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Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde


WEBSITE // STEAM // GAME UPDATES // STEAM GROUP

IN ONE SENTENCE: Roguelike (Or lite, i dont care. :argh:) Dungeon crawler with strong tower defence focus, planning and frantic pausing to avoid a horrible death. Just click this instead. :allears:

quote:

Dungeon of the Endless is a Rogue-Like Dungeon-Defense game for PC and Mac, made by Amplitude Studios, in which the player and team must protect the generator on their crashed ship while exploring an ever-expending dungeon, all while facing waves of monsters and special events as they try to find their way out.



Quite a retro look, but im strangely fond of it. :3: Whats Behind the Door teaser Its a fun little video to get you into the spirit of the game.

Heres a PCGamer review.

Rock Paper Shotgun's Review is up! Here's the link.

Dungeon of the Endless is pretty much what it's advertising as, a roguelike dungeon crawler with tower defence. As you fight for the lives of your team, gather what resources and equipment you can, save who is worth taking and mourn the death of whoever you didn't click to force feed more food into to increase their life.

It also features a Multiplayer mode! Apparently you cant pause so while you might have another mind and set of hands to work alongside, you're going to be busy while doing so!



There are two versions, Pixel and Founder, make sure you give the Founder a once over if you're interested in extras. If im being honest, the soundtrack is in the Pixel version so thats the best part of the Founder pack already yours.

GAMEPLAY:

The goal of the game? Move the power core from your crashed dropship ever upwards through the twisting labyrinthine maze of an Endless facility and survive. If you've ever played Endless Space or Endless Legend, yes its the same universe right alongside the super-substance Dust and its fellows, Food, Industry and Science.

You spend Food to upgrade heroes and heal them. Science to unlock more plug-ins for the tower defence element. Industry to build said plugs and Dust to power (and illuminate! This is important!) rooms.

As you open doors, you will gain more resources, but every door opened comes with dangers, not only from that direction but also from the darkened rooms you have explored before. You do not have enough dust to illuminate all of the dungeon, you will be attacked from the dark places, this is where the tower defence comes in. Do you use your band as a mobile force and save all of your industry for building? Do you build and run to a safe room when bad things emerge? Or are you content in your defence, eager to push on with exploring? Decisions, decisions...



Ultimately you will need to move the core to the exit, and when that comes about, all hell will break loose as every darkened room rushes out monsters eager to end your run. Best you have swift feet.

PLOT:

quote:

A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.

In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.

Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

The plot is further revealed in elevator rides and other discoveries. The characters you start with and the ones you rescue have interesting things to talk about. Ingame, this knowlege is slowly gathered up in the Album,





Your runs are recorded in the Journal,



Where you can regret not pausing, or hoarding your food, for all time. :qq:

Items have amusing descriptions, lets see some more from fellow players!



RESOURCES:

Once again, Ampitude has done a gorgeous soundtrack to go with the game, (cant find it on youtube so bandcamp it is) similar to Endless Space and Legend.

I have a raw twitch stream from a few versions back that can be used to get a feel, Here and i plan to do some more streaming, at least of the new version, for anyone whos interested. http://www.twitch.tv/thyrork

Some more videos. Mild commentary and a very silly mistake towards the end involving Opbot. :argh:

HINTS AND TIPS:

Spacebar is your goddamned best friend, learn it, use it, love it!

The map is functional and makes for a good planning ground. In multiplayer it shines to keep you on your toes.

This button? Its a big deal. But you dont have infinite food and its also used to upgrade your heroes. So choose carefully between retreat, healing and the future possibilities of promotion.

"I didn't notice this innocent little button for the longest time, but drat is it important. You pay a tiny amount of useless science points to instantly recharge your characters' special abilities. There's no cooldown, so I usually abuse this on hard waves in the endgame to fire off several of those Elise Ness AoE attacks." - Enchanted Hat

Thyrork fucked around with this message at 13:35 on Jan 11, 2015

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Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde
Post reserved for any future announcements and perhaps a more expanded "Tips and Tricks" if it bloats.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Dumb question I'm sure, but is it available from other than Steam?

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

Lorini posted:

Dumb question I'm sure, but is it available from other than Steam?

Yep! http://g2g.amplitude-studios.com/Games/Dungeon-of-the-Endless

victrix
Oct 30, 2007


Played a (very easy!) game to victory with a friend. This game is a ton of fun in multiplayer. If you have friends who enjoy tower defense, give this a shot.

It also has some fun and (funny) writing, and still manages to tell an interesting backstory to Endless Legend, and a sidestory to Endless Space - ES had its problems, but an interesting universe and factions was not one of them, and this game continues that trend.

Flipswitch
Mar 30, 2010


Holy crap I love this game and this isn't a genre I've ever really gotten into before.

I picked up Skroig? in my last mission and that guy was baller as gently caress. Unfortunately I wiped after picking up the Crystal because the sheer amount of enemies coming at me was insanity. I also made a very poor choice on reflection of which rooms to power. :v:

Speedball
Apr 15, 2008

This game is hard as hell even on Very Easy. But also very addictive. It's got the "one...more...turn!" aspect I usually reserve for games like Civ and Endless Legend, only now it's a roguelite!

Loving Life Partner
Apr 17, 2003
This game is fantastic. Definitely has that "one more time!" addictive factor, like a Faster Than Light, etc.

It is tough as poo poo, so far I've only made it to level 4. The RNG is strong, and suitably roguelike, with boons and setbacks that can boost you or set you back wildly in each room. Just getting 2 rooms that are "mysteriously powered" is like, gently caress YEAH.

I think it has surprising amounts of depth too, I haven't even messed around much with support towers and things of that nature, which I think will be vital to getting past the mid game. Early on, you only build like 2 support structures, a bunch of guns and try to get the hell into the elevator.

Speedball
Apr 15, 2008

KIP Module is pretty drat deadly if you have a huge stockpile of science points.

Flipswitch
Mar 30, 2010


I keep blowing my science on upgrades.

I'm on a Very Easy run at the moment, just hit completed Lv 9/12 and loving hell, three members wiped by the end of it.

Something tells me I won't complete this level.

Dracneir
Oct 11, 2009

HAHA I TOOK AWAY YOUR SPAESS MAREENE AVATAR FAGGOT :qq: SOME MORE
Fun game. I still have not finished it on Easy. Constant new surprises as you get closer to the end. Surprises that kill you.

I have noticed LAN Modules combined with Dust Fields (whatever they are called, increase defense of heroes in the room) are super powerful. You can easily get a tank hero up to 200 or 300 defense and have the hero and modules be mostly indestructible. My current run I am on level 10/12 and might actually finish with this strategy. Unless level 11 and 12 have more nasty things I haven't seen yet.

Speedball
Apr 15, 2008

Edit: Wrong thread:

Finally beat it. Not much of an end sequence, but I'm guessing what we find in the back of the album is the closest we'll get.

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.
First run on too easy, floor 6. Found two -50% hero and module damage steles in a row in one corridor before getting jumped by 3 hostile waves due to not having enough dust to power rooms. You can see how that one ended.

God, I love this game already.

E: Also just got my first hints of inter-hero interaction which is pretty cool. There's some bits and bobs out there hinting not all of those interactions end positively, but I've not seen any storylines through yet to know.

bobtheconqueror
May 10, 2005
I got really lucky on my first successful run. My four man team after a couple floors was two pairs for story stuff. I think I finished both, but I'm not sure. I know I finished one, cause, well, somebody got murdered on an elevator.

I'll spoil them here:
Sara the bounty hunter and Gork the thug. Gork is the guy she was escorting

Nurse Ratchet and the warden in the wheelchair guy.

Cool thing about the story stuff. Normally I'd be really tempted to spend the food switching out people for new folks of similar level to get maximum unlocks, but since these kids were talking it up, I had to stick to my guns.

Also, Elise Ness (the girl in the power armor) is really good. She's got a really high natural defense, but can't equip armor. She can, however, equip two accessories and has a grenade for one of her activated abilities.

bobtheconqueror fucked around with this message at 01:08 on Nov 1, 2014

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

bobtheconqueror posted:

I got really lucky on my first successful run. My four man team after a couple floors was two pairs for story stuff. I think I finished both, but I'm not sure. I know I finished one, cause, well, somebody got murdered on an elevator.

:stare: I also just recruited "Spider Woman", who has some great flavour text. Ill post it tomorrow.

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.

bobtheconqueror posted:

Also, Elise Ness (the girl in the power armor) is really good. She's got a really high natural defense, but can't equip armor. She can, however, equip two accessories and has a grenade for one of her activated abilities.

Speaking of her, she has a story with 'Kneecapper,' the hacker who smokes constantly. She might have either been working with or paying the mercenary who got 'Kneecapper' busted. I missed what the name of the story was (and, indeed, most of the plot) because I got two-stele wiped immediately after the first floor they talked on.

Serpentis fucked around with this message at 01:35 on Nov 1, 2014

bobtheconqueror
May 10, 2005
I'm actually really stoked to try and figure out the album. It's like a mystery solving bit. There's a couple pages with pictures of four different characters, meaning there's probably some full team story interaction that'll take some doing to figure out. I'm guessing here, but I'm pretty sure Max, the bearded conman, is the narrator for the album, and the four man team on the page with his picture is his group of conspirators he's writing about building.

Speedball
Apr 15, 2008

bobtheconqueror posted:

I got really lucky on my first successful run. My four man team after a couple floors was two pairs for story stuff. I think I finished both, but I'm not sure. I know I finished one, cause, well, somebody got murdered on an elevator.


Wait, what, that can happen!? I gotta see this now.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
Haven't actually unlocked a character yet. Nurse Ratchet is pretty great though. The bounty hunter is my current choice of buddy for her - the machine gunner (Gork?) is just too slow for my tastes. He's a liability on the exit run.

Edit: I actually like the Opportunist pretty well too, but he overlaps in weapon choice with Ratchet. :qq:

Goatse James Bond fucked around with this message at 08:26 on Nov 1, 2014

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.

Speedball posted:

Wait, what, that can happen!? I gotta see this now.

Yeah, some of the stories don't end well.

That being said, as I keep dying before I can even finish a story, I guess I never have to worry about the party killing each other :downs:

GreyjoyBastard posted:

...The bounty hunter is my current choice of buddy for her - the machine gunner (Gork?) is just too slow for my tastes. He's a liability on the exit run.

Just park Gork as near to the exit as you can in a powered room. The damage he puts out is well worth the wait on the exit run imo (particularly seeing as the bounty hunter is made out of wet sandpaper, so you really direly need someone to kill things before they kill her on middling floors).

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde


This game. :allears:

Enchanted Hat
Aug 18, 2013

Defeated in Diplomacy under suspicious circumstances


I didn't notice this innocent little button for the longest time, but drat is it important. You pay a tiny amount of useless science points to instantly recharge your characters' special abilities. There's no cooldown, so I usually abuse this on hard waves in the endgame to fire off several of those Elise Ness AoE attacks.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde
Thanks for that tip Hat, didn't know it was a thing! Shoved it into the OP.

StringOfLetters
Apr 2, 2007
What?

bobtheconqueror posted:

I'm actually really stoked to try and figure out the album. It's like a mystery solving bit. There's a couple pages with pictures of four different characters, meaning there's probably some full team story interaction that'll take some doing to figure out. I'm guessing here, but I'm pretty sure Max, the bearded conman, is the narrator for the album, and the four man team on the page with his picture is his group of conspirators he's writing about building.

A full-team interaction involves these four people: Max, Troe, Josh ntello, and Warden Guy.

I don't think he's the narrator, there's commentary on his picture calling him 'naive or stupid?'

Speedball
Apr 15, 2008

Max is actually a really good team-mate, he learns a skill that gives you more dust every time you open a door into a dust-filled room.

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
This game is great! Very unique. It definitely deserves more attention.

Gaudia
Nov 4, 2011
Yeah, more people should be playing this. Its really amazing.

Just made it to the surface for the first time on too easy mode. You really have to plan how you explore. On the higher levels I ended up keeping one side of the floor unpowered with a defense line and explore the other only as far as you have dust to power it (safe zone with no monsters spawning).

I only built a few science major modules at the lower levels to get upgrades I wanted. Other than that I placed industry/food about 50/50. The minor module that slows down mobs is amazing and I get that as fast as I can. They're great to tackle module destroyers that try to sprint by and at the end of a floor when I plan and make my escape.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
My first win, on too easy because I buckled, involved opening all the doors (except on the last level*).

It's actually a drat good idea, as long as you can handle the chokepoint calculations.

Pr0phecy
Apr 3, 2006

Enchanted Hat posted:



I didn't notice this innocent little button for the longest time, but drat is it important. You pay a tiny amount of useless science points to instantly recharge your characters' special abilities. There's no cooldown, so I usually abuse this on hard waves in the endgame to fire off several of those Elise Ness AoE attacks.

Does this stack?

Hiveminded
Aug 26, 2014
Getting ready to try some multiplayer with friends after playing solo for some time; quite excited.

Speedball
Apr 15, 2008

So, if there's already a hero standing in the middle of a darkened room, no monsters spawn in it?

If this is true this could change my whole strategy.

Glimpse
Jun 5, 2011


Only heroes on your team. Loose dudes waiting around to be recruited do not prevent spawns in dark rooms (but they do fight).

Hiveminded
Aug 26, 2014
Does anyone know whether a higher wit stat increases the operator boost on the emergency generator's dust drop probability bonus?

Speedball
Apr 15, 2008

Hiveminded posted:

Does anyone know whether a higher wit stat increases the operator boost on the emergency generator's dust drop probability bonus?

I would say probably?

Do operator modules stack with each other or heroes?

bobtheconqueror
May 10, 2005

Hiveminded posted:

Does anyone know whether a higher wit stat increases the operator boost on the emergency generator's dust drop probability bonus?

They do, absolutely. Looks like it's 0.5% per wit.

Speedball posted:

Do operator modules stack with each other or heroes?

Yes. It's basically the total wit of the operating hero and any helper modules x some ratio to get the effect. For example, you get 1 dust production for every 10 wit from an operated shopkeeper'd shop. Not sure how it rounds, but I know it does, cause I've gotten 1 production with less than 10 wit before.

bobtheconqueror fucked around with this message at 07:28 on Nov 2, 2014

Morek
Nov 23, 2006
The wit bonus rounds up, which is an important point. Your high wit heroes you want operating a FIS generating building, ideally one you can use as a hub to defend off of so you're not really missing out on their manpower.

RoyalScion
May 16, 2009

Morek posted:

The wit bonus rounds up, which is an important point. Your high wit heroes you want operating a FIS generating building, ideally one you can use as a hub to defend off of so you're not really missing out on their manpower.

Well, the one exception is the Warden, since he offers pretty much 0 damage and he has a buff that gives +40 atk power to all heroes on the floor that are not in a room with him.

Flipswitch
Mar 30, 2010


The storyline between Skroig and Golgy is pretty funny.

InnercityGriot
Dec 31, 2008
This game is great and addictive, but how are people finishing it? I seem to get stuck around floors 7-9 pretty consistently and can't figure out how to break on through.

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Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

InnercityGriot posted:

This game is great and addictive, but how are people finishing it? I seem to get stuck around floors 7-9 pretty consistently and can't figure out how to break on through.

I assume you're playing on Easy difficulty, not Very Easy.

- The KIP cannon does disgusting amounts of damage if you can keep a modest amount of science stockpiled.
- Where possible, have 3 of your heroes operating modules at any given time.
- Early investment in industry goes a long way.

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