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I was lucky - I was able to split the cost of this with a friend due to the FF12 demo. He got the demo, and I got the game. Looking forward to this LP, since its been a long while.
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# ¿ Oct 31, 2014 15:38 |
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# ¿ Apr 28, 2024 18:00 |
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Mraagvpeine posted:Out of curiosity, who here has played all the Dragon Quest(/Warrior if you're old school) games? I've played at least one version each of I-IX, all of the Monsters and Joker games, Rocket Slime, and Torneko: The Last Hope (A roguelike based on Taloon released for the Playstation). Because I love grinding in video games.
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# ¿ Nov 10, 2014 15:57 |
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2 & 3 were kind of open-world at a few points - there were a few quests that could be done in any order, but ultimately all had to be done before the game could be completed. There were a few side-quests, but not many. 4 just went full story, and with 5 and on most sidequest stuff was just pushed to the post-game.
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# ¿ Nov 11, 2014 17:39 |
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Choco1980 posted:
DW7 is incredibly railroaded. There is no way to do any of the dungeons out of order, though there are several collectibles that can be grabbed at any point. 6 was also pretty bad about that, but had better pacing.
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# ¿ Nov 11, 2014 22:12 |
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I never used Omniheal with the Hero because I fully committed to Jessica's non-weapon skill tree. It ends with a 0MP ability that heals the party and can be boosted by Tension.
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# ¿ Nov 12, 2014 16:31 |
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thetrueoskar posted:Personally, I think all Jessica needs are a nice pair of weapon-grade pants. Bodacious breeches. Terrifying trousers. And another alliteration that means the same sort of thing. Weirdly enough, that last one syncs up with the skill I was referring to perfectly.
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# ¿ Nov 12, 2014 21:55 |
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Hustle Dance is probably my favorite skill in every DQ game it appears. For me, it's the ultimate resource for the lazy/inattentive grind session - just set whoever it is to A.I. Healer and never manage to die while running around to get more money/XP.
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# ¿ Nov 13, 2014 17:21 |
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Bobbin Threadbare posted:For alchemy sessions I turned the music off, leaned on the controller, and watched episodes of MST3k until I heard that special ding. Turns out PCSX2 accepts controller commands while running in the background. The happy little 'ding!' of the Alchemy Pot is the best, though. It's the kind of sound effect that makes you think your brownies are done, and that's one of the best feelings in the world.
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# ¿ Nov 17, 2014 17:51 |
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Fionordequester posted:Yep, speed runs can be pretty silly at times, especially since you end up selling both the Reinforced Boomerang and the Snakeskin Whip to to pay for all those Holy Waters. To be fair, I find it hard to believe that DQ7 can be done in less than 20. And people are still trying for single-segment runs of this game - that is *nuts*.
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# ¿ Nov 20, 2014 14:45 |
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Rigged Death Trap posted:
Remember that time that the handsome rogue and his non-human companion rescued a princess and helped a rebellion? Or that time you went into the desert and killed all of the whatever the desert monsters were called (I really only ever thought of them as Tuskan Raiders)? Or the time that you went to the city of sky pirates and met the only black guy? It's not a 1 for 1 translation, but a lot of the elements are there. But I always preferred the DQ go to towns and fix their problems to get to more towns until you can get at the final boss structure. It lets you tell both big and little stories, even if it's a bit blurry as to why you have to do something other than set an event flag.
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# ¿ Nov 20, 2014 19:42 |
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Waffleman_ posted:No, I remember it. I think it was an actual controller that was only sold in Japan around VIII's release. When I pre-ordered DQVIII (in the US), I was told that I would get that controller, but the store said that they never received any. I occasionally think about hopping online and grabbing one, though.
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# ¿ Jan 22, 2015 20:22 |
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I just thought of something... what if the princess being a horse is a callback to the original Dragon Quest? In that game, you had to carry a princess, so in this game, the princess carries you. And your stuff.
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# ¿ Feb 10, 2015 16:56 |
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My viewpoint - he's the high priest of a benevolent goddess. He's been doing good works for most, if not all, of his life. He's in heaven, his goddess is telling him his work is done and he doesn't have to leave - why would he?
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# ¿ Feb 17, 2015 17:39 |
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Alacron posted:I'm not quite sure when Dragon Quest games became such a dumping ground of terrible puns, but god if I don't love that poo poo. Dragon Quest 7 had an ability named QuickJoke that was literally a pun so bad that the enemies lost turns. It was primarily used by Jesters and God. There were between 50-100 puns written for that ability.
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# ¿ Feb 20, 2015 18:05 |
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DQ7 was released before the merger, as I recall. It was also the only part of the core series to hit North America since DQ4, though we did see a lot of re-releases as well as the pretty fun Dragon Warrior Monsters games. EDIT: Beaten by a Dr Pepper.
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# ¿ Feb 23, 2015 19:40 |
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While Choco1980 is correct in that FF also missed a similar number of releases over that time period, let's look at it another way - In the West, there was no DQ release on the SNES and it also pretty much missed the entire Playstation era as well. During those years we got a couple of re-releases/remakes and spinoffs (Like the wonder that is the Dragon Quest Monster series), but not really a new game. The graphics on 7 were dated as hell which still would have been fine if they hadn't tried to also include a couple of 3D FMVs which were beyond awful. I was only as into it as I was because I had gotten into emulation and classic gaming so I was able to actually find translations of 5 & 6 as well as actually being able to play through 2-4 (which I had only ever been able to rent before). So yeah, I feel that the missing releases were a contributing factor to the lackluster sales of DQ7. But the content, writing, and localization in DQ7 is some of the best you'll ever find. EDIT: In any case, DQ8 also has solid writing, content, and localization as well as some pretty good voice acting that matches the characters pretty well. It felt like it was getting more back to basics in a DQ4 or 6 way, more focused on personal adventuring stories rather than an epic plot. MaskedHuzzah fucked around with this message at 15:48 on Feb 24, 2015 |
# ¿ Feb 24, 2015 15:43 |
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KataraniSword posted:I'm not seeing Rocket being playable in this game and that, my friends, is an unforgivable crime. There's a lot of games that don't seem to be represented - DQ1,2,3 and 7 seem to be entirely MIA. I'm also surprised that Taloon isn't available, since he's got his own spinoffs. EDIT: Rickvoid, the guy summoning monsters appears to be Terry from DQ6. He also had a part in the first Dragon Quest Monsters game, which might explain a bit about that. DOUBLEEDIT: I think that the Nobunaga looking-guy might be the Dragon Lord, or some kind of relative. MaskedHuzzah fucked around with this message at 16:55 on Feb 26, 2015 |
# ¿ Feb 26, 2015 16:46 |
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The n00b Avenger posted:I remember the DQ4 double or nothing game could screw you because it shows one card and you have to pick from four cards and guess which one is higher than the shown card. Sometimes the Higher/Lower is rigged so that you can't win, though - there were a few times when I saved state, selected higher or lower, and the next card would change to make me wrong. Mostly happens when you start winning a hilarious amount, though.
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# ¿ Mar 12, 2015 13:55 |
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I wonder if the Monster Arena announcer is intentionally referencing Celebrity Deathmatch? And all of this monster arena stuff is contributing to a desire to make a Dragon Warrior Monsters LP.
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# ¿ Apr 13, 2015 17:01 |
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Meaty Ore posted:Hell, you have to be insane to try beating Dragon Quest 2 to begin with, at least the old NES version. That said, I have done so. The last boss' Heallall is the least of your worries in the endgame; just getting to the final boss is a crapshoot. A frequently-encountered enemy loves to cast Sacrifice first thing in battle--an instant party wipe, with 100% accuracy. There's also another enemy, the Blizzard, that can also just cast Defeat. It's not perfectly accurate, but it is a kill spell in a game where resurrection outside of towns is basically unheard of. Long story short, the Road to Rhone is absurd. For DW7, my party ranged around the mid-30s, but I also did a lot of grinding. There's a lot of just walking around and talking in that game - from what I understand, the current speedrun is still more than 16 hours.
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# ¿ Oct 20, 2015 15:14 |
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Orange Fluffy Sheep posted:
The chest is distracted by a chest? I wonder if this was a deliberate, pun-based weakness?
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# ¿ Nov 8, 2015 14:14 |
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# ¿ Apr 28, 2024 18:00 |
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KataraniSword posted:That's not how Square-Enix JRPGs go! The final boss is supposed to be a total pushover and the hardest boss is either the second-to-last one or the bonus boss completely irrelevant to the plot that you have to minmax grind to absurdly stupid degrees to even have a chance against! Hey! In the earlier Dragon Quest games that had bonus bosses on their first release (pretty much just 6 & 7, as far as I know), the bonus bosses are surprisingly and hilariously related to the plot. You still have to do massive grinding for them, mind you. Whether or not this game has a bonus boss that is relevant to the plot we'll just have to wait and see.
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# ¿ May 21, 2016 12:33 |