Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Moon Slayer
Jun 19, 2007

Because of this LP I've been trying to play a CSA game of my own, and I just can't seem to win. Even reloading from the beginning of the civil war until I get infantry from France, Britain, Mexico and Italy the AUS seems to steamroll me to at least a stalemate until the PSA and Mexico peace out and the US finishes the job. Anyone have any advice for achieving a glorious socialist victory? I'm a beginner at this game but have an OK grasp of the mechanics, I think.

Adbot
ADBOT LOVES YOU

Moon Slayer
Jun 19, 2007

Mister Adequate posted:

Spam militia and nothing else. You need sheer manpower, quickly, and the workers will provide.

If you adjust those production sliders on the economy screen can you speed up unit creation? Because I do just make militia but the earliest they can be ready is usually that's two or three months too late.

Moon Slayer
Jun 19, 2007

VostokProgram posted:

You can't speed up, but if they don't have the full IC allocation you need they'll go slower. The thing is, you have to survive those first three months. Part of this depends on when the civil war gets triggered. If it's right after the elections, it's already December and you've got an entire winter to hold the line in icy terrain that favors the defender. If it's in spring, it'll be harder, but it's still doable. You need to micromanage your bombers: you have very few, so they must always be hitting the #1 most dangerous enemy division. This is super important. There will be many, many times where a lone militia division is facing two or even three infantry divisions, and the only way you can delay that fight long enough to do something about it is if your bombers are hammering the enemy ORG nonstop. They're pretty ineffective at night early war, but that's okay because night battles massively favor the defender until you get the right tech.

Another thing: you probably won't be able to hold all of the territory you'll acquire in the initial scramble - that's okay. Try to push as close to DC as you can get, and if they counterattack, that area has lots of good rivers and mountain rangers to make your defensive line. You can also defend along the Ohio and Mississippi rivers. If they start to overwhelm you, shorten your defensive lines. If it gets especially bad you may need to abandon NYC or even all of Pennsylvania; in the absolute worst case, you can turtle in a line from Chicago to Detroit. I'm pretty sure the CSA has the best IC, so time is on your side. Those first three months can be agonizing, but you can do it if you stick with it. Hold the line, comrade!


James Garfield posted:

Like in the beginning of this game, you get a couple free divisions if you take Minneapolis and St. Louis. Otherwise I don't think the west matters much until you take Washington.


Chief Savage Man posted:

These three and especially the infantry divisions from Europe make all the difference in the world. One test game I never got to STL and only the French sent men and I got steamrolled by the USA while barely holding the line against the AUS.

Good advice, thanks! I'll keep at it until all of North America is painted red.

Moon Slayer
Jun 19, 2007

How do you get Russia into the Entente? Every single game I've played, the Internationale roll over everybody and Canada does nothing. As much as I enjoy a good Leftist fantasy I'd like to see a different result once in a while. Plus I have fond memories of playing regular HOI2 and rolling the Soviet war machine all the way to the Atlantic.

EDIT: I thought that a player-controlled Canada could do it, but I had the absolute worst run of luck as both Australia and National France left the Entente (to a Japanese coup and to join the Mediterranean bloc, respectively). Then I loaded up the UoB to see what they had and saw the massive, modern fleet they would have waiting for me and abandoned that game.

EDIT2: Come to think of it, that was the same game where Russia went Totalist on its own, but the Soviets still rose up. After a year-long brutal civil war, the Soviets were defeated, only to have an event immediately fire, switching Totalist Russia to the Soviet Union. This game ...

Moon Slayer fucked around with this message at 13:24 on Apr 6, 2015

Moon Slayer
Jun 19, 2007

Grizzwold posted:

Russia gets events to pick an alliance, but they don't fire until 1942 :psyduck:, by which time the war is mostly over anyhow.

I've been poking around the event files and while I'm not great at figuring out what all this means, I did find the trigger dates. If I change the dates on the alliance events to something more reasonable, say mid 1939, does anyone know if that would completely mess things up?

Moon Slayer
Jun 19, 2007

The advice someone gave me when I first started HoI2 was to do the tutorial, then one or two scenarios, then load up Germany and play through the invasion of Poland. Then stop and start a new Germany game and do the invasion of Poland better. Then restart, do it even better and play through the invasion of France. Then stop and do it all better again. Repeat until you know what you are doing.

Moon Slayer
Jun 19, 2007

C

Who is in charge of Russia now?

Adbot
ADBOT LOVES YOU

Moon Slayer
Jun 19, 2007

BBA

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply