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Impermanent
Apr 1, 2010
What settings are you using for Volkare's speed?

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Impermanent
Apr 1, 2010
Also 1st choice krang, 2nd random

Impermanent
Apr 1, 2010
CAN ONE MAN HANDLE THE PRESSURE

Impermanent
Apr 1, 2010
Good luck, everyone!

Impermanent
Apr 1, 2010
IMHO Familiars are highly situational, but if you're rich they present an extremely interesting option in a "stop on glade before assaulting something big" turn. Since you're not using your action then anyway, a familiar be really useful. And because they are available far before creature as strong as them usually are, they can allow you to kill something far above your weight class early.

Also taat monastery may survive if players can coordinate well enough to get people on there in turns so that they can grab up those monks. Keeping those units from joining Voltaire's theatre troupe is v. important.

Impermanent
Apr 1, 2010
Demolish is one of the spells that a big Volkare Battle in a 2p game for me. And Tremor is even more useful because Volkare's units aren't fortified.

Impermanent
Apr 1, 2010
That is a fairly spectacularly lovely dice pool.

Impermanent
Apr 1, 2010
To be fair that was one of the worst draws for fortresses in the early game.

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Impermanent
Apr 1, 2010
This is all going stunningly well.

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