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I think basically knowing where the night kills are coming from and going to would be very helpful for the scumteam, since they probably have power roles to deal with it. I can understand that theoretically it seems like there should be a benefit to the coordination but I feel like in practice it would go badly.
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# ? Oct 23, 2014 20:22 |
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# ? Apr 23, 2024 14:10 |
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I'm maybe not Quentin Tarantino
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# ? Oct 23, 2014 20:23 |
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MildManeredManikin posted:I think basically knowing where the night kills are coming from and going to would be very helpful for the scumteam, since they probably have power roles to deal with it. I can understand that theoretically it seems like there should be a benefit to the coordination but I feel like in practice it would go badly. Yeah. Scum 100% has a doctor or roleblocker.
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# ? Oct 23, 2014 20:23 |
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They don't have a doctor, obviously
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# ? Oct 23, 2014 20:24 |
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MildManeredManikin posted:I think basically knowing where the night kills are coming from and going to would be very helpful for the scumteam, since they probably have power roles to deal with it. I can understand that theoretically it seems like there should be a benefit to the coordination but I feel like in practice it would go badly. That's why we have multiple people targeting individual players. If we're going to make baseless speculation then I'll go ahead and say that I think it would be a bad decision to subvert the central mechanic of the game by having roles that block kills, especially on the scum team. Their win condition is pretty easy. Still feel like you're scum. The alternative to coordination seems like an impossible scenario for town.
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# ? Oct 23, 2014 20:28 |
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somb there's a big difference between a game with one day and any old game with potentially endless days
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# ? Oct 23, 2014 20:53 |
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like people shouldn't even be voting until -2 hrs imo
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# ? Oct 23, 2014 20:53 |
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Tremendous Taste posted:somb there's a big difference between a game with one day and any old game with potentially endless days i understand that. obviously discussion is very important. i'm not sure why you need to explicitly state that. a 'lynch' isn't going to accidentally happen with a 75% majority required. scum don't even have an incentive to turbo town. a vote is a useful way to track perceptions.
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# ? Oct 23, 2014 21:01 |
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Somberbrero posted:a vote is a useful way to track perceptions. i'm tempted to use my lie detector on this statement to see if PM agrees with me
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# ? Oct 23, 2014 21:07 |
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TT if your concern is that we're going to accidentally lynch someone way before deadline, that's entirely ridiculous.
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# ? Oct 23, 2014 21:10 |
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I am town.
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# ? Oct 23, 2014 21:12 |
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Tremendous Taste posted:i'm tempted to use my lie detector on this statement to see if PM agrees with me Yes. Somb's logic is something like "votes are worthless because you can't use them to actually lynch someone, but we can imbue them with symbolic power by fiat. vote ron paul 2016."
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# ? Oct 23, 2014 21:13 |
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my concern is that people won't wait until deadline which I think is hardly out of the scope of possibility given SA mafia
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# ? Oct 23, 2014 21:14 |
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Tremendous Taste posted:my concern is that people won't wait until deadline which I think is hardly out of the scope of possibility given SA mafia i'd be more concerned about a no-lynch. if we lynch early just shoot the people who voted last geez.
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# ? Oct 23, 2014 21:16 |
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Is lynching even positive ev for town
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# ? Oct 23, 2014 21:17 |
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I think it might not be
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# ? Oct 23, 2014 21:17 |
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Pinterest Mom posted:Is lynching even positive ev for town it doesn't actually kill anyone, it just reveals their role.
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# ? Oct 23, 2014 21:18 |
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Oh. And deadline is plurality, so we can't no lynch.
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# ? Oct 23, 2014 21:19 |
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Does lynching end the day? If it doesn't, then we want to lynch early so we can actually talk about the flip.
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# ? Oct 23, 2014 21:20 |
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Hello friends...
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# ? Oct 23, 2014 21:24 |
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##vote Hal
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# ? Oct 23, 2014 21:44 |
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Pinterest Mom posted:They don't have a doctor, obviously They could have a one-kill doctor, forcing focus fire on that scum.
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# ? Oct 23, 2014 21:51 |
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HiipFire posted:##vote Hal There is a funny story I wish I could tell here...
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# ? Oct 23, 2014 21:53 |
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is it about dean koontz
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# ? Oct 23, 2014 21:56 |
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Tremendous Taste posted:is it about dean koontz HAHAHAHA I see what you are doing there! (I really did laugh)
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# ? Oct 23, 2014 21:57 |
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I have some interesting role based information. I would like to claim last if we mass claim so that I can call out blatant lies should they arise. I am in support of a mass claim because we have one single game day
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# ? Oct 23, 2014 21:58 |
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Also if you have a day action you should definitely take it regardless of what it is since we only have one day
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# ? Oct 23, 2014 21:58 |
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Also also what happens if we just set up a method to make sure everyone dies, again? Is that a town victory?
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# ? Oct 23, 2014 21:59 |
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winvirus posted:Also also what happens if we just set up a method to make sure everyone dies, again? Is that a town victory? Nope, just a collective loss. Pretty sure it doesn't work perfectly even if that was possible. I'll go ahead and start the claim train. I'm Garrus whatever from the terrible Mass Effect series. I'm a sniper with a kill that can't be redirected.
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# ? Oct 23, 2014 22:01 |
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Also: 1) if you have a day kill definitely use it. Thinning the pool of targets is Good 2) if you can redirect and are town obviously loving don't
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# ? Oct 23, 2014 22:03 |
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winvirus posted:Also also what happens if we just set up a method to make sure everyone dies, again? Is that a town victory?
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# ? Oct 23, 2014 22:14 |
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Poison Mushroom posted:If it actually happens? Technically, all scum will be dead, so that will count as a Town victory. "At the start of Day 2, after all powers have been resolved, if there are any scum left alive, scum win. If there are no scum left alive, town wins. If no one is left alive, Quentin Tarantino wins." :l not sure that's possible/likely though.
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# ? Oct 23, 2014 22:18 |
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So we should aim to make sure everyone is dead then. That's the safest way. Burn the world
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# ? Oct 23, 2014 22:21 |
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Taste, always no lynch D1?
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# ? Oct 23, 2014 22:25 |
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Taste, let's just make a pact to kill each other tonight, then we can be town bros all day in thread and ~solve the game~.
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# ? Oct 23, 2014 22:26 |
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winvirus posted:So we should aim to make sure everyone is dead then. That's the safest way. Burn the world there shouldn't be a way to make that happen though. so if 1 targets 2 and 2 targets 3 and so on, the system will break if scum are supposed to target scum. i.e. 4 is supposed to kill 5, but 5 is scum, so 4 targets someone else. 5 is left alive and scum win. We should have a list of the ~5 scummiest people and assign evenly divided teams to target each one of those five players. i feel like this casts the widest net possible while ensuring the kill goes through. i don't expect people to care enough to follow through on that tho.
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# ? Oct 23, 2014 22:27 |
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So should we have each player compile their list of scum targets by preference, then average it and send assignments that way?
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# ? Oct 23, 2014 22:28 |
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Epsilon Plus posted:So should we have each player compile their list of scum targets by preference, then average it and send assignments that way? Yep, I don't see why that wouldn't work.
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# ? Oct 23, 2014 22:31 |
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Because heavily focusing on few people makes it easy for scum to win? We want to kill as many people as possible tonight (Except me don't kill me)
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# ? Oct 23, 2014 22:34 |
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# ? Apr 23, 2024 14:10 |
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Pinterest Mom posted:Because heavily focusing on few people makes it easy for scum to win? PM's got the right idea here. Widespread murder gives us the best shot at killing scum.
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# ? Oct 23, 2014 22:38 |