 LEA) Setup: Communications Titles as Gaeta Full Analysis: Whenever you successfully play a Launch Scout card, look at the top 2 cards of the deck and place them on the top or bottom in the order of your choice. Impromptu Concert: Action: Once per game, lower any resource by 1 to raise Morale by 1. Practically Jailbait: Whenever you activate the Brig location, increase the difficulty of the Skill Check by 3.
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# ? Oct 11, 2014 15:49 |
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Max Peck posted:
This drawback needs tweaking, because it doesn't hurt a human at all, and the only pro-Cylon thing she can do is her OPG, so having a purely anti-Cylon drawback is bad. GoatLord posted:
Would tweak this OPG to 'Gain or Lose 1 pop' John Dough posted:
People have mentioned his static is incredibly anti-human, that should be tweaked. Max Peck posted:
Would Strat planning work with his OPG? If so, that's like hilarious as a Cylon reveal, but also perhaps too good since with that you're looking at a 5/8 chance to nuke every Civvy in whatever area. Axiem posted:Here's another one for the pool (I like doing this too much): Change her OPG to 'Gain 2 or Lose 1, problem solved'
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# ? Oct 11, 2014 16:12 |
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Brony Hunter posted:I think people who play the Stig should have to write all their posts as if Clarkson is doing the narration. I agree it'd be preferable when possible, but I don't really like discouraging quickposting. Dexanth posted:This drawback needs tweaking, because it doesn't hurt a human at all, and the only pro-Cylon thing she can do is her OPG, so having a purely anti-Cylon drawback is bad. My assumption was that the OPG was potentially significantly stronger than a reveal (since it can move Cylon ships past vipers ignoring normal activation rules); if you disagree, I'd be willing to think about strengthening her static a little bit and giving her a noticeable drawback (probably a limitation on the number of cards played into some or all checks, off the top of my head). Dexanth posted:Would Strat planning work with his OPG? If so, that's like hilarious as a Cylon reveal, but also perhaps too good since with that you're looking at a 5/8 chance to nuke every Civvy in whatever area. I strongly recommend escorting civs rather than stacking them up, then I could see cutting the bonus to 1 or removing it all together, I'm just trying to capture this moment without the ocean to lose him in.
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# ? Oct 11, 2014 16:58 |
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Being able to gain or lose morale sounds good: v2 Galadriel (2 POL, 2 LEA, 1 POL/LEA) Setup: Communications Political Leader, Titles as Roslin Mirror of Galadriel: At the beginning of your turn, look at the top three cards of the crisis deck and put them back on top in the same order. The Light of Eärendil: Once per game, immediately after resolving a Crisis that does not have a “Prepare for Jump” icon and morale is at 5 or less, you may gain 2 morale or lose 1 morale. Keeper of Nenya, the Ring of Water: When another player is executed, you are executed. If you are human, do not lose 1 morale.
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# ? Oct 11, 2014 17:18 |
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I have another one: v1 Katniss Everdeen (1 POL/LEA, 1 TAC, 3 PIL) Setup: Hangar Bay Piliot, Titles as Kat The Girl on Fire: Once per turn, when you are piloting a Viper and successfully shoot and destroy a Raider, you may immediately take another action. That action can only be used to shoot at a Raider or move to another sector. The Mockingjay: Action: Once per game, execute the President. You may only use this ability while in the “Brig”. Rebellious: When you are the target of a Critical Situation or Executive Order, you must discard two cards randomly or draw a Mutiny Card. Only one leadership, and hard to XO, but I feel like her static makes up for it.
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# ? Oct 11, 2014 17:24 |
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Cao Cao (2 LEA, 2 TAC, 1 POL) Setup: Command Titles as Cain King of Wei: Once per turn, after your Receive Skills step, immediately activate Command, Weapons Control or the Armory, even if they are damaged. Hero of Chaos: Movement: Once per game, search the LEA and TAC decks for 5 cards of your choice and draw them into your hand. Shuffle the decks afterwards. Malevolent Tumour: Whenever you are sent to Sickbay, draw only 1 card during your next Receive Skills step, even if you start your turn in a different location. Liu Bei (2 LEA, 1 TAC, 2 POL) Setup: President's Office Titles as Zarek Scion of Shu-Han: Whenever you draw a Crisis, you may allow all other human players with 5 or less skill cards in their hand to draw 1 skill card. "Support The People" may not be played onto the check as well. Benevolence: Action: Once per game, lower Fuel and Food by 1 to raise Population and Morale by 1. Memories of Changban: The first time a Civilian ship is destroyed on your turn, you must discard one Skill Card and draw a Treachery. Sun Quan (1 LEA, 2 TAC, 2 POL) Setup: Pegasus CIC Titles as Saul Tigh Son of the Tiger: Your maximum hand size is 12 cards. Flames of Wu: Action: Once per game, remove all Basestars from the gameboard, or damage a Battlestar twice. Descent Into Madness: Every time the fleet jumps, draw a Mutiny card. I need a hobby Brony Hunter fucked around with this message at 19:35 on Oct 11, 2014 |
# ? Oct 11, 2014 17:48 |
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I also need a hobby v1 The Battlestar Galactica Board Game (1 LEA, 1 POL, 1 TAC, 1 PIL, 1 ENG) Setup: Command Support, Titles as Chief Pegasus: Treachery cards are positive in all skill checks made on your turn. Daybreak: Action: Once per game, choose a player. They discard a Mutiny Card and gain a Miracle Token. Exodus: Whenever the CAG places a civilian, discard a card, up to one per turn.
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# ? Oct 11, 2014 18:01 |
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Axiem posted:I also need a hobby Rather pro human, maybe, but it's a thing of beauty I especially like that Exodus is the drawback.
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# ? Oct 11, 2014 18:17 |
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Very pro human and the drawback doesn't do anything unless you're playing with the original CFB rules.
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# ? Oct 11, 2014 18:19 |
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Exodus: All Exodus rules are in play. Yes, even Ionian Nebula. Have fun.
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# ? Oct 11, 2014 18:27 |
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Vyse, King of Rogues 2 Lea/2 Tac/1 Pil Titles as Cain Nothing's Impossible - On your turn, after all skill cards played into a skill check have been revealed, you may discard 1 card to add or subtract its strength from the skill check total. Moonstone Cannon, FIRE! - Action: Once per game, you may launch two nukes. You may use this ability even if there aren't enough nuke tokens. Impossibly Optimistic - When the fleet loses Morale, discard one skill card and draw 1 Treachery. FTL Control or Pegasus CIC This is a spitbath job and I'm honestly not sure how strong the static is, but I think he's probably pretty close to balanced. Aika 2 Pol/1 Lea/2 Tac Titles as OG Baltar Delta Shield - On your turn, you ignore any effect that would send you to Sickbay and any Crisis effect that would force you to discard cards. Omega Psyclone - Action: Once per game, discard your hand and move to Sickbay. Then, Make an attack against each ship of one type (Raiders, Heavy Raiders, Basestars or civilians). Hit those ships on a 5+. Brash - When forced to discard, you discard randomly. Press Room If anyone wants to help me clean up the wording on Omega Psyclone, please do. It's way messier than I want. Fina 1 Pol/2 Lea/2 Eng Titles as Chief Cupil - When you activate a location on your turn, you may also play 1 non-Leadership Action card from your hand. Lunar Light - Action: Once per game, you may move all players in "Sickbay" to other locations (including the Brig). Innocent - You may not contribute to Skill Checks during players' Action Phases. Hangar Deck Some Numbers fucked around with this message at 21:31 on Oct 12, 2014 |
# ? Oct 11, 2014 18:28 |
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Some Numbers posted:Very pro human and the drawback doesn't do anything unless you're playing with the original CFB rules. Don't civilian ships get placed with CACs as well? Trying to think of a good Exodus mechanic to build a drawback around is hard when all parts of Exodus have been jettisoned. Any thoughts on how to make it less pro-human while still keeping it thematic?
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# ? Oct 11, 2014 18:50 |
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Yes, but the CAG doesn't place them, so the wording is off! Also, that basically boils down to "whenever a Cylon Attack is drawn, discard a card." Some Numbers fucked around with this message at 19:02 on Oct 11, 2014 |
# ? Oct 11, 2014 18:56 |
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Sounds about right for Exodus But yes, good point. I'll retool it. Ideas?
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# ? Oct 11, 2014 19:06 |
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Maybe something to do with Civilians sticking around after jumps? Discarding 1 card each is probably too rough... "When the fleet jumps, you discard 1 card for each sector that contains a civilian ship."
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# ? Oct 11, 2014 19:10 |
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# ? Mar 29, 2024 05:42 |
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Isn't Cupil straight up better than Daybreak Lee's broke-rear end static? And Naive seems like it's an advantage if you're human.
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# ? Oct 11, 2014 19:15 |