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Bubble-T posted:I might actually be able to kill a thing now! I like the mental image of using Diplomacy to block with your words/how famous you are. Or if you're using Maximal Effect I like to imagine your character making the face thats on the card whenever you use it
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# ? Oct 22, 2014 01:16 |
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# ? Apr 28, 2024 04:25 |
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One thing I felt was somewhat ambiguous, unless I'm reading the rules wrong, was with how Volkare explores tiles. Is he limited to the "countryside tiles have to touch a tile that touches at least 2, core tiles have to touch 2" that the players are? Or does he just plop up the next thing in the pile whenever he would move anywhere but off the side-edges?
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# ? Oct 22, 2014 01:52 |
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Zombie #246 posted:One thing I felt was somewhat ambiguous, unless I'm reading the rules wrong, was with how Volkare explores tiles. Is he limited to the "countryside tiles have to touch a tile that touches at least 2, core tiles have to touch 2" that the players are? Or does he just plop up the next thing in the pile whenever he would move anywhere but off the side-edges? I think he just plops whatever tile is next in the stack wherever. Volkare doesn't care about rules! I suppose you could interpret a normally not-explorable tile as being "off the map shape" and move Volkare in the closest legal direction.
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# ? Oct 22, 2014 01:59 |
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Yeah I'm gonna Rest.
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# ? Oct 22, 2014 07:42 |
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Asking so I don't stall the thread in my turn. What are your plans re:Orcs? I can take one with my remaining cards in two turns, with a bunch of wounds to my hand and to my unit. On the plus side I get Fireball, which is tailor-made for Arythea. If anyone can be more efficient I'll just dart forward to explore. Red gotta go fast. EDIT: Hey, look at me not seeing Tekopo's post. Question still stands.
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# ? Oct 22, 2014 07:46 |
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Work tomorrow is gonna be crazy busy, so I'll CO this now. Whatever happens, Tovak isn't moving, and he's entering the shrine.
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# ? Oct 22, 2014 07:52 |
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Ok then. March to the mine. Fat Samurai fucked around with this message at 08:22 on Oct 22, 2014 |
# ? Oct 22, 2014 07:56 |
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Tekopo posted:Yeah I'm gonna Rest. You need to pick a normal card to discard when resting! But that can be handled off-turn. Volkare draws a wound, and rolls Blue. The Northern Monks have been recruited to his cause! Arythea forgot her gold mana and can just power March instead. Wolfhawk's Turn Arythea (Fat Samurai) - 5 hand, 0 deck. Wolfhawk (Bubble-T) - 5 hand, 6 deck. Tovak (Gutter Owl) - 6 hand, 5 deck. Krang (Tekopo) - 6 hand, 3 deck. Volkare - 36 deck. 4 city, 5 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track Stelas fucked around with this message at 08:17 on Oct 22, 2014 |
# ? Oct 22, 2014 08:12 |
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Discard Mana Draw
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# ? Oct 22, 2014 08:14 |
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Krang's rest has been handled and the post updated.
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# ? Oct 22, 2014 08:17 |
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Stelas posted:Arythea forgot her gold mana and can just power March instead. Yeah. Do something like that. Use a blue mana from the source to power up march. I'm hoarding, OK? And I have to power up Rage later on. Rules doubt: If I assign 4 damage to the Monks after an orc attack, the other 4 go through due to brutal, right? The attack doesn't count as blocked.
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# ? Oct 22, 2014 08:21 |
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Guys can you leave the red mana for me, I will be able to get one of the monks if you do. Tekopo fucked around with this message at 08:26 on Oct 22, 2014 |
# ? Oct 22, 2014 08:23 |
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I grab a torch and descend in to the dungeon.
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# ? Oct 22, 2014 08:37 |
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Fat Samurai posted:I'm hoarding, OK? And I have to power up Rage later on. Yeah, basically there'll be 8 damage to assign rather than 4. You can't hoard gold mana! Even if you could, all mana tokens vanish at the end of each turn.
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# ? Oct 22, 2014 09:34 |
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Stelas posted:You can't hoard gold mana! Even if you could, all mana tokens vanish at the end of each turn. Guess who has been playing this wrong all along. EDIT: Wait, the problem was with the Glade. I was thinking it gave you a crystal instead of a token, for some reason. Is there any way to crystalize black or gold with the expansion, or am I imagining things? Fat Samurai fucked around with this message at 10:25 on Oct 22, 2014 |
# ? Oct 22, 2014 09:45 |
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Fat Samurai posted:Guess who has been playing this wrong all along... Black and Gold mana are too unstable to ever form crystals.
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# ? Oct 22, 2014 10:17 |
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It doesn't help that there is no physical token difference between token and crystal, there's a few times where i had kept a red mana i had gotten for about 3 rounds because i thought i got a crystal somwhere along the way.
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# ? Oct 22, 2014 10:18 |
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HOOLY BOOLY posted:It doesn't help that there is no physical token difference between token and crystal, there's a few times where i had kept a red mana i had gotten for about 3 rounds because i thought i got a crystal somwhere along the way. This. I usually use unused die for tokens and the plastic mana models for crystals, so when the expansion came up with a bunch of extra mana models I went "wow, I can finally have gold crystals, somehow". The dream was so beautiful...
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# ? Oct 22, 2014 10:26 |
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I put tokens in the play area and crystals on my character card. This doesn't always help if I have to redo a turn (since I will have some former crystals on my spells, just like my tokens). Probably the best thing would be to use the provided tokens as mana tokens, and my acrylic beads as crystals.
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# ? Oct 22, 2014 18:03 |
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Fat Samurai posted:This. But the original game came with gold and black crystal pieces?
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# ? Oct 22, 2014 18:17 |
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thespaceinvader posted:But the original game came with gold and black crystal pieces? Only one of each, I think, and now I have 4. Why would they give me so many if they didn't intend for me to keep them and hoard them and treasure them forever? Vlaada! I have poor reading comprehension and end up winging half the rules instead of bothering to check them in the three manuals that come with the game, ok?
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# ? Oct 22, 2014 18:47 |
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Hrm, I must have been miremembering, it looks like the original box only ships with 3 gold and 3 black. Huh.
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# ? Oct 22, 2014 20:40 |
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I'm not doing so hot tonight, don't expect many updates. (For once.) Wolfhawk pops into the dungeon and encounters a Werewolf. By CO, she plays Mana Draw with her stolen die, turns a black die white, and kills it with a Swiftness and a Swift Reflexes. Wolfhawk levels and gains a skill and an advanced action. Wolfhawk draws: Refreshing Breeze: Once a round, flip to get a white crystal and Heal 1. Taunt: Once a turn, during the Block phase, reduce an enemy's attack by 1, or increase an enemy's attack by 2 and reduce its armor by 2. Wolfhawk's reward die comes up blue. She has two artifacts to choose (ha ha ha) from on her play area. Tovak's Turn By CO, Tovak pokes his head into the ruins. Orcs are on the map, below Tovak's space. Arythea (Fat Samurai) - 5 hand, 0 deck. Wolfhawk (Bubble-T) - 2 hand, 6 deck, yet to draw, skill choice, advanced action choice, artifact choice. Tovak (Gutter Owl) - 6 hand, 5 deck. Krang (Tekopo) - 6 hand, 3 deck. Volkare - 36 deck. 4 city, 5 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track Stelas fucked around with this message at 22:36 on Oct 22, 2014 |
# ? Oct 22, 2014 22:21 |
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Anybody but the goddamn stonethrowers. No ranged attacks. Block phase. Play Cold Toughness for Ice Block 3. Block the Witches. Take four wounds from the stonethrower. Use a white mana, play Swiftness (powered) for Ranged Attack 3. Play Rage for Attack 2 (5 total). Kill the Witches. Play Instinct For Attack 2. Play Stamina (sideways) and Promise (sideways) for Attack 1 each (4 total). Kill the Stonethrowers. End turn, take prize and level.
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# ? Oct 23, 2014 00:16 |
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I can take Curse from the common skill pool along with Fire Bolt, right? If not, give me Refreshing Breeze Wolfhawk has no use for trinkets, takes the Horn of Wrath. Bubble-T fucked around with this message at 00:20 on Oct 23, 2014 |
# ? Oct 23, 2014 00:18 |
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The game really does have it in for you guys thus far. I forgot to Expansion Corner: That rock on the stonethrowers indicates that their attack is Cumbersome, allowing the use of Move as Block. Bubble-T posted:I can take Curse from the common skill pool along with Fire Bolt, right? If not, give me Refreshing Breeze Yup, you can.
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# ? Oct 23, 2014 07:02 |
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Krang's Turn Tovak levels after taking four wounds to hand. He also picks up four crystals from the ruins. Tovak flips: Mana Overload: Cooperative Skill. Once a round, choose a colour other than gold and gain a mana token of that colour. Place this token in the middle. The first player who uses mana of that colour to power a card that gives Move, Influence, Attack or Block gains +4 to that card and returns the skill to you, face down. Determination: Once a round, draw two cards. If you are last in Fame, gain a blue mana. Arythea (Fat Samurai) - 5 hand, 0 deck. Wolfhawk (Bubble-T) - 5 hand, 5 deck. Tovak (Gutter Owl) - 4/5 hand, 5 deck, yet to draw, skill choice, action choice. Krang (Tekopo) - 6 hand, 3 deck. Volkare - 36 deck. 4 city, 5 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track
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# ? Oct 23, 2014 07:12 |
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Stelas posted:]I forgot to Expansion Corner: That rock on the stonethrowers indicates that their attack is Cumbersome, allowing the use of Move as Block. They sure do. Still takes 4 physical attack to kill the bastards, and a single card spared for movement equals a not-dead stonethrower. gutterdaughter fucked around with this message at 07:18 on Oct 23, 2014 |
# ? Oct 23, 2014 07:13 |
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Expansion Corner
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# ? Oct 23, 2014 07:15 |
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Woof. Really torn. Not between Mana Overload and Determination, because gently caress Determination. But Healing Breeze looks real nice right now. Eh, I'll suck it up for the cause. Mana Overload and Shield Bash
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# ? Oct 23, 2014 07:18 |
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Ugh, and I just realized how impossibly stupid that turn was, and it's too late to take it back because of new info.
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# ? Oct 23, 2014 07:31 |
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Alright then, crack a blue crystal to play Stamina (powered), head for the Monastery, then use a red mana dice to play Ruthless Coercion (powered) for 6 influence, use March (sideways) for 7 influence and get the the Red Monks from the unit offer. My turn is done.
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# ? Oct 23, 2014 07:40 |
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Stelas posted:The game really does have it in for you guys thus far. Sweet. Truly playing to Wolfhawk's strengths here, taking another Knight's skill that I think is just better than her own. I wonder if there's some trick to taunt I don't know about (other than loading your deck with way too much block). Stelas posted:I forgot to Expansion Corner: That rock on the stonethrowers indicates that their attack is Cumbersome, allowing the use of Move as Block. To be completely accurate you can pay 1 move to reduce the attack by 1 - important if you have resistant units or to reduce wounds taken if you can't completely block the attack. Also with the new rules you can't use "left over" movement from the move phase, IIRC (but effects like the "1 bonus move per card" from Tirelessness still apply).
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# ? Oct 23, 2014 07:48 |
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Stelas posted:Tovak (Gutter Owl) - 4/5 hand, 5 deck, yet to draw, skill choice, action choice. Just want to make sure: I'll be drawing to 6 with planning, thanks to the many, many wound cards in my hand letting me meet the requirements, yes?
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# ? Oct 23, 2014 07:54 |
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Gutter Owl posted:Just want to make sure: I'll be drawing to 6 with planning, thanks to the many, many wound cards in my hand letting me meet the requirements, yes? Er, yeah. And yeah, that's a bit far to take back, unfortunately.
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# ? Oct 23, 2014 08:02 |
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How does Shock Troops third ability interact with Brutal? If I use that and curse in the Block phase, will the Orcs be left with 2 x 0 = 0 damage when it comes to assigning damage?
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# ? Oct 23, 2014 08:02 |
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I believe all attack lowering stuff happens before Brutal takes effect. I'll double-check. Volkare draws a Wound and rolls blue. Nothing happens! Arythea's Turn Arythea (Fat Samurai) - 5 hand, 0 deck. Wolfhawk (Bubble-T) - 5 hand, 5 deck. Tovak (Gutter Owl) - 6 hand, 4 deck. Krang (Tekopo) - 5 hand, 1 deck. Volkare - 35 deck. 4 city, 5 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track
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# ? Oct 23, 2014 08:23 |
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Play Stamina to move to the plains next to the orks. Provoke them and assign 1 wound to the monks, 2 to my hand. Power up Rage and play Promise and Mana Draw sideways to kill the orks. Level up. I can't see dropbox from work, what do we have on the Skill offer?
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# ? Oct 23, 2014 08:38 |
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edit: don't do that, it's a terrible idea. Play Firebolt, Rage, Promise sideways to move on to the refugee camp. End turn. Bubble-T fucked around with this message at 09:11 on Oct 23, 2014 |
# ? Oct 23, 2014 09:03 |
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# ? Apr 28, 2024 04:25 |
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Fat Samurai posted:Level up. I can't see dropbox from work, what do we have on the Skill offer? I can't draw your personal skills right now, but Swift Bolt / Heroic Tale / Intimidate. I might have to see what I can do regarding getting lunchtime updates sorted - seems like it'd be a perfect idea for this group and the timezone matchups. Bubble-T posted:Horn of Wrath sideways I think I just heard Gutter Owl wail at the sky.
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# ? Oct 23, 2014 09:21 |