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Also, what's to stop town with useful power roles from lying about those as well? There probably isn't a town doctor, because it's a useless role for us, and with a closed setup, there's no knowing what roles the town players have, aside from the NK we all get.
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# ? Oct 24, 2014 06:24 |
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# ? Apr 19, 2024 22:19 |
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I love not knowing the perfect way to organize this. Let's say all the town players make an excellent read on a scum. That scum dies, the others survive, town loses. Trying to organize who kills who is easily the worst strategy because it only takes one scum assigned to a scum to ruin it. All hail the God of Chaos.
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# ? Oct 24, 2014 06:31 |
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yeah this game looks like purestrain mafia and I am super excited to see where things go over the next few days.
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# ? Oct 24, 2014 06:33 |
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I am way overthinking everything and it's beautiful and invigorating.
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# ? Oct 24, 2014 06:34 |
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I'm not convinced at all that claiming is a good idea, even if the game is only one day/night it seems likely there are still roles that could be negated if they were publicly known. If everyone else decides to do it I will, but I'm against it.
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# ? Oct 24, 2014 06:39 |
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I think the only reason for anyone to claim is if we agree on a plan of action and someone is holding a night action that they know breaks it. They could probably soft-claim though.
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# ? Oct 24, 2014 06:41 |
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Although with the meta of some of the players in this game, I doubt I'd believe them if they came out with "This won't work. Just trust me."
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# ? Oct 24, 2014 06:43 |
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##vote Somber As I mentioned before, I don't trust the most talkative in any Mafia. I don't feel bad about voting three posts in because we're basically voting to publicly cop someone and I'm okay with everyone knowing where I sit here.
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# ? Oct 24, 2014 06:45 |
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I really don't think planning things so much is a good idea. For starters, scum could easily be leading the planning and taking us in a direction they know they can abuse. The other is that it sounds like scum have PRs to prevent a system break so if they know what we're going to do they can easily plan accordingly.
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# ? Oct 24, 2014 11:29 |
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Also, I think we're better served using our time to hunt scum. So far Somber's attempt to take the lead is pinging my scumdar based on what I said in my last post and I have a gut read on Cpig.
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# ? Oct 24, 2014 11:34 |
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Calling it now. At least 5 shots on Somber.
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# ? Oct 24, 2014 12:43 |
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I think we should all shoot ourselves. D o n e
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# ? Oct 24, 2014 12:50 |
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winvirus posted:I think we should all shoot ourselves. D o n e Technically we'd win if everyone actually did that.
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# ? Oct 24, 2014 12:54 |
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The scum won't, though, which is the problem. Okay how about this. Everyone but one of the scum shoot yourselves, and instead the scum shoots me, and let me squarely decide the fate of this town. I think that's a fair proposal
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# ? Oct 24, 2014 14:59 |
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winvirus posted:The scum won't, though, which is the problem. Well obviously scum won't shoot themselves. Barring investigations landing the best thing I can think of doing is just shooting whoever.
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# ? Oct 24, 2014 15:04 |
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Let's say everyone shoots the name cut player on the player list of the OP. Can anyone do the math on the odds two scum are next to each other. Do we even know how many scum there are? And I suppose this plan would be ruined by a role blocking scum.
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# ? Oct 24, 2014 15:09 |
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Met posted:I love not knowing the perfect way to organize this. That's dumb as hell. In a regular mafia game that would be equivalent to saying "Let's say all the town players correctly lynch scum three days in a row." Trying to organize and coordinate who kills who is the only strategy. It is not 100% optimal but it was already discussed at length. Everyone who is saying that it's better to let the spirits of the wind guide them isn't using any actual reasoning other than "What if it's bad?" If we're each going to just do whatever we want there's no possible way we win. We might as well turbo me right now so at least people aren't wasting their shots on me for being active. I've already claimed my role. EXAKT Science posted:Somber can you explain your reasoning here? Certainly. We only have one day to figure this game out. I believe that getting all the information out in the open is much more beneficial to us rather than scum since it doesn't seem like there are a lot of ways to hurt us with it, it's not like we need to protect the cop. I thought that no one could possibly be dumb enough to say we should go into tonight without a plan but I guess I'm wrong, unless more than half the game is scum. ##unvote
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# ? Oct 24, 2014 15:20 |
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From my own role, I have a feeling a bunch of roles affect how mans get shot.
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# ? Oct 24, 2014 15:23 |
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apostateCourier posted:From my own role, I have a feeling a bunch of roles affect how mans get shot. This is a good reason why coordination would work against us. I know that sounds bad on first glance, but it's really the best option to not coordinate. Our best bet is for the most townies reading the game well enough to pick out scum on their own. My vote for Somber stands. I think finding out his alignment will save blind shots.
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# ? Oct 24, 2014 16:08 |
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Met posted:This is a good reason why coordination would work against us. I know that sounds bad on first glance, but it's really the best option to not coordinate. Our best bet is for the most townies reading the game well enough to pick out scum on their own. So your argument against coordination is setup speculation? You're saying that our best bet to succeed is to not fail. I'm still not convinced you read the words I wrote. Everyone has a list of their five scummiest players. From there, we average it out until we have the 5 overall scummiest players. Then we set up a system like this. Player #1 - Targeted by players 2, 3, and 4. Player #2 - Targeted by players 1, 5, and 6. Player #3 - Targeted by players 7, 8, and 9. Player #4 - Targeted by players 10, 11, and 12. Player #5 - Targeted players 13 and 14. Alternatively, 13 and 14 could be free agents. Why three players targeting each player? Assuming there is some role on the scum team that could subvert a town kill, there could be the following problem if we used teams of two to cast a wider net. Player #1 is scum. Players 2 and 3 are supposed to shoot Player 1. However, Player 3 is scum, and Player 1 has a roleblock ability. Player 1 roleblocks Player 2, Player 3 targets someone else, and scum win the game. Why Coordinating is Important We will lose the game without it. Seriously. Even guessing right could be dangerous, if too many people shoot the same person. We have to talk about who we're going to kill. Why Massclaiming is the Right Move All the scum have to do is survive. We have to essentially coordinate a game's worth of kills with almost no information. We are in lynch-lose right now. Players who are town Exakt EP Mills Probably Met
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# ? Oct 24, 2014 16:24 |
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Why are Those three probably town?
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# ? Oct 24, 2014 16:30 |
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Met posted:Why are Those three probably town? Mostly gut. I can usually read Mills and EP well, you know EP is scum if he posts eight paragraphs of lorum ipsum and Mills is scum if he's wrong. I thought about Exakt and he seems too earnest and inquisitive to be scum. Scum are just going to lay low today, there's very little reason for them to post with any frequency or serious thought. If even one flies under the radar, they win.
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# ? Oct 24, 2014 16:47 |
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I think having one of the scummiest players being targeted by two of the other scummy players is pee though If we're as right as we're hoping we are we'll be setting ourselves up to fail
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# ? Oct 24, 2014 17:16 |
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Also stop dismissing criticism as "just setup spec" when we were literally told it was setup so it would be difficult to break like that
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# ? Oct 24, 2014 17:17 |
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MildManeredManikin posted:I think having one of the scummiest players being targeted by two of the other scummy players is pee though Then don't do that. Split up scummy players. MildManeredManikin posted:Also stop dismissing criticism as "just setup spec" when we were literally told it was setup so it would be difficult to break like that There's no actual thought put into it beyond what people can see in their own role. It's seriously just "What if?" Yeah, it's possible this could be harmful to the town, but I fail to see how it's possible to win with no plan.
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# ? Oct 24, 2014 17:24 |
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What if we do something where each player will be given two people they can shoot and they have to choose between them?
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# ? Oct 24, 2014 17:25 |
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That would spread the kills out while giving enough uncertainty to interfere with scum power roles.
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# ? Oct 24, 2014 17:27 |
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That's a good suggestion. I think we still encounter some of the same basic problems as with the other strategies but that might just be the nature of the beast. I'm thinking about what that would look like. So, 1. Tremendous Taste Kills Met or Manikin 2. Met kills Manikin or Rarity 3. MildManeredManikin Kills Rarity or AC etc?
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# ? Oct 24, 2014 17:33 |
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That might work unless scum have two ways to disrupt a kill. Disrupt the two guys who could potentially target a scum and they win. But that's actually my favorite plan so far other than Night of Chaos.
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# ? Oct 24, 2014 17:35 |
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We could still pick 5 scummy people or something if you wanted to pile the killing power up more.
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# ? Oct 24, 2014 17:40 |
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I like the idea of everyone choosing two possible targets. That plays really well with my other abilities
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# ? Oct 24, 2014 18:18 |
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The biggest problem I see with that plan is that it also fails if we have one scum targeting the two others, or two scum each targeting the remaining scum. I still think it's the best option presented so far, but being aware of potential failings is important. I think that coordinating daytime power roles as best as we can is going to be key as well. We don't know how many cops we have, but it probably isn't more than one, as that would be pretty heavily in town's favor, unless there's a godfather or something similar. I'm also curious what sort of information can be gleaned from our flavor, and if there are any common themes. There may actually be a third-party that's flavored as Quentin Tarantino himself who would actually win if everybody dies. Of course, that may have been a plush joke, but it's certainly something to consider.
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# ? Oct 24, 2014 19:00 |
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EXAKT Science posted:The biggest problem I see with that plan is that it also fails if we have one scum targeting the two others, or two scum each targeting the remaining scum. I still think it's the best option presented so far, but being aware of potential failings is important. I think that coordinating daytime power roles as best as we can is going to be key as well. We don't know how many cops we have, but it probably isn't more than one, as that would be pretty heavily in town's favor, unless there's a godfather or something similar. mafia edit: that should be "pmush joke." Stupid phoneposting autocorrect
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# ? Oct 24, 2014 19:02 |
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Overlapping fields of fire should deal with that problem.
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# ? Oct 24, 2014 19:03 |
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EXAKT Science posted:The biggest problem I see with that plan is that it also fails if we have one scum targeting the two others, or two scum each targeting the remaining scum. I still think it's the best option presented so far, but being aware of potential failings is important. I think that coordinating daytime power roles as best as we can is going to be key as well. We don't know how many cops we have, but it probably isn't more than one, as that would be pretty heavily in town's favor, unless there's a godfather or something similar. Flavor is very very rarely a good way to find scum and I don't think it'll provide any real benefit, but it can't hurt. As I said, I'm Garrus from Mass Effect. I'm a sniper with a kill that can't be redirected. I think Pinterest claimed Samus.
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# ? Oct 24, 2014 19:04 |
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For giggles, I'm Max Payne.
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# ? Oct 24, 2014 19:09 |
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I'm guessing there are probably three scum, plus at least one third party player. With our info-lynch, and assuming we have a cop, we have a decent chance of outing at least one of them, so long as we're smart.
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# ? Oct 24, 2014 21:55 |
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EXAKT Science posted:I'm guessing there are probably three scum, plus at least one third party player. With our info-lynch, and assuming we have a cop, we have a decent chance of outing at least one of them, so long as we're smart. 3p doesn't make much sense to me in a game like this. Any reason you're considering the possibility?
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# ? Oct 24, 2014 21:57 |
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3p would be crazy difficult to win with unless it's something like "You win if all town and scum players are dead on Day 2".
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# ? Oct 24, 2014 22:04 |
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# ? Apr 19, 2024 22:19 |
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"Quentin Tarantino" would be a reasonable third party.
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# ? Oct 24, 2014 22:08 |