|
Androc (as Kaitlyn) and Gutter Owl (as Pendros) will be testing Poisoned Mushroom's arena: Empire of Gesselheim Abandoned Iron Mines Long ago, these mines were a vast source of iron for the Empire. After the Overlord's death, the mines were abandoned. You've come to claim some of the forgotten wealth for yourself, or perhaps to challenge the dark magics that people say settled in on the empty caves. But it seems you are not alone- a figure on the far side of this rich, metal-filled passage moves to block your way. Entry: Use the 9-space board. Players start two spaces from the edges. Place three iron markers in the far spaces of the board. Players cannot move into spaces with iron markers. When a player hits with an attack that also includes a space with iron markers in its range, that player may take one iron marker from the space. During the ante phase, an iron marker may be anted for +1 Power, or Soak 1. Turning Point: At the end of the beat, if either far space has no iron markers, flip this card. Empire of Gesselheim Cursed Caverns The brittle stone of the walls caves and collapses, revealing a yawning chasm that even the brightest lights cannot pierce. An intangible force, cruel and oppressive, reaches out from the darkness. Voices in your ear tell you unspeakable secrets, and promise you great and terrible power. But at what cost? Entry: Use the 7-space board. Players start at the far edges of the board. When a player ends a beat at the edge of the map, they gain a Black Bargain counter, chosen from the list below, that applies its effect to all their attacks for the rest of the duel. The effects of each counter are cumulative, and a player cannot choose the same counter multiple times. +1 Priority. When you reveal the lowest priority, you lose 1 life. +1 Power. If you do not deal damage during a beat, you lose 2 life. Stun Guard 2. When you are stunned, you lose 3 life. Soak 1. You lose 1 life at the end of each beat. 33 Comments from non players are welcome! Especially since this is a playtest, any comments on the mechanics are appreciated. Players submit starting discards and finishers!
|
# ? Oct 14, 2014 00:06 |
|
|
# ? Apr 19, 2024 03:30 |
|
Welp, gonna be a whole lot of markers on the board by the time we're done here.
|
# ? Oct 14, 2014 00:27 |
|
Beat 1 Kaitlyn Van Sorrel 20 Life Discard 1: Axiomatic Drive Discard 2: Mobius Transposition Finisher: Planar Disjunction Iron Markers: 0 Black Bargains: None Pendros Shalla 20 Life Discard 1: Ecomantic Burst Discard 2: Tectonic Grasp Finisher: Landslide Punch Iron Markers: 0 Black Bargains: None 33 Pendros places an Environment Marker: 33 Polymorphed Strike's range becomes 1~3. Kaitlyn has priortiy 1. Pendros has priority 4. Pendros is the active player! Start of beat, Pendros moves 1 space. I'm going to assume he wants to hit rather than be hit, and he "retreats" 1, advancing with Paradox. 33 Polymorphed Strike has a range of 1~3. At range 3, it hits! Kaitlyn takes 4 damage and is at 16 life. Kaitlyn is stunned. End of beat, Kaitlyn is stunned and cannot place a wormhole. Sefer fucked around with this message at 06:57 on Oct 14, 2014 |
# ? Oct 14, 2014 06:01 |
|
Beat 2 Kaitlyn Van Sorrel 16 Life Discard 1: Paradox Shot Discard 2: Axiomatic Drive Finisher: Planar Disjunction Iron Markers: 0 Black Bargains: None Pendros Shalla 20 Life Discard 1: Polymorphed Strike Discard 2: Ecomantic Burst Finisher: Landslide Punch Iron Markers: 0 Black Bargains: None 33 Pendros places an Environment Marker. An environment marker flips, revealing Stonewall! 33 Kaitlyn has priority 5. Pendros has priority 1. Kaitlyn is the active player! Start of beat, Kaitlyn places a wormhole in front of Pendros. Illimitable Grasp has a range of 3~6. At range 3 it hits! On hit, the attack includes a space with Iron Markers. Kaitlyn gains an Iron Marker. On hit, Kaitlyn moves Pendros back 1. 32 Pendros takes 2 damage and is at 18 life. His stun guard holds! Wandering Shot has a range of 1~5. At range 5, it hits! On hit, Pendros pulls Kaitlyn 2 spaces. She ignores her wormhole. Kaitlyn takes 4 damage and is at 12 life. Kaitlyn is stunned! On damage, Pendros places an environment tile behind Kaitlyn. 32 End of beat, Kaitlyn is stunned and cannot place a wormhole. End of beat, Kaitlyn advances 1 and gains +1 power next beat. 32 Sefer fucked around with this message at 19:44 on Oct 14, 2014 |
# ? Oct 14, 2014 06:59 |
|
Sefer posted:
|
# ? Oct 14, 2014 18:07 |
|
I place the wormhole directly in front of Pendros and shift him one space right. I'll also take an iron marker.
|
# ? Oct 14, 2014 18:28 |
|
I'll pull her two. This will potentially pull her onto a wormhole. If she lets herself move onto the wormhole, place the marker behind her. If she removes the wormhole, place the marker in front of her.
|
# ? Oct 14, 2014 18:35 |
|
Sefer posted:
Looks like Gutter Owl is ahead of me, just need to know whether Kaitlyn lets the wormhole affect her and what her end of beat movement is.
|
# ? Oct 14, 2014 18:45 |
|
I'll move onto the wormhole... And then move forward.
|
# ? Oct 14, 2014 19:31 |
|
Beat 3 Kaitlyn Van Sorrel 12 Life Discard 1: Illimitable Grasp Discard 2: Paradox Shot Finisher: Planar Disjunction Iron Markers: 1 Black Bargains: None Pendros Shalla 18 Life Discard 1: Wandering Shot Discard 2: Polymorphed Strike Finisher: Landslide Punch Iron Markers: 0 Black Bargains: None 32 Stonewall activates! Kaitlyn gains stun immunity. Geyser and Lightning Storm are revealed. 32 Pendros places an environment marker 32 Kaitlyn has priortiy 3. Pendros has priority 10. Pendros is the active player! Start of beat, Pendros advances 1, staying in place but destroying the wormhole. After activating, Pendros advances 2. 32 Telepresent Transposition has a range of 2~6. At range 2, it misses due to Dash's effect. After activating, Kaitlyn leaves a wormhole in her space and moves to the farthest right she can occupy. End of beat, Kaitlyn puts wormholes in the remaining spaces between her and Pendros. 32 Sefer fucked around with this message at 21:47 on Oct 14, 2014 |
# ? Oct 14, 2014 19:44 |
|
Sefer posted:
|
# ? Oct 14, 2014 20:00 |
|
My spider senses are predicting a dash; no ante.
|
# ? Oct 14, 2014 21:00 |
|
Gutter Owl, go ahead and post where the marker goes and PM me what it is unless you're passing too.
|
# ? Oct 14, 2014 21:20 |
|
Marker between Lightning Storm and Geyser.
|
# ? Oct 14, 2014 21:21 |
|
Ok, just going to assume that Kaitlyn continues to pass to keep things moving...
|
# ? Oct 14, 2014 21:23 |
|
Yep.
|
# ? Oct 14, 2014 21:23 |
|
Sefer posted:
|
# ? Oct 14, 2014 21:29 |
|
"Advance" 1 to clear the wormhole, then advance 2 onto the Geyser.
|
# ? Oct 14, 2014 21:32 |
|
I take an iron marker, move to the farthest right space (not counting the mine of course), and fill all spaces between myself and Pendros with wormholes.
|
# ? Oct 14, 2014 21:36 |
|
You have to hit to take an iron marker. Updating now..
|
# ? Oct 14, 2014 21:41 |
|
Beat 4 Kaitlyn Van Sorrel 12 Life Discard 1: Telepresent Transposition Discard 2: Illimitable Grasp Finisher: Planar Disjunction Iron Markers: 1 Black Bargains: None Pendros Shalla 18 Life Discard 1: Arboreal Dash Discard 2: Wandering Shot Finisher: Landslide Punch Iron Markers: 0 Black Bargains: None 32 Geyser activates, giving Pendros +6 priority. Lightning Storm activates to no effect. Stonewall is revealed. 32 Pendros places an environment marker. 32 Kaitlyn antes her iron marker for +1 power. On reveal, Polymorphed Burst's range become 2~6 and its power becomes 4. Kaitlyn has priority 1. Pendros has priority 8. Pendros is the active player! Start of beat, Pendros advances one, destroying a wormhole. Start of beat, Pendros retreats 1. 32 Polymorphed Burst has a range of 2~6. At range 7, it misses. Axiomatic Shot has a range of 2~7. I'm going to assume Kaitlyn is ignoring wormholes so she can get another marker; at range 5, it hits! On hit, Kaitlyn gains an Iron Marker. On hit, Kaitlyn declines to move Pendros to a Wormhole. Pendros takes 5 damage and is at 13 life. Pendros is stunned. End of beat, Kaitlyn places a wormhole in front of Pendros. 22 Sefer fucked around with this message at 23:47 on Oct 14, 2014 |
# ? Oct 14, 2014 21:50 |
|
Sefer posted:
|
# ? Oct 14, 2014 22:27 |
|
Right in front of Kaitlyn.
|
# ? Oct 14, 2014 22:44 |
|
Any ante for Kaitlyn?
|
# ? Oct 14, 2014 22:50 |
|
I'll ante my iron marker for damage.
|
# ? Oct 14, 2014 23:25 |
|
Sefer posted:
|
# ? Oct 14, 2014 23:34 |
|
Advance 1, then retreat 1.
|
# ? Oct 14, 2014 23:39 |
|
After his burst misses I'll forgo the forced movement, take an iron marker, and place a wormhole directly in front of Pendros.
|
# ? Oct 14, 2014 23:46 |
|
Sefer posted:
|
# ? Oct 14, 2014 23:46 |
|
Beat 5 Kaitlyn Van Sorrel 12 Life Discard 1: Axiomatic Shot Discard 2: Telepresent Transposition Finisher: Planar Disjunction Iron Markers: 1 Black Bargains: None Pendros Shalla 13 Life Discard 1: Polymorphed Burst Discard 2: Arboreal Dash Finisher: Landslide Punch Iron Markers: 0 Black Bargains: None 22 Stonewall activates, giving Pendros stun immunity. Lightning storm is revealed. 22 Pendros places a marker in front of himself. 22 Kaitlyn antes an iron marker for +1 power. Kaitlyn has priority 4. Pendros has priority 0. Kaitlyn is the active player! Start of beat, Kaitlyn places a wormhole in the only space between her and Pendros that doesn't already have one, removing the one in front of her. 22 Before activating, Kaitlyn advances 2. 22 Illimitable Drive has a range of 3~6. At range 3, it hits! On hit, Kaitlyn gains an Iron Marker. Pendros takes 4 damage and is at 9 life. Pendros is stun immune. Before activating, Pendros advances 2, destroying a wormhole. 12 Tetonic Shot has a range of 1~4. At range 3, it hits! Kaitlyn takes 4 damage and is at 8 life. Kaitlyn is stunned. End of beat, Kaitlyn is stunned and can't place a wormhole. End of beat, Kaitlyn advances 1 and has +1 power next beat. 12 Sefer fucked around with this message at 02:22 on Oct 15, 2014 |
# ? Oct 14, 2014 23:49 |
|
Sefer posted:
|
# ? Oct 15, 2014 00:18 |
|
Facedown in front of Pendros.
|
# ? Oct 15, 2014 00:25 |
|
Sefer posted:
|
# ? Oct 15, 2014 00:28 |
|
Ante my iron marker for power.
|
# ? Oct 15, 2014 00:29 |
|
Sefer posted:
Edit: also just realized that you can only have 3 wormholes. Do you want to place a new one SoB, and if so which are you getting rid of to place it? Sefer fucked around with this message at 00:39 on Oct 15, 2014 |
# ? Oct 15, 2014 00:35 |
|
Yesss, called the Tectonic. I'll advance 2, remove the wormhole behind me, and take an iron marker. Androc fucked around with this message at 00:43 on Oct 15, 2014 |
# ? Oct 15, 2014 00:39 |
|
Sefer posted:
Also pretty sure I got your start of beat and before activating right Androc but double check me.
|
# ? Oct 15, 2014 00:54 |
|
Yep, that's right.
|
# ? Oct 15, 2014 00:57 |
|
Advance 2.
|
# ? Oct 15, 2014 01:26 |
|
|
# ? Apr 19, 2024 03:30 |
|
Sefer posted:
|
# ? Oct 15, 2014 02:16 |