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Let's go towards heat and friends.
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# ? Oct 27, 2014 22:01 |
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# ? May 11, 2024 02:20 |
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The best place to go at night is into the creepy forest.
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# ? Oct 27, 2014 23:55 |
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You approach the campfire. It is surrounded by a group of dirty, ragged people. They're almost all men. They watch you silently, but won't look you in the eye. The sun has just set, and their fire blazes up. Sit down Leave and sleep in the open Enter the forest pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 24/25 (unstoppable) Charisma: 1 (repulsive) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 19 (overwhelming) Heroism: 22 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 1 (cursed) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 14 You have no blessings. Items: your spear book You have no companions.
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# ? Oct 28, 2014 02:21 |
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Sit down and begin a conversation with "Hello, friends, have you heard the good word about our Lord and Savior, Lizard Jesus Christ?"
Sally fucked around with this message at 03:04 on Oct 28, 2014 |
# ? Oct 28, 2014 02:36 |
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[B]sit down[\b] and tell them about how Lizard Jesus died for their sins. As an aside, I really like how the art in this game looks. That picture with the ship had this really neat polynesian motif thing going.
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# ? Oct 28, 2014 03:01 |
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MinistryofLard posted:As an aside, I really like how the art in this game looks. That picture with the ship had this really neat polynesian motif thing going. The art is from multiple sources, linked and credited in game, and some of small sample that I have seen so far really lends to the strange vibe this game gives.
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# ? Oct 28, 2014 03:14 |
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Man, I just went to the site and played a game of this thing....you weren't kidding, this game is weird, man.
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# ? Oct 28, 2014 04:29 |
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You sit down. One of the men approaches you. He wears the remains of a suit of armour, rusted and with half the pieces missing. In a voice loud enough for the whole camp to hear, he announces that 'new people have to pay one cowrie shell'. Pay up Leave and sleep in the open Leave and enter the forest Threaten the man pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 24/25 (unstoppable) Charisma: 1 (repulsive) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 19 (overwhelming) Heroism: 22 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 1 (cursed) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 14 You have no blessings. Items: your spear book You have no companions.
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# ? Oct 28, 2014 05:06 |
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Threaten It goes without saying, really.
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# ? Oct 28, 2014 05:10 |
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You stand up and raise your fists, telling the man you're not paying. Brawling roll, difficulty 20 - made it You struggle briefly, but you are stronger than him. He backs away into the darkness, muttering threats. Someone produces loaves of gluey brown bread, and everyone including you gets a small piece. Stamina +1 We have achieved maximum After the meal, one of the men stands up. In a rough voice he begins to make a speech. 'Good people' he says, 'things will never go well so long as goods be not in common, and so long as there be peasants and gentlemen. By what right are they whom we call lords greater folk than we? On what grounds have they deserved it? Why do they hold us in serfage? If we all were made by the same gods, how can they say or prove that they are better than we, if it be not that they make us gain for them by our toil what they spend in their pride? They are clothed in velvet and warm in their furs and their ermines, while we are covered with rags. They have wine and spices and fir bread; and we oat-cake and straw, and water to drink. They have leisure and fine houses; we have pain and labour, the rain and the wind in the fields. And yet it is of us and of our toil that these men hold their state.' Some people shout agreement as he speaks. Some mutter and gesture their disgust, and some ignore him altogether. Agree with him Disagree Ignore him pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 25/25 (unstoppable) Charisma: 1 (repulsive) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 19 (overwhelming) Heroism: 22 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 1 (cursed) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 14 You have no blessings. Items: your spear book You have no companions.
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# ? Oct 28, 2014 17:19 |
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Lizard Barbarian does not care about property. Ignore.
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# ? Oct 28, 2014 17:25 |
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We're not actually a peasant, we're an Adventurer. Even if there was a revolution, and every man got a spot of land to farm and a goat to milk, we'd just sell both to fund our adventures. Well, maybe we'd eat the goat, but definitively sell the land. So, ignore him, it's nothing to do with us.
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# ? Oct 28, 2014 18:14 |
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Ignore this poo poo, we've got people to kill in this age of fable.
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# ? Oct 28, 2014 20:35 |
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Since our charisma is 1, I say we ignore this stuff.
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# ? Oct 28, 2014 21:29 |
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You ignore the man, and those who begin to argue passionately with him. It seems to you that both sides have exactly the same combination of confidence and ignorance. For a while everyone shares stories of their adventures. One by one people lie down to sleep. You find it surprisingly comfortable and easy to sleep lying by the fire. Suddenly you jerk awake. You think you heard a noise, like someone muttering somewhere in the darkness. Wake the camp Go back to sleep pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 25/25 (unstoppable) Charisma: 1 (repulsive) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 19 (overwhelming) Heroism: 22 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 1 (cursed) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 14 You have no blessings. Items: your spear book You have no companions.
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# ? Oct 28, 2014 22:15 |
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Wake the camp
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# ? Oct 29, 2014 00:15 |
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Wake the camp, of course! There could be lost souls in need of salvation. You and your flock should attend to them.
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# ? Oct 29, 2014 04:33 |
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Blind Sally posted:Wake the camp, of course! There could be lost souls in need of salvation. You and your flock should attend to them. Have you heard the word of the good book? Because I don't know how to read.
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# ? Oct 29, 2014 06:34 |
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You run around the camp, getting sworn at and threatened as you drag people out of sleep. Eventually a few of the men search the area. Luck roll, difficulty 18 - failed They find nothing. Everyone glares at you as you go back to sleep. In the morning, you are one of the last to wake. The men drift off in various directions, alone or in small groups. You are angered to find that someone has robbed you in your sleep. lose 4 shells As you journey on, the land becomes more and more dry and blighted. You stop for the night at an abandoned farm. The farm's scarecrow is the best you've ever seen. It's outstanding in its field. In the morning you consider the way ahead. It seems to be turning into outright desert. Keep going Head into the hills Turn back pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 25/25 (unstoppable) Charisma: 1 (repulsive) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 19 (overwhelming) Heroism: 22 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 1 (cursed) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 10 You have no blessings. Items: your spear book You have no companions.
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# ? Oct 29, 2014 06:38 |
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Run to the hills!
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# ? Oct 29, 2014 07:46 |
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Go for the desert.
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# ? Oct 29, 2014 09:11 |
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We're a lizard, people! The Desert is our kinda place! ...Of course, we have no water with us, but still! ...We don't, in fact, have food either. I guess we can eat our book?
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# ? Oct 29, 2014 17:34 |
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The land quickly goes from scrub to desert. The pure heat of the sun on your back is glorious. Heroism +2 Scouting roll, difficulty 18 - made it Magic roll, difficulty 18 - made it You walk for several hours, until without warning you climb to the top of a dune and see a high tower before you, alone in the desert. Approach the tower Pass by pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 25/25 (unstoppable) Charisma: 1 (repulsive) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 19 (overwhelming) Heroism: 24 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 1 (cursed) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 10 You have no blessings. Items: your spear book You have no companions.
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# ? Oct 29, 2014 22:22 |
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I'm pretty sure the game gave us a bonus for our race there. Climb the tower I guess? What stat is relevant for this?
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# ? Oct 29, 2014 22:33 |
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Our stats are very lopsided. It's like a bad min-maxer made our character for us. Approach the tower
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# ? Oct 29, 2014 23:14 |
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Kanthulhu posted:Our stats are very lopsided. It's like a bad min-maxer made our character for us.
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# ? Oct 29, 2014 23:21 |
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The tower seems to be abandoned. You enter through a high, doorless arch. It is a fair bit cooler than in the desert, so you are happy to take time to explore the tower. There are many rooms and passages, yet you have a strong feeling that you should go a particular way. Soon you find a huge room, filled ankle-deep with cowrie shells. You shout with joy and instinctively begin to fill your shell-purse. But you soon realise you can only carry the tiniest fraction of what's here. Fill only your shell-purse Try and work out a way to carry it all Leave it altogether pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 25/25 (unstoppable) Charisma: 1 (repulsive) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 19 (overwhelming) Heroism: 24 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 1 (cursed) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 10 You have no blessings. Items: your spear book You have no companions.
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# ? Oct 30, 2014 00:12 |
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Leave it all behind. We are a lizard, we don't need silly hu-man coins. (Plus, it's probably a trap).
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# ? Oct 30, 2014 00:16 |
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Whoops, I was late Fill up the coin purse, but nothing more. It seems like a safe middle ground.
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# ? Oct 30, 2014 00:21 |
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paradoxGentleman posted:Whoops, I was late It is a gift from god. Fill the coin purse, but do not be greedy.
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# ? Oct 30, 2014 03:11 |
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Fill the coinpurse and get out of here.
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# ? Oct 30, 2014 03:24 |
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You fill your shell-purse almost to bursting point. You vow that you'll return once you find a way of moving the shells without letting anyone else in on the secret. You leave the tower and head back into the desert. The journey seems much easier with a purse full of money, and soon you find your way out of the desert and to a village, where you hire a horse and guide to take you back to civilisation in comfort. gain 40 shells Eventually you arrive at Karrakara. You spend a shell on a meal and a room. lose 1 shell Stamina roll, difficulty 10 - made it Heroism roll, difficulty 10 - made it Healing roll, difficulty 20 - failed You consider your next move. Visit the docks Explore the city Leave the city and travel inland Set out to sea pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 25/25 (unstoppable) Charisma: 1 (repulsive) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 19 (overwhelming) Heroism: 24 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 1 (cursed) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 49 You have no blessings. Items: your spear book You have no companions.
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# ? Oct 30, 2014 06:53 |
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Explore the city. Any reason to avoid the docks, really. You are sure there are heathens there, but your seasickness prevents you from checking it out. Convert the unwashed masses of the city instead!
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# ? Oct 30, 2014 07:05 |
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This game is charmingly alien.
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# ? Oct 30, 2014 07:06 |
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You enter a square crowded with shops, from elegant boutiques to raucous medicine shows. The square is packed with humans, talking animals and other creatures. Several establishments catch your eye. An elegantly engraved plaque announces 'Spell Checker: 5 shells'. There is a queue of people waiting to go in. You also see a crudely hand-lettered sign: 'Seal of Approval: 2 Shells'. A line of sad-looking people are lined up outside a tent. Finally, on the other side of the square you see a third sign: 'medical clinic - free catscans'. It too has a queue of people. Join the queue for the Spell Checker Investigate the Seal of Approval Get a catscan Walk on pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 25/25 (unstoppable) Charisma: 1 (repulsive) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 19 (overwhelming) Heroism: 24 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 1 (cursed) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 49 You have no blessings. Items: your spear book You have no companions.
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# ? Oct 30, 2014 17:13 |
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Let's get Spell Checked
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# ? Oct 30, 2014 19:44 |
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Kanthulhu posted:Let's get Spell Checked
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# ? Oct 30, 2014 19:46 |
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Why pay for something when we could get a free catscan?
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# ? Oct 30, 2014 20:03 |
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Heck, we should go scan some cats. Mmm, cats.
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# ? Oct 30, 2014 20:06 |
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# ? May 11, 2024 02:20 |
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We aren't cats. We don't want a cat scan. Walk on, good sir, and do not waste time with these pagan pleasantries.
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# ? Oct 30, 2014 23:46 |