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the monster should be able to have MMORPG-raid-boss-like abilities that require gimmicks in team work Summon adds, stun a player untill a condition is met, insta spawn fire on the floor that requires movement etc etc...
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# ? Nov 1, 2014 20:26 |
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# ? Apr 26, 2024 23:00 |
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It's really fricken epic how you drop the cage on the monster, spend the length of the cage timer depleting his shield, and when you finally start hurting his health pool the cage is down and he's 200m away already. By the time you get your cage cooldown done his shield is back to 100% and he's Stage 2.
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# ? Nov 1, 2014 20:28 |
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When the monster gets to stage 2 or 3, it really requires you to have an organised team or an incompetent monster. It really equals the playing field in stage 2, and tips over to the monster in 3. The only strategic advantage of stage 3 is knowing where you will be fighting ahead of time, allowing you to prepare and hopefully get there first to trap it to hell. Every player getting in its face and mashing fire won't work. You need someone playing effective support especially.
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# ? Nov 1, 2014 20:29 |
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I get the impression this thing will be way better with a group of people and good communication because pubbies I've played with just chase after the nearest indicator and it's dull as hell.
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# ? Nov 1, 2014 20:33 |
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Yeah. In the final release I hope there is an option to only be added to groups with mics. People without them have no organisation or planning.
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# ? Nov 1, 2014 20:36 |
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There's going to be private lobbies and everything in the full game.
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# ? Nov 1, 2014 20:43 |
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Got an extra key! 8FQ7D-6WDLJ-BCY7Y Enjoy.
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# ? Nov 1, 2014 20:51 |
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Have any of you had luck finding a match when you have a team of 4? Whenever I party up with folks it searches forever, but when I go solo I get a game in about 5 seconds.
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# ? Nov 1, 2014 21:05 |
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So has anyone had a monster say "1v1 me and then u see what happen fgt" yet?
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# ? Nov 1, 2014 21:07 |
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Lord Wexia posted:Have any of you had luck finding a match when you have a team of 4? Whenever I party up with folks it searches forever, but when I go solo I get a game in about 5 seconds. Just played for a few hours with a full lobby with 0 problems. Terrible level 1 babby goliaths were queuing up to get smashed by us.
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# ? Nov 1, 2014 21:13 |
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Medic is really stressful to play. It feels like you have too many jobs with the healing (which you need to be doing constantly) along with having to keep the monster tranq'd and filling it with weak points. The other classes are focused in that Assault deals damage, Support... supports, and Trapper controls the monster, but medic just feels badly designed. I'm not sure what I'd change though, maybe let the medigun tranquilize the monster. You'd still have to stop healing but at least you could keep your most important weapon equipped.
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# ? Nov 1, 2014 21:15 |
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Man, they really should add in a giant disclaimer into the tutorial videos along the lines of "As long as you're stage 1, for god's sake run away and don't engage!". New players often try to stand and deliver during their very first encounter even after the shield is down. This naturally makes for pretty short and unsatisfying rounds.
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# ? Nov 1, 2014 21:31 |
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I've got a couple of goons on steam now and we have a 3 man team. It's pretty great so far, to be honest. edit: I wish they'd talk though :/ nomic seems counterproductive on this game.
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# ? Nov 1, 2014 21:40 |
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I've had several rounds where the hunters were right on my butt but I just crouched behind a rock and waited for them to leave. Fantastic feeling to just go back and eat more monsters. Another round someone decided to solo an elite monster, so while he was getting mauled I just jumped up and ate them both Also Flame Breath is loving broken, jesus. The good teams I've gone against found me early and kept me pinned down with the harpoon or lightning trap or whatever. The thunderdome most of the time ends up with me tossing one of them in a hole and mauling them to death. A very satisfying game to play. Also Why isnt the title of this thread "eat your friends?" that was way better of a ring to it. Spooky Bear Ghost fucked around with this message at 21:47 on Nov 1, 2014 |
# ? Nov 1, 2014 21:41 |
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Perestroika posted:Man, they really should add in a giant disclaimer into the tutorial videos along the lines of "As long as you're stage 1, for god's sake run away and don't engage!". New players often try to stand and deliver during their very first encounter even after the shield is down. This naturally makes for pretty short and unsatisfying rounds. When you spawn as a monster the game pops a huge RUN in bright, red letters. What is there to understand? Had my first match as a Goliath earler today, using rivers and stealth to make the hunters lose track of you is fun as gently caress. Oh what's that? He's level 3? Is that a giant fiery boulder flying at us at terminal velocity? The trapper was the last one standing, left him with a couple hp to go tear down the power relay. It was pretty satisfying. I murdered Daisy, too!
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# ? Nov 1, 2014 21:41 |
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Just had a few fun games as Monster, even the ones I lost! The first couple had me evading the hunters pretty darn good, hitting level 3, and then having a big slugfest back in front of the reactor. After that, though, I had a couple sets of really persistent hunters that never gave me the time to eat enough of the wildlife, even when I ran like hell. This last game ended with them surrounding me in a building while I was level 2. Of course, their tactic of "let's split up, gang!" got one of them pounced on and taken out early. I slugged it out with the others since they arrived the moment the first was down, and I actually had them down to just the Support! ...then when I killed him the others had come back on the dropship. Really fun game.
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# ? Nov 1, 2014 21:48 |
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nucleicmaxid posted:I've got a couple of goons on steam now and we have a 3 man team. It's pretty great so far, to be honest. Add me cause I have a mic and I'm tired of pubbie non-teamwork. http://steamcommunity.com/id/Wexia/
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# ? Nov 1, 2014 21:53 |
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Is it possible for the hunters to win after being beaten down and sent back to the dropship? It seems like by then you're so fragile and the monster is so powerful that the next time you meet you're going to either get one shotted or he's going to destroy the generator. If I had two real beefs with the game they're with the recharge time on the jetpack and how kinda glitchy/clusterfucky it can get in close quarters.
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# ? Nov 1, 2014 21:55 |
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I can't even get this to run. I click on play, it connects to the servers and some blurry text appears about how it wants to make sure I play my preferred class, before freezing halfway through it's dumb little appearing animation and dumping me to a black screen where only my cursor is. Has anyone experienced this issue? Or at least knows how to fix it? EDIT: Got it working. I now see the issue with the Kraken. It hardly feels like there's a point to playing when it's selected OrangeSoda fucked around with this message at 22:59 on Nov 1, 2014 |
# ? Nov 1, 2014 22:06 |
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Turin Turambar posted:Personally, I would like a mode where the monster has to do some goals like destroying a few machines chosen at random (in one hit, not like the actual reactor), and then escape. Something that could be done without fighting the hunters, using more stealth. It feels like they had a definite idea of how the game was to be played and didn't really flesh out alternate play opportunities. The start of the game is so ingrained with Run that they hardcoded it in. A stealthy sabotage or horror movie pick them off one at a time style opening seems like it would have been a nice alternative to consider in the design stages. I can't really think of a motive for a monster to fight intentionally at level 2 rather than boredom or impatience. Killing more wildlife to get Level 3 levels your skill xp permanently and being more powerful against a static human team is all pro, no con. As the humans, it seems like there should be value in slaughtering the animal population in an xp denying kind of way but it seems like the monster can eat the carcasses just fine so it's even faster for them since they don't have to chase and kill anything. I think you can farm elite animals for perks but I don't know if that's productive use of time or not. Slime posted:Honestly it seems to me that having just 3 levels is a pretty bad way to handle monster progression. It just makes it so that a fight between hunters and a monsters turns into a binary situation where one side is almost guaranteed to win based on the level of the monster. If monster strength was more granular, if they had more levels but each level increased their strength less for instance, I think it might lead to more fights where the outcome is up in the air and could go either way. This would certainly seem to help introduce some choice into things. If there were more levels where the reactor was vulnerable the monster could decide if they were powerful enough to attack. But again, I don't see any incentive for the monster to not cap out so who knows?
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# ? Nov 1, 2014 23:29 |
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Ape Agitator posted:I think you can farm elite animals for perks but I don't know if that's productive use of time or not. As far as I can tell, no. I kinda like the idea of hunting other game while searching for the monster but as of now it doesn't seem to have any tangible benefits and just wastes time.
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# ? Nov 1, 2014 23:33 |
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Trip report before I dive back in. Hunters
Man....playing as the monster is the most fun I've had since splinter cell multi. It's ridiculously awesome. With everyone being so inexperienced, the game is heavily skewed in favor of the monster (I haven't lost a game in 20+ rounds played as him, and only one game was even remotely close). Still, as is often the case with these games, I think having an organized team of skilled players will actually skew things towards the hunters once the game comes out.
Overall I'm having a ton of fun. There's definitely some balance kinks to iron out (the alpha wildlife buff that gives half-cooldown times for monster abilities is WAYYYYY too strong), but the game is super fun to play and there's a ton of depth to it. I can't wait for more. AttackBacon fucked around with this message at 23:39 on Nov 1, 2014 |
# ? Nov 1, 2014 23:36 |
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Bucket is goddamn awesome! That UAV is useful as gently caress, the only complaint is not being able to tag a monster in stealth, even tough I can clearly see it. You can totally spam pings, though. Just won a game by the skin of our teeth as hunters, I managed to keep the Goliath off the power relay with a mix of missiles, turrets and invisibility. This game is a goddamn day 1 buy for me, so much fun with friends. Brumaldo fucked around with this message at 23:56 on Nov 1, 2014 |
# ? Nov 1, 2014 23:54 |
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Lazarus is amazing. He gets a faster sniper with expendable (?) target points, a self cloak, a revive that's OP as gently caress (use it while stealthed) and the regular aoe heal bomb. At first I hated losing the spam heal, but the revive man... the revive
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# ? Nov 1, 2014 23:57 |
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I wasn't thrilled with the harpoon gun. Harpoons are so easy for the monster to shrug off. The sound sensors are incredible but lose you a reviving trap jaw. Still I managed to get 33k points from his SMG
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# ? Nov 2, 2014 00:03 |
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Carecat posted:I wasn't thrilled with the harpoon gun. Harpoons are so easy for the monster to shrug off. The sound sensors are incredible but lose you a reviving trap jaw. Yeah, I get the feeling that the xp rewards are a bit off. I've been maining support and I can do decent amounts of xp, I'm like 15 or 16. My assault friend is like, level 3 and has been playing as much as I have.
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# ? Nov 2, 2014 00:07 |
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I think a well-aimed orbital strike has a lot to do with that. If you land even half a volley it's like half the damage another player can do in the entire round it seems like.
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# ? Nov 2, 2014 00:09 |
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The Gate posted:I think a well-aimed orbital strike has a lot to do with that. If you land even half a volley it's like half the damage another player can do in the entire round it seems like. Yeah, that's true. But he's been going nuts with mines, and those hurt like hell too. It's weird.
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# ? Nov 2, 2014 00:11 |
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The game is generally fun and has a lot going for it but if your hunter team doesn't pick up the monster's trail right away or the monster is halfway decent, then the game turns into Wandering Around a Spooky Jungle Simulator - which is boring.
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# ? Nov 2, 2014 00:12 |
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Brumaldo posted:Yeah, I get the feeling that the xp rewards are a bit off. I've been maining support and I can do decent amounts of xp, I'm like 15 or 16. My assault friend is like, level 3 and has been playing as much as I have. I have harpooned the monster a ton of times with the standard trapper, and I have never had my harpoon end of round 'you harpooned an enemy X times' summary ever have X be anything other than 0.
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# ? Nov 2, 2014 00:18 |
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I think they should add some kind of incentive for the monster to do early hit and run tactics on the Hunters to break things up. Right now they have it so hard coded that the first two minutes, unless the monster is really bad, the hunters wander around doing nothing. Then stage two happens and maybe a fire fight will happen but usually not then stage 3. It's so hard line "Monster is mouse hunters are cats, now its even but still the monster has a pretty fair chance of losing, oh its stage three so its hard for the hunters" that it can grow pretty stale. They've put so much focus on making sure the game is played The Right Way that there isn't any chance for any kind of deviance from it. Maybe add some bonus objectives that split up the hunters at the very start that if the monster completes it gets some kind of bonus or perhaps the hunters spawn away from each other. Something that'll help build tension for stage 1 and stage 2 cause right now there really isn't any it's pretty much peek a boo
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# ? Nov 2, 2014 00:21 |
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redreader posted:I have harpooned the monster a ton of times with the standard trapper, and I have never had my harpoon end of round 'you harpooned an enemy X times' summary ever have X be anything other than 0. Is that the first icon/category in the scoreboard at the end? Because that one doesn't work for me either, no matter what class I'm using.
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# ? Nov 2, 2014 00:23 |
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Brumaldo posted:Is that the first icon/category in the scoreboard at the end? Because that one doesn't work for me either, no matter what class I'm using. no, it's #2.
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# ? Nov 2, 2014 00:27 |
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Chimp_On_Stilts posted:The game is generally fun and has a lot going for it but if your hunter team doesn't pick up the monster's trail right away or the monster is halfway decent, then the game turns into Wandering Around a Spooky Jungle Simulator - which is boring. Best thing you can do is always look for it in two groups. Even if you have to run off on your own while the three others chase his tracks. I'm not saying you should run in opposite directions from everyone else, but your life is a lot easier when someone is flanking on the outside of the route the others are going. Especially if that person is Val with the tranq gun. Initially, I wasn't crazy about Val and just wanted to grind through for Lazarus, who sounded a lot more interesting. I ended up preferring Val because the tranq gun can shut the monster down early. Attack on Princess fucked around with this message at 00:41 on Nov 2, 2014 |
# ? Nov 2, 2014 00:37 |
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beastmodebenji posted:Got an extra key! I took this one. Or, at least I think I did. Thanks!
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# ? Nov 2, 2014 00:44 |
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Pladdicus posted:Did not try top, bottom was taken. Yeah I took that. Was about to post; astonished that it actually worked this late after the post.
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# ? Nov 2, 2014 00:45 |
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Finally won my first match and came close in the follow up. Felt good man, felt real drat good
Excelsiortothemax fucked around with this message at 01:14 on Nov 2, 2014 |
# ? Nov 2, 2014 00:54 |
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Donnerberg posted:Best thing you can do is always look for it in two groups. Even if you have to run off on your own while the three others chase his tracks. I'm not saying you should run in opposite directions from everyone else, but your life is a lot easier when someone is flanking on the outside of the route the others are going. Especially if that person is Val with the tranq gun. Yeah, outflanking and encircling the monster is definitely the name of the game against enemies who know to keep mobile. Make sure you have either a trapper or medic in either group to actually slow down the monster once you encounter it. Also, it definitely pays off to kill the occasional buff monster even as the hunters, some of those buffs are insane. +30% movement speed, +50% faster cooldowns and the like. Oh, also have two more keys: 94A5R-HE2ZR-NHEZ4 94DPT-5E4JV-AMDT4
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# ? Nov 2, 2014 01:02 |
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I AM BRAWW posted:It's really fricken epic how you drop the cage on the monster, spend the length of the cage timer depleting his shield, and when you finally start hurting his health pool the cage is down and he's 200m away already. By the time you get your cage cooldown done his shield is back to 100% and he's Stage 2. It's impressive that you even managed to cage the monster in the first place. Guy must've sucked
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# ? Nov 2, 2014 01:03 |
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# ? Apr 26, 2024 23:00 |
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Yeah there is no reason for the Monster to ever fight pre-3. It's just too fast and mobile.
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# ? Nov 2, 2014 01:36 |