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Gutter Owl: if I slow play my hand I might be able to get some monks next turn, if you want to go for the Keep instead. If I do go for the keep though I won't be able to get the monks. EDIT: Although I'll only draw one and will have to play lots of cards sideways if I do decide to try to hire the monks.
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# ? Oct 21, 2014 09:56 |
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# ? Mar 29, 2024 02:14 |
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Tekopo posted:EDIT: Although I'll only draw one and will have to play lots of cards sideways if I do decide to try to hire the monks.
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# ? Oct 21, 2014 12:13 |
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Either I take the keep or I sit on my hands for a turn. Which, given that I have Planning, isn't the worst possible fate.
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# ? Oct 21, 2014 17:12 |
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Judgment call: Krang should take the keep. I'll figure something else out. Play Stamina for Move 2. Move Take the red die, play Crystalize for a red crystal. End turn. gutterdaughter fucked around with this message at 17:47 on Oct 21, 2014 |
# ? Oct 21, 2014 17:18 |
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Gutter Owl posted:Play Stamina for Move 2. Move west. uh splosh
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# ? Oct 21, 2014 17:44 |
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Stelas posted:uh Oh no. The Mage Knights learned how to swim. Now the Atlanteans are double-screwed.
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# ? Oct 21, 2014 17:46 |
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Gutter Owl posted:Play Stamina for Move 2. Move
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# ? Oct 21, 2014 17:48 |
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I'll start pushing updatse through in about an hour-ish.
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# ? Oct 21, 2014 17:49 |
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One question about savage harvest, does it still count if I move to attack the keep?
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# ? Oct 21, 2014 18:11 |
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I don't see why not. It's moving a space.
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# ? Oct 21, 2014 19:10 |
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There's a problem with Tovak's turn, sorry - the red die was used by Arythea first turn, and is no longer there. Because you guys caught poo poo for luck. So, amended: Tovak's Turn Arythea (Fat Samurai) - 5 hand, 6 deck. Wolfhawk (Bubble-T) - 5 hand, 8 deck. Tovak (Gutter Owl) - 5 hand, 11 deck. Krang (Tekopo) - 7 hand, 9 deck. Volkare - 38 deck. 4 city, 4 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track
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# ? Oct 21, 2014 19:21 |
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Gutter Owl posted:Judgment call: Krang should take the keep. I'll figure something else out.
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# ? Oct 21, 2014 19:23 |
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That is a fairly spectacularly lovely dice pool.
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# ? Oct 21, 2014 19:25 |
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Sorry
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# ? Oct 21, 2014 19:31 |
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It's okay, Volkare will reroll some of them. Krang's Turn Arythea (Fat Samurai) - 5 hand, 6 deck. Wolfhawk (Bubble-T) - 5 hand, 8 deck. Tovak (Gutter Owl) - 6 hand, 8 deck. Krang (Tekopo) - 7 hand, 9 deck. Volkare - 38 deck. 4 city, 4 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track
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# ? Oct 21, 2014 19:31 |
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Looks like I miscalculated and take 2 wounds. At least I gain a crystal out of it (I calculated it whichever way, I still end up unable to do either not do enough block or not enough attack). Use a green mana play Savage Harvest (powered) and sideways Improvisation for 5 movements to move to the keep, discarding Crystallization for a blue crystal. Eat the 3 wounds, then play rage x2 and determination (all unpowered) for 6 attack. End of combat, play Tranquility to heal one wound.
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# ? Oct 21, 2014 20:22 |
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To be fair that was one of the worst draws for fortresses in the early game.
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# ? Oct 21, 2014 20:24 |
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Did the skill draw with Stelas on IRC, I will take Battle Frenzy and Temporal Portal (with the view that Fire Bolt is better on Arythea and Tovak will probably want Shield bash).
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# ? Oct 21, 2014 20:37 |
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Krang levels and gets a skill and an advanced action. Krang flips: Curse - Once a turn, Armor -1 or Attack -1 to a target enemy. Cannot be used during the ranged phase if an enemy is fortified. Battle Frenzy - Once a turn, Attack +2. Flip this token to get Attack +4. If you spend a turn resting, recover this token. By CO, Krang takes Temporal Portal and Battle Frenzy. Volkare draws a wound, and rests. He rolls black, and does not recruit a unit. Arythea's Turn Arythea (Fat Samurai) - 5 hand, 6 deck. Wolfhawk (Bubble-T) - 5 hand, 8 deck. Tovak (Gutter Owl) - 6 hand, 8 deck. Krang (Tekopo) - 6 hand, 6 deck. Volkare - 37 deck. 4 city, 4 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track
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# ? Oct 21, 2014 20:41 |
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I'm assuming Tovak wants access to the monastery. Also I can't see how to make something productive against monastery defenders without getting very, very hurt. Use a Green Mana from the Source to Power Concentrate hard on Marching with Swiftness to the glade. Piss off the orcs there as I walk by, singing very loud and very off-key about their ancestry. Facetank both wounds Use my Monks, paired with my Battle Versatility to crush the pitiful wretches that won't give me enough XP to Level Up. Jerks. Finally, take advantage of the Tranquility of the Glade to heal both wounds. Gain a Yellow Mana next turn, too. I wanted that Fireball. Maybe I can kill anything with Cristalize, Mana Draw, Rage and some movement, but it will be hard. EDIT: Also, I told you that picking up the uncontested monks wouldn't bite us in the rear end. Better lucky than good. Fat Samurai fucked around with this message at 21:29 on Oct 21, 2014 |
# ? Oct 21, 2014 21:26 |
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Wolfhawk's Turn Arythea (Fat Samurai) - 5 hand, 1 deck, 1 gold mana. Wolfhawk (Bubble-T) - 5 hand, 8 deck. Tovak (Gutter Owl) - 6 hand, 8 deck. Krang (Tekopo) - 6 hand, 6 deck. Volkare - 37 deck. 4 city, 4 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track Stelas fucked around with this message at 21:43 on Oct 21, 2014 |
# ? Oct 21, 2014 21:39 |
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I might be better served taking on the double-orc ruins, actually. I drew into some heavy movement options. I forgot how brutal monasteries are before your first token level. gutterdaughter fucked around with this message at 22:23 on Oct 21, 2014 |
# ? Oct 21, 2014 22:21 |
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Gutter Owl posted:I forgot how brutal monasteries are before your first token level. I love monasteries. They're super squishy! No fortifications means an easy snipe if you've got a mana draw and a couple swiftnesses saved up. If you can get concentrate in hand as well it's basically guaranteed. Okay, you'll never ever block the fuckers early on, but who cares when they're a pincushion?
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# ? Oct 21, 2014 22:34 |
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Yeah, I had 6 ranged on hand (concentrate swiftness plus battle versatility), which was enough to take down about 70% of the purple stuff without breaking a sweat. Problem is that the other 30% would have meant 3+ wounds.
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# ? Oct 21, 2014 22:41 |
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My hand isn't good at the moment, so feel free to take out that ruin.
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# ? Oct 21, 2014 22:52 |
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Jesus christ that mana pool. I March on in to the unknown, exploring the tile to the East.
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# ? Oct 21, 2014 23:07 |
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Wolfhawk's Turn, Cont. The Monastery offer is added to. Arythea (Fat Samurai) - 5 hand, 1 deck, 1 gold mana. Wolfhawk (Bubble-T) - 4 hand, 8 deck. Tovak (Gutter Owl) - 6 hand, 8 deck. Krang (Tekopo) - 6 hand, 6 deck. Volkare - 37 deck. 4 city, 4 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track
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# ? Oct 21, 2014 23:12 |
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Expansion Corner Here come the big stuff. The expansion features some pretty obnoxious tiles. This one's great fun if you're of the mind to loot, though.
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# ? Oct 21, 2014 23:15 |
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Crystalise some red mana from the source and end my turn, discarding Promise (please give me something useful now!)
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# ? Oct 21, 2014 23:17 |
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Use a white die, play Mana Draw (powered). Turn a black die green and gain two green tokens. Use the tokens, play March (powered) + March (powered) for Move 6. Move onto Ruins, end turn.
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# ? Oct 21, 2014 23:21 |
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Right guys, some options for me. I could either wait at my keep and hope to get guardian golems/shocktroopers next turn or use temporal portal to move to the monastary, but I don't have any influence cards on me atm so I would have to hope to get lucky. Or just use the temporal portal to move ahead/towards the healing glen.
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# ? Oct 21, 2014 23:32 |
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If you don't take those golems in a couple turns, I'd like them.
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# ? Oct 21, 2014 23:38 |
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Waiting to see potential explore. Tekopo fucked around with this message at 23:46 on Oct 21, 2014 |
# ? Oct 21, 2014 23:41 |
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Gutter Owl posted:Use the tokens, play March (powered) + March (powered) for Move 6. That's Move 8. You've got two extra move, if you wanted to reveal a tile along the way.
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# ? Oct 21, 2014 23:44 |
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Krang's Turn Arythea (Fat Samurai) - 5 hand, 1 deck, 1 gold mana. Wolfhawk (Bubble-T) - 5 hand, 6 deck. Tovak (Gutter Owl) - 6 hand, 5 deck. Krang (Tekopo) - 6 hand, 6 deck. Volkare - 37 deck. 4 city, 4 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track Stelas fucked around with this message at 00:06 on Oct 22, 2014 |
# ? Oct 22, 2014 00:00 |
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Oh, yes. Math. Do that. With the explore. Yes. EDIT: Also, I played Mana Draw, so it shouldn't be in my hand.
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# ? Oct 22, 2014 00:03 |
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Whoops. Fixed. Also, what a dull-rear end tile. (Above post edited.)
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# ? Oct 22, 2014 00:06 |
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I might actually be able to kill a thing now! That's the one part of this game that's always seemed funny to me, occasionally the Mage Knights are just not in a fighting mood for no particular reason. "A bunch of orcs? Are you sure we can't just run around a lot and promise them 5% of the treasure?"
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# ? Oct 22, 2014 00:11 |
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It's just Volkare being a dick to your draws. He transcends the movement deck.
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# ? Oct 22, 2014 00:13 |
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# ? Mar 29, 2024 02:14 |
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At least he has at most 1 dragon summoner in his army. gently caress those things.
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# ? Oct 22, 2014 00:19 |