|
Obliterati posted:Just a general question, but how on earth do you pass Denmark into the Baltic? I'm fighting a hellish land war in Europe as the CSA (thanks thread!) and I can neither move fleets into the Sound or move troops across to the Danish islands. It's a bit problematic seeing as I'm fighting the entirity of Central and Eastern Europe and a lot hinged on me opening up a Danish front to pull Germans off the French line. Take Copenhagen. If I remember right you can block it off from the mainland with fleets in the right spots.
|
# ? May 1, 2015 19:21 |
|
|
# ? Apr 26, 2024 01:34 |
|
Given the number of free divisions and militia you get as the CSA, are there any similar amount of forces for the American Union State? I know each side gets foreign intervention but it would be cool if they also got free units for taking certain provinces.
|
# ? May 1, 2015 19:30 |
RZApublican posted:Given the number of free divisions and militia you get as the CSA, are there any similar amount of forces for the American Union State? I know each side gets foreign intervention but it would be cool if they also got free units for taking certain provinces. AUS gets pretty much jack poo poo. There always has to be one faction that gets the short stick, and in this case it's the AUS.
|
|
# ? May 1, 2015 19:40 |
|
Anti-Kingfisher bias!
|
# ? May 1, 2015 19:42 |
|
RZApublican posted:Given the number of free divisions and militia you get as the CSA, are there any similar amount of forces for the American Union State? I know each side gets foreign intervention but it would be cool if they also got free units for taking certain provinces. I think they get a couple foreign volunteer units but nowhere near as many as the CSA. They start the war with a larger military than the CSA, though. From what I've seen, the CSA is where most of the variability in the war comes. Their chances are influenced a lot by decisions completely out of their hands, and if they get lucky with the AI event choices, they can steamroll everyone else pretty easily, but if they don't, they'll collapse pretty quickly. The AUS generally has the same starting situation every time you run the war without as much variation, and it's pretty lovely. The PSA can influence the war a lot too - it's possible for them to secede, raise a military, and then immediately vote to ally with or outright rejoin the United States, effectively doubling the size of MacArthur's army and making it much more difficult to win as either rebel faction; they can also independently declare war on the USA and turn the Civil War into a four-way.
|
# ? May 1, 2015 19:47 |
|
I had France, Britain and Mexico send volunteers. I've stabilised the front pretty well. Only aus is pushing pretty heavily on my central armies. They got them running and I can't really regain enough org to hold before they come again. Yeah militia might have been a better choice of troops to build. Sadly socialist Mexico chickened out of declaring war. But California did. Sadly they won too fast for me to benefit. What is difficult is the American army are regulars while I mostly have militia. I think I'll win. Probably.
|
# ? May 1, 2015 20:20 |
TheMcD posted:AUS gets pretty much jack poo poo. There always has to be one faction that gets the short stick, and in this case it's the AUS. I've usually seen AUS win, amusingly. AUS gets help from anyone that goes all Hitler, though that's usually Russian if anything and not much else. The American Civil War is pretty much a crap shoot, though. To many provinces and no one gets a lot of units. There isn't really anything to do after, either, which is doubly annoying. Spain has more going on and a much more entertaining war to boot. Gamerofthegame fucked around with this message at 20:33 on May 1, 2015 |
|
# ? May 1, 2015 20:29 |
|
Gamerofthegame posted:AUS gets help from anyone that goes all Hitler, though that's usually Russian if anything and not much else. In my games I've seen them get help from a relatively moderate Germany and Northern Italy. I wouldn't call either of them the nicest places around, but they're not Maximum Hitler(tm) Black Tsar either. I think they can also get some volunteers from Southern Italy, in a sort of indirect way, if the mafia decides to gently caress off to North America.
|
# ? May 1, 2015 21:06 |
|
It used to be the case that the AUS got a tank division. It went a long way to making up for their lower numbers. I have no idea if they still get that or not though.
|
# ? May 1, 2015 21:42 |
|
The only time I've seen a tank division show up in the ACW (that I didn't build myself) was in my last game when MacArthur apparently decided to pour most of his IC into building one. I didn't have any idea it was there until I went to attack what I thought was a small, poorly-defended salient and suddenly there's armor smashing effortlessly through my militia hordes.
|
# ? May 2, 2015 05:57 |
|
Part Nine: May 1942-March 1943 It's been a while and India has calmed down significantly from the post-unification turmoil. With the heavy dissent penalties off our backs, its time to keep the ball rolling. Our main regional rivals are Japan and the Qing Empire, and Central Asia is a gateway to either enemy. The path to Beijing or Korea goes through Urga. Chairman Bose leads the charge himself with fifteen divisions, against a sole Mongol cavalry division. This is not our Mad Baron. The Mongolians' puppet is in on the action as well. Altogether, I put in 44 divisions, same as in Afghanistan. There's more enemy divisions and the terrain is somehow even uglier than Afghanistan. The distances are long and the infrastructure terrible but we have the manpower to absorb these losses. The initial battles go smoothly, as the Mongols are deployed elsewhere. The Mongols begin to appear, their army mostly consistent of old cavalry. There is some modern infantry, which makes me wonder if their tech priorities are misplaced. A smaller army is attempting to flank Urumqi from the west. I call this fight off, because I don't want this army to get weakened and repelled into a long retreat back to Kashmir. The main attack is headed north through the desert. After the support arrives in Hotan, the attack resumes and repels the main Uighur army, clearing the path to their capital in Urumqi. More and more enemy divisions appear as the advance slowly rolls north. On the eastern front, the battle centers around Yumen, from which I can enter Mongolia and approach Urga itself. The initial defenders are evicted. While our infantry army takes the long trek through the desert, the Mongol cavalry is fast enough to come back and contest the province again. After evicting the returned cavalry and seizing Yumen, the Mad Baron himself leads the counter attack. Chairman Bose is a skill 4 field marshal with four traits. The Mad Baron is skill 2 with two very good traits as well. Part of the counter-attack is coming from the eastern flank, so another attack there will relieve some of the pressure on Yumen. The casualties are not in favor of our side, but we do hold the crucial province of Yumen. Urumqi falls and Uighuria gets annexed. With Uighur troops taken off the map, the Mongols now have put everything they have into Bayankhongor. While that battle rages, I have more men, so I am more than able to simply walk around them into the capital. While the Mongols continue to contest Bayankhongor, Urga falls and its all for naught. Mongolia is no more, and now we have a platform from which to assert our influence all throughout Asia.
|
# ? May 3, 2015 21:39 |
|
How does the Commune''s army stack up to other powers in the region at this point, CSM?
|
# ? May 3, 2015 23:20 |
|
paragon1 posted:How does the Commune''s army stack up to other powers in the region at this point, CSM? We're at about 70 divisions, Burma has ten or so, and Tibet and Afghanistan have about three or so a piece. The Japanese have 70 themselves, Siam has 10 and Fengtien has 25 to add to that, the Qing have about 125 divisions, the Russians are at 140. Our infantry production slowed while dealing with all the dissent from the integration and INC stuff, as well as a detour for some stuff we'll see soon. I'll have new counts by the time we get to the next war.
|
# ? May 4, 2015 00:28 |
|
What doctrine did Russia decide to go with? It probably doesn't matter at this point but if you do end up fighting them and they went mobility things are probably going to end poorly.
|
# ? May 4, 2015 00:39 |
|
Why Asia though? Aren't we ideally placed for taking on Africa and the Middle-East? Or are there no events for that?
|
# ? May 4, 2015 02:30 |
|
Deceitful Penguin posted:Why Asia though? Aren't we ideally placed for taking on Africa and the Middle-East? Not really, we're a lot closer to east/southeast Asia, especially without a navy.
|
# ? May 4, 2015 02:33 |
|
Deceitful Penguin posted:Why Asia though? Aren't we ideally placed for taking on Africa and the Middle-East? Or are there no events for that? Because I want to do a big war and there's nobody worth fighting in Africa or the middle east.
|
# ? May 4, 2015 03:09 |
|
There's National France, now that they've got Mittleafrika.
|
# ? May 4, 2015 06:02 |
|
paragon1 posted:There's National France, now that they've got Mittleafrika.
|
# ? May 4, 2015 09:34 |
Why is Nepal still independent?
|
|
# ? May 4, 2015 13:10 |
|
I have a question. In the following screenshot: What do the green and red numbers mean? I know they're casualties, but is green the number of casualties inflicted or the number suffered? Great LP by the way. I just normally don't post, but the green and red numbers always confuse me. Loeb CL fucked around with this message at 14:54 on May 8, 2015 |
# ? May 8, 2015 14:51 |
Loeb CL posted:I have a question. In the following screenshot: Green is inflicted, red is suffered. The casualty numbers are a bit confusing, and everybody needs a bit of time to get used to them at first.
|
|
# ? May 8, 2015 14:53 |
|
Bonus Update: The American Civil War I figured we'd take a look at what's been going on in the United States during this game as its been an interesting civil war. November 1936: The PSA secedes and the war begins. November 1936: Syndicalist Mexico gets involved and makes its move on the USA. November 1936: RIP Comrade Marshall November 1936: The PSA allies with the the USA, making the situation look bad for the AUS and CSA. December 1936: The USA has success in taking the Mid-Atlantic from the CSA but gets cut off from its western territories. April 1937: The USA continues to fight on from its pocket around Washington, capturing Atlanta from the AUS. May 1937: The Second Congress of the Internationale provides much needed support to the CSA. May 1937: Mexico wins peace, seizing Arizona, New Mexico and Texas. June 1937: Mexico then gets in on the beaten down AUS. June 1937: The AUS and USA have sliced each other up into pockets in the east. I assume the USA in the west is supplied from the PSA. July 1937: The CSA recaptures New Jersey and New York City, but is cut off again. August 1937: The CSA expands throughout the Midwest, the AUS is on its last legs. October 1937: The opportunistic Mexicans seize more and more of the South as the AUS is reduced to just Georgia and Florida. December 1937: The AUS is almost done. December 1937: The USA captures Atlanta and annexes the AUS. Mexico seizes everything over to Miami. March 1938: The USA seizes Cleveland and Detroit while CSA fights on from pockets in the east. July 1938: The CSA connects all of its pockets for once and establishes a strong front when New England breaks free from Canada and gets involved in the war. October 1938: This intervention spells disaster for the CSA. The most highly industrialized area of CSA falls to New England. February 1939: The CSA puts Hemingway to shame, making a long and highly dangerous advance all the way from North Dakota to Portland. April 1939: And now the CSA is well and truly done for. The Canadians get involved to put the bullet in the CSA. June 1939: After a quick advance, the CSA falls to Canada, creating some hideous borders. July 1939: Most of the territory reverts to the USA, but Canada retains control of a corridor from Upper Michigan to Illinois. July 1939: MacArthur gets greedy and decides to take on the PSA. July 1939: The ever opportunistic Mexico gets involved against the Pacific States a week later. July 1939: The USA does revert to democracy finally, though MacArthur retains influence. August 1939: The PSA wins the war and seizes a large portion of the West, making the USA look like morons. August 1939: The war continues between the Mexicans and Pacific States. September 1939: New England rejoins the Union. September 1939: The United States joins the Entente in exchange for the Canadian occupied zone. January 1940: The Mexicans win the war and seize southern California. July 1944: The Mexicans get really ballsy and go after the USA itself. March 1945: This ends very poorly. June 1945: The USA creates a puppet Mexican regime, putting Mexico, the United States and Canada all part of the same alliance, all at war with the Bhartiya Commune.
|
# ? May 8, 2015 16:19 |
|
That is loving hilarious. Sorry Mexico!!
|
# ? May 8, 2015 16:46 |
|
What a glorious clusterfuck that was. I which the ACW was that fun when I play in North America, but it's usually pretty straightforward. Probably partly my fault, honestly, since I tend to act relatively sane.
|
# ? May 8, 2015 18:35 |
|
Holy poo poo, that's one of the best USCW2s I have ever seen!
|
# ? May 8, 2015 21:23 |
|
For me its always without fail USA winning that fighr. The aus and CSA never take the eastern seaboard and inevitably lose.
|
# ? May 8, 2015 21:37 |
|
Poor CSA. At least the USA restored (bourgeois liberal capitalist sham) democracy, though. The Entente seems really super-charged in this campaign!
|
# ? May 8, 2015 21:43 |
It largely depends on the PSA in my experience. If they ally or peace out early with the federal government than the civil war ends fairly quickly. with a US victory. If not it usually devolves into a long war where any of the factions can win. Although in my download of the mod it seems the AUS seems to win more than the other two factions even though they are technically the weakest of the powers they seem to have a much more aggressive military that's quick to swipe big chunks of the mid west.
Ferrosol fucked around with this message at 00:14 on May 9, 2015 |
|
# ? May 8, 2015 23:19 |
|
Hey I was thinking about further events for the CSA, maybe have a election in the late 40s early 50s that can lead to a totalist president Scoop Jackson. (For those that do not know he was a extremely anti communist democrat. )
|
# ? May 13, 2015 23:42 |
|
Part Ten: January 1943-March 1945 The integration process continues with the Princely territories integrating. While we wait for the final integration to end, it's time for some cleanup. Spainepal. While I've been integrating and reducing dissent, I've also been building heavy cruisers, so that I can finally deal with Sri Lanka. A Canadian division sinks with the enemy ships. Our newly minted navy allows me to land Burmese divisions (like a dumbass, I forgot I wouldn't get control of the provinces). These provinces still belong to Germany, so Burma pulls off a heist and releases Sri Lanka as a puppet. Fifteen more cruisers leave the Calcutta shipyards and a full fleet of thirty cruisers brings the fight to Australia. The ludicrous strength of torpedo-armed heavy cruisers is on display, as the Bhartiya Red Fleet sinks dozens of Entente ships. Our enormous army needs more HQs in order to avoid huge stacking penalties. This is a big integration because it gives us Delhi. Now that we have cores on Delhi, Calcutta and Hyderabad, we can trigger some new events and decisions. We are now ready to take our place in the Internationale alliance. This triggers war between the Internationale and the Entente. The main benefit of this move for me is technological assistance from Britain and France. We also get a flavor event about Muslims and socialism. I cheat and demand-annex Sri Lanka because I got kinda irritated by its presence. This is our last integration. All of India is under full control. We're not among the most industrialized nations but we have an enormous amount of manpower. The Ottomans don't like our socialist Muslim club. With Burma in the Internationale (at least I assume this triggers this), they feel emboldened to demand their territories back from Thailand. War with Japan seems possible. But Japan isn't biting. Thailand gives Burma back their territories. We also get a ton of officers which will help because our army is so big we're starting to run out of generals and field marshals. After years of conscription and training, we've amassed an army of over two million men. The Qing Empire has 158 divisions. I can take them.
|
# ? May 15, 2015 17:19 |
|
*whew* Bose putting on the big boy pants.
|
# ? May 15, 2015 17:38 |
|
Whelp, time to see how hard India can punch.
|
# ? May 15, 2015 23:45 |
|
Does Kaiserreich have a tag/flag for a
|
# ? May 15, 2015 23:54 |
TomViolence posted:Does Kaiserreich have a tag/flag for a Does it even have proper Syndie ministers for the RoC? I seem to remember that China/Japan has absolutely nothing organic for Syndicalists right now.
|
|
# ? May 15, 2015 23:58 |
|
Just put the OTL founders of the People's Republic of China in charge, presuming they haven't all been killed already.
|
# ? May 16, 2015 00:01 |
|
JT Jag posted:Just put the OTL founders of the People's Republic of China in charge, presuming they haven't all been killed already. Most of them are in Shangquing Tianguo I think, or off the board completely. Then again, who's to say Chief'll leave China united? Breaking it up into warlord blocs might make more sense in-story.
|
# ? May 16, 2015 00:19 |
|
What's the story with the potential separate Asian syndicalist bloc in that one event? Is that new in the recent update?
|
# ? May 16, 2015 03:20 |
|
TheMcD posted:Does it even have proper Syndie ministers for the RoC? I seem to remember that China/Japan has absolutely nothing organic for Syndicalists right now. The closest thing I've seen recently is the progressive faction of the RoC. There used to be a proper PRC with ministers, along with a syndicalist Japan, but they've been removed for some time.
|
# ? May 16, 2015 06:30 |
|
|
# ? Apr 26, 2024 01:34 |
|
Part Eleven: March-June 1945 The force of the Indian Army is concentrated in the areas with the worst terrain to fight in. This might seem like an odd choice, but our army is not suited to rapid maneuver and I have the advantage in manpower and divisions. I would rather gain control of the rough terrain before the Qing have a chance to truly fortify it. This may or may not be the best way to go about it, but it's the way I chose. And when you have as many men as I do, you can afford to make some poor decisions. The rest of the army is spread across the rest of the front, from about Ya'an to the Manchurian border. You can see almost an interlacing pattern of attacks. Because our army is consistent of large numbers of not so strong divisions, it's imperative to have as many of them involved in each fight as possible. And so utilizing multiple avenues of attack across the entire front allows me to involve up to 12 (or 15 if its a field marshal) divisions from each province without the use of an HQ. Enveloping the enemy is important, because the Qing have a moderate amount of artillery and up to date infantry, things I have eschewed in favor of pure numbers. Our first battle results seem good, our overwhelming strength gives us good casualty ratios. At the edge of our front, we only have one avenue of attack into Jining and so we're running into problems because the Qing have reinforced the province. I call the attack off. I'll wait for Huhehaote to fall and then the province can be attacked from multiple directions. I also did not assign enough troops to attack Ya'an and so I have to call off that attack as well. I might have been able to win the battle but it would have been at very high cost and the advancing army would have been very vulnerable to counterattack. It is better to wait for support. The advance into Yunnan province from Tibet is going well. Unfortunately, there's a whole lot of impassable boundaries in this region, so Chairman Bose in Panzhihua has limited ability to support the attack on Kunming. With our attack in the far north stalled, the attack to the not so far north takes on special importance. The geography of the north gives us an opportunity to encircle the enemy in the vicinity of Beijing, so wheeling around to the south of Beijing is important. Uqai is the first stop on that road. A costly victory is won in Uqai. It's worth the losses in order to be able to make progress in the north. Bose is not able to directly attack Kunming, but he can help to clear the way for forces from Baoshan. This was a consequence of me not paying attention. I wasn't aware the battle for Lanzhou was going so badly and I should have called it off earlier. Now I have an army in Zhangye that is quite damaged and highly disorganized. It'll be useless to me for some time. Uqai is in some degree of trouble as well. In order to relieve Uqai, a wide front operation is launched. Reinforcements will move into Uqai from the southwest, forces from Heihe in the north will engage the flanking armies in Huhehaote and forces to the south will engage units all along the front in order to prevent them from moving into position to engage Uqai. The attacks on the enemy flanks are enough to change the calculus enough that they call off the attack, allowing us to establish ourselves in Uqai for good. There is also good progress in Yunnan. The impassable boundaries restrict our avenues of attack but they also restrict their avenues of counterattack. For example, Kunming can't do anything about our armies in the south and so I'm free to advance on the enemy in Gejiu. From there it's not far to the coast of southern China and better terrain. In my rush to relieve Uqai, I did not think about what the relief force would actually do when they got to Huhehaote. They don't get there at the same time and so they get thrown out in short order. The rest of the relief force shows up, with somewhat better odds of actually hold the province. We have a lot of divisions in the rear at the moment and it'll be a little while before they are on the front and ready to fight. So again, I work on pinning the rest of the Qing army in place while my guys reposition. The second force holds long enough for a third force to arrive, which is finally enough to win the battle, albeit at great cost. This does finally allow us to begin an attack on Jining, with our force that has been stuck in Mongolia this whole time being supported by the newly arrived forces in Huhehaote. In the south, the capture of Geiju means that we have a road to southern China and also opens up an avenue for a supporting attack on Kunming. The two way attack allows the forces from Dali to take the regional capital. The advances in the north have opened up a front in the center. Expanding the front and finding lightly defended areas is essentially our formula. By having more guys and enough guys to man any length of front, we'll be able to basically smother the enemy with a steady advance. Pick a province that is lightly defended, send an army in, have everybody else support. It's not the most exciting way to win a war, there's little in the way of daring advances and rapid encirclements but it works so long as you have the manpower and industry to jam hundreds of divisions down the enemy's throat. The capture of Kunming wipes out some of Qing's small air force, possibly all of it. Another attempt is made on Ya'an, now with the proper numbers to give us the victory. This opens up the plains around Chengdu, an area that will be easier to fight in. As you can see here, the Internationale is also sending over air wings to support us. Jining falls in the north, bringing us ever closer to Beijing. A good way to approach a fight like this (and a similar way to which I approached the American Civil War) is to always take an opportunity to take a province in such a way that you will not leave any provinces open. Here we have enough armies in Yulin that I can move into Hequ and maintain the integrity of the line. The pressure never stops. Our war machine is rolling now and our slow and methodical advance almost runs itself. All I have to do is make sure I don't leave any provinces open, look for places like I just described and call off any battles that are too costly. The strategy breaks down somewhat in places like the north because I'm unable to use Japan's territory. The best way to counteract that is to do my best to eject forces from provinces attacking Jining. Here we can see Huhehaote only has one province bordering it, so it's a good candidate to make the advance on Datong with support from Hequ. (Yulin/Uqai-Datong is impassable, hence the absence of troops) This works for us and the attack on Jining is called off. I can even then throw the forces in Jining into support on Datong and hasten the end of that battle if I so choose. Our initial attacks have gone well, and I've been able to adapt to the few missteps with our 45 division advantage offering some leeway for error. China is not the most exciting place to fight. It's a huge country, there's a lot of bad terrain, and a lot of Chinese guys in the way. But if there's anybody who can fight a land war in Asia, it's us. There's a lot of war left to fight, but we're well on our way to victory.
|
# ? May 17, 2015 21:56 |