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Gildiss
Aug 24, 2010

Grimey Drawer


Heroism -2

You spend a shell on a meal and a room.

lose 1 shell
Stamina roll, difficulty 10 - made it
Heroism roll, difficulty 10 - ADVANCED
Healing roll, difficulty 20 - failed

You consider your next move.

Visit the docks

Explore the city

Leave the city and travel inland

Set out to sea


pre:

Class: Pirate

Name: Neckbeard

Stamina:	18/23 (healthy)
Charisma:	13 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	10 (selfish)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        11 (lucky)
Healing:	1  (terrible)
Streetwise:	13 (alert)

Cowrie Shells: 16
 
You have no blessings.
 
Items:
your quarterstaff
 
You have no companions.

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JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
Visit the docks.

ViggyNash
Oct 9, 2012
Oh, come on guys? Where's your sense of adventure?

Fine, lets head back to the docks.

Gildiss
Aug 24, 2010

Grimey Drawer


You wander along the waterfront, breathing in the sea air and dodging the touts and drunken sailors.

Seafaring roll, difficulty 15 - made it

Set out to sea

Visit the temple of Su-Averna, goddess of dancing and athletics.

Visit the temple of Ianidhini, god and goddess of worldly wisdom

Visit the temple of Numen Mari, god of the sea

Visit the temple of Mother Iasthes, goddess of travellers

Visit the temple of the Father of Wine

Visit the hobbits' Temple of Pie

Leave


pre:

Class: Pirate

Name: Neckbeard

Stamina:	18/23 (healthy)
Charisma:	13 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	10 (selfish)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        11 (lucky)
Healing:	1  (terrible)
Streetwise:	13 (alert)

Cowrie Shells: 16
 
You have no blessings.
 
Items:
your quarterstaff
 
You have no companions.

ViggyNash
Oct 9, 2012
Pie.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Pie

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
god of the sea

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Pie is good for you.

Ghostwoods
May 9, 2013

Say "Cheese!"
All hail PIE!

Gildiss
Aug 24, 2010

Grimey Drawer
We visit the hobbits and sea temples, in order.
Which ends up taking a Heroism every time.
So, we then depart for the sea.


Heroism roll, difficulty 14 - made it

You enter the Temple of Pie, to find that they're eating pie.

Stamina +3

You mention that the gnomes are said to also have a god of pie.
'What?' she asks - 'a single god for blueberry and apple?' She laughs at this absurd heresy.

You feel a little bit guilty as you look at the hard-working hobbits,
some of whom may have had barely four meals today.

Heroism -1

You breathe in a mixture of temple incense, sea air and a hint of hidden evil and consider your options.



Heroism roll, difficulty 14 - made it

Numen Mari is said to appear as a plume of water in a roughly human shape.
Travellers by sea often throw cowrie shells into the water to ensure a safe journey.

gain Seafaring blessing

You accept the blessing from the priestess,
with an uneasy feeling that there may be others more worthy than yourself.

Heroism -1



You make your way to the docks where your boat is waiting.

You set out to sea.

On the horizon, you see what looks like a city.
And yet, there's something strange about it.

Head towards it

Avoid it


pre:

Class: Pirate

Name: Neckbeard

Stamina:	21/23 (robust)
Charisma:	13 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	8  (corrupt)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        11 (lucky)
Healing:	1  (terrible)
Streetwise:	13 (alert)

Cowrie Shells: 16
 
Blessings:
Seafaring (1)
 
Items:
your dagger
 
You have no companions.

Oblivion4568238
Oct 10, 2012

The Inquisition.
What a show.
The Inquisition.
Here. We. Go.
College Slice
I bet R'lyeh has some good plunder. Let's go there.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
We want to do the thing.

Ghostwoods
May 9, 2013

Say "Cheese!"
Let's go for it!

ViggyNash
Oct 9, 2012
Onwards!

Gildiss
Aug 24, 2010

Grimey Drawer


Magic roll, difficulty 18 - failed

As you get closer you see a city, all made of stone.
In front of the city there stands a giant, hideous creature,
with a tentacled head and huge, bat-like wings, all covered in the slime of the sea.
Staring at its crab-like claws, you feel as helpless as an ant before a lion.

Make an offering

Cast a spell

Engage it in conversation

Plead for your life


pre:

Class: Pirate

Name: Neckbeard

Stamina:	21/23 (robust)
Charisma:	13 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	8  (corrupt)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        11 (lucky)
Healing:	1  (terrible)
Streetwise:	13 (alert)

Cowrie Shells: 16
 
Blessings:
Seafaring (1)
 
Items:
your dagger
 
You have no companions.

Ghostwoods
May 9, 2013

Say "Cheese!"
Time for the Chat of Cthulhu.

ViggyNash
Oct 9, 2012
Casually haggle for your life (chat).

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Oh, it really is Cthulhu. I didn't expect that.

Make an offering

Oblivion4568238
Oct 10, 2012

The Inquisition.
What a show.
The Inquisition.
Here. We. Go.
College Slice
Oh hey I was right.

Let's talk it out, and if it fails we can always just ram him with our ship.

Gildiss
Aug 24, 2010

Grimey Drawer
Seafaring roll, difficulty 20 - made it

The creature, which introduces itself as Cthulhu, listens with fascination to your stories of the sea.
At last it says it has to sleep, and you take your leave.

Luck +2



You set out to the open sea. But as if they were waiting for you, clouds gather and a storm begins.



The sea churns, and the rain is almost a solid wall.

Seafaring roll, difficulty 20 - made it

Yet you remain steady. You can't see anything through the storm, and you drift for several hours.
Abruptly the storm seems to give up. The clouds depart, and you find yourself at Karrakara.

The docks at Karrakara have ships from all over the known world, and sometimes beyond.

The dockmistress tells you that the fee to dock here is four shells.
You protest at this outrageous sum, and she tells you that this allows you to leave your boat here indefinitely.
It occurs to you that you could sail to the swamps outside the city and find a deserted spot to hide your boat.

We haggle that poo poo down again.

Seafaring roll, difficulty 18 - made it
Streetwise roll, difficulty 18 - made it

Lowering her voice, the dockmistress tells you that she can charge you only two shells.



You reluctantly hand over the shells and custody of your boat, and head into town.

lose 2 shells



You spend a shell on a meal and a room.

lose 1 shell
Stamina roll, difficulty 10 - made it
Heroism roll, difficulty 10 - ADVANCED
Healing roll, difficulty 20 - failed

You consider your next move.

Visit the docks

Explore the city

Leave the city and travel inland

Set out to sea


pre:

Class: Pirate

Name: Neckbeard

Stamina:	21/23 (robust)
Charisma:	13 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	9  (corrupt)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        13 (lucky)
Healing:	1  (terrible)
Streetwise:	13 (alert)

Cowrie Shells: 13
 
Blessings:
Seafaring (1)
 
Items:
your dagger
 
You have no companions.

ViggyNash
Oct 9, 2012
So all we got was some luck and a great story no one will believe...

Back out to sea.

Gildiss
Aug 24, 2010

Grimey Drawer
Our bearded neck longs for the sea.
And we better find some dosh this time.




You make your way to the docks where your boat is waiting.

You set out to sea.

Heroism roll, difficulty 11 - made it

You see what looks from a distance like a small island.
As your craft drifts closer, you see that it's a part of the sea which seems to be boiling.

Try and think what it could be

Sail into it

Avoid it and sail on


pre:

Class: Pirate

Name: Neckbeard

Stamina:	21/23 (robust)
Charisma:	13 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	9  (corrupt)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        13 (lucky)
Healing:	1  (terrible)
Streetwise:	13 (alert)

Cowrie Shells: 13
 
Blessings:
Seafaring (1)
 
Items:
your dagger
 
You have no companions.

KittyEmpress
Dec 30, 2012

Jam Buddies

Lets sail into it.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Think about it first.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
RAM IT

Aumanor
Nov 9, 2012
Let's sail into the boiling sea. :downs:

ViggyNash
Oct 9, 2012

Kanthulhu posted:

Think about it first.

You are a failure of a pirate.

Sail right into it.

Gildiss
Aug 24, 2010

Grimey Drawer
You sail closer to, and eventually into, the heaving water.
You suffer no harm. If anything the water is pleasantly warm compared to the sea around.
However there is a faint hint of something unpleasant, beyond the sea's normal smell of death and decay.
You look into the depths.
The churning water seems to extend straight down, as straight as a temple column, until it vanishes into the dark.

Dive in and investigate

Sail on

Cast a spell to reveal what you should do


pre:

Class: Pirate

Name: Neckbeard

Stamina:	21/23 (robust)
Charisma:	13 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	9  (corrupt)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        13 (lucky)
Healing:	1  (terrible)
Streetwise:	13 (alert)

Cowrie Shells: 13
 
Blessings:
Seafaring (1)
 
Items:
your dagger
 
You have no companions.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Let's dive in. What could possibly go wrong?

Truth Serum
Feb 8, 2012
Dive in, the water is pleasantly warm, after all.

ViggyNash
Oct 9, 2012

paradoxGentleman posted:

Let's dive in. What could possibly go wrong?

Everything.

Dive in.

Ghostwoods
May 9, 2013

Say "Cheese!"
Our magic is a pathetic 1. Let's try that!

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Lets die!

Dive! I meant dive!

Gildiss
Aug 24, 2010

Grimey Drawer
Heroism +1

You dive into the column of swirling water and follow it down.
You hear voices all around you, whispering secrets in a language you're glad not to understand.

Magic roll, difficulty 15 - failed
Stamina - 1
Magic roll, difficulty 21 - failed
Stamina - 2

As you continue down, you notice that you feel no need to breathe.
However, your arms are becoming heavier and heavier. The sea is as dark and silent as death around you.

Keep following the column down

Leave the column

Swim back to the surface


pre:

Class: Pirate

Name: Neckbeard

Stamina:	18/23 (healthy)
Charisma:	13 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	9  (corrupt)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        13 (lucky)
Healing:	1  (terrible)
Streetwise:	13 (alert)

Cowrie Shells: 13
 
Blessings:
Seafaring (1)
 
Items:
your dagger
 
You have no companions.

KittyEmpress
Dec 30, 2012

Jam Buddies

Follow the Column all the way down!


We can go visit our pal cthulhu, I mean I know he said he needed to sleep, but hey.

Ghostwoods
May 9, 2013

Say "Cheese!"

KittyEmpress posted:

Follow the Column all the way down!


We can go visit our pal cthulhu, I mean I know he said he needed to sleep, but hey.

+1

ViggyNash
Oct 9, 2012

KittyEmpress posted:

Follow the Column all the way down!


We can go visit our pal cthulhu, I mean I know he said he needed to sleep, but hey.

All the way.

Gildiss
Aug 24, 2010

Grimey Drawer


You see something shining, like a coin on the sea floor.
As you get closer, you see that it's bigger than a coin, and further away than you thought.
You think perhaps it's a shield, or a suit of armour.
But as you continue downwards and start to make out details, you are shocked to see the whole world below you in the darkness.

You notice that several places have their names written next to them, just as in the atlas you read as a child.
Presumably, you think, this is so the gods can keep track.

Try and figure out how it got there

Keep swimming down

Swim back to the surface


pre:

Class: Pirate

Name: Neckbeard

Stamina:	18/23 (healthy)
Charisma:	13 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	9  (corrupt)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        13 (lucky)
Healing:	1  (terrible)
Streetwise:	13 (alert)

Cowrie Shells: 13
 
Blessings:
Seafaring (1)
 
Items:
your dagger
 
You have no companions.

aerion111
Nov 29, 2011

Prodigy of Curiosity.
Master of Jacks.
Apprentice of Masks.
And, when fighting the forces of darkness, always remember: "Armor of Darkness, Weapon of Light"
Keep swimming down

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Truth Serum
Feb 8, 2012
Swim until you reach the bottom.

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