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Stelas
Sep 6, 2010

And now, the game I wanted to run.



Intro Guide
Base Rules
Lost Legion Rules
Getting Vassal Working


What?

The expansion to the tactical deckbuilder D+D-campaign-in-a-box that is Mage Knight, the expansion is simply there to add even more content. In doing so, it fixes the base game in a number of important ways, makes the heroes more unique, shores up the various game modes and adds a whole new co-op option to the game: Volkare, a shadowy general with an enormous army of troops ready to stomp around the board and gently caress up your poo poo. In this thread, we'll be taking him and his army on and seeing whether the players can come out on top.

So what's new?
  • Every hero in the game now has two unique cards in their starter deck, making them stronger and more unique.
  • Wolfhawk, a ranged and movement specialist who enjoys running solo.
  • Krang, a goblin shaman who can recover his skills mid-round and screw with monsters.
  • Tons upon tons of new actions, spells, artifacts, and monsters.
  • Ranged/Siege builds now have a reason to fear - elusive monsters have double the hitpoints if you don't block them fully!
  • The big bad Volkare.
  • New map tiles with new location types: walls to fortify roaming enemies, mazes and labyrinths to get lost in, refugee camps offering a large array of troops.
  • And more!
So what's the plan?
  • This will be a four player co-operative game, using the Volkare's Return rules at TBA Combat, Fair Race levels. In this version, the players must work together to roam the land, trying to beef up and race Volkare to the end of the tile stack where a single high-level city resides. They must take over the city before Volkare gets there, then use it as a base to defend against his enormous army. Full rules for this will be in the second post.
  • As such, PVP is off. You may move into each other's keeps, but being in or adjacent to a conquered keep will only give you a hand size boost based on how many you yourself have taken over.
  • Same houserule as before: If your first hand each Round has no Move, you may mulligan it until it does.
  • When deciding your actions, please do as many actions as possible at once in bold. Obviously stop if you need a tile revealed, or an enemy piece - otherwise, try to bundle as much into a single post as possible. I'm only going to be double-checking your moves, rather than providing blow-by-blow feedback.
  • Off-turn posting and COs are allowed. This is obvious, because sometimes you'll have to pick level-up choices or artifacts and plan your cooperative tactics.
  • Audience posting is allowed, as ever.
Recruiting
  • I'm looking for four players. I kind of wanted to take a slot for myself, but I think it'd be better for me to be on the side looking in.
  • PMs are required. Sorry! I need to PM people hand links, and it's going to help a lot both for sending in COs if that's your thing or else for me to poke you if you disappear.
  • When signing up, please list your two preferred characters in order, and also give me an idea of your experience level. I will be selecting the difficulty level based on this in hopes of pitching a good battle!
  • Lost Legions knowledge is not required - I will explain any expansion items as they come up - but it would help if you know the base game, at least.
  • Recruitment will be open for 24 hoursish, whereupon selection will be by random draw. I have it on good authority that if I close it early I may get lynched.
  • I would like players who can check in at least once per day. The first game happened at a blistering pace, and I'm not about to expect or mandate a repeat of that - but by the same token MK is a long game and I'm going to want to keep it moving where I can.

Stelas fucked around with this message at 22:08 on Nov 8, 2014

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Stelas
Sep 6, 2010

Volkare's Return - Rules

Volkare's Return is a cooperative game run in three stages. In the first, the heroes have to build up power as they and Volkare search for the city at the bottom of the tile stack. In the second, Volkare will make for the city as soon as it is encountered, heading for it at a bee-line. In the third, the heroes will have hopefully taken over the city and can use it as a base to fend Volkare's mighty army off.

General Details
  • The map is limited to four columns, with Volkare's camp as one of the starting tiles. In terms of the map, the players have a little more space to explore to the bottom-right.
  • Time limit is standard - three days, three nights.
  • 12 countryside tiles, 2 placed at the start.
  • 4 core tiles.
  • 1 city tile, at level 16.
  • Volkare's army is at level 32, giving him a lot of units.
  • Volkare has a deck of 38 cards - a standard 16 card deck, plus the four competitive spells, plus 18 wounds.
  • The first four unit offer slots are Indecisive, marked with a mana crystal. Units in these slots may join Volkare as the game goes on.
  • Players always pick Tactics first, then Volkare will choose a random one from those remaining.
General Co-op Rules
  • Players may not end their turn on the same space as another player. They may move into Volkare, but this is considered an attack on a site and their turn will end after the attack.
  • Players may move into keeps owned by another player, but they will only earn bonus hand size based on how many keeps they control. They may buy units as normal.
  • The city has no limit on the number of players allowed in it.
  • If a player attacks the city or Volkare - or if Volkare attacks a player - and there are other players also adjacent to the battle, they may give up their next turn to spend appropriate move points and join in the assault. This is treated as a full turn, including any levelups that occur, but players may only move into the battle. The source is not rerolled until everyone has had their turn in this way.
    • If fighting the city, players agree how many tokens they will take on, and they are distributed randomly. (e.g. 'I'll take three, you take two'.)
    • If fighting Volkare, players agree how many normal (green/grey) and how many elite (red/white) tokens they'll take on. Same deal, except you don't get to pick exact colours. Note that Volkare also adds his own attack - rolled randomly - to every player's battle.
    • All tokens must be accounted for.
First Phase - Exploration
  • Players take their turns in order, revealing tiles and taking actions as normal.
  • On Volkare's turn, he takes a card from his deck.
    • If it is a wound, he rests for the turn, and rolls one die. If he rolls a colour matching an indecisive Unit Offer, and the unit in that slot has not been bought, it is thrown away and Volkare gains an extra keep token.
    • If it is an action of a colour other than red, he moves in that direction as noted on his card. Volkare automatically reveals tiles and ignores all terrain or tokens. If he is up against the edge of the map, he moves as close as he can to the direction chosen. If Volkare moves into a player in this way, they are attacked.
    • If it is a spell of a colour other than red, he moves twice in that direction, using the same rules.
    • If it is a red action, he attacks a Mage Knight adjacent to him, prioritzing by highest Fame.
    • If it is a red spell, he attacks a Mage Knight within two spaces, again prioritizing by highest Fame.
    • In all cases, if he drew a colour and there is an appropriate die in the source, it is rerolled. This includes gold during the day.
  • If Volkare attacks a player, they may either stand and fight - against the entire army - or take a number of wounds based on the round number: 2 during the first day or night, 3 during the second, 4 during the third.
Second Phase - The Race for the City
  • Volkare now moves towards the city if he draws any colour whatsoever - he no longer looks for people to attack on a red. He always takes a path that brings him closer to the city, even if tiles in the way are unrevealed.
Third Phase - Battle for the City
  • When Volkare is next to the City and has to move (i.e. draws a non-wound card), he assaults the city.
    • If the city is not yet conquered by the players, the city grants him entrance. The players lose.
    • If the city has been conquered but no player is present, Volkare destroys the walls and begins to plunder the city. Interaction can no longer be performed there, and the city offers no bonus hand size. If he does this twice, the city is annihiliated and the players lose.
  • If there are players to defend it, they resolve a battle with Volkare's army.
    • If the players do not kill a combined total of four enemies, Volkare has not been fended off - the players lose.
    • If they do managed to kill a combined total of four enemies, Volkare moves one space away from the city.
  • If Volkare's army is completely destroyed, the players win.
Tips
  • Don't reveal the city too early, or Volkare will rush your poo poo.
  • But don't reveal it too late, either. You still have a three day, three night time limit - if you're not done with Volkare in this time, you lose. Allowing Volkare to roam randomly for too long will leave him with too few cards in his deck to reach you, and you'll have to burn away a lot of time letting him come to your position. You'd think this would be good, but it doesn't really work out that way - it means you're having to discard a lot of cards you'd rather keep.
  • Pay attention to tile placement - you know that the city is the last on the stack. Put it somewhere beneficial to your team.
  • Work together to facilitate your builds! Communicate and figure out what to take for yourself, what to leave behind for other people.
  • By the same token, consider buying contested units as a matter of priority so that Volkare can't get them. His army is already pretty big - you don't really want it to swell any further.
Mage Knights
  • Arythea - focusing on spells and red mana.
  • Goldyx - focusing on mana in general.
  • Norowas - focusing on troop use.
  • Torak - focusing on block and not using mana.
  • Wolfhawk - focusing on ranged and not using troops.
  • Krang - focusing on refreshable skills.

Stelas fucked around with this message at 20:14 on Oct 20, 2014

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
Wooooooo!

First place is Norowas, second is Arythea.

I have a pretty ample amount of experience with the game, but I've only fought Volkare twice at this point.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
First is Torus (or whatever the gently caress his name is), second is Goldyx KRANG :black101:.

Edit You know who the gently caress I am, Stelas.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Krang first or Torak second I guess :v:

I've played about two or three games IRL, I probably need to refresh the rules.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
I am not finished here.

First choice is Random Select.
Second choice is also Random Select.

I am the best and most experienced player to have ever Maged a Knight. I do not fear IstvunVolkaire.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Yay!

I'm not going to list any characters — I'm just here to observe the trash talk.

There will be trash talk, right? :ohdear:

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Tippis posted:

Yay!

I'm not going to list any characters — I'm just here to observe the trash talk.

There will be trash talk, right? :ohdear:
Man, I am going to co-op these nerds so hard.

Stelas
Sep 6, 2010

Tippis posted:

There will be trash talk, right? :ohdear:

I am hoping for a chorus of 'oh, poo poo's when I finally post Volkare's level.

Impermanent
Apr 1, 2010
What settings are you using for Volkare's speed?

Impermanent
Apr 1, 2010
Also 1st choice krang, 2nd random

Stelas
Sep 6, 2010

Impermanent posted:

What settings are you using for Volkare's speed?

Speed is going to be Fair no matter what. Combat level is the one I'm not certain on.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Poison Mushroom posted:

Man, I am going to co-op these nerds so hard.

Maybe it's just the people I play with, but for some reason it gets worse when we play co-op games than competitive ones. Maybe it has to do with how their bad cards screw you over rather than help you, which means it's definitely time for a… erhm… stern talking-to.

Istvun
Apr 20, 2007


A better world is just $69.69 away.

Soiled Meat

Gutter Owl posted:

I am not finished here.

First choice is Random Select.
Second choice is also Random Select.

I am the best and most experienced player to have ever Maged a Knight. I do not fear IstvunVolkaire.

stelas, photoshop my face onto volkaire. It must be done.

Kerro
Nov 3, 2002

Did you marry a man who married the sea? He looks right through you to the distant grey - calling, calling..
I love MK and have only tried Volkare a couple of times so count me in! Edit: Experience level is about 10 or so games in total.

First choice: Goldyx, second: Arythea.

Kerro fucked around with this message at 23:30 on Oct 19, 2014

Ojetor
Aug 4, 2010

Return of the Sensei

Noticed from the previous thread that you're running an old version of the LL module. The most current version is here.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
In it like a thing that is in it.

First choice Norowas (I like Krang but apparently so does everyone, and I enjoy Norowas too)
Second choice Tovak (I want to work out how the gently caress to Tovak)

I'm moderately experienced (played maybe 5 to 10 games, mostly co-op, and usually come third of 3, but as a group we've won comfortably)). E: we usually play hard combat I think. Certainly last time we had some crazy-hard cities.

thespaceinvader fucked around with this message at 22:39 on Oct 19, 2014

Beffer
Sep 25, 2007
Bookmarked as the last thread was a great watch.

God speed, brave Mage Knights! If Voltaire is allowed to return it will be the thin edge of the wedge. Soon the whole world will fall under the spell of French philosophy. They'll be smoking Gitanes in the red city by dawn of day four.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Hello again all you wonderful people! (and gutter owl)


I'd like to sign up if possible,

Give me Krang,because i haven't gotten to use him yet dammit!

Or Give me Tovak, because i love me some Tovak.


As for experience i've played about 3 games of the starting scenario, and the last thread was my second ever game of Full Conquest, and the first one with 4 players! :v:

If i happened to get picked this will be my first co-op game so lets all do our best to beat Volkare!

Bouquet
Jul 14, 2001

I would love to play. First choice NOT Wolfhawk.

My only complication is that I don't get home from vacation until Wednesday so I might be a little slow right at the beginning.

Experience level is maybe five games.

Stelas
Sep 6, 2010

Ojetor posted:

Noticed from the previous thread that you're running an old version of the LL module. The most current version is here.

That'll help a ton, thanks. I wasn't quite sure where to get it.

Now I just need to edit all the image capture tools back into the module.

Bubble-T
Dec 26, 2004

You know, I've got a funny feeling I've seen this all before.
I am of course interested. First choice is Wolfhawk, second choice Goldyx. Experience level: 10+ games of base Mage Knight, 2 games of Lost Legion.

If you don't pick me I'll just be here sniping any rules mistakes like last thread :spergin:

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
So that's ten signups. Clearly, you should do two five player games.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Don't tempt him, he might actually do it.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Poison Mushroom posted:

Don't tempt him, he might actually do it.

Yes, that would be why I'm trying to tempt him.

Impermanent
Apr 1, 2010
CAN ONE MAN HANDLE THE PRESSURE

rchandra
Apr 30, 2013


I'd like to enter.

Arythea and Goldyx for characters. edit: I see those two are pretty popular, so if it makes it easier for you to use the normal starting tactics/player rules I'll play whoever's available on my turn, with preference as follows: Arythea, Goldyx, Tovak, random.

I've played around a dozen solo games, but only Conquest despite having Lost Legion. I think all but 2 were successes, with my most common city levels being 7/11 (around 6 games at that level). Played a handful of coop/competitive games, also only Conquest.

rchandra fucked around with this message at 08:05 on Oct 20, 2014

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Stelas posted:

[*]Recruitment will be open for 24 hoursish, whereupon selection will be by random draw. I have it on good authority that if I close it early I may get lynched.

Yes. Yes you would.

Arythea and Goldyx. I own the expansion, played 5-6 games to the end, started plenty more solo, restarting as soon as something didn't go my way because I'm a big baby.

Gutter Owl posted:

So that's ten signups. Clearly, you should do two five player games.

Isn't the maximun 4 players, Krang or no Krang?

Clearly the answer is three 4 player games.

EDIT: Grammar :cripes:

Fat Samurai fucked around with this message at 10:11 on Oct 20, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Fat Samurai posted:

Isn't the maximun 4 players, Krang or no Krang?

Clearly the answer is three 4 player games.

Lost Legion rulebook, page 12, second header: "More Players."

Fat Turkey
Aug 1, 2004

Gobble Gobble Gobble!
Just a shout out that Stelas is a cool guy who ran through Mage Knight with me on VASSAL and I will be keeping an eye on this to see what the expansions ads to the game.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Gutter Owl posted:

Lost Legion rulebook, page 12, second header: "More Players."

This is less me missing that and more giving up on having more than 3 players willing to play Epic D&D: The Boardgame. :(

Stelas
Sep 6, 2010

Bouquet posted:

First choice NOT Wolfhawk.

Hahahah. No-one likes Wolfhawk.

(Why on earth do people like Krang?)

Stelas
Sep 6, 2010

Fat Samurai posted:

started plenty more solo, restarting as soon as something didn't went my way because I'm a big baby.

I only just learnt that you can go into mazes and labyrinths once per player. I've been cheating horribly on solo mode all this time.

Gutter Owl posted:

So that's ten signups. Clearly, you should do two five player games.

Running Clash of Cultures for friends taught me this is a terrible plan because at one point I will save over the other game's file or mix up the images.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Stelas posted:

Hahahah. No-one likes Wolfhawk.

(Why on earth do people like Krang?)

Why have a character who's gimmick is going alone when the expansion she gets introduced in brings in more,awesome units that reduce her usefulness? Because Vlaada :shrug:

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

HOOLY BOOLY posted:

Why have a character who's gimmick is going alone when the expansion she gets introduced in brings in more,awesome units that reduce her usefulness? Because Vlaada :shrug:

If I were to guess, because even though the offer and play area expands with the number of players, it can get awfully crowded at 5, so having a character that can (almost) just skip those parts offers its unique advantage.

…in theory.

Fat Turkey
Aug 1, 2004

Gobble Gobble Gobble!
I'm either being that guy or an idiot but I don't get the thread title, it doesn't make sense as French or as a pun to me.

Out doesn't mean 'of', and neither 'where' nor 'or' make sense :(

Fat Turkey fucked around with this message at 13:20 on Oct 20, 2014

Stelas
Sep 6, 2010

I forgot a comma.

Fat Turkey
Aug 1, 2004

Gobble Gobble Gobble!
Ah yeah, I overlooked a comma could be there. As you were!

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Stelas posted:

(Why on earth do people like Krang?)

His two unique cards are great. Tank your rep freely and the one time per day you want to recruit, ignore it, and that turn where all you really want to do is walk to a place, do it and collect crystals for the privilege. I enjoyed him the one time I played him. His skills are kinda fiddly though.

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Stelas
Sep 6, 2010

thespaceinvader posted:

His skills are kinda fiddly though.

I think this is true of Krang and Wolfhawk both - their skill tokens are really not in any way as intuitive as the base game's.

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