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And now, the game I wanted to run. Intro Guide Base Rules Lost Legion Rules Getting Vassal Working What? The expansion to the tactical deckbuilder D+D-campaign-in-a-box that is Mage Knight, the expansion is simply there to add even more content. In doing so, it fixes the base game in a number of important ways, makes the heroes more unique, shores up the various game modes and adds a whole new co-op option to the game: Volkare, a shadowy general with an enormous army of troops ready to stomp around the board and gently caress up your poo poo. In this thread, we'll be taking him and his army on and seeing whether the players can come out on top. So what's new?
Stelas fucked around with this message at 22:08 on Nov 8, 2014 |
# ¿ Oct 19, 2014 20:14 |
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# ¿ Apr 28, 2024 19:02 |
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Volkare's Return - Rules Volkare's Return is a cooperative game run in three stages. In the first, the heroes have to build up power as they and Volkare search for the city at the bottom of the tile stack. In the second, Volkare will make for the city as soon as it is encountered, heading for it at a bee-line. In the third, the heroes will have hopefully taken over the city and can use it as a base to fend Volkare's mighty army off. General Details
Stelas fucked around with this message at 20:14 on Oct 20, 2014 |
# ¿ Oct 19, 2014 20:15 |
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Tippis posted:There will be trash talk, right? I am hoping for a chorus of 'oh, poo poo's when I finally post Volkare's level.
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# ¿ Oct 19, 2014 20:36 |
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Impermanent posted:What settings are you using for Volkare's speed? Speed is going to be Fair no matter what. Combat level is the one I'm not certain on.
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# ¿ Oct 19, 2014 20:41 |
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Ojetor posted:Noticed from the previous thread that you're running an old version of the LL module. The most current version is here. That'll help a ton, thanks. I wasn't quite sure where to get it. Now I just need to edit all the image capture tools back into the module.
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# ¿ Oct 19, 2014 23:35 |
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Bouquet posted:First choice NOT Wolfhawk. Hahahah. No-one likes Wolfhawk. (Why on earth do people like Krang?)
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# ¿ Oct 20, 2014 09:29 |
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Fat Samurai posted:started plenty more solo, restarting as soon as something didn't went my way because I'm a big baby. I only just learnt that you can go into mazes and labyrinths once per player. I've been cheating horribly on solo mode all this time. Gutter Owl posted:So that's ten signups. Clearly, you should do two five player games. Running Clash of Cultures for friends taught me this is a terrible plan because at one point I will save over the other game's file or mix up the images.
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# ¿ Oct 20, 2014 09:42 |
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I forgot a comma.
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# ¿ Oct 20, 2014 13:53 |
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thespaceinvader posted:His skills are kinda fiddly though. I think this is true of Krang and Wolfhawk both - their skill tokens are really not in any way as intuitive as the base game's.
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# ¿ Oct 20, 2014 18:47 |
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ROUND 1 START Fat Samurai is Arythea! Gutter Owl is Tovak! Bubble-T is Wolfhawk! Tekopo is Krang! Apologies to all those who didn't get in! Like gently caress I'm running two games simultaneously, though! Since everyone is solidly experienced with Mage Knight in general, I'm going to up the stakes. Volkaire is now running on Heroic difficulty! This means that the city you'll face is a level 16 megacity, while Volkare himself starts at level 32 - that is 4 city troops, 4 keep troops, 8 dragons and 8 orcs! Your goal is to work through 10 countryside tiles and 4 core tiles to the final city tile, take over the city, then fend Volkare's army off. You have three days and three nights to do this. 4 unit spaces have been marked as indecisive; these units may join Volkare if he rests up. Please pick tactics in reverse order i.e. Krang, Wolfhawk, Tovak, Arythea, Volkare. Arythea (Fat Samurai) - 5 hand, 11 deck. Tovak (Gutter Owl) - 5 hand, 11 deck. Wolfhawk (Bubble-T) - 5 hand, 11 deck. Krang (Tekopo) - 5 hand, 11 deck. Volkare - 38 deck. 4 city, 4 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track Stelas fucked around with this message at 00:57 on Oct 21, 2014 |
# ¿ Oct 20, 2014 20:20 |
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Let's just drive that home:
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# ¿ Oct 20, 2014 20:23 |
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Expansion Corner So I said I'd explain the new features of the expansion as they crop up. Already, we're seeing some of them.
e: Finally, since the transparency on the map has again failed to translate to images - remember that you have a fourth column of tiles available to you, as shown: Stelas fucked around with this message at 20:54 on Oct 20, 2014 |
# ¿ Oct 20, 2014 20:27 |
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That sucker might make it to turn 2 if Norowas were actually around, or because Chivalry is actually kind of good. I don't see it lasting much longer. Also the true Arythea strat is Polarization + Dark Crystal Craft + a billion spells.
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# ¿ Oct 20, 2014 20:55 |
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To be fair, yes, that is also a lot of sweet monks. Though the only one I'd personally give a poo poo about doesn't have a crystal marker on it.
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# ¿ Oct 20, 2014 21:05 |
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Gutter Owl posted:...Oh, dang. I didn't actually expect to get in this game. I feel a little guilty that I'm getting to go twice here. For what it's worth I don't really mind at all, if nothing else because everyone who signed up is experienced and with Volkare's difficulty this is definitely not a Teaching Game. If I can, I'll try to run a couple more weekend games in case inexperienced folks in the thread want to give the game a go.
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# ¿ Oct 20, 2014 21:38 |
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Bubble-T posted:Pretty high quality draw for actions and spells overall. How much are we allowed to talk about what we plan to do? When I co-op IRL we do our best to stay out of each other's way. As much as you like as far as I'm concerned! You guys should really be trying to figure out who gets what out of the offer, where to reveal tiles, and so on.
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# ¿ Oct 21, 2014 00:32 |
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Volkare takes Right Moment.Fat Samurai posted:I'm open to suggestions about that last part, BTW. Clearing off the units with crystals on them is very important as a general rule, but first and foremost is making sure you've got the tools to actually do stuff. Given that Arythea's got the only (iirc?) source of starting Siege in the game I'd generally pick the Savage Monks up first, yeah. I've also never played with a Volkare this high. I'm sure it'll be ~fun~.
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# ¿ Oct 21, 2014 09:15 |
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Tovak's Turn I didn't have time to update the images this morning, but here's the revised turn order after tactics are taken into account. Arythea (Fat Samurai) - 0/5 hand, 11 deck, yet to draw. Wolfhawk (Bubble-T) - 3/5 hand, 11 deck, yet to draw. Tovak (Gutter Owl) - 5 hand, 11 deck. Krang (Tekopo) - 7 hand, 9 deck. Volkare - 38 deck. 4 city, 4 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track Stelas fucked around with this message at 09:24 on Oct 21, 2014 |
# ¿ Oct 21, 2014 09:18 |
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Fixed. Man, if most players are around this time in the morning I'll have to see what I can do regarding lunchtime updates.
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# ¿ Oct 21, 2014 09:24 |
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8 Siege, if you have Concentration around. (2+2 versatility, 4 monks) Arythea: the best character. Accept no Goldyx substitutes.
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# ¿ Oct 21, 2014 09:36 |
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Gutter Owl posted:Play Stamina for Move 2. Move west. uh splosh
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# ¿ Oct 21, 2014 17:44 |
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I'll start pushing updatse through in about an hour-ish.
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# ¿ Oct 21, 2014 17:49 |
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I don't see why not. It's moving a space.
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# ¿ Oct 21, 2014 19:10 |
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There's a problem with Tovak's turn, sorry - the red die was used by Arythea first turn, and is no longer there. Because you guys caught poo poo for luck. So, amended: Tovak's Turn Arythea (Fat Samurai) - 5 hand, 6 deck. Wolfhawk (Bubble-T) - 5 hand, 8 deck. Tovak (Gutter Owl) - 5 hand, 11 deck. Krang (Tekopo) - 7 hand, 9 deck. Volkare - 38 deck. 4 city, 4 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track
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# ¿ Oct 21, 2014 19:21 |
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It's okay, Volkare will reroll some of them. Krang's Turn Arythea (Fat Samurai) - 5 hand, 6 deck. Wolfhawk (Bubble-T) - 5 hand, 8 deck. Tovak (Gutter Owl) - 6 hand, 8 deck. Krang (Tekopo) - 7 hand, 9 deck. Volkare - 38 deck. 4 city, 4 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track
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# ¿ Oct 21, 2014 19:31 |
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Krang levels and gets a skill and an advanced action. Krang flips: Curse - Once a turn, Armor -1 or Attack -1 to a target enemy. Cannot be used during the ranged phase if an enemy is fortified. Battle Frenzy - Once a turn, Attack +2. Flip this token to get Attack +4. If you spend a turn resting, recover this token. By CO, Krang takes Temporal Portal and Battle Frenzy. Volkare draws a wound, and rests. He rolls black, and does not recruit a unit. Arythea's Turn Arythea (Fat Samurai) - 5 hand, 6 deck. Wolfhawk (Bubble-T) - 5 hand, 8 deck. Tovak (Gutter Owl) - 6 hand, 8 deck. Krang (Tekopo) - 6 hand, 6 deck. Volkare - 37 deck. 4 city, 4 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track
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# ¿ Oct 21, 2014 20:41 |
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Wolfhawk's Turn Arythea (Fat Samurai) - 5 hand, 1 deck, 1 gold mana. Wolfhawk (Bubble-T) - 5 hand, 8 deck. Tovak (Gutter Owl) - 6 hand, 8 deck. Krang (Tekopo) - 6 hand, 6 deck. Volkare - 37 deck. 4 city, 4 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track Stelas fucked around with this message at 21:43 on Oct 21, 2014 |
# ¿ Oct 21, 2014 21:39 |
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Gutter Owl posted:I forgot how brutal monasteries are before your first token level. I love monasteries. They're super squishy! No fortifications means an easy snipe if you've got a mana draw and a couple swiftnesses saved up. If you can get concentrate in hand as well it's basically guaranteed. Okay, you'll never ever block the fuckers early on, but who cares when they're a pincushion?
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# ¿ Oct 21, 2014 22:34 |
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Wolfhawk's Turn, Cont. The Monastery offer is added to. Arythea (Fat Samurai) - 5 hand, 1 deck, 1 gold mana. Wolfhawk (Bubble-T) - 4 hand, 8 deck. Tovak (Gutter Owl) - 6 hand, 8 deck. Krang (Tekopo) - 6 hand, 6 deck. Volkare - 37 deck. 4 city, 4 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track
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# ¿ Oct 21, 2014 23:12 |
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Expansion Corner Here come the big stuff. The expansion features some pretty obnoxious tiles. This one's great fun if you're of the mind to loot, though.
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# ¿ Oct 21, 2014 23:15 |
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Gutter Owl posted:Use the tokens, play March (powered) + March (powered) for Move 6. That's Move 8. You've got two extra move, if you wanted to reveal a tile along the way.
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# ¿ Oct 21, 2014 23:44 |
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Krang's Turn Arythea (Fat Samurai) - 5 hand, 1 deck, 1 gold mana. Wolfhawk (Bubble-T) - 5 hand, 6 deck. Tovak (Gutter Owl) - 6 hand, 5 deck. Krang (Tekopo) - 6 hand, 6 deck. Volkare - 37 deck. 4 city, 4 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track Stelas fucked around with this message at 00:06 on Oct 22, 2014 |
# ¿ Oct 22, 2014 00:00 |
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Whoops. Fixed. Also, what a dull-rear end tile. (Above post edited.)
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# ¿ Oct 22, 2014 00:06 |
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It's just Volkare being a dick to your draws. He transcends the movement deck.
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# ¿ Oct 22, 2014 00:13 |
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Tekopo posted:Yeah I'm gonna Rest. You need to pick a normal card to discard when resting! But that can be handled off-turn. Volkare draws a wound, and rolls Blue. The Northern Monks have been recruited to his cause! Arythea forgot her gold mana and can just power March instead. Wolfhawk's Turn Arythea (Fat Samurai) - 5 hand, 0 deck. Wolfhawk (Bubble-T) - 5 hand, 6 deck. Tovak (Gutter Owl) - 6 hand, 5 deck. Krang (Tekopo) - 6 hand, 3 deck. Volkare - 36 deck. 4 city, 5 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track Stelas fucked around with this message at 08:17 on Oct 22, 2014 |
# ¿ Oct 22, 2014 08:12 |
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Krang's rest has been handled and the post updated.
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# ¿ Oct 22, 2014 08:17 |
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Fat Samurai posted:I'm hoarding, OK? And I have to power up Rage later on. Yeah, basically there'll be 8 damage to assign rather than 4. You can't hoard gold mana! Even if you could, all mana tokens vanish at the end of each turn.
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# ¿ Oct 22, 2014 09:34 |
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I'm not doing so hot tonight, don't expect many updates. (For once.) Wolfhawk pops into the dungeon and encounters a Werewolf. By CO, she plays Mana Draw with her stolen die, turns a black die white, and kills it with a Swiftness and a Swift Reflexes. Wolfhawk levels and gains a skill and an advanced action. Wolfhawk draws: Refreshing Breeze: Once a round, flip to get a white crystal and Heal 1. Taunt: Once a turn, during the Block phase, reduce an enemy's attack by 1, or increase an enemy's attack by 2 and reduce its armor by 2. Wolfhawk's reward die comes up blue. She has two artifacts to choose (ha ha ha) from on her play area. Tovak's Turn By CO, Tovak pokes his head into the ruins. Orcs are on the map, below Tovak's space. Arythea (Fat Samurai) - 5 hand, 0 deck. Wolfhawk (Bubble-T) - 2 hand, 6 deck, yet to draw, skill choice, advanced action choice, artifact choice. Tovak (Gutter Owl) - 6 hand, 5 deck. Krang (Tekopo) - 6 hand, 3 deck. Volkare - 36 deck. 4 city, 5 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track Stelas fucked around with this message at 22:36 on Oct 22, 2014 |
# ¿ Oct 22, 2014 22:21 |
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The game really does have it in for you guys thus far. I forgot to Expansion Corner: That rock on the stonethrowers indicates that their attack is Cumbersome, allowing the use of Move as Block. Bubble-T posted:I can take Curse from the common skill pool along with Fire Bolt, right? If not, give me Refreshing Breeze Yup, you can.
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# ¿ Oct 23, 2014 07:02 |
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# ¿ Apr 28, 2024 19:02 |
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Krang's Turn Tovak levels after taking four wounds to hand. He also picks up four crystals from the ruins. Tovak flips: Mana Overload: Cooperative Skill. Once a round, choose a colour other than gold and gain a mana token of that colour. Place this token in the middle. The first player who uses mana of that colour to power a card that gives Move, Influence, Attack or Block gains +4 to that card and returns the skill to you, face down. Determination: Once a round, draw two cards. If you are last in Fame, gain a blue mana. Arythea (Fat Samurai) - 5 hand, 0 deck. Wolfhawk (Bubble-T) - 5 hand, 5 deck. Tovak (Gutter Owl) - 4/5 hand, 5 deck, yet to draw, skill choice, action choice. Krang (Tekopo) - 6 hand, 3 deck. Volkare - 36 deck. 4 city, 5 keep, 8 dragons, 8 orcs. Unit Offer | Fame/Reputation Track
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# ¿ Oct 23, 2014 07:12 |