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What settings are you using for Volkare's speed?
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# ¿ Oct 19, 2014 20:38 |
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# ¿ Apr 28, 2024 00:29 |
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Also 1st choice krang, 2nd random
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# ¿ Oct 19, 2014 20:39 |
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CAN ONE MAN HANDLE THE PRESSURE
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# ¿ Oct 20, 2014 01:40 |
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Good luck, everyone!
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# ¿ Oct 20, 2014 20:30 |
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IMHO Familiars are highly situational, but if you're rich they present an extremely interesting option in a "stop on glade before assaulting something big" turn. Since you're not using your action then anyway, a familiar be really useful. And because they are available far before creature as strong as them usually are, they can allow you to kill something far above your weight class early. Also taat monastery may survive if players can coordinate well enough to get people on there in turns so that they can grab up those monks. Keeping those units from joining Voltaire's theatre troupe is v. important.
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# ¿ Oct 20, 2014 21:00 |
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Demolish is one of the spells that a big Volkare Battle in a 2p game for me. And Tremor is even more useful because Volkare's units aren't fortified.
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# ¿ Oct 20, 2014 21:18 |
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That is a fairly spectacularly lovely dice pool.
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# ¿ Oct 21, 2014 19:25 |
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To be fair that was one of the worst draws for fortresses in the early game.
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# ¿ Oct 21, 2014 20:24 |
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# ¿ Apr 28, 2024 00:29 |
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This is all going stunningly well.
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# ¿ Jan 7, 2015 05:52 |