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  • Locked thread
Sefer
Sep 2, 2006
Not supposed to be here today
Androc (as Kaitlyn) and Gutter Owl (as Pendros) will be testing Poisoned Mushroom's arena:

Empire of Gesselheim
Abandoned Iron Mines
Long ago, these mines were a vast source of iron for the Empire. After the Overlord's death, the mines were abandoned. You've come to claim some of the forgotten wealth for yourself, or perhaps to challenge the dark magics that people say settled in on the empty caves. But it seems you are not alone- a figure on the far side of this rich, metal-filled passage moves to block your way.

Entry: Use the 9-space board. Players start two spaces from the edges. Place three iron markers in the far spaces of the board.

Players cannot move into spaces with iron markers. When a player hits with an attack that also includes a space with iron markers in its range, that player may take one iron marker from the space. During the ante phase, an iron marker may be anted for +1 Power, or Soak 1.

Turning Point: At the end of the beat, if either far space has no iron markers, flip this card.

Empire of Gesselheim
Cursed Caverns
The brittle stone of the walls caves and collapses, revealing a yawning chasm that even the brightest lights cannot pierce. An intangible force, cruel and oppressive, reaches out from the darkness. Voices in your ear tell you unspeakable secrets, and promise you great and terrible power. But at what cost?

Entry: Use the 7-space board. Players start at the far edges of the board.

When a player ends a beat at the edge of the map, they gain a Black Bargain counter, chosen from the list below, that applies its effect to all their attacks for the rest of the duel. The effects of each counter are cumulative, and a player cannot choose the same counter multiple times.
+1 Priority. When you reveal the lowest priority, you lose 1 life.
+1 Power. If you do not deal damage during a beat, you lose 2 life.
Stun Guard 2. When you are stunned, you lose 3 life.
Soak 1. You lose 1 life at the end of each beat.





33


Comments from non players are welcome! Especially since this is a playtest, any comments on the mechanics are appreciated.

:siren: Players submit starting discards and finishers!

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Androc
Dec 26, 2008

Welp, gonna be a whole lot of markers on the board by the time we're done here.

Sefer
Sep 2, 2006
Not supposed to be here today
Beat 1


Kaitlyn Van Sorrel
20 Life
Discard 1: Axiomatic Drive
Discard 2: Mobius Transposition
Finisher: Planar Disjunction
Iron Markers: 0
Black Bargains: None

Pendros Shalla
20 Life
Discard 1: Ecomantic Burst
Discard 2: Tectonic Grasp
Finisher: Landslide Punch
Iron Markers: 0
Black Bargains: None

33



Pendros places an Environment Marker:
33








Polymorphed Strike's range becomes 1~3.

Kaitlyn has priortiy 1. Pendros has priority 4. Pendros is the active player!

Start of beat, Pendros moves 1 space. I'm going to assume he wants to hit rather than be hit, and he "retreats" 1, advancing with Paradox.

33


Polymorphed Strike has a range of 1~3. At range 3, it hits! Kaitlyn takes 4 damage and is at 16 life. Kaitlyn is stunned.

End of beat, Kaitlyn is stunned and cannot place a wormhole.

Sefer fucked around with this message at 06:57 on Oct 14, 2014

Sefer
Sep 2, 2006
Not supposed to be here today
Beat 2


Kaitlyn Van Sorrel
16 Life
Discard 1: Paradox Shot
Discard 2: Axiomatic Drive
Finisher: Planar Disjunction
Iron Markers: 0
Black Bargains: None

Pendros Shalla
20 Life
Discard 1: Polymorphed Strike
Discard 2: Ecomantic Burst
Finisher: Landslide Punch
Iron Markers: 0
Black Bargains: None


33



Pendros places an Environment Marker. An environment marker flips, revealing Stonewall!
33








Kaitlyn has priority 5. Pendros has priority 1. Kaitlyn is the active player!

Start of beat, Kaitlyn places a wormhole in front of Pendros.

Illimitable Grasp has a range of 3~6. At range 3 it hits!

On hit, the attack includes a space with Iron Markers. Kaitlyn gains an Iron Marker.

On hit, Kaitlyn moves Pendros back 1.

32


Pendros takes 2 damage and is at 18 life. His stun guard holds!

Wandering Shot has a range of 1~5. At range 5, it hits!

On hit, Pendros pulls Kaitlyn 2 spaces. She ignores her wormhole.

Kaitlyn takes 4 damage and is at 12 life. Kaitlyn is stunned!

On damage, Pendros places an environment tile behind Kaitlyn.

32


End of beat, Kaitlyn is stunned and cannot place a wormhole.

End of beat, Kaitlyn advances 1 and gains +1 power next beat.

32

Sefer fucked around with this message at 19:44 on Oct 14, 2014

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Start of beat, Kaitlyn places a wormhole between herself and Pendros. Which space?


:siren: On hit, the attack includes a space with Iron Markers if Kaitlyn ignores the wormhole. Will you ignore it and take an iron marker?

:siren: On hit, Kaitlyn moves Pendros 1. Where?

Androc
Dec 26, 2008

I place the wormhole directly in front of Pendros and shift him one space right. I'll also take an iron marker.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
I'll pull her two. This will potentially pull her onto a wormhole.

If she lets herself move onto the wormhole, place the marker behind her. If she removes the wormhole, place the marker in front of her.

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: On hit, Pendros pulls Kaitlyn 1 or 2 spaces. Kaitlyn needs to decide whether the wormhole will affect her movement before Pendros decides how much to move her (unless Pendros is pulling the same amount no matter what, but it may also affect environment tile placement).



:siren: On damage, Pendros can place an environment tile in an occupied space. Which? PM me what kind it is.



:siren: End of beat, Kaitlyn moves 1. Where?


Looks like Gutter Owl is ahead of me, just need to know whether Kaitlyn lets the wormhole affect her and what her end of beat movement is.

Androc
Dec 26, 2008

I'll move onto the wormhole...

And then move forward. :getin:

Sefer
Sep 2, 2006
Not supposed to be here today
Beat 3


Kaitlyn Van Sorrel
12 Life
Discard 1: Illimitable Grasp
Discard 2: Paradox Shot
Finisher: Planar Disjunction
Iron Markers: 1
Black Bargains: None

Pendros Shalla
18 Life
Discard 1: Wandering Shot
Discard 2: Polymorphed Strike
Finisher: Landslide Punch
Iron Markers: 0
Black Bargains: None


32



Stonewall activates! Kaitlyn gains stun immunity.

Geyser and Lightning Storm are revealed.

32


Pendros places an environment marker

32








Kaitlyn has priortiy 3. Pendros has priority 10. Pendros is the active player!

Start of beat, Pendros advances 1, staying in place but destroying the wormhole.

After activating, Pendros advances 2.

32


Telepresent Transposition has a range of 2~6. At range 2, it misses due to Dash's effect.

After activating, Kaitlyn leaves a wormhole in her space and moves to the farthest right she can occupy.

End of beat, Kaitlyn puts wormholes in the remaining spaces between her and Pendros.

32

Sefer fucked around with this message at 21:47 on Oct 14, 2014

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Kaitlyn will ante first. Do you want to ante the iron marker, and if so for +1 Power or Soak 1?

Androc
Dec 26, 2008

My spider senses are predicting a dash; no ante.

Sefer
Sep 2, 2006
Not supposed to be here today
Gutter Owl, go ahead and post where the marker goes and PM me what it is unless you're passing too.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Marker between Lightning Storm and Geyser.

Sefer
Sep 2, 2006
Not supposed to be here today
Ok, just going to assume that Kaitlyn continues to pass to keep things moving...

Androc
Dec 26, 2008

Yep.

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Start of beat, Pendros advances up to 3. Will you, and how far?

:siren: After activating, Pendros moves 1-3. Where?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
"Advance" 1 to clear the wormhole, then advance 2 onto the Geyser.

Androc
Dec 26, 2008

I take an iron marker, move to the farthest right space (not counting the mine of course), and fill all spaces between myself and Pendros with wormholes.

Sefer
Sep 2, 2006
Not supposed to be here today
You have to hit to take an iron marker. Updating now..

Sefer
Sep 2, 2006
Not supposed to be here today
Beat 4


Kaitlyn Van Sorrel
12 Life
Discard 1: Telepresent Transposition
Discard 2: Illimitable Grasp
Finisher: Planar Disjunction
Iron Markers: 1
Black Bargains: None

Pendros Shalla
18 Life
Discard 1: Arboreal Dash
Discard 2: Wandering Shot
Finisher: Landslide Punch
Iron Markers: 0
Black Bargains: None


32



Geyser activates, giving Pendros +6 priority. Lightning Storm activates to no effect. Stonewall is revealed.

32


Pendros places an environment marker.

32



Kaitlyn antes her iron marker for +1 power.







On reveal, Polymorphed Burst's range become 2~6 and its power becomes 4.

Kaitlyn has priority 1. Pendros has priority 8. Pendros is the active player!

Start of beat, Pendros advances one, destroying a wormhole. Start of beat, Pendros retreats 1.

32



Polymorphed Burst has a range of 2~6. At range 7, it misses.

Axiomatic Shot has a range of 2~7. I'm going to assume Kaitlyn is ignoring wormholes so she can get another marker; at range 5, it hits!

On hit, Kaitlyn gains an Iron Marker.

On hit, Kaitlyn declines to move Pendros to a Wormhole.

Pendros takes 5 damage and is at 13 life. Pendros is stunned.

End of beat, Kaitlyn places a wormhole in front of Pendros.

22

Sefer fucked around with this message at 23:47 on Oct 14, 2014

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Ante starts with Pendros. Post where you want the marker and PM me what it is, unless you're passing.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Right in front of Kaitlyn.

Sefer
Sep 2, 2006
Not supposed to be here today
Any ante for Kaitlyn?

Androc
Dec 26, 2008

I'll ante my iron marker for damage.

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Start of beat, Pendros moves 1. Start of beat, Pendros retreats 1 or 2. In what order do you want to resolve these and where do you move with each?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Advance 1, then retreat 1.

Androc
Dec 26, 2008

After his burst misses I'll forgo the forced movement, take an iron marker, and place a wormhole directly in front of Pendros.

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: On hit, Kaitlyn can move Pendros to a Wormhole and destroy it. Will you, and which?


:siren: End of beat, Kaitlyn can place a wormhole in an unoccupied space. Will you, and where?

Sefer
Sep 2, 2006
Not supposed to be here today
Beat 5


Kaitlyn Van Sorrel
12 Life
Discard 1: Axiomatic Shot
Discard 2: Telepresent Transposition
Finisher: Planar Disjunction
Iron Markers: 1
Black Bargains: None

Pendros Shalla
13 Life
Discard 1: Polymorphed Burst
Discard 2: Arboreal Dash
Finisher: Landslide Punch
Iron Markers: 0
Black Bargains: None



22





Stonewall activates, giving Pendros stun immunity. Lightning storm is revealed.

22



Pendros places a marker in front of himself.

22



Kaitlyn antes an iron marker for +1 power.







Kaitlyn has priority 4. Pendros has priority 0. Kaitlyn is the active player!

Start of beat, Kaitlyn places a wormhole in the only space between her and Pendros that doesn't already have one, removing the one in front of her.

22



Before activating, Kaitlyn advances 2.

22



Illimitable Drive has a range of 3~6. At range 3, it hits!

On hit, Kaitlyn gains an Iron Marker.

Pendros takes 4 damage and is at 9 life. Pendros is stun immune.

Before activating, Pendros advances 2, destroying a wormhole.

12



Tetonic Shot has a range of 1~4. At range 3, it hits! Kaitlyn takes 4 damage and is at 8 life. Kaitlyn is stunned.

End of beat, Kaitlyn is stunned and can't place a wormhole.

End of beat, Kaitlyn advances 1 and has +1 power next beat.

12

Sefer fucked around with this message at 02:22 on Oct 15, 2014

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Ante to Pendros.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Facedown in front of Pendros.

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Ante to Kaitlyn

Androc
Dec 26, 2008

Ante my iron marker for power.

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Before activating, Kaitlyn advances 1-2. How far, and for each wormhole you encounter will you ignore it or not?

Edit: also just realized that you can only have 3 wormholes. Do you want to place a new one SoB, and if so which are you getting rid of to place it?

Sefer fucked around with this message at 00:39 on Oct 15, 2014

Androc
Dec 26, 2008

Yesss, called the Tectonic.

I'll advance 2, remove the wormhole behind me, and take an iron marker.

Androc fucked around with this message at 00:43 on Oct 15, 2014

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Before activating, Pendros advances up to 2. How far?

Also pretty sure I got your start of beat and before activating right Androc but double check me.

Androc
Dec 26, 2008

Yep, that's right.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Advance 2.

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Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: End of beat, Kaitlyn moves 1. Which way?

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