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From a few pages back:Atomizer posted:I still remember picking up a shareware/demo of TIE Fighter that I probably played a dozen times. It was a modified version of a mission from the main game. You had to cover an Escort Carrier that was unloading TIE Advanced fighters, Tour 2 Mission 5. Is it sad that I remember that after 20 No, because I still do, for the same reason. "Escort carrier Tropsobor, near Gerbard II. Tropsobor is delivering the new TIE Advanced, or Avenger, as the test pilots like to call it." The secret mission was to scan a imperial shuttle that had rebels on it, I think, which in-universe was a moment. I remember being so as a kid during the last cinematic. "Don't use the cloak that your scientist just said not to, Zaarin! Bad things gon' happen!" Also as a kid, I thought TIE Fighter represented an alternate universe, cuz no battle with Defenders and Gunboats could lose at Endor!
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# ? Nov 1, 2014 17:15 |
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# ? Apr 25, 2024 13:16 |
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Your young brain must have forgotten that the Defenders got put away for safekeeping(Too few left, have to be preserved). Hell, half a campaign is devoted to getting them to safety. Though it's not a surprise since there's something like 4-5 campaigns between them being put away and the end of the game. ...For some reason I DO remember basic Assault Gunboats at Endor. Clearly it wasn't enough.
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# ? Nov 1, 2014 17:29 |
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X-Wing and Tie Fighter really impressed me with what they were able to accomplish on primitive hardware. I'm astonished that there's not really been a modern followup to the series. Even consoles run in high resolution and have gamepads capable of playing space shooters, so it wouldn't have to be a PC-only gamble. High resolution, high-quality textures, post-processing effects... drat, they could make a pretty Star Wars game if they put their minds to it. I can picture an ISD warping in on a 65" HDTV...sweet. Rebellion really appealed to my obsessive compulsive disorder. Colonizing entire sectors and building up death fleets (plus naming your capital ships) was very enjoyable. The gameplay did feel disjointed, but not enough to spoil the fun. If it were remade and tuned ~10% I think they'd have a really great game on their hands, although probably not one with broad appeal. I guess Disney owns the franchise so now it's up to them.
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# ? Nov 1, 2014 17:36 |
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Episode VII better be nothing but Tie Defenders and Tie Phantoms
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# ? Nov 1, 2014 17:38 |
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A new TIE Fighter game that was faithful to what the original game was all about would make me believe in God.
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# ? Nov 1, 2014 17:39 |
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I bought TIE two nights ago, and have been happily blowing things away with just mouse and keyboard. My laptop only has one USB port which is broken. And I have not been able to find a Bluetooth Joystick (not a controller, my hands and game controllers just do not work). The MIDI soundtrack for this game is just so good, I remember how much I liked it when the original DOS version came out, and it still holds up great.
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# ? Nov 1, 2014 17:42 |
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Bloodly posted:Your young brain must have forgotten that the Defenders got put away for safekeeping(Too few left, have to be preserved). Hell, half a campaign is devoted to getting them to safety. Though it's not a surprise since there's something like 4-5 campaigns between them being put away and the end of the game. No I remembered that; I figured that for a Last Strike they'd pull out all the stops!
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# ? Nov 1, 2014 17:47 |
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WebDog posted:For the curious, the X-wing and TIE TC for XWA are hosted here. Sadly the work this guy did to convert the later missions of TIE Fighter are lost because the link doesn't go anywhere anymore. Arcsquad12 posted:Is that part of the Ripoblus/Dimok conflict? Those assholes shoot at everybody regardless of whose side you're on. They also tried to instigate even more ship by replacing the diplomats on two shuttles with children to act as political prisoners. While the missions in that campaign are kind ho-hum I really like the overall idea of the story. Imperials try to step in and do some nation building, the people decide to end the war to focus on their new enemy: the Empire. Seems very realistic. MisterBibs posted:From a few pages back: Ugh that mission is such a pain in the rear end. If you cover the TIE Advanced and let your wingmen protect the Tropsobor they act like typical TIE Fighter wingmen and do nothing to actually shoot down the torpedoes or stop the bombing runs. If instead you focus on the Y-Wings you have to pray the Interceptors and your wingmen can actually shoot down some Z-95 Headhunters. A lot of times, they can't and you watch helplessly as the beautiful new TIE Advanced get destroyed. Oh and the bonus objectives include blowing up a Calamari Cruiser. gently caress that mission. Did they ever explain why the Empire keeps using TIE Fighters/Bombers/Interceptors when the TIE Advanced/Assault Gunboat can do the jobs of all three, but better? axeil fucked around with this message at 17:55 on Nov 1, 2014 |
# ? Nov 1, 2014 17:48 |
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Rex Deckard posted:I bought TIE two nights ago, and have been happily blowing things away with just mouse and keyboard. My laptop only has one USB port which is broken. And I have not been able to find a Bluetooth Joystick (not a controller, my hands and game controllers just do not work).
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# ? Nov 1, 2014 17:52 |
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axeil posted:Did they ever explain why the Empire keeps using TIE Fighters/Bombers/Interceptors when the TIE Advanced/Assault Gunboat can do the jobs of all three, but better? When was the last time anyone but you survived an engagement?
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# ? Nov 1, 2014 17:58 |
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axeil posted:Sadly the work this guy did to convert the later missions of TIE Fighter are lost because the link doesn't go anywhere anymore. On the bright side, you're not missing much because the TCs simply aren't balanced that well. It all essentially comes down to, among other changes, XWA's gameplay mechanic of capital ships actually being able to shoot incoming warheads down. Certain missions are stupidly easier because of it, others are impossibly hard. Also, there's just a bunch of annoying bugs; for example, the Brigga evacuation mission in the first act of X-Wing is impossible to successfully complete as one of the shuttles you're supposed to escort never actually completes the jump to hyperspace. It just rockets off into the distance. axeil posted:If instead you focus on the Y-Wings you have to pray the Interceptors and your wingmen can actually shoot down some Z-95 Headhunters. A lot of times, they can't and you watch helplessly as the beautiful new TIE Advanced get destroyed. I must have gotten lucky on that mission, then, as I pretty much did this exact strategy and managed to get 100% of the Advanced to the Protector. From what I could see on the tactical map, the other TIEs were at least able to distract the Z-95s (landing at least a few shots on them will do that) while the AA/B/C groups cruised over to the Destroyer. Playing on Medium, if it means anything. Best part of it all was watching my wingman and the Interceptors do the space-equivalent of flailing uselessly at and subsequently getting picked off by the Calamari Cruiser once it had run out of fighters to launch. Cross-Section fucked around with this message at 18:49 on Nov 1, 2014 |
# ? Nov 1, 2014 17:59 |
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PostNouveau posted:Yeah, but if you have a friend with more money than sense, you get to play with the cool-rear end ships like the Rebel transport and the Millenium Falcon and that Boba Fett ship. It's me, I've bought nearly every one of the ships. Well, I just had to buy the big ones, they were so cool looking. I am still waiting for them to release a Star Destroyer (would probably have to be a Victory class, as a bigger one would be an entire board on its own)
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# ? Nov 1, 2014 18:01 |
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I hope this re-release inspires new games in the same vein. I'd love to see a Rise of Flight-style Star Wars sim where you can choose your front (guard supply lines in this system, or be a convoy raider here?). There would be slight mods you could get for your ships, like better r2 units for repair or upgraded engines. If you were a Rebel you'd have to make do with whatever is in the hangar and you are just tracking one pilot, where as for the Empire you are a collection of pilots (since you're pretty much cannon fodder). Missions would dynamic but some would be historical at certain dates. There'd be a "classic" mode where it's just like the previous games, if you're not inclined.
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# ? Nov 1, 2014 18:09 |
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Flying unshielded TIE fighters wouldn't be so bad if exploding Rebel ships didn't always eject a big chunk right into your cockpit.
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# ? Nov 1, 2014 18:14 |
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poo poo, I might still have TIE Fighter with the box and floppies. I loved it as a kid, it was so awesome how the game really immersed you in the universe with the manual/story and the briefing deck. I don't think anyone's mentioned it, but surely someone else felt badass joining the Emperor's secret lightning tattoo club. I bought X-Wing Collector's Edition after playing TIE but could never get it to work, loving DOS and expanded memory and bullshit. XWvTF was kinda fun but didn't really do it for me since I don't remember it really having a story. There have been so many great Star Wars games, and X-Wing Alliance is a gap in my Star Wars gaming that I've always wanted to fill.
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# ? Nov 1, 2014 18:16 |
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Bubbacub posted:Flying unshielded TIE fighters wouldn't be so bad if exploding Rebel ships didn't always eject a big chunk right into your cockpit. You gotta back the gently caress up, so you have to avoid debris. Rebel ships should have a bumper sticker that reads "if you can read this, you're going to die when I explode"
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# ? Nov 1, 2014 18:18 |
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If you're playing on hard fyi, the only battle with additional hard bonus objectives for Tie Fighter is the first one. After that everything shows up at medium.
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# ? Nov 1, 2014 18:48 |
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Alright, I got a pretty good configuration for the PS3 controller. I set almost all the keys in BetterDS3, but AutoHotKey is needed for better throttle control. You need to run AutoHotKey as an administrator. Of course, you still need the keyboard for some things, but generally you won't need it in combat. I've flown a few combat simulations with it, and it worked pretty well. BetterDS3 config. Goes in %localappdata%\betterds3\ AutoHotKey script for throttle. Make sure to run AutoHotKey as an administrator. code:
Edit: Updated with BetterDS3 link. Stele007 fucked around with this message at 00:00 on Nov 2, 2014 |
# ? Nov 1, 2014 18:57 |
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axeil posted:Did they ever explain why the Empire keeps using TIE Fighters/Bombers/Interceptors when the TIE Advanced/Assault Gunboat can do the jobs of all three, but better? Established fleet fighter doctrine (quantity over quality) and . The Imperial fleet is HUGE, reequipping even a portion of the fleet with higher quality stuff would be massively expensive. When a the average pilot in a TIE Interceptor gets you the majority of the results of the same pilot in a TIE Avenger at a fraction of the cost, why pay more? Also IIRC Navy Bigwigs feared extensive use of Hyperspace capable fighters would A) facilitate defections B) Give the Imperial Senate an excuse to slash the capital ship budget (before Palpatine did away the senate, of course).
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# ? Nov 1, 2014 18:59 |
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Even so its pretty weird because something like the Tie Defender was only five times as expensive as the regular Tie Fighter. It's way more than five time as effective in the game.
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# ? Nov 1, 2014 19:02 |
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I wouldn't bother worrying about EU stuff in the game. The Defender is basically a super weapon like the Death Star and you spend the last part of the game blowing them up to prevent them from being used by your enemies.
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# ? Nov 1, 2014 19:25 |
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FishBowlRobot posted:I bought X-Wing Collector's Edition after playing TIE but could never get it to work, loving DOS and expanded memory and bullshit. XWvTF was kinda fun but didn't really do it for me since I don't remember it really having a story.
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# ? Nov 1, 2014 19:37 |
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Galaga Galaxian posted:Established fleet fighter doctrine (quantity over quality) and . The Imperial fleet is HUGE, reequipping even a portion of the fleet with higher quality stuff would be massively expensive. When a the average pilot in a TIE Interceptor gets you the majority of the results of the same pilot in a TIE Avenger at a fraction of the cost, why pay more? Star Wars space battles are a bit like WW1. The Empire believed that TIE pilots should be dependent on their superiors and to protect their mothership at ALL COSTS or else they'd be hosed. Having no shields, hyperdrive, or life-support (besides their suit) reinforced the whole "you need us, protect us" mentality in battle. Also yes, when you have hundreds of worlds to pull pilots from, what's the point of having high-tech fighters to spend money on? With the Rebels they wanted to keep experienced pilots alive, and be able to do hit-and-run, so it meant creating durable, hyperspace-capable ships.
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# ? Nov 1, 2014 19:40 |
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Sombrerotron posted:The basic version of XvT didn't have a proper campaign, but LEC made an expansion pack called Balance of Power that did and you could co-op it all. I never got to play that, so I'm really hoping GOG are on it! It's an awesome campaign. The Rebel side ends with you destroying a Super Star Destroyer while the Imperial side investigates Rebel attempts to build an interdictor cruiser. Some of the missions are ridiculously hard though.
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# ? Nov 1, 2014 19:59 |
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At one point you're told that your missile boat is probably worth more than the ISD you're covering. I'm sure that's partly circumstantial as by then the missile boat facilities have been all but annihilated and your boat is the only thing that can effectively deal with a Tie Defender but I always took that as roughly the "real cost" of the super-fighters. Love some of the debriefings quote:On balance, losses were roughly equal, but Zaarin can afford them less. In this sense, we came out ahead, but let's not have any more 'victories' like this one, okay?
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# ? Nov 1, 2014 20:06 |
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axeil posted:It's an awesome campaign. The Rebel side ends with you destroying a Super Star Destroyer while the Imperial side investigates Rebel attempts to build an interdictor cruiser. It's really, really not designed to be done solo. It's pretty managable if you can get a big team.
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# ? Nov 1, 2014 20:14 |
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Ringo Star Get posted:Star Wars space battles are a bit like WW1. The Empire believed that TIE pilots should be dependent on their superiors and to protect their mothership at ALL COSTS or else they'd be hosed. Having no shields, hyperdrive, or life-support (besides their suit) reinforced the whole "you need us, protect us" mentality in battle. Also yes, when you have hundreds of worlds to pull pilots from, what's the point of having high-tech fighters to spend money on? With the Rebels they wanted to keep experienced pilots alive, and be able to do hit-and-run, so it meant creating durable, hyperspace-capable ships. This is also probably why they came up with all of those other fighter types for you to use in TIE Fighter. It wouldn't be as interesting if they carried that philosophy through the TIE Fighter campaigns, unless of course you had tons of semi-competent wingmen.
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# ? Nov 1, 2014 20:57 |
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Its also mentioned that Tie pilots are suicidally brave, which is a double edged sword. On one hand, you can count on those nutjobs to take any mission no matter how dangerous or one sided in an unshielded craft. But on the other hand, they also tend to die in droves. That's why the best tie pilots were given defenders and avengers to fly. They were given better equipment and still had the batshit crazy resolve to pull off insane stunts. For all the poo poo that tie fighters get in the eu and games, remember that in the films the imperial fighters go for near parity in kills with their rebel counterparts. One pilot flying through an unfinished superstructure is mad. How crazy is the guy who willingly pursues him in there?
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# ? Nov 1, 2014 21:26 |
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Yeah, in the movies, the TIEs do a helluva decent job at killing off the Rebels. Like 4 ships make it out of ANH alive and 6 make it out of ROTJ. The X-Wing books make a good point that most of the famous Rogue Squadron members were all dead aside from Wedge.
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# ? Nov 1, 2014 21:31 |
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Ringo Star Get posted:Star Wars space battles are a bit like WW1. The Empire believed that TIE pilots should be dependent on their superiors and to protect their mothership at ALL COSTS or else they'd be hosed. Having no shields, hyperdrive, or life-support (besides their suit) reinforced the whole "you need us, protect us" mentality in battle. Also yes, when you have hundreds of worlds to pull pilots from, what's the point of having high-tech fighters to spend money on? With the Rebels they wanted to keep experienced pilots alive, and be able to do hit-and-run, so it meant creating durable, hyperspace-capable ships. Toplowtech fucked around with this message at 21:52 on Nov 1, 2014 |
# ? Nov 1, 2014 21:49 |
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Stele007 posted:Alright, I got a pretty good configuration for the PS3 controller. I set almost all the keys in MotionInJoy, but AutoHotKey is needed for throttle control. You need to run AutoHotKey as an administrator. Of course, you still need the keyboard for some things, but generally you won't need it in combat. I've flown a few combat simulations with it, and it worked pretty well. Is there any way to get this into Better DS3? I used MotionInJoy before but switched once I learned about the whole spyware thing.
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# ? Nov 1, 2014 23:00 |
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Mortuus posted:Is there any way to get this into Better DS3? I used MotionInJoy before but switched once I learned about the whole spyware thing. Umm, wow, this is the first I've heard of something other than MotionInJoy. Yeah, I'll work on that because MotionInJoy is a piece of poo poo.
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# ? Nov 1, 2014 23:08 |
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Stele007 posted:Umm, wow, this is the first I've heard of something other than MotionInJoy. Yeah, I'll work on that because MotionInJoy is a piece of poo poo. I just went through a bunch of bullshit dealing with this for the free weekend of NBA 2k15 on steam, and you still need motioninjoy (or at least the drivers) or some such nonsense. You just don't run DS3_tool, you run Better_DS3 instead, or something like that. It was a huge loving headache and I ended up using my old ps2+usb adapter with joy2key instead. Still a pain in the rear end, personally I'd recommend a normal USB joystick over trying to force windows to recognize a controller.
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# ? Nov 1, 2014 23:13 |
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Even better ds3 requires you to at least have run the motioninjoy installer at some point. Don't do that. Use xinputwrapper instead: http://forums.pcsx2.net/Thread-XInput-Wrapper-for-DS3-and-Play-com-USB-Dual-DS2-Controller There's a ds4 version of the same as well.
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# ? Nov 1, 2014 23:26 |
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Mortuus posted:Is there any way to get this into Better DS3? I used MotionInJoy before but switched once I learned about the whole spyware thing. BetterDS3 profile, which goes into %localappdata%\BetterDS3\. Just select the profile in Better DS3 and apply. You'll still need AutoHotKey for the "analog throttle" to work. I swapped the cycle weapons (now Select) and firing mode (now Triangle). I updated my first post with this info. animatorZed posted:Even better ds3 requires you to at least have run the motioninjoy installer at some point. I don't understand this program at all. Stele007 fucked around with this message at 00:01 on Nov 2, 2014 |
# ? Nov 1, 2014 23:55 |
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Stele007 posted:BetterDS3 profile, which goes into %localappdata%\BetterDS3\. Just select the profile in Better DS3 and apply. You'll still need AutoHotKey for the "analog throttle" to work. I swapped the cycle weapons (now Select) and firing mode (now Triangle). Thanks a lot. My PS3 controller is going to have to work until I can afford a joystick.
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# ? Nov 2, 2014 00:01 |
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Toplowtech posted:Well, in-universe, Vader had his Tie-Advance prototype (with shield and hyperspace) since the first death star and weren't the normal Ties slowly getting replaced by Tie Interceptors (faster and with a greater fire-power but still no shield and hyperspace) according to Tie-Fighter in-game lore? So the Empire does care about its fighters being able to compete with better ships, its superiority by the number doctrine is just different from the rebel "we only have a couple of pilots, they need good ships" doctrine, and it's just so large, updating the fleets takes forever. Also the way the Empire works, the most politically powerful Moffs probably get the best new equipment first, which is not always where you need it. Basically the Empire in the time period of the movies mutates into a copy of Rome, and all the Moffs become powers in their own right with their little fiefdom's they control. They also start trying to do coups or enrich themselves.
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# ? Nov 2, 2014 00:23 |
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axeil posted:Sadly the work this guy did to convert the later missions of TIE Fighter are lost because the link doesn't go anywhere anymore. Incredibly my login for the XWA Upgrade forum still exists...I last logged in September 4th, 2001, so I'll ask.
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# ? Nov 2, 2014 01:08 |
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PunkBoy posted:Tales from the Mos Eisley Cantina had a short story about the "Look sir, droids!" stormtrooper from A New Hope. Also, the Star Wars Tales comics had a pretty dark story about a stormtrooper who joined after seeing his father gunned down by Imperial troops, and thinking it's the only way to survive. He swears he's going AWOL after one last mission, and ends up being shot by Princess Leia on the Tantive IV. It also had a pretty funny story about a stormtrooper having nightmarish flashbacks to fighting the Ewoks on Endor. Someone needs to write a Ciaphas Cain'ish story set in the Star Wars universe.
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# ? Nov 2, 2014 02:20 |
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# ? Apr 25, 2024 13:16 |
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I'd forgotten how painful flying by mouse was. Optical only make it marginally easier than mouse balls.
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# ? Nov 2, 2014 02:25 |