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##Nugget reporting for duty! 6-7 Players with Mutineer, Base + Daybreak + Pegasus to Earth, gently caress Exodus Brony Hunter fucked around with this message at 18:12 on Oct 10, 2014 |
# ¿ Oct 10, 2014 16:23 |
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# ¿ Apr 28, 2024 12:12 |
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Jek Porkins (2 PIL, 2 LEA, 1 TAC) Setup: Hangar Bay Titles as Anders Red Six - Every time Food is lost, Draw a Piloting card. I Can Hold It! - Action: Once Per Game, when piloting a Viper or Assault Raptor, move all ships from one space section to yours. I've Got a Problem Here - You cannot be target of an Evasive Maneuvers card.
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# ¿ Oct 10, 2014 16:28 |
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Makoto Naegi (3 POL, 2 LEA) Setup: Administration Titles as Cottle No, That's Wrong! - Whenever you draw a Crisis, you always make any choices printed on it, regardless of your Titles. Ultimate Lucky Student - Once Per Game, when a die is rolled, you decide the result. This result cannot be modified. Despair Syndrome - Whenever a Human is Executed or a Cylon is revealed, you must randomly discard 3 cards.
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# ¿ Oct 10, 2014 17:05 |
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Some Numbers posted:A pilot who can't use Evasives is worthless. You're right, that drawback was a bit harsh. How about : Jek Porkins (2 PIL, 2 LEA, 1 TAC) Setup: Hangar Bay Titles as Anders Red Six - Every time Food is lost, Draw a Piloting card. I Can Hold It! - Action: Once Per Game, when piloting a Viper or Assault Raptor, move all ships from one space section to yours. I've Got a Problem Here - Raiders receive a +1 to attack rolls made on Vipers or Assault Raptors you pilot.
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# ¿ Oct 10, 2014 17:06 |
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Reposting (and editing, hopefully balancing) some from last time. Yu Narukami (3 LEA, 2 TAC) Setup: Admiral's Quarters Titles as William Adama Wild Card: Movement or Action: Draw 2 Skill Cards from any set. Then, discard 2 from your hand. New Game Plus: Movement or Action: Once per game, play 3 Action Skill Cards from your hand. Silent Protagonist: You cannot activate the Communications or Press Office locations. Yosuke Hanamura (2 LEA, 1 TAC, 2 ENG/PIL) Setup: Weapons Control Titles as Starbuck Youthful Wind: If you start your turn in a location not on Galactica, draw a card from your Skill Set. Ideas Man: Action: Once per game, look at the top five cards of the Crisis deck, and place them on the top or bottom of the deck in any order. Second Banana: Whenever you end your turn with Titles, you must pass them on to whoever is next in line of succession. Chie Satonaka (1 LEA, 2 TAC, 2 POL/ENG) Setup: Armory Titles as Chief Galactic Punt: If you end your turn in a location occupied by another player, you may move them to any other location on the same ship. You cannot move them to or from Hazardous locations. Trial of the Dragon: Once per game, after cards have been added to a Skill Check (but before they are revealed), you may choose a colour. All cards of that colour are considered positive. Meat Dimension: Whenever Food is lost, you must randomly discard 1 card. Adachi Tohru (2 POL, 1 LEA, 2 TAC/POL) Setup: Administration Titles as Tom Zarek Who Wants to Talk About Murders? - Whenever another character is sent to Sickbay, or the Brig, or is Executed, draw 2 cards. They may come from any set. Bitches and Whores - Once per game, during a Skill Check, select another player. They cannot play any cards into the check. You're All Such a Pain in the rear end! - You cannot play an Action or Movement printed on a Politics skill card. Probably gonna do more Persona characters as I am a massive dork Brony Hunter fucked around with this message at 18:37 on Oct 10, 2014 |
# ¿ Oct 10, 2014 18:02 |
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GoatLord posted:
Edgeworth's Static is pretty crap if you end up as a Cylon and try to play any kind of cover game, imo. e: Plus it's made a bit redundant if someone plays Inv Comm into a check Brony Hunter fucked around with this message at 18:41 on Oct 10, 2014 |
# ¿ Oct 10, 2014 18:38 |
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ZorajitZorajit posted:Tossing in another character for review and editing. You should probably make some clarifications to the drawback so it can't be used to teleport from the Sickbay and Brig.
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# ¿ Oct 10, 2014 19:13 |
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Max Peck posted:
I think people who play the Stig should have to write all their posts as if Clarkson is doing the narration.
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# ¿ Oct 11, 2014 11:29 |
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Naoto Shirogane (1 LEA, 2 POL, 2 ENG/POL) Setup: Research Lab Titles as Romo Private Investigator: Whenever you play an Investigative Committee card, Destiny is also played face up. Ace Detective: Action: Once per game, look at another player's Loyalty. You may then choose to either have that player randomly discard 2 cards, or draw 2 cards from the deck of your choice. "Boy" Wonder: You may not voluntarily move to a location containing a male character.
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# ¿ Oct 11, 2014 11:57 |
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Yukiko Amagi (2 LEA, 3 POL) Setup: Press Room Titles as Daybreak Baltar Famous Hot Spring Resort: Once a turn, after your Receive Skills set, you may move a player from Sickbay to your current location. They do not have to discard if they are moved to a different ship. Draw 1 card from that player's draw set, then give them a card from your hand. Amagidyne: Action: Once per game, discard another player's entire hand. Then, they draw the same number of cards they discarded from the decks of your choice. Terrible Sense of Humour: Whenever you discard, you must discard one additional card. Brony Hunter fucked around with this message at 13:45 on Oct 11, 2014 |
# ¿ Oct 11, 2014 13:39 |
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For J-J-Jimmy, maybe make it so he can't play Crit Sits or SoEs during his OPG either?
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# ¿ Oct 11, 2014 15:03 |
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gently caress it, this is a really boring Saturday for me Rise Kujikawa (1 POL, 3 TAC, 1 LEA) Setup: Communications Titles as Gaeta Full Analysis: Once per turn, after your Receive Skills step, look at the top card of the Crisis, Destination, Quorum or Mutiny decks, and choose to place it on the top or bottom of the deck. Impromptu Concert: Action: Once per game, lower any resource by 1 to raise Morale by 1. Practically Jailbait: Whenever you activate the Brig location, increase the difficulty of the Skill Check by 3. Brony Hunter fucked around with this message at 15:24 on Oct 11, 2014 |
# ¿ Oct 11, 2014 15:15 |
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fits posted:Rise's static is wayyyy to strong. I guess I could make it an Action or Movement instead, but is it that strong compared to, say, Roslin's static? Brony Hunter fucked around with this message at 15:47 on Oct 11, 2014 |
# ¿ Oct 11, 2014 15:42 |
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Fixed her static Rise Kujikawa (1 POL, 3 TAC, 1 LEA) Setup: Communications Titles as Gaeta Full Analysis: Whenever you successfully play a Launch Scout card, look at the top 2 cards of the deck and place them on the top or bottom in the order of your choice. Impromptu Concert: Action: Once per game, lower any resource by 1 to raise Morale by 1. Practically Jailbait: Whenever you activate the Brig location, increase the difficulty of the Skill Check by 3.
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# ¿ Oct 11, 2014 15:49 |
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Cao Cao (2 LEA, 2 TAC, 1 POL) Setup: Command Titles as Cain King of Wei: Once per turn, after your Receive Skills step, immediately activate Command, Weapons Control or the Armory, even if they are damaged. Hero of Chaos: Movement: Once per game, search the LEA and TAC decks for 5 cards of your choice and draw them into your hand. Shuffle the decks afterwards. Malevolent Tumour: Whenever you are sent to Sickbay, draw only 1 card during your next Receive Skills step, even if you start your turn in a different location. Liu Bei (2 LEA, 1 TAC, 2 POL) Setup: President's Office Titles as Zarek Scion of Shu-Han: Whenever you draw a Crisis, you may allow all other human players with 5 or less skill cards in their hand to draw 1 skill card. "Support The People" may not be played onto the check as well. Benevolence: Action: Once per game, lower Fuel and Food by 1 to raise Population and Morale by 1. Memories of Changban: The first time a Civilian ship is destroyed on your turn, you must discard one Skill Card and draw a Treachery. Sun Quan (1 LEA, 2 TAC, 2 POL) Setup: Pegasus CIC Titles as Saul Tigh Son of the Tiger: Your maximum hand size is 12 cards. Flames of Wu: Action: Once per game, remove all Basestars from the gameboard, or damage a Battlestar twice. Descent Into Madness: Every time the fleet jumps, draw a Mutiny card. I need a hobby Brony Hunter fucked around with this message at 19:35 on Oct 11, 2014 |
# ¿ Oct 11, 2014 17:48 |
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Axiem posted:I also need a hobby Rather pro human, maybe, but it's a thing of beauty I especially like that Exodus is the drawback.
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# ¿ Oct 11, 2014 18:17 |
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Exodus: All Exodus rules are in play. Yes, even Ionian Nebula. Have fun.
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# ¿ Oct 11, 2014 18:27 |
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Sima Yi (2 TAC, 1 LEA, 2 POL/LEA/TAC) Setup: Captain's Cabin Titles as Gaeta Founder of Jin: On your turn, you may raise or lower the difficulty of a Skill Check by 1. Mwahahahahaha!: Movement: One per game, take the Admiral and President Titles. Surrounded by Imbeciles: On your Receive Skills step, you draw 1 less card if you are in the same location as another player.
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# ¿ Oct 11, 2014 19:43 |
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Some Numbers posted:OPG is probably too strong, and where does he go if you're not playing with Demetrius? Could make it so he has to pick either/or in regards to the titles. What do you think? Him starting on Demetrius is down to personal borderline-OCD I'll add an "or" to his profile so he'll be placed somewhere on Galactica in the event Demetrius isn't in play.
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# ¿ Oct 11, 2014 20:10 |
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Some Numbers posted:Well, thinking on it, Tigh and Gaeta can take the Admiral title and Ellen can take either for a turn. I'm just leery of "take both titles and still have an Action." Would making it an Action be more balanced, maybe?
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# ¿ Oct 11, 2014 20:16 |
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Some Numbers posted:
Just some thoughts on this, are there limits to her static? For example, could you activate Engine Room for free, ignore a "current player discards" choice on a crisis you draw, and avoid being sent to Sickbay by your location being damaged by a Cylon ship all in the same turn?
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# ¿ Oct 12, 2014 20:34 |
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Axiem posted:I think I actually originally grabbed this one from a previous WYOR, though I don't think it was ever in the lineup: Maybe make it so her static can be used to ignore a Prepare for Jump icon as well, and clarify if her OPG can activate the locations her drawback disallows. (Because, as mentioned earlier, if playing with the Base game only her OPG is much more limited in use if it's still effected by her drawback)
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# ¿ Oct 12, 2014 20:37 |
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Yeah, it's why I brought it up, is discarding to activate the Engine Room (and any other location that needs a discard...although I don't think there are any?) counted as "forced"?
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# ¿ Oct 12, 2014 20:48 |
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Axiem posted:I have another one: Just wondering about this one, I think the consensus is any OPG that can execute another character is a bit OP, even if it's restricted such as Katniss'. For example, if the President had soft revealed as a Cylon, it's not that audacious for the humans to find a way to Brig Katniss to get an easy execution off. Likewise, given execution of another player is better than any Cylon reveal ability, I can see a Cylon Katniss being very dangerous as the humans won't even be able to brig her without giving her a free chance to murder the president.
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# ¿ Oct 12, 2014 20:53 |
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Sun Quan (1 LEA, 2 TAC, 2 POL) Setup: Pegasus CIC OR Quorum Chamber Titles as Saul Tigh Son of the Tiger: Your maximum hand size is 12 cards. Flames of Wu: Action: Once per game, remove all Basestars from the gameboard, or damage a Battlestar twice. Descent Into Madness: Every time the fleet jumps, draw a Mutiny card. If you are the Mutineer, discard 2 cards instead. Sima Yi (2 TAC, 1 LEA, 2 POL/LEA/TAC) Setup: Captain's Cabin OR Admiral's Quarters Titles as Gaeta Founder of Jin: On your turn, you may raise or lower the difficulty of a Skill Check by 1. Mwahahahahaha!: Action: One per game, take the Admiral and President Titles. Surrounded by Imbeciles: On your Receive Skills step, you draw 1 less card if you are in the same location as another player. Made some tweaks. Mainly, made it so Sun Quan's drawback wouldn't make a player's life utterly miserable if they were the Mutineer as well, and made it so Sima Yi's OPG is now an Action to tone it down a notch. Brony Hunter fucked around with this message at 21:23 on Oct 12, 2014 |
# ¿ Oct 12, 2014 21:08 |
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Some Numbers posted:No harm done. I think a Mutiny or two involves sending yourself to sickbay, but I'll have to look into that. e; the following Mutiny cards would send yourself to Sickbay: (some are title dependant) Armed Resistance - Action: Send the Admiral to "Sickbay" and look at the top card of the Crisis Deck. Place that card on the top or bottom of the deck, and discard this card. Peaceful Resistance - Action: Move to "Sickbay" and roll a die. On a result of 4 or less, send the Admiral to the Brig. Then, discard this card. Violent Protest - Action: Draw 2 Politics Cards and send the President to "Sickbay". Then, discard this card. Brony Hunter fucked around with this message at 21:14 on Oct 12, 2014 |
# ¿ Oct 12, 2014 21:12 |
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Some Numbers posted:Delta Shield - On your turn, you ignore any effect that would send you to Sickbay and any Crisis effect that would force you to discard cards. Much better, now it's been clarified.
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# ¿ Oct 12, 2014 21:17 |
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Some Numbers posted:Make her the President and draw all the Food Crises on her turn. I dunno, she has a good POL draw and she could ignore the drawbacks of Quorum cards like Unsavoury Connections. I vote Aika 2014, down with Roslin! (which reminds me, the Skies of Arcadia characters need setups and places in the titles succession )
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# ¿ Oct 12, 2014 21:22 |
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It should be noted in regards to Katniss that an "unbriggable" soft revealed Cylon is very scary for the humans. Usually the top priority for the human team if they strongly suspect a Cylon is to brig them - with Katniss brigging suddenly doesn't become an option as it hands her a loaded gun to murder the president. As brigging her would be suboptimal, it'd allow Cylon Katniss free reign of the fleet, meaning the humans would have to make a very difficult choice. I imagine she'd become a character that centralises the "metagame" to an unstable degree, but all this is just speculation really. Some Numbers: In my defense I didn't actually see that post of yours Brony Hunter fucked around with this message at 21:29 on Oct 12, 2014 |
# ¿ Oct 12, 2014 21:27 |
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Axiem posted:Do you have a good suggestion on how to tone it down while still keeping thematic? No idea, as I know nothing about Hunger Games A OPG Brigging of the President could be fun, but kinda useless if you're human and so is the Prez, or vice versa. (Which I guess is another issue with her original OPG) Sorry I can't help more I um...like her static and drawback?
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# ¿ Oct 12, 2014 21:47 |
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Captain Bucky O' Hare (2 LEA, 1 TAC, 2 PIL) Setup: Launched in a Viper in Sector 5 or 6 Titles as Original Helo Righteous Indignation: Once per turn, if a Viper or Assault Raptor you are piloting would be damaged or destroyed, it is instead moved to Sector 5 or 6. Funky Fresh Rabbit: Once per game, discard a Skill Card to lower the difficulty of a Skill Check by the number printed. Damaged Photon Accelerator: If you draw a Crisis that has a "Prepare for Jump" icon, you cannot play into the check.
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# ¿ Oct 12, 2014 22:31 |
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Some Numbers posted:I've got another recommendation for you guys. Skill colors have a standard order in this game: POL/LEA/TAC/PIL/ENG/TRE. Please list your characters' skill sets in that order. Sigh fine quote:
wow i did more than i realised, weekends suck when you have no money Brony Hunter fucked around with this message at 17:43 on Oct 13, 2014 |
# ¿ Oct 13, 2014 17:36 |
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Dexanth posted:This OPG is pretty weak - it's almost totally useless as a toaster, and as a human all it lets you do is turn 1 skill card to another color for one check. Compare to say, Dee, whose OPG is way more versatile in that regard. Hmm, it could have uses for a Toaster (for an easier AQ activation or Brig escape) but I see your point..it also kinda sucks that the OPG is dependent on how lucky you are with what cards you draw. Maybe a flat -7 difficulty to a skill check?
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# ¿ Oct 14, 2014 23:21 |
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Whilst I'm trying to work out how to fix Bucky, I may as well redo the rest of the characters I made last time. Wile E. Coyote (1 LEA/PIL, 2 TAC, 2 ENG) Setup: Weapons Control Titles as Chief Stubbornness: Once per turn, if you are the current player, instead of being sent to "Sickbay" you may immediately move to a damageable location. A.C.M.E Special Delivery: Action: Once per game, discard your hand and select two different options from the following: Grant an "Exodus" Nuke to the fleet, fire an "Exodus" Nuke, activate Basestars, activate Raiders, repair a damaged location, damage a Battlestar, restore a destroyed Raptor, add an Assault Raptor to the reserves, restore up to 2 destroyed Vipers to the reserves, repair up to 4 damaged Vipers, escort a Civilian ship off the board, destroy a Civilian ship, or activate three unmanned Vipers. A Doomed Plan: Whenever you activate a "damageable" location, roll a die. On a 3 or less, that location is damaged. General consensus last WYOR was Wile E. Coyote sucked, and I agreed. I've made it so his abilities are actually useful and his drawback wasn't supremely pro Cylon, although it still sucks for the Humans. His OPG is potentially a bit nuts, and is meant to reflect how in the cartoons he'd open up a catalogue or whatever and order some wacky weapons and traps from A.C.M.E, with different stuff coming every episode. May need to be toned down, not too sure. Santa Claus (2 LEA, 2 PIL, 1 ENG) Setup: Command Titles as Apollo Here Comes Santa Claus: Once per turn, after your Receive Skills step, you may either move to an adjacent space sector if possible, activate an unmanned Viper, or launch yourself in a Viper from reserves. Naughty or Nice: Action: Once per game, you may look at the top five cards of the Destiny deck and place them in the hands of any other players of your choice. Good Saint Nick: You cannot play into an Admiral's Quarters or Airlock Skill Check. Santa was played in the last WYOR game, and I think everyone agreed he was really boring. To hopefully improve him, I've given him a new static that should be a little more fun or at least interesting. His OPG is the same, but his drawback was altered a little so it'd actually matter more. Jack Burton (1 LEA, 2 TAC, 2 PIL/ENG) Titles As Tom Zarek (Daybreak) All in the Reflexes: Once per turn, when another player plays a card as an Action, after the text on the card has been played out you may immediately take it into your hand instead of it being discarded. Then, discard a card. The Check is in the Mail: Movement: Once per game, swap your entire hand with that of another player's. I'm a Very Reasonable Guy, But I've Just Witnessed Some Very Unreasonable Things: Every time another player uses a "Once Per Game" ability, you must discard your entire hand. Basically, just changed his static, if anyone really cares The idea is he can hoard stuff like XOs and Launch Scouts and whatever whilst trashing his own excess cards to compensate Brony Hunter fucked around with this message at 17:01 on Oct 15, 2014 |
# ¿ Oct 15, 2014 16:58 |
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Yeah I'd prefer Pegasus with Mutineer too...but won't mind too much without it. I'll choose a character later
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# ¿ Oct 18, 2014 00:10 |
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I'll give Cao Cao a whirl
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# ¿ Oct 18, 2014 20:00 |
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Axiem posted:
If "The Game" could OPG itself, it'd be pretty silly, haha. "Use an Action to get rid of a Mutiny Card, oh and you get your Miracle Token back so OPG again if you want!"
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# ¿ Oct 21, 2014 23:02 |
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well this is quite a team
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# ¿ Oct 22, 2014 18:02 |
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drawing 2 TAC and 1 POL for my starting draw
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# ¿ Oct 22, 2014 18:04 |
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# ¿ Apr 28, 2024 12:12 |
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I expressed my concern for Katniss' OPG earlier in the thread, but I'll be happy to allow the majority to decide. Bush's static being a Movement could result in some wacky shenanigans, but who knows
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# ¿ Oct 22, 2014 23:38 |