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I'd like it a lot more if he wasn't eating during every other phone call, which is totally loving gross.
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# ? Dec 22, 2014 04:28 |
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# ? Apr 19, 2024 12:08 |
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I am having a hard time articulating the differences in how the scheduling and game pacing works in DR1 and 2, compared to DR3, but while I love the first two games, I don't like the changes they made. In the first two games the world had a persistent feel as things would occur with or without you. Now it progresses mostly based on the player. There are some "wait for x time" bits, but the start of those are based on the player too. There's 7 days you are given to beat the game but you can beat then game in around 3 in game days.
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# ? Dec 23, 2014 01:23 |
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JossiRossi posted:I am having a hard time articulating the differences in how the scheduling and game pacing works in DR1 and 2, compared to DR3, but while I love the first two games, I don't like the changes they made. In the first two games the world had a persistent feel as things would occur with or without you. Now it progresses mostly based on the player. There are some "wait for x time" bits, but the start of those are based on the player too. There's 7 days you are given to beat the game but you can beat then game in around 3 in game days. Hence why there's a difficulty specifically for that feel of the first two games?
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# ? Dec 23, 2014 01:36 |
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Gaz-L posted:Hence why there's a difficulty specifically for that feel of the first two games? Hrm, I did not try that. Not entirely sure why. Honestly, I do specifically recall after a short period of time, not really wanting to invest too much into the game, so making it harder was the last thing I wanted.
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# ? Dec 23, 2014 02:03 |
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Jade Star posted:Really gently caress everyone so far. I feel like DR3 has done a very bad job of giving its characters interesting personalities and real characterization. I wish we could kill phone guy, co op player #2 guy is a red neck trucker guy that seems like a dumb hic. Player character seems too much of a cutscene pussy, dazed and confused for what the PC actually does in game. The army buddy seems like a real bitch too, oh my long time friend got bit, well gently caress you dude I'm out of here, do everything on your own. The garage woman at least seems to have her head on straight. She's not the PC so she's not kicking rear end, but at least shes written with situational awareness and comes up with loving plans of action. You're definitely not wrong about this. I really do think they were trying to break the mould of the tough, grizzled protagonist, but what you end up with is a wimpy kid with Nico Bellic cutscene syndrome. There are a couple characters we'll meet later who can be described as "competent" but they're pretty much intended to be portrayed as a foil to Nick. Gaz-L posted:Hence why there's a difficulty specifically for that feel of the first two games? JossiRossi posted:Hrm, I did not try that. Not entirely sure why. Honestly, I do specifically recall after a short period of time, not really wanting to invest too much into the game, so making it harder was the last thing I wanted. This may be that I only played Nightmare mode after maxing out the character, but I never found it that much harder. The time moves a whole bunch faster and more of it is at night, but apart from that it's the same game. If you ignore most of the side missions, you still have more than enough time to beat it. In my opinion it still doesn't feel like the older Dead Rising, there's really nothing like "Oh poo poo, I have four half-dead people following me and I need to get back to the safe house in two minutes!"
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# ? Dec 23, 2014 03:55 |
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The Ultimate Grim Reaper is great for leveling up in a hurry. It's so easy to get your killstreak really high which greatly increases the PP you get per zombie kill.
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# ? Dec 23, 2014 04:41 |
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One really cool thing about the grim reaper you guys missed. You actually CAN reload it. Every time you do a regular (non heavy) kill with it, Ammo goes up by one.
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# ? Dec 23, 2014 14:31 |
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I get what everyone is saying about Nick is a wimp and I kind of agree... then again, Nick is seventeen years old. Frank West and Chuck Greene are both twice his age. When DR2 starts, Chuck Greene has had to get Zombrex for Katie every day for four years. Frank West has covered wars. Nick is legally a kid who works at a garage.
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# ? Dec 26, 2014 03:17 |
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Did not know Nick was supposed to be 17. That didn't really come across to me.
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# ? Dec 26, 2014 03:43 |
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Yeah there's a bunch of characters in the Dead Rising series that don't look their age, particularly Blue Castle/Capcom Vancouver's characters from Dead Rising 2 and 3. Chuck Greene is supposed to be 29 but he looks about 35+ in Dead Rising 2 (but I guess some late 20's people do tend to look way older than their age), and some of the NPCs don't appear to match their age either. Frank West always looks like the middle-aged guy that he is though.
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# ? Dec 26, 2014 03:47 |
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King Vidiot posted:Yeah there's a bunch of characters in the Dead Rising series that don't look their age, particularly Blue Castle/Capcom Vancouver's characters from Dead Rising 2 and 3. Chuck Greene is supposed to be 29 but he looks about 35+ in Dead Rising 2 (but I guess some late 20's people do tend to look way older than their age), and some of the NPCs don't appear to match their age either. Actually I believe he's 29 in Case Zero, DR2 takes place 2 years later, so he's 30-31 and roughly looks his age. A lot of the reason why chars don't look their age is due to the limitations of being able to smooth textures over a character that constantly moves, not to mention might have multiple facial expressions. I agree that Nick looks older than 17 (and sounds older too, a younger VA might have helped his characterization)
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# ? Dec 26, 2014 08:06 |
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Or is it Sputnik posted:I get what everyone is saying about Nick is a wimp and I kind of agree... then again, Nick is seventeen years old. Frank West and Chuck Greene are both twice his age. When DR2 starts, Chuck Greene has had to get Zombrex for Katie every day for four years. Frank West has covered wars. Nick is legally a kid who works at a garage. Wow, that seriously puts things into perspective. Frank 'I've covered wars y'know?' West and Chuck 'Handyman' Greene being how they are compared to him seems much more sensible now. Frank has seen poo poo first hand and Chuck is a dad in a video game so he'd do anything from suplexing a missile to the bad guy's headquarters to beating God to death with his bare hands to keep his daughter [or son maybe] safe.
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# ? Dec 26, 2014 08:36 |
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Not sure where the idea that he is 17 came from. I know that is incorrect but cannot debunk the idea right now without spoiling.
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# ? Dec 26, 2014 09:14 |
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Dang, two ultimate weapon sets? There must be some seriously roided up bosses. Or they rely on ranged combat, which you seem a bit short on.
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# ? Dec 27, 2014 08:17 |
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Innovacious posted:Not sure where the idea that he is 17 came from. I know that is incorrect but cannot debunk the idea right now without spoiling. I'll do it! I got eye-rolly about how we can't get a set age for him yet so I went and looked at the wiki. Nick is supposed to be in his 20s.
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# ? Dec 27, 2014 08:22 |
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https://www.youtube.com/watch?v=i5QTfv0XE_Q Very, very small character spoiler, just a character we haven't met yet doing some glitchy poo poo(At least I don't think we've met them yet?)
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# ? Dec 29, 2014 00:28 |
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So it's like reverse-anime years, where everyone looks way older than they're supposed to be. Makes sense in a game like this.
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# ? Jan 25, 2015 00:46 |
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AN UPDATE Video 06 - The Graveyard [YouTube] This is a pretty important one too. New people and some very interesting developments... FrenzyTheKillbot fucked around with this message at 01:11 on Mar 6, 2015 |
# ? Jan 27, 2015 01:24 |
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Glad to see this isn't dead. Nick being immune is pretty neat.
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# ? Jan 27, 2015 02:11 |
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Yay, not dead. I was hoping this would continue.
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# ? Jan 27, 2015 02:35 |
Dumb question, but about 28:52 into the video, some dude on top of a car just cackles and lights on fire. What the hell was going on there? And definitely glad to see this back.
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# ? Jan 29, 2015 02:39 |
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seaborgium posted:Dumb question, but about 28:52 into the video, some dude on top of a car just cackles and lights on fire. What the hell was going on there? That was a biker, he's supposed to do that.
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# ? Jan 29, 2015 04:14 |
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Gary seems a cool dude, in a way, but I feel he's gonna double cross poor ol' Nick.
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# ? Jan 29, 2015 09:38 |
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Samovar posted:Gary seems a cool dude, in a way, but I feel he's gonna double cross poor ol' Nick. I'm pretty sure he won't. The way the writing's presenting himself, it's more likely he'll be out of a job (and possibly a life) because Nick's the better errand boy. I mean, guy's got a phone that can't respond to people so he can't sass them back and just sorta casually traipses around this place accomplishing objectives. Sounds like a real winner to send on an Overtime Mode-style item hunt.
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# ? Jan 29, 2015 13:07 |
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Nah if Nick is what he's implied to be then him serving over his friend is a self-defeating thing at best.
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# ? Jan 30, 2015 10:41 |
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seaborgium posted:Dumb question, but about 28:52 into the video, some dude on top of a car just cackles and lights on fire. What the hell was going on there? Yeah, like David said, its a bunch of bikers who show up to give you a hard time with barricades and stuff. I don't know if he's supposed to throw the molotov at his feet for effect, or if it's supposed to be a ranged attack that for some reason messes up and has 0 range. Unknown Quantity posted:I'm pretty sure he won't. The way the writing's presenting himself, it's more likely he'll be out of a job (and possibly a life) because Nick's the better errand boy. I mean, guy's got a phone that can't respond to people so he can't sass them back and just sorta casually traipses around this place accomplishing objectives. Sounds like a real winner to send on an Overtime Mode-style item hunt. It's worth noting that so far "The Boss" has no idea that Nick exists. Gary is pretty much taking initiative and contracting Nick out. paragon1 posted:Glad to see this isn't dead. This LP will never die. It will just keep reanimating as the shambling corpse of an LP with an actual update schedule.
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# ? Jan 30, 2015 14:25 |
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It looked like he hit something infront of him, maybe there was a pole or something in the way.
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# ? Jan 30, 2015 14:50 |
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Samovar posted:Gary seems a cool dude, in a way, but I feel he's gonna double cross poor ol' Nick. I think he was expecting Nick to double-cross somebody else, what with that "bring her to me" bullshit.
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# ? Feb 18, 2015 22:59 |
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FrenzyTheKillbot posted:This LP will never die. It will just keep reanimating as the shambling corpse of an LP with an actual update schedule.
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# ? Feb 18, 2015 23:08 |
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UPDATE Video 07 - DLC - Chaos Rising Part 1 [YouTube] So I'm starting in on the DLC in this video. Early on I say something about how it's "arguably the first DLC" but never really explain what I mean. The game itself lists this campaign as the third storyline, but I consider it the first since the character it's about is the first one you meet. Officially, they seem to be in chronological order based on when the storylines start, but that doesn't make a whole lot of sense to me. Anyways, that's the explanation. Enjoy! FrenzyTheKillbot fucked around with this message at 01:11 on Mar 6, 2015 |
# ? Feb 20, 2015 23:42 |
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I love Biker names. They're all so....bikery. And Hunter is way more entertaining as a PC than as a boss.
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# ? Feb 21, 2015 07:42 |
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Wow what a misfire on that DLC. "Play as a character you probably didn't like and definitely didn't care about". I actually know quite a few guys at Capcom Vancouver but only one guy on this team, and his only credit is the ever elusive "associate producer" (e.g. could be getting coffee, could be writing the design doc who knows?). I disagree with the bats against the main character though, he seems like a confused young guy with a lot of poo poo going down and they captured that relatively well.
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# ? Feb 21, 2015 08:16 |
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I was skeptical at first of the DLC starting with this guy, but I'm gonna second Veyrall; I actually really like his personality, way more fun than the other guy.
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# ? Feb 21, 2015 09:20 |
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Gee, I wonder who double-crossed him?
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# ? Feb 21, 2015 09:47 |
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Could just be me but the game audio in the videos seems ridiculously low. Maybe the game itself is that low but I can hardly hear anything, the introduction with the TV screens was about a whisper.
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# ? Feb 21, 2015 10:42 |
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dscruffy1 posted:Could just be me but the game audio in the videos seems ridiculously low. Maybe the game itself is that low but I can hardly hear anything, the introduction with the TV screens was about a whisper. Is it just this video or every video? edit: Yeah, seems like the intro is kinda quiet for some reason, but other part of the video seem fine to me. Can someone give a second opinion on that, and if that's the only problem I can fix it up and reupload. FrenzyTheKillbot fucked around with this message at 16:39 on Feb 21, 2015 |
# ? Feb 21, 2015 15:26 |
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FrenzyTheKillbot posted:Is it just this video or every video? I also noticed that - I couldn't hear anything for the intro, but it seemed reasonably good (if maybe just a little quiet) for the remainder.
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# ? Feb 21, 2015 16:55 |
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FrenzyTheKillbot posted:Is it just this video or every video? And I wonder if Torque is a reference to that horror game with the prisoner Torque. Forget the name right now.
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# ? Feb 21, 2015 18:16 |
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Deceitful Penguin posted:Ya goofed the audio levels, did you autoduck? Seems like it's just lowered game-volume across the board, rather than just lowering it outside of cutscenes. The Suffering. It was awesome. Then the sequel sucked.
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# ? Feb 21, 2015 18:18 |
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# ? Apr 19, 2024 12:08 |
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Deceitful Penguin posted:Ya goofed the audio levels, did you autoduck? Seems like it's just lowered game-volume across the board, rather than just lowering it outside of cutscenes. I do lower the game audio a little across the board and then autoduck. It seems the intro is just quiet for whatever reason so put those two together and it makes it too quiet. I heard it so many times through recording and editing that my brain probably just filled it in and I didn't notice. New version is encoded and uploading now. Should be fixed by tonight.
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# ? Feb 21, 2015 19:32 |