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  • Locked thread
vmdvr
Aug 15, 2004
Watch out for Snakes!

epmode posted:

While I have something better now, I had a good time with the Sidewinder Precision Pro back in the day. You can still get USB versions on Amazon:

http://www.amazon.com/Microsoft-Sidewinder-Precision-Pro-Joystick/dp/B00000JDFT

I have one of these from 15 years ago. I got it out of storage to play tie fighter today. After a bit of fiddling to get windows 7 to recognise it (they are no longer officially supported), it still works fine. So at least they last.

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PunkBoy
Aug 22, 2008

You wanna get through this?
I still have the X-Wing Official Strategy guide, and Farlander's story isn't really good, but it's amusing to read through every once in a while. What's interesting is that even the mission strategies are framed as Farlander giving his debriefing report. Also at one point, Mon Mothma hits on him.

Neurion
Jun 3, 2013

The musical fruit
The more you eat
The more you hoot

epmode posted:

While I have something better now, I had a good time with the Sidewinder Precision Pro back in the day. You can still get USB versions on Amazon:

http://www.amazon.com/Microsoft-Sidewinder-Precision-Pro-Joystick/dp/B00000JDFT

Hey, that's what I've been using to play TIE for the past 4 years! :v: These things are built to last :unsmith:

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe
The only good Precision Pros are the first version though, the second one they cheaped out on and replaced the components.

Roman Reigns
Aug 23, 2007

Ringo Star Get posted:

Anyone get the weird centering wiggle with your joysticks when flying? It was like that when I was playing in the 90s and it's still here now.

:psyduck: My God I always thought that was just me as a kid.

Cyberball 2072
Feb 17, 2014

by Lowtax

Lemon Curdistan posted:

Radar is actually simple: top left is your front arc, top right is your rear arc. If a dot is dead centre, you're heading straight for it/away from it. If the dot is below/above/right/left, you need to angle so it's dead centre. It's as simple as picking your target, finding the bracketed dot on the radar, and then turning until it's in the middle of the left radar screen.

I've been playing with a 360 pad and it works pretty well, although I had to remap everything. Here's what I did to make it playable:

A: fire
B: rear view (although I barely use it)
X: roll/select target in crosshairs
Y: cycle laser power settings
LB/RB: 0/100 throttle respectively
LS: match target speed
RS: select nearest target
d-pad up/down: next/previous target
d-pad right: select newest target (so I can orient to new ship groups when they appear)
d-pad left: cycle through targets targeting me
back: order wingmates to cover
start: order wingmates to attack selected target

It's a shame you can't rebind the triggers, or that they're not at least capable of picking up something like "tap once for 33/66% output, tap twice for 0/100% output" rather than having to hold LT/RT to achieve 0/100% output.
There is a guide Lemon Curdistan posted in the GOG thread for getting TIE fighter running on a 360 pad. Nothing special needed, just bear through the stock interface. It different but a little better than what i set up to start with.

I reinstalled Alliance last night using the tricks in the RPS article. You can totally use your other stick on a 360 controller to rotate but I HATE HATE HATE the way they ignored cockpits and made the HUD a weird overlay. I also installed the big ship update pack but it make TIE cockpits suck (it's canon! kinda!) and theres that UI issue. Sure it looks better but I'm not such a snob that I dislike the graphics in GOG TIE Fighter.

My only stick has a GAME port on the end, would a ps/2 to usb fix that? I'm probably not digging it out anyway.

Al!
Apr 2, 2010
Probation
Can't post for 4 hours!

adamantium|wang posted:

Seconding recommending the table top game, they even have the canon X-Wing pilot too:



Kenyan Fartlander.

Cross-Section
Mar 18, 2009

PunkBoy posted:

Also at one point, Mon Mothma hits on him.

May be a callback to the (deeply weird) fact that she winks at the player in the medal award cutscene. :wink:

Iowa Snow King
Jan 5, 2008

Nebalebadingdong posted:

When I was younger I had a simple 2 button joystick that worked very well. Wish I could remember what it was.

Gravis Analog Pro? It's what I used.

ETA: drat it somebody needs to kickstarter a quality basic joystick

ETA2:Like this, only not 80 drat bucks, and maybe with a little more functionality. Something that works for us southpaws, too.

Iowa Snow King fucked around with this message at 04:53 on Nov 1, 2014

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli
I kind of wish I knew where the old joystick I cut my teeth on X-wing went.
It was a horridly basic grey thing, no grip, just a grey cylinder and only two square buttons side by side, one that fired and the other that allowed you to pretty much spin on the spot while you flew straight ahead, completely useless for maneuvers.
This was feebly held onto the table with suction pads that would routinely get pulled out from my attempts to pull up.

X-wing arrived on my computer via a visiting cousin, so I had no idea how the hell the game worked beyond a photocopy of the controls. The training missions made no sense, and I was chasing the little specs of graphical debris before realizing what meant what.

Gradually from mashing buttons I'd slowly figured out how to play the game - the main key to energy management was to just use the lasers to top up the shields, as they charge the quickest.
I vaguely recall two direct hits of full X cannons was close enough to one torp, making it easy to conserve missiles for taking out bigger things.

The B-wing was hilariously broken, there was one mission where you had to take out a Star Destroyer and the B-wing's compliment of six photon torps were more than enough.

Also you can cheese the training level by flying through the first gate, looping around and flying through the finish line.

When I got TIE, that at least had a tutorial so I was able to go back and properly replay X-wing.

The defender was hilarious.
Especially it's speed late in the game from dumping everything, lasers, shields and jamming/tractor into the engine. I got bored and rammed through a container on full speed, flew completely through it and watched as the game realized what had happened and shook the ship apart.

The damage model was always fantastic, and occasionally it would bug out, namely with A-wings who sometimes just died and would continue spinning off into the stars before exploding. Or the rare chance of shooting off a wing and watching the craft spin for miles before exploding.

Typical Pubbie
May 10, 2011

WebDog posted:

I kind of wish I knew where the old joystick I cut my teeth on X-wing went.
It was a horridly basic grey thing, no grip, just a grey cylinder and only two square buttons side by side, one that fired and the other that allowed you to pretty much spin on the spot while you flew straight ahead, completely useless for maneuvers.
This was feebly held onto the table with suction pads that would routinely get pulled out from my attempts to pull up.

Did you buy it for $10 at Walmart? I think I owned the same grey piece of junk. The worst part about it was the complete lack of a deadzone. This combined with the cheapest quality components possible ($10) made flying in a straight line impossible without constant correction.

Eventually I saved up enough allowance money to buy a Gravis Blackhawk. Rock solid, with big k-chunk buttons to give you that budget force feedback experience. It will always be my favorite joystick.

http://www.amazon.com/Gravis-G10171B-Blackhawk-Digital-Joystick/dp/B00000K4TP :allears:

Typical Pubbie fucked around with this message at 05:08 on Nov 1, 2014

Atomizer
Jun 24, 2007



Cross-Section posted:

It doesn't exactly get the best intro in the first Battle either; two missions involving dogfighting X-Wings, A-Wings (equipped with advanced DEATH MISSLES), and B-Wings in close proximity to a minefield and fully-armed-and-operational Calamari Cruiser. I did both missions multiple times yesterday and not once did any of my wingmen survive. It got so bad on the second one that I essentially had to force the destruction of the Lulsa by loading up some Space Bombs, ignoring the whole "escort the transports so they can ineffectually shoot some torpedoes" bit, and dumping on the cruiser at point-blank range.

I distinctly remember TIE Fighter featuring absolutely worthless AI wingmen. Watch in amazement as they all die immediately and leave you alone against the entire enemy force!

Ringo Star Get posted:

I genuinely did not like the Assault Gunboat. Not a great fighter or something to assault cap ships despite having shields and ion cannons.

I think the problem was that it's in the middle of the list of ships you can fly, and is very jack-of-all-trades. I mean for disabling stuff you had two options: the Gunboat and the T/D, obviously towards the end. For bombing you had the T/B on one side and the M/B on the other. The stuff from the beginning of the game is lovely, and the advanced stuff is mostly at the end. That leaves you having to rely on the Gunboat for way too many roles, way too often.

HerpicleOmnicron5 posted:

First time playing Tie Fighter (And any of the Star Wars space sims really) and holy crap is this fun. I just love how all of the Imperial sentiment gets thrust onto the player and doesn't make them feel like the bad guys. Honestly, the only ones that I find obviously evil are the Emperor and that Thrawn guy. Maybe the "Cloaked Figure", but he's just a standard shifty intelligence agent. And no, Darth Vader does not look evil.

Uh, I always thought of Thrawn as one of the good ones.... I mean, he works for the bad guys but he's sort of "honorable" in a sense...have you met Zaarin yet?

Stele007 posted:

Hell yeah, buying the poo poo out of TIE Fighter.

For anyone on the fence, though, I can't honestly recommend X-Wing. I played it a few years ago for nostalgia and found it frustratingly difficult. More damning was the awful pacing. Frequently I had to sit around for 10-20 minutes, waiting for something to happen. TIE Fighter is a huge improvement. It's a lot more accessible and is still fun as hell to play. You'd think flying in a lovely little TIE Fighter or TIE Interceptor would be harder, but the missions are designed for it.

The strategy guides for these games were really cool in that they actually told a story about a pilot who flew through the missions. I don't know how well written they were -- I was still a preteen at the time -- but I ate that poo poo up.

Definitely, having played T/F first turned me off of X-W. It was just so much more primitive in comparison. The HUD, the lack of ship customization, the shittier missions. I remember one mission had you in a Y-Wing chasing down a stolen X-Wing; the latter being faster, you had to divert power to the engines just to keep up, so then when you actually had to fight you didn't have topped up shields, lasers, or both.

Lodin
Jul 31, 2003

by Fluffdaddy
I've now read both strategy guides, or rather the fluff parts with Stele and Farlander and they are pretty cool for what it's worth. Obviously poorly written, but I'm used to reading 40k books so it's no big deal. Are there any Star Wars books that focus on the empire? Specifically from the view of a Tie pilot or Storm Trooper.

And on joysticks. I'll order a Saitek X52 next week. Was going to wait for Elite: Dangerous to get a bit more filled out but screw it.

Neurion
Jun 3, 2013

The musical fruit
The more you eat
The more you hoot

Lodin posted:

Are there any Star Wars books that focus on the empire? Specifically from the view of a Tie pilot or Storm Trooper.

I think there was an anthology about the Death Star that had some stories about the superlaser gunner and some troopers or something.

Cyberball 2072
Feb 17, 2014

by Lowtax

Neurion posted:

I think there was an anthology about the Death Star that had some stories about the superlaser gunner and some troopers or something.

That Death Star book posted:

Once aboard the Death Star, Ratua assumed the alias of "Teh Roxxor" and hid in plain sight. Pretending to be a civilian contractor who built garbage bins, he created a makeshift home for himself in an unused trash compactor.

Bubbacub
Apr 17, 2001

Atomizer posted:

Definitely, having played T/F first turned me off of X-W. It was just so much more primitive in comparison. The HUD, the lack of ship customization, the shittier missions. I remember one mission had you in a Y-Wing chasing down a stolen X-Wing; the latter being faster, you had to divert power to the engines just to keep up, so then when you actually had to fight you didn't have topped up shields, lasers, or both.

Yeah, I played XW after TF too, and I got fed up with how much less polished and more frustrating it was. I cheated and beat the game by renaming the mission files for the campaign and replacing them all with the A-wing simulator mission that had you beating up a bunch of pirate Y-wings.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'
Freespace 2 is, without a doubt, the best space sim ever made.

Tie Fighter is a close second, however. Of course, my biggest memory of it is STACK OVERFLOW!

It really can't be stressed enough just how good this game was and probably still is. Frankly, early Star Wars media was better and more interesting due to the nuance. TIE Fighter shows you that the average person in the Empire was just doing their job and wasn't going around murdering aliens or civilians. Nowadays, everyone in the Empire (no matter the time period) is some moustache-twirling bigot who simply can't wait to go one about how aliens and women are scum. And it does it without winking at the player or acting like it's a joke.

TIE Fighter and Stackpole's X-Wing novels were a big part of my childhood. Nowadays, Star Wars is all Jedi/Sith/Force focused which does a lot to dilute the potential for the universe.

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



I had the collector's edition CD and if I didn't start the game as soon as I started the PC, it would STACK OVERFLOW! every time. I had to restart the computer if it was on if I wanted to play.

A giant pain in the rear end that was still worth it even if the words 'ALPHA 1 MISSION CRITICAL CRAFT DESTROYED, ABORT MISSION, MISSION A FAILURE' still keep me up at night.

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe
It's funny, but all those programs that you could use to mess with the game (want one of your squadrons replaced with ISDs? Now you can) almost all don't work since they were made in 1994 under DOS.

PostNouveau
Sep 3, 2011

VY till I die
Grimey Drawer
Weren't there also user-made campaigns that you could add to Tie Fighter? I seem to remember playing some badass mod missions, but that might have been Alliance.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

PostNouveau posted:

Weren't there also user-made campaigns that you could add to Tie Fighter? I seem to remember playing some badass mod missions, but that might have been Alliance.

I think with Tie Fighter you could edit missions by adding ships but not much else. Alliance had a fairly robust editor at one point (beyond the skirmish generator in the game) and someone did remake all of Tie Fighter in it.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
Logitech Wingman Force isn't supported under Windows 7

Doctor Spaceman fucked around with this message at 11:50 on Nov 1, 2014

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli

Typical Pubbie posted:

Did you buy it for $10 at Walmart? I think I owned the same grey piece of junk.
No Walmart in Australia, but found a pic of it.

Move joystick into upper left and press fire.

Think X-wing was hard to play, try Mech Warrior 2 with no twist stick.
Think I played just about every early game on this thing as the idea of a mouse controlled game was unfathomable! Even Doom.

I recall it appeared as part of a prop on (I think) The Rock as part of a missile guidance system.

TIE was done with a mate's second hand stick that at least had a finger trigger and was more ergonomic.

At least by the time XvT and Alliance came along I had the trusty old Sidewinder.

As for X-wing, the copy I had seemed to come with a map editor, so I was able to modify missions and put in the correct amount of fighters in the Death Star mission. A whole bunch of X-wing mod programs.

BogDew fucked around with this message at 11:36 on Nov 1, 2014

Lodin
Jul 31, 2003

by Fluffdaddy
This is a pretty uninteresting article, but in the second and third replies dudes who worked on the game and the fluff write a bit.
http://www.usgamer.net/articles/why-the-1994-version-of-x-wing-is-better-than-the-1998-version

Hidden Asbestos
Nov 24, 2003
[placeholder]
I you're trying to play the classic dos version but finding the joystick over sensitive, you might like to try my replacement DosBox which includes a deadzone option. Setting it around 25 - 30 should work well with a 360 controller.

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY
What is with that Battle 2 mission where you defend refugee ships that have been granted Asylum and the ships you are supposedly defending spend the mission firing the turbo-lasers straight at you.

OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.

Thom12255 posted:

What is with that Battle 2 mission where you defend refugee ships that have been granted Asylum and the ships you are supposedly defending spend the mission firing the turbo-lasers straight at you.

Might be a bug, or you probably shot those ships by accident while shooting bad guys. Shooting ships makes them shoot back--which is pretty damned lethal when you're in a TIE.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Did you shoot them? Never shoot an allied ship, even on accident, they WILL retaliate. Keep it up and they will go outright hostile.

Alternatively, you may simply be in the way of their target.

Sesq
Nov 8, 2002

I wish I could tear him apart!
I actually liked to pad my kill record by taking out my own space platforms and capital ships before the mission ends. All you gotta do is park right underneath a star destroyer's hangar in the lasers' blind spot and fire away.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
That'd be taking AWAY points, since it'd count as a loss.

Sesq
Nov 8, 2002

I wish I could tear him apart!
Don't care! Mission objectives are complete, and I've got a ton of Victory Star Destroyers on my kill sheet!

OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.

Bloodly posted:

That'd be taking AWAY points, since it'd count as a loss.

Points and promotions, yes. You still get that sweet "Star Destroyer 1(1)" on the record though.

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli
For the curious, the X-wing and TIE TC for XWA are hosted here.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Nebalebadingdong posted:

Man oh man I wish they had made a mission designer for Tie Fighter :(
Someone did! More than one, even.

http://sco.emperorshammer.org/sco/SCO/sco.tiranto.com/sco/files/tie/misedit.html

Toplowtech posted:

I can't wait for GOG to rerelease Starwars Rebellion so once i have captured all the systems except the alliance base planet again, i can go around the galaxy with my three death stars just destroying all the planets except Coruscant and watch the "insufficient maintenance penalty" randomly destroy one of the 2000 droids inside death stars at the insane speed of ONE random unit per day*. Worst un-modded starwars game ever but so close to be a decent game.

*well, sometime the computer get lucky and randomly destroy one death star.
Clunky interface and laughable 3D engine aside, I thought Rebellion was actually an incredibly engaging - and often nail-biting - experience when you're up against a human player. The kind of information fog of war that's so characteristic of Rebellion turns it into a kind of blind galactic chess game, and it's amazing. It's just tremendously satisfying when you rout your opponent's fleet against all apparant odds, when a high-risk gamble of sending your own fleet or a really important agent to another sector (hoping fervently that the other player won't discover your move before arrival and set up a trap), or when you manage to capture Luke Skywalker and your opponent goes into conniptions about it. I really really really want a good new X-Wing game, but I think I want a good follow-up to Rebellion even more.

Atomizer posted:

Uh, I always thought of Thrawn as one of the good ones.... I mean, he works for the bad guys but he's sort of "honorable" in a sense...have you met Zaarin yet?
In Vision of the Future (one of Timothy Zahn's Star Wars books - the guy who came up with Thrawn in the first place), it's explained that Thrawn actually joined the Empire because he knew about some great threat(s) lurking in the Unknown Regions, and figured that a strong, united galactic military force was necessary to protect the rest of the galaxy. So, essentially, Thrawn's logic was the same as Revan's according to Obsidian in KotOR II.

Lodin posted:

I've now read both strategy guides, or rather the fluff parts with Stele and Farlander and they are pretty cool for what it's worth. Obviously poorly written, but I'm used to reading 40k books so it's no big deal. Are there any Star Wars books that focus on the empire? Specifically from the view of a Tie pilot or Storm Trooper.
Tales from the Empire, maybe? I think I quite enjoyed that, back in the day, but I've forgot what all the stories were about.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Thom12255 posted:

What is with that Battle 2 mission where you defend refugee ships that have been granted Asylum and the ships you are supposedly defending spend the mission firing the turbo-lasers straight at you.

Is that part of the Ripoblus/Dimok conflict? Those assholes shoot at everybody regardless of whose side you're on. They also tried to instigate even more ship by replacing the diplomats on two shuttles with children to act as political prisoners.

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?

Huh. I might have to play around with these. I wonder why I've never heard of any good custom missions.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Atomizer posted:

Uh, I always thought of Thrawn as one of the good ones.... I mean, he works for the bad guys but he's sort of "honorable" in a sense...have you met Zaarin yet?

He just looks evil. Blue face, red eyes, who can trust that? I'm currently at battle 4 of the Sepan Civil War, so I have no clue who Zaarin is.

AzraelNewtype
Nov 9, 2004

「ブレストバーン!!」

HerpicleOmnicron5 posted:

He just looks evil. Blue face, red eyes, who can trust that? I'm currently at battle 4 of the Sepan Civil War, so I have no clue who Zaarin is.

Why are you racist against Chiss?

PunkBoy
Aug 22, 2008

You wanna get through this?

Lodin posted:

I've now read both strategy guides, or rather the fluff parts with Stele and Farlander and they are pretty cool for what it's worth. Obviously poorly written, but I'm used to reading 40k books so it's no big deal. Are there any Star Wars books that focus on the empire? Specifically from the view of a Tie pilot or Storm Trooper.

Tales from the Mos Eisley Cantina had a short story about the "Look sir, droids!" stormtrooper from A New Hope. Also, the Star Wars Tales comics had a pretty dark story about a stormtrooper who joined after seeing his father gunned down by Imperial troops, and thinking it's the only way to survive. He swears he's going AWOL after one last mission, and ends up being shot by Princess Leia on the Tantive IV. It also had a pretty funny story about a stormtrooper having nightmarish flashbacks to fighting the Ewoks on Endor.

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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


AzraelNewtype posted:

Why are you racist against Chiss?

Because he looks like the typical creepy evil commander type. Did you look at his pose during the opening cutscene? Whatever Darth Maul is, they look evil too. Does that make me an evil space racist?

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