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Heroism -2 You spend a shell on a meal and a room. lose 1 shell Stamina roll, difficulty 10 - made it Heroism roll, difficulty 10 - ADVANCED Healing roll, difficulty 20 - failed You consider your next move. Visit the docks Explore the city Leave the city and travel inland Set out to sea pre:Class: Pirate Name: Neckbeard Stamina: 18/23 (healthy) Charisma: 13 (likeable) Duelling: 13 (agile) Brawling: 13 (strong) Seafaring: 20 (old salt) Magic: 1 (powerless) Heroism: 10 (selfish) Scouting: 5 (poor) Roguery: 14 (great) Luck: 11 (lucky) Healing: 1 (terrible) Streetwise: 13 (alert) Cowrie Shells: 16 You have no blessings. Items: your quarterstaff You have no companions.
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# ? Nov 12, 2014 00:14 |
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# ? Apr 19, 2024 08:45 |
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Visit the docks.
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# ? Nov 12, 2014 00:16 |
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Oh, come on guys? Where's your sense of adventure? Fine, lets head back to the docks.
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# ? Nov 12, 2014 01:21 |
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You wander along the waterfront, breathing in the sea air and dodging the touts and drunken sailors. Seafaring roll, difficulty 15 - made it Set out to sea Visit the temple of Su-Averna, goddess of dancing and athletics. Visit the temple of Ianidhini, god and goddess of worldly wisdom Visit the temple of Numen Mari, god of the sea Visit the temple of Mother Iasthes, goddess of travellers Visit the temple of the Father of Wine Visit the hobbits' Temple of Pie Leave pre:Class: Pirate Name: Neckbeard Stamina: 18/23 (healthy) Charisma: 13 (likeable) Duelling: 13 (agile) Brawling: 13 (strong) Seafaring: 20 (old salt) Magic: 1 (powerless) Heroism: 10 (selfish) Scouting: 5 (poor) Roguery: 14 (great) Luck: 11 (lucky) Healing: 1 (terrible) Streetwise: 13 (alert) Cowrie Shells: 16 You have no blessings. Items: your quarterstaff You have no companions.
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# ? Nov 12, 2014 13:00 |
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Pie.
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# ? Nov 12, 2014 14:33 |
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Pie
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# ? Nov 12, 2014 14:36 |
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god of the sea
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# ? Nov 12, 2014 15:04 |
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Pie is good for you.
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# ? Nov 12, 2014 18:43 |
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All hail PIE!
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# ? Nov 12, 2014 19:52 |
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We visit the hobbits and sea temples, in order. Which ends up taking a Heroism every time. So, we then depart for the sea. Heroism roll, difficulty 14 - made it You enter the Temple of Pie, to find that they're eating pie. Stamina +3 You mention that the gnomes are said to also have a god of pie. 'What?' she asks - 'a single god for blueberry and apple?' She laughs at this absurd heresy. You feel a little bit guilty as you look at the hard-working hobbits, some of whom may have had barely four meals today. Heroism -1 You breathe in a mixture of temple incense, sea air and a hint of hidden evil and consider your options. Heroism roll, difficulty 14 - made it Numen Mari is said to appear as a plume of water in a roughly human shape. Travellers by sea often throw cowrie shells into the water to ensure a safe journey. gain Seafaring blessing You accept the blessing from the priestess, with an uneasy feeling that there may be others more worthy than yourself. Heroism -1 You make your way to the docks where your boat is waiting. You set out to sea. On the horizon, you see what looks like a city. And yet, there's something strange about it. Head towards it Avoid it pre:Class: Pirate Name: Neckbeard Stamina: 21/23 (robust) Charisma: 13 (likeable) Duelling: 13 (agile) Brawling: 13 (strong) Seafaring: 20 (old salt) Magic: 1 (powerless) Heroism: 8 (corrupt) Scouting: 5 (poor) Roguery: 14 (great) Luck: 11 (lucky) Healing: 1 (terrible) Streetwise: 13 (alert) Cowrie Shells: 16 Blessings: Seafaring (1) Items: your dagger You have no companions.
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# ? Nov 12, 2014 19:55 |
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I bet R'lyeh has some good plunder. Let's go there.
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# ? Nov 12, 2014 20:28 |
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We want to do the thing.
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# ? Nov 12, 2014 21:05 |
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Let's go for it!
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# ? Nov 12, 2014 21:39 |
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Onwards!
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# ? Nov 12, 2014 21:46 |
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Magic roll, difficulty 18 - failed As you get closer you see a city, all made of stone. In front of the city there stands a giant, hideous creature, with a tentacled head and huge, bat-like wings, all covered in the slime of the sea. Staring at its crab-like claws, you feel as helpless as an ant before a lion. Make an offering Cast a spell Engage it in conversation Plead for your life pre:Class: Pirate Name: Neckbeard Stamina: 21/23 (robust) Charisma: 13 (likeable) Duelling: 13 (agile) Brawling: 13 (strong) Seafaring: 20 (old salt) Magic: 1 (powerless) Heroism: 8 (corrupt) Scouting: 5 (poor) Roguery: 14 (great) Luck: 11 (lucky) Healing: 1 (terrible) Streetwise: 13 (alert) Cowrie Shells: 16 Blessings: Seafaring (1) Items: your dagger You have no companions.
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# ? Nov 13, 2014 00:08 |
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Time for the Chat of Cthulhu.
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# ? Nov 13, 2014 00:28 |
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Casually haggle for your life (chat).
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# ? Nov 13, 2014 00:43 |
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Oh, it really is Cthulhu. I didn't expect that. Make an offering
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# ? Nov 13, 2014 00:46 |
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Oh hey I was right. Let's talk it out, and if it fails we can always just ram him with our ship.
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# ? Nov 13, 2014 05:08 |
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Seafaring roll, difficulty 20 - made it The creature, which introduces itself as Cthulhu, listens with fascination to your stories of the sea. At last it says it has to sleep, and you take your leave. Luck +2 You set out to the open sea. But as if they were waiting for you, clouds gather and a storm begins. The sea churns, and the rain is almost a solid wall. Seafaring roll, difficulty 20 - made it Yet you remain steady. You can't see anything through the storm, and you drift for several hours. Abruptly the storm seems to give up. The clouds depart, and you find yourself at Karrakara. The docks at Karrakara have ships from all over the known world, and sometimes beyond. The dockmistress tells you that the fee to dock here is four shells. You protest at this outrageous sum, and she tells you that this allows you to leave your boat here indefinitely. It occurs to you that you could sail to the swamps outside the city and find a deserted spot to hide your boat. We haggle that poo poo down again. Seafaring roll, difficulty 18 - made it Streetwise roll, difficulty 18 - made it Lowering her voice, the dockmistress tells you that she can charge you only two shells. You reluctantly hand over the shells and custody of your boat, and head into town. lose 2 shells You spend a shell on a meal and a room. lose 1 shell Stamina roll, difficulty 10 - made it Heroism roll, difficulty 10 - ADVANCED Healing roll, difficulty 20 - failed You consider your next move. Visit the docks Explore the city Leave the city and travel inland Set out to sea pre:Class: Pirate Name: Neckbeard Stamina: 21/23 (robust) Charisma: 13 (likeable) Duelling: 13 (agile) Brawling: 13 (strong) Seafaring: 20 (old salt) Magic: 1 (powerless) Heroism: 9 (corrupt) Scouting: 5 (poor) Roguery: 14 (great) Luck: 13 (lucky) Healing: 1 (terrible) Streetwise: 13 (alert) Cowrie Shells: 13 Blessings: Seafaring (1) Items: your dagger You have no companions.
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# ? Nov 13, 2014 05:48 |
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So all we got was some luck and a great story no one will believe... Back out to sea.
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# ? Nov 13, 2014 18:58 |
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Our bearded neck longs for the sea. And we better find some dosh this time. You make your way to the docks where your boat is waiting. You set out to sea. Heroism roll, difficulty 11 - made it You see what looks from a distance like a small island. As your craft drifts closer, you see that it's a part of the sea which seems to be boiling. Try and think what it could be Sail into it Avoid it and sail on pre:Class: Pirate Name: Neckbeard Stamina: 21/23 (robust) Charisma: 13 (likeable) Duelling: 13 (agile) Brawling: 13 (strong) Seafaring: 20 (old salt) Magic: 1 (powerless) Heroism: 9 (corrupt) Scouting: 5 (poor) Roguery: 14 (great) Luck: 13 (lucky) Healing: 1 (terrible) Streetwise: 13 (alert) Cowrie Shells: 13 Blessings: Seafaring (1) Items: your dagger You have no companions.
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# ? Nov 13, 2014 22:25 |
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Lets sail into it.
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# ? Nov 13, 2014 22:29 |
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Think about it first.
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# ? Nov 13, 2014 22:46 |
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RAM IT
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# ? Nov 13, 2014 22:48 |
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Let's sail into the boiling sea.
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# ? Nov 13, 2014 22:48 |
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Kanthulhu posted:Think about it first. You are a failure of a pirate. Sail right into it.
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# ? Nov 13, 2014 22:55 |
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You sail closer to, and eventually into, the heaving water. You suffer no harm. If anything the water is pleasantly warm compared to the sea around. However there is a faint hint of something unpleasant, beyond the sea's normal smell of death and decay. You look into the depths. The churning water seems to extend straight down, as straight as a temple column, until it vanishes into the dark. Dive in and investigate Sail on Cast a spell to reveal what you should do pre:Class: Pirate Name: Neckbeard Stamina: 21/23 (robust) Charisma: 13 (likeable) Duelling: 13 (agile) Brawling: 13 (strong) Seafaring: 20 (old salt) Magic: 1 (powerless) Heroism: 9 (corrupt) Scouting: 5 (poor) Roguery: 14 (great) Luck: 13 (lucky) Healing: 1 (terrible) Streetwise: 13 (alert) Cowrie Shells: 13 Blessings: Seafaring (1) Items: your dagger You have no companions.
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# ? Nov 13, 2014 23:40 |
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Let's dive in. What could possibly go wrong?
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# ? Nov 13, 2014 23:54 |
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Dive in, the water is pleasantly warm, after all.
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# ? Nov 13, 2014 23:57 |
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paradoxGentleman posted:Let's dive in. What could possibly go wrong? Everything. Dive in.
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# ? Nov 14, 2014 00:16 |
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Our magic is a pathetic 1. Let's try that!
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# ? Nov 14, 2014 00:47 |
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Lets die! Dive! I meant dive!
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# ? Nov 14, 2014 00:48 |
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Heroism +1 You dive into the column of swirling water and follow it down. You hear voices all around you, whispering secrets in a language you're glad not to understand. Magic roll, difficulty 15 - failed Stamina - 1 Magic roll, difficulty 21 - failed Stamina - 2 As you continue down, you notice that you feel no need to breathe. However, your arms are becoming heavier and heavier. The sea is as dark and silent as death around you. Keep following the column down Leave the column Swim back to the surface pre:Class: Pirate Name: Neckbeard Stamina: 18/23 (healthy) Charisma: 13 (likeable) Duelling: 13 (agile) Brawling: 13 (strong) Seafaring: 20 (old salt) Magic: 1 (powerless) Heroism: 9 (corrupt) Scouting: 5 (poor) Roguery: 14 (great) Luck: 13 (lucky) Healing: 1 (terrible) Streetwise: 13 (alert) Cowrie Shells: 13 Blessings: Seafaring (1) Items: your dagger You have no companions.
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# ? Nov 14, 2014 01:23 |
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Follow the Column all the way down! We can go visit our pal cthulhu, I mean I know he said he needed to sleep, but hey.
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# ? Nov 14, 2014 01:29 |
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KittyEmpress posted:Follow the Column all the way down! +1
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# ? Nov 14, 2014 01:42 |
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KittyEmpress posted:Follow the Column all the way down! All the way.
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# ? Nov 14, 2014 04:00 |
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You see something shining, like a coin on the sea floor. As you get closer, you see that it's bigger than a coin, and further away than you thought. You think perhaps it's a shield, or a suit of armour. But as you continue downwards and start to make out details, you are shocked to see the whole world below you in the darkness. You notice that several places have their names written next to them, just as in the atlas you read as a child. Presumably, you think, this is so the gods can keep track. Try and figure out how it got there Keep swimming down Swim back to the surface pre:Class: Pirate Name: Neckbeard Stamina: 18/23 (healthy) Charisma: 13 (likeable) Duelling: 13 (agile) Brawling: 13 (strong) Seafaring: 20 (old salt) Magic: 1 (powerless) Heroism: 9 (corrupt) Scouting: 5 (poor) Roguery: 14 (great) Luck: 13 (lucky) Healing: 1 (terrible) Streetwise: 13 (alert) Cowrie Shells: 13 Blessings: Seafaring (1) Items: your dagger You have no companions.
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# ? Nov 14, 2014 13:51 |
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Keep swimming down
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# ? Nov 14, 2014 16:03 |
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# ? Apr 19, 2024 08:45 |
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Swim until you reach the bottom.
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# ? Nov 14, 2014 16:31 |