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Blind Sally posted:We aren't cats. We don't want a cat scan. As lizard-men, I imagine that we collectively find cats delicious.
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# ? Oct 31, 2014 00:10 |
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# ? Apr 25, 2024 09:35 |
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Yes, we do find cats delicious. Scan for Cats.
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# ? Oct 31, 2014 00:49 |
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You stand inside a complicated clockwork machine, which spits out a sheet of parchment. A doctor looks at it, murmurming. 'Well, it was very lucky you came to us. The test showed that you don't have a cat. Here you are - it's named Piteous Mew.' Charisma +2 Greatly relived, you go on your way. You wander the city, until a shop sign catches your eye: 'Phoedocia of Karrakara - Courage Bought and Sold'. Curious, you enter the shop. A horrible, insect-like creature offers you a flower, then catches itself. In a low, calm voice it asks 'have you come to buy or sell? I buy for six shells, sell for eight'. Buy some courage Sell some courage Leave the shop pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 25/25 (unstoppable) Charisma: 3 (hateful) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 19 (overwhelming) Heroism: 24 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 1 (cursed) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 49 You have no blessings. Items: your spear book Piteous Mew
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# ? Oct 31, 2014 03:04 |
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Noooo, not a cat! We are allergic to cats! This is why we buy some courage, so that we can stay strong/
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# ? Oct 31, 2014 03:12 |
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We've got an abundance of shells after the tower, so let's Buy some Courage, even if we might have better things to spend it on. Hopefully it's genuine courage and the being doesn't 'short' us. And I genuinely didn't know that the catscan did that - I had quite a different result when I tried.
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# ? Oct 31, 2014 03:22 |
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The creature takes your shells and gives you the flower, which it indicates that you should eat. You do so, and soon feel an enormous sense of courage and goodness wash over you. You feel as if you are on a great quest - but not what the quest might be. You thank the creature and leave the shop. lose 8 shells gain Heroism blessing You see a young man who is trying to sell a large fur. He catches your eye and begins a spiel about it. When you don't slow down, he suddenly adds that it has magic powers. Keep going Listen to what he has to say pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 25/25 (unstoppable) Charisma: 3 (hateful) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 19 (overwhelming) Heroism: 24 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 1 (cursed) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 40 Blessings: Heroism (1) Items: your spear book Piteous Mew
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# ? Oct 31, 2014 04:53 |
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Keep going. Magic is ungodly. He cannot be saved.
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# ? Oct 31, 2014 05:25 |
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A reminder from what I said about the FAQ earlier: Blessings work in that if you fail the appropriate check (Heroism, in this case), it changes it to a success instead. In hindsight, probably not the best choice since we're quite heroic, but mreh. I'm sure buying a 'magic' fur from Mr. Cut-Me-Own-Hand-Off D'Blah here will be a much better choice.
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# ? Oct 31, 2014 06:05 |
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Oh god, more cat stuff! No, keep walking.
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# ? Oct 31, 2014 11:06 |
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If a tiny cat can boost charisma, imagine what wearing a huge cat will do for us! Listen to the slightly dodgy looking man
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# ? Oct 31, 2014 11:45 |
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Ignore the spammer. Keep walking.
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# ? Oct 31, 2014 12:57 |
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You carry on. The magic powers of the fur become ever more incredible as you get further away. Your food tastes extra-delicious. The waiter explains that it's been deep-Freud. This makes it taste just like Mother used to make. lose 1 shell Stamina roll, difficulty 10 - made it Heroism roll, difficulty 10 - made it It occurs to you that perhaps you should check on your boat in the swamp. Do so Leave it for now Give it up for lost pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 25/25 (unstoppable) Charisma: 3 (hateful) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 19 (overwhelming) Heroism: 24 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 1 (cursed) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 39 Blessings: Heroism (1) Items: your spear book Piteous Mew
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# ? Oct 31, 2014 15:06 |
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We're awful at sea, gently caress that poo poo just ditch it.
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# ? Oct 31, 2014 22:23 |
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What boat? We never had a boat, and if we did, it'd certainly be long gone by now. Give it up.
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# ? Oct 31, 2014 23:17 |
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You decide that it was a false economy to leave the boat in the swamp; someone or something has doubtless stolen or destroyed it. You spend a shell on a meal and a room. lose 1 shell Stamina roll, difficulty 10 - made it Heroism roll, difficulty 10 - made it Healing roll, difficulty 20 - failed You consider your next move. Visit the docks Explore the city Leave the city and travel inland pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 25/25 (unstoppable) Charisma: 3 (hateful) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 19 (overwhelming) Heroism: 24 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 1 (cursed) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 38 Blessings: Heroism (1) Items: your spear book Piteous Mew
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# ? Nov 1, 2014 02:08 |
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Barely used our shells, more city.
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# ? Nov 1, 2014 03:05 |
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As you wander the city you are accosted by a wide-eyed, staring goblin. He grabs your arm and babbles at you: 'I brought Am-Kesh and all her gods under the same law. I was stared at, hooted at, grinned at, chattered at, by monkeys, by parakeets, by cockatoos. I ran into pagodas, and was fixed, for centuries, at the summit, or in secret rooms: I was the idol; I was the priest; I was worshipped; I was sacrificed. I fled from the wrath of Aal-Tep through all the forests of the world: Numen Mari hated me; the Sky Father laid wait for me. I came suddenly upon Anhotep and the Crone : I had done a deed, they said, which the ibis and the crocodile trembled at. I was buried for a thousand years, in stone coffins, with mummies and sphinxes, in narrow chambers at the heart of eternal tombs. I was kissed, with cancerous kisses, by crocodiles; and laid, confounded with all unutterable slimy things, amongst the reeds and mud of the great river!' 'I beg of you, bless me, or at least give me some shells.' Bless him Give him a couple of shells Ignore him pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 25/25 (unstoppable) Charisma: 3 (hateful) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 19 (overwhelming) Heroism: 24 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 1 (cursed) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 38 Blessings: Heroism (1) Items: your spear book Piteous Mew
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# ? Nov 1, 2014 04:27 |
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Bless him. What's the harm?
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# ? Nov 1, 2014 04:53 |
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Bless him. Looks like he went through a lot of poo poo.
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# ? Nov 1, 2014 14:51 |
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Bless him, it's cheaper
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# ? Nov 1, 2014 15:24 |
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bless him. we are on a holy mission.
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# ? Nov 1, 2014 17:56 |
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Bless this goblin.
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# ? Nov 1, 2014 18:09 |
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You bless him as best you can. Heroism roll, difficulty 20 - made it We're so good it didn't even take our blessing. He looks around as if seeing the world for the first time. 'Medra's balls!' He cries. 'I think you've cured me!' He slaps you on the back joyfully. 'By the Nine Gods, I'll never forget this! If you're ever in Tok, you won't have to pay for anything, I swear it!'. He hurries off, almost skipping with happiness. You smile, hoping he finds his way back to Tok safely, wherever that may be. Luck +3 You pass a street singer, singing the famous ballad 'The Crows Call My Name' by the poet Caaaaaw. Personally you prefer the farmer-poet Noel Cowherd. You find a street preacher, who is addressing a small crowd about the grace and mercy of Aal-Tep, the Spider Of the Flayed Head Who Drowns the World In Blood. She explains that The Time of the Unending Gnawing of Entrails is merely a parable about how we should be nicer to each other. Her sincerity is obvious, but you are unsure of the soundness of her arguments. Give her a shell Argue with her Leave pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 25/25 (unstoppable) Charisma: 3 (hateful) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 19 (overwhelming) Heroism: 24 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 4 (ill-starred) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 38 Blessings: Heroism (1) Items: your spear book Piteous Mew Gildiss fucked around with this message at 19:41 on Nov 1, 2014 |
# ? Nov 1, 2014 19:33 |
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Awesome PC icon. Anyway, give her a shell and move on. I don't think we're lucky enough to annoy vengeful spider-gods at the moment.
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# ? Nov 1, 2014 19:37 |
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We can't argue well, so have a shell.
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# ? Nov 1, 2014 19:50 |
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He has no interest in stories not about himself. Leave.
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# ? Nov 1, 2014 21:38 |
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Ghostwoods posted:Awesome PC icon. No, you completely missed the point of the sermon! It That Drowns the World in Blood is a kind and merciful god, according to this perfectly reasonable theologian that we should totally give a shell to.
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# ? Nov 1, 2014 22:34 |
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Give the shell.
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# ? Nov 1, 2014 23:00 |
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You drop a shell in her donation box. She offers you a copy of the Book of Pestilence, but you claim to already have one. lose 1 shell A well-known holy sage has closed his monastery and opened a sandwich shop. He promises to make you one with everything. He also asks if you want some infini-tea. But you decline. You've heard it takes forever to make. lose 1 shell Stamina roll, difficulty 10 - made it Heroism roll, difficulty 10 - made it Healing roll, difficulty 20 - failed Everyone on the streets is talking about the mysterious playwright who arrived in town promising to set the stage on fire. Sadly, on the opening night of his first play it turned out that he meant it literally. Opinion is divided over whether anyone has the right to yell 'theatre' in a crowded fire. You wade through a sea of street sellers, finding a great many worthless baubles, but a few items that catch your eye. You may look at a black pearl a finely-wrought medallion a crown a staff covered in engravings or pass by pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 25/25 (unstoppable) Charisma: 3 (hateful) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 19 (overwhelming) Heroism: 24 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 4 (ill-starred) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 36 Blessings: Heroism (1) Items: your spear book Piteous Mew
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# ? Nov 1, 2014 23:39 |
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Gildiss posted:A well-known holy sage has closed his monastery and opened a sandwich shop. This is part of why I actually kinda like this game; It has silly jokes here and there, but they are put forth in a context where they're technically world-building. In this world, there IS such a thing as 'infini-tea' - my guess is that 'forever to make' is an exageration, and it just takes a major part of the day Possibly it's some process of brewing and re-brewing the tea, 'improving' it each time. There'd probably be a concensus that it 'counts' after a good 6-10 hours of brewing, even if it could always be made better by brewing some more. Hence, 'infini-tea', since only infinite re-brews would produce the perfect tea. There are probably certain monastic orders and/or cults that have had some brewing for decades as ritualistic thing And all that world-building from a pun on 'Infinity' Or possibly from me jumping to conclusions, either or. Look at Everything - I'm more-or-less certain that you can back out of all the choices, that way you can give us an actual price-list of the items.
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# ? Nov 1, 2014 23:49 |
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aerion111 posted:This is part of why I actually kinda like this game; It has silly jokes here and there, but they are put forth in a context where they're technically world-building. My favorite is the scarecrow is the best you've ever seen. He is outstanding in his field. Also, yes it looks like you can so I will get a detailed list of all the items.
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# ? Nov 1, 2014 23:53 |
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The merchant tells you that black pearls are the most rare and precious of pearls; but whether he's telling the truth you have no idea. The lowest price you can negotiate is ten shells. The medallion is large and heavy. It appears to be of good quality. The merchant tells you he bought it from a tribe in the interior. The merchant wants fifteen shells for it. The merchant assures you that the crown is real, from a minor kingdom on a nearby island. It appears to be slightly dented, as if from a heavy blow. But, as he says, that would surely make it more likely to be genuine. The merchant offers it to you for eight shells. The merchant watches anxiously as you pick up the staff and examine it. The carvings are highly detailed and realistic; but instead of gods, heroes or monsters, they show such things as a man slipping on a banana skin, or another man whose britches have fallen down. The merchant tells you that the cost is fifteen shells, and that haggling is absolutely out of the question. For once, it sounds like 'no haggling' actually means no haggling. A passing peasant says to you 'they do say that if you believed everything you heard in the markets, you'd end up with no money and a sore arse!', and laughs uproariously. The merchant glares at her. Let's go on a spending spree! It looks like we can afford 3 items, but have to choose between the black pearl and the engraved staff. Buy the pearl But the staff Leave Gildiss fucked around with this message at 00:04 on Nov 2, 2014 |
# ? Nov 1, 2014 23:56 |
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Buy the staff, that way worst-case is that you buy a really expensive staff. Worst case with the pearl is that you buy a really expensive round rock.
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# ? Nov 2, 2014 00:04 |
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I dunno, that staff's giving me "Luck nerf" vibes. The pearl might be safer.
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# ? Nov 2, 2014 01:08 |
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Lets buy a staff so that in the future we can say Our Staff is Huge without lying.
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# ? Nov 2, 2014 01:10 |
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Get the Pearl, just so you can say that you're the captain of the Black Pearl. Also this games puns are amazing.
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# ? Nov 2, 2014 01:22 |
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Turns out the medallion was 15 and not the pearl! Because I'm dumb! So we bought the staff, crown, and pearl. lose 15 shells You hand over the money and find a quiet spot to look at your purchase. It seems very sturdy, and well-weighted enough that you could use it as a quarterstaff. 'My goodness', you say out loud, 'what a thick staff. I wonder if it's magic - maybe I should rub it.' You're surprised when a passer-by hears you and starts giggling like a child. His laughter gets more and more hysterical, and soon he's lying in the street, gasping 'you said you were going to rub your staff!' as you look on, slightly embarrassed. You realise that you've chanced upon a powerful magic item: a Rod of Puerile Humour. Some say they were made by a sorceress as mighty as she was immature. Others say that a dwarven hero forged them, after he saw how jolly hobbits were and how grim his own folk. Others blame the wicked jester-kings of Badum-Tish. But every story agrees that they were too powerful, and all were destroyed. The merchant gives you a nondescript-looking sack to carry it in. You continue to browse. This is the crown. lose 8 shells The merchant carefully wraps the pearl for you, and you continue to browse. lose 10 shells You find nothing more worth spending your remaining shells on. You decide to call it a day. You push past the street sellers, who shrug and turn their attentions to the next victim. Without cowrie shells to trade, you won't be able to live. Heroism roll, difficulty 10 - made it You remember Phoedocia, the shopkeeper that buys and sells courage. You consider trying to get some money that way. Do so Put the shop out of your mind pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 25/25 (unstoppable) Charisma: 3 (hateful) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 19 (overwhelming) Heroism: 24 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 4 (ill-starred) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 3 Blessings: Heroism (1) Items: Rod of Puerile Humour crown black pearl book Piteous Mew Gildiss fucked around with this message at 20:02 on Nov 2, 2014 |
# ? Nov 2, 2014 19:57 |
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We have more than enough to spare, I guess. Go to the shop.
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# ? Nov 2, 2014 22:33 |
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They didn't offer THAT much per 'sale' - it's at least 1 shell a day to live in the city, probably more if we have to buy catfood and such. I say we put it out of our mind and leave the town instead.
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# ? Nov 3, 2014 04:18 |
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# ? Apr 25, 2024 09:35 |
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Using my crocodile brain, we decide not to be subservient to a bug man. We travel inland. You put it out of your mind. It had the smell of dark sorcery, and in any case the whole thing seemed a little like a dream. The more you think about it, the more you think you might really have dreamed it. And, like the details of a dream, you soon forget everything about the shop, and wonder why you're thinking about your dreams when you need money. Heroism +2 Magic -2 The main road out of Karrakara is crowded, as it would be at any time of the day or night. You see what looks like a large bird, coming towards you. As it gets closer you see that it's a man on a flying carpet. He is richly dressed, and has a bird made of fire. He lands in front of you. 'I am Prince Dimitri!' he announces in a booming voice. 'You look like a trustworthy type - here, take care of this for me!' He hands you a bag, and flies off as suddenly as he appeared. You look inside the bag, and are astonished to find that it's full of cowrie shells. gain 100 shells Somewhat bewildered, you continue your journey. As you journey on, the land becomes more and more dry and blighted. You stop for the night at an abandoned farm. In the morning you consider the way ahead. It seems to be turning into outright desert. Keep going Head into the hills Turn back pre:Class: Lizard-Man Name: Bright Skin Young Jewel Stamina: 25/25 (unstoppable) Charisma: 3 (hateful) Duelling: 19 (deadly) Brawling: 19 (legendary) Seafaring: 1 (gets seasick in the bath) Magic: 17 (superb) Heroism: 26 (heroic) Scouting: 19 (legendary) Roguery: 1 (terrible) Luck: 4 (ill-starred) Healing: 1 (terrible) Streetwise: 1 (babe in the woods) Cowrie Shells: 103 Blessings: Heroism (1) Items: Rod of Puerile Humour crown black pearl book Piteous Mew
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# ? Nov 4, 2014 05:45 |