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unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
The Foundation, the first attempt at a d20 Supers game, was notably awful by all accounts.

(For example, it's currently going for -one cent- from Amazon.)

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Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!

potatocubed posted:

This sounds amazing, especially since my other half is hooked on X Factor at the moment.

In fact, I know exactly what I'd run with it: X Factor but all the contestants are archetypes from the major arcana and the judges are personifications of the four suits.

Hah, and now I'm imagining a Persona game set in a reality show--maybe crossing the streams with Dangan Ronpa for the intro. Can you reveal your true self when everyone around you is dedicated to a camera mugging falsehood?

dwarf74
Sep 2, 2012



Buglord

moths posted:

The Hobbit is the first time I've wanted a collector's edition that tosses out 3/4 of the theatrical material.
:bravo2:

Bucnasti posted:

I gotta admit, I would watch the hell out of Michael Bay's The Mouse and the Motorcycle.
Yeah, me too, I guess, but I wouldn't want 9 hours of it.

Arivia
Mar 17, 2011

Evil Mastermind posted:

Fast Forward Entertainment made a ton of bad supplements, including Dungeon World (which I own). When I'm not on my tablet I can tell the tale of how FFE imploded because it's pretty funny.

Please do! Also explain d20 Dungeon World, it sounds uniquely horrible.

A Fast Forward adventure (one of the pamphlet-style ones) was my first third-party product. Horrrrrrrrrrrible. I never ran it. If nothing else, Paizo made sure to put out quality actually playable stuff when they were just doing third-party 3.5 stuff.

Evil Mastermind
Apr 28, 2008

unseenlibrarian posted:

The Foundation, the first attempt at a d20 Supers game, was notably awful by all accounts.

(For example, it's currently going for -one cent- from Amazon.)

I actually saw a copy of this once. The interior art was just those hero silhouettes you can get so non-artists like me can draw your character's costume over it. They didn't even bother to fill them in.

Arivia posted:

Please do! Also explain d20 Dungeon World, it sounds uniquely horrible.

A Fast Forward adventure (one of the pamphlet-style ones) was my first third-party product. Horrrrrrrrrrrible. I never ran it. If nothing else, Paizo made sure to put out quality actually playable stuff when they were just doing third-party 3.5 stuff.
It's been a while since I looked at my copy of Dungeon World d20; it's buried somewhere in my apartment. I admit I bought it solely so I could "run Dungeon World in Dungeon World!" :haw:

Anyway, the sad tale of Fast Forward Entertainment.

FFE was the d20 publishing house of James "Drawmij" Ward, one of the original D&D players/designers. Jim designed the original Metamorphosis Alpha, the old Greyhawk Adventures hardcover and Gamma World, and co-wrote the original Deities & Demigods. So yeah, he's an important figure in the history of the hobby.

When 3rd Edition came out, he and a few other TSR guys founded Fast Forward as a publishing house for d20-compatible product. Like Kai Tave said, they were part of the d20 shovelware boom; 128-page hardcovers full of nothing but magic items, spells, and so on. They also released the terrible "Dungeon World" setting, which was supposed to be a sort of otherdimensional megadungeon where adventurers go when they die, but was instead just a bunch of dungeon levels jammed together.

Now, as we all know, the way d20 licensing works was that there was the System Reference Document, which was all the official rules that anyone could use in their products. If you wanted to use an official spell or monster or whatever that wasn't in the SRD, you couldn't because it was WotC's intellectual property.

It wasn't complicated. As the sheer amount of third party product demonstrated, even non-industry folks could figure out how it worked.

Not Jim, though.

Four of FFE's releases (a book of mini-adventures, Dungeon World, a Dungeon World supplement, and a 128-page book of rings) contained references to numerous D&D gods like Lolth and Gruumsh, numerous non-OLG monsters, and (hilariously) the major Greyhawk character of Drawmij. Surprisingly, none of these characters were open gaming content, so FFE wasn't legally able to use them. Which, again, wasn't that big a surprise if you knew how the SRD and OGL worked.

Except that Jim didn't. He didn't work off the SRD, he worked off the core books. Not the same thing. So of course WotC finds out, and tells FFE that they broke the OGL and are violating copyright. Which meant that FFE had to destroy all their undistributed copies of four of their books, as well as shelving a book they were working on at the time.

Jim Ward made a public apology where he accepted the blame then shifted it immediately to WotC one paragraph later.

quote:

There is no way in the world that designers and editors can be expected to do their job and keep track of the thousands of legal details the ogl dectates. These were honest mistakes that have caused Fast Forward to pull product off the shelves. Life happens.

Now that we have seen the mistake we can easily tell our people to design their own gods. The monsters that we used from MMII was a bonehead mistake I made and I'm still kicking myself. I looked for the OGL statement in the back of the book and didn't read any further in my enthusiasm for the ability to use new monsters. Now, my favorite product: TREASURES & TOMBS goes on the chopping block because of my lack of caution. It is of course my own fault as Wizards did their job in placing proper statements in their legal page. Sigh, no, heavy sigh.

I look forward to the day when Fast Forward product won't have to worry about what Wizards does and doesn't do.

Until that day Fast Forward will continue producing amazing & original product.

As you can imagine, people weren't really sympathetic to Jim's problem since there were dozens upon dozens of people with zero industry experience who managed to release stuff without violating the OGL. On top of that, FFE's fans would try to explain to them "no, that's not how this works, just do this and you're good" and the advice was ignored.

Not that it mattered; between the overall poor reception of their products and having to pulp a large chunk of inventory, FFE wasn't long for the world after that.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Going off memory, Ward had a major issue with criticism as well, and soured what little reputation FFW had every time he responded to basically anything.

dwarf74
Sep 2, 2012



Buglord
Were they the ones who put out that Green Races book? I remember hearing that was bad even for shovelware.

Evil Mastermind
Apr 28, 2008

Pretty much all that's left of FFE is threads on other forums (the official site has long since been deleted, as near as I can tell), but apparently the fine folks at FFE would respond to poor reviews by stating on their official site that the reviewer was 12.

e:

dwarf74 posted:

Were they the ones who put out that Green Races book? I remember hearing that was bad even for shovelware.

Yup. Here's a fun review.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

All this time speaking about bad OGL products, and from veterans of the FATAL and Friends thread, without mentioning Chris Fields? And his terrible abortion battle setting and Black Tokyo?

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Evil Mastermind posted:

As you can imagine, people weren't really sympathetic to Jim's problem since there were dozens upon dozens of people with zero industry experience who managed to release stuff without violating the OGL. On top of that, FFE's fans would try to explain to them "no, that's not how this works, just do this and you're good" and the advice was ignored.

You'd think it would be hard, but I recall working on a d20 project where we were trying to do a collection of hells for planar adventuring, and no matter how many times I would mention "by the way, we can't use Planescape material", people would repeatedly bring up canon demons or locales or factions or whatever. Never underestimate the willful ignorance of fans.

Night10194 posted:

All this time speaking about bad OGL products, and from veterans of the FATAL and Friends thread, without mentioning Chris Fields? And his terrible abortion battle setting and Black Tokyo?

Well, we're speaking more historically of the glut of crap during the d20 boom, which Fields post-dates.

Evil Mastermind
Apr 28, 2008

Alien Rope Burn posted:

You'd think it would be hard, but I recall working on a d20 project where we were trying to do a collection of hells for planar adventuring, and no matter how many times I would mention "by the way, we can't use Planescape material", people would repeatedly bring up canon demons or locales or factions or whatever. Never underestimate the willful ignorance of fans.

I wouldn't be surprised if Jim Ward thought he was going to get the by because he was one of the original members of Gary's crew.

Kai Tave
Jul 2, 2012
Fallen Rib

Night10194 posted:

All this time speaking about bad OGL products, and from veterans of the FATAL and Friends thread, without mentioning Chris Fields? And his terrible abortion battle setting and Black Tokyo?

Besides post-dating the d20 glut, that Black Tokyo is bad goes without saying.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
The Book of Erotic Fantasy sorta-kinda put the brakes on the D20 glut going full Fields, because after it came out they hastily revised the d20 System license to have basically a 'no porn' clause. (You could still publish your creepy D&D porn sourcebooks with just the OGL, but.)

IIRC the pathfinder license doesn't have that clause, possibly because otherwise they'd have to give up Hillbilly incestuous rapist ogres as a core thing, I guess.

Arivia
Mar 17, 2011
What's the difference between the d20 license and the OGL? What do you lose by not adhering to the former?

FMguru
Sep 10, 2003

peed on;
sexually

Arivia posted:

What's the difference between the d20 license and the OGL? What do you lose by not adhering to the former?
D20 license allowed you to use D20 branding and logos, in exchange for agreeing to some additional restrictions.

Big Hubris
Mar 8, 2011


Wasn't the entire point of the OGL to crowd out other, better games by cramming the shelves full of D&D poo poo?

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

unseenlibrarian posted:

IIRC the pathfinder license doesn't have that clause, possibly because otherwise they'd have to give up Hillbilly incestuous rapist ogres as a core thing, I guess.

I don't believe Fields uses the Pathfinder Compatibility License (which does have a decency clause) for the Black Tokyo line but instead publishes under the OGL. I believe he uses it for some other publications, tho.

Paizo isn't beholden to live up to their own licensing standards since they aren't licensing themselves, naturally. (And they don't.)

Evil Mastermind
Apr 28, 2008

ErichZahn posted:

Wasn't the entire point of the OGL to crowd out other, better games by cramming the shelves full of D&D poo poo?

Pretty much. The idea was that if everyone could make d20/D&D product, then nobody would ever play anything else! Everyone would just buy the core books and WotC would corner the market!

It's an amazing fundamental misunderstanding of human nature in general and gamers in particular. Like how, for example, if you release all your rules in one big free document people are less likely to shell out $90 for the books.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
There's some conspiracy theories that the whole "We'll crowd all the other games out of the market" was basically just a snowjob for the Hasbro suits and it was really meant so that eventually Ryan Dancey could steal D&D out from under the company when the time came, and thus Pathfinder. I think this ascribes a level of competence and low cunning to Dancey that is not actually evident.

On the other hand, there's the whole 'reading emails he shouldn't be able to see to manipulate the vote" GAMA thing.

And basically everything about Pathfinder Online.

Guilty Spork
Feb 26, 2011

Thunder rolled. It rolled a six.
Oh, I've got one. A company got a license to make a WWE RPG, and after massive delays the "Know Your Role!" (GET IT?!?!) RPG came out, running on D20/OGL variant rules.

There was also an attempt at a "Capcom World Tournament" RPG (with sourcebooks for Street Fighter, DarkStalkers, etc.) that never got published, and which also, for no apparent reason, ran on OGL rules.

And then this happened:


FMguru posted:

D20 license allowed you to use D20 branding and logos, in exchange for agreeing to some additional restrictions.
In particular, products with the actual D20 branding had to be pretty directly D&D3.x compatible (no changing the set of ability scores) and couldn't include the basic rules (since it was partly meant to drive PHB sales). Then people figured out that you could just use the SRD and not bother with the D20 logo, something that only became more viable with time.

ErichZahn posted:

Wasn't the entire point of the OGL to crowd out other, better games by cramming the shelves full of D&D poo poo?
Ryan Dancey basically said that they looked at the variety in the RPG market and concluded that that was a bad thing, and set out to get other RPG publishers to use their system. They also hoped to get these third-party publishers to put out the products that wouldn't be as profitable for WotC, but since stuff like splats and new character options sell better, that's the larger part of what actually got published.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Evil Mastermind posted:

Fast Forward Entertainment made a ton of bad supplements, including Dungeon World (which I own). When I'm not on my tablet I can tell the tale of how FFE imploded because it's pretty funny.

At one point they bought the magazine Games Unplugged and the lead review was this hilariously transparent shill, opening with a paragraph talking about how people were thanking FFE for breathing new life into the OGL movement.

Evil Mastermind
Apr 28, 2008

Alien Rope Burn posted:

You'd think it would be hard, but I recall working on a d20 project where we were trying to do a collection of hells for planar adventuring, and no matter how many times I would mention "by the way, we can't use Planescape material", people would repeatedly bring up canon demons or locales or factions or whatever. Never underestimate the willful ignorance of fans.

That's funny, doubly so because I'm going through an old huge thread on RPGNet about FFE, and you mentioned it there too :v:

Evil Mastermind
Apr 28, 2008

Oh god and I'd forgotten all about this:

quote:

Fast Forward Offers Lifetime Subscription

For a limited time, Fast Forward Entertainment, Inc. is offering true believers a chance to be a lifetime subscriber to all of Fast Forward's products. Yessiree, Bob! For the low, low price of $2000.00 US, you will receive one of every product Fast Forward makes from the time you send in your money until the day you stop rolling dice for good! This is an opportunity that will not last very long.

Back in the day, a young company by the name of Tactical Studies Rules offered a lifetime subscription for $450 (not being a lifetime subscriber, I can't tell you the amount for sure), and people I personally know, to this day, are still receiving products from TSR! For that small investment, they have received thousands of dollars worth of product (not to mention the collector value).

Just to show you what a great value this is, if you took one of every Fast Forward product from our first release in July of 2000 to the releases scheduled to ship this year, you would have OVER $2000.00 retail value already!

So here is what you have to do: Send in $2000.00 US (or do a PayPal transfer to us) and your name, address, and special ID will be held in a very special location at Fast Forward. From there, every quarter a large box will arrive at your doorstep filled with all the latest releases from the prolific fingers of Fast Forward. Every three months. Forever!

Where else can you get such a return on your investment? If you put your money in the stock market (based on recent history, hee, hee) you will earn your $2000.00 back in about 25 years or so, if at all. Or you can send your $2000.00 to that Nigerian guy that keeps emailing you and hope you get your share of $30,000,000.00 (yeah..that's gonna happen), or you can put that money in the bank getting a whopping 1% interest for the next three years and end up with enough money made in interest to buy dinner at McBurger's and not use the Dollar menu. Or . . . you can be rolling in games for the rest of your life! The choice is simple.

Here's where you need to send your cash to get your games:

REDACTED

Or you can use PayPal to REDACTED

Or you can call us directly at REDACTED and we'll get all your information over the phone (and you get to talk to the stunning Fast Forward crew directly).

Here's what you don't get: Lifetime Subscribers do not get a copy of any product that was released before becoming a subscriber. Lifetime Subscribers do not get a copy of any product that is a reprint of an existing product unless the product is revised and comes out under a new stock number or is presented as a new edition. Lifetime Subscribers do not get a copy of products sold by Fast Forward that are not produced by Fast Forward. Fast Forward Entertainment, Inc. does sales, marketing and fulfillment for other companies, and their products are not part of the Fast Forward Lifetime Subscriber Program.

Here's what you do get: Lifetime Subscribers will receive a certificate with unique Subscriber Number. Lifetime Subscribers receive one copy of every product that is produced by Fast Forward after the date of enrollment. In the case of unique product, i.e. Collectible Card Games, one display unit will be given. Lifetime Subscribers will receive one copy of each magazine produced by Fast Forward, and this copy will be mailed separately along with other subscribers copies.

Two grand for all the d20 shovelware you can stand!

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


And did they manage to produce $2000 worth (MSRP) of content before folding? :v:

Evil Mastermind
Apr 28, 2008

Going by this list, that's 37 products. Even guesstimating $25 a book on average, they didn't even break four figures.

Yawgmoth
Sep 10, 2003

This post is cursed!
I have a staunch "no lifetime memberships ever" policy and that is why. Every single company I have seen that offers a lifetime subscription of any kind has folded faster than Superman on laundry day. I have a couple friends who bought into that for some MMO, I wanna say it was called Hellgate? Total WoW/D2 ripoff from what I saw of it. I think they got almost half of their "lifetime member" value in game time before the company folded.

FMguru
Sep 10, 2003

peed on;
sexually

Yawgmoth posted:

I have a staunch "no lifetime memberships ever" policy and that is why. Every single company I have seen that offers a lifetime subscription of any kind has folded faster than Superman on laundry day. I have a couple friends who bought into that for some MMO, I wanna say it was called Hellgate? Total WoW/D2 ripoff from what I saw of it. I think they got almost half of their "lifetime member" value in game time before the company folded.
Offering a "lifetime membership" of any kind is almost always a sign that a company is in trouble and needs money NOW.

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!
Speaking of the D20 glut's infamous companies, I picked up a copy of Mongoose's Quintessential Drow back around 2005.

One of the mini-games in it was called "The Game of Bones," a simulation of drow political machinations. Rules for opposed dice challenges, determining the consequences of success and failure, resource management in the terms of holdings, financial clout, public image, all that stuff between competing factions and individuals. Sounds like some competitive potential between player and GM, or player vs. player?

However, the text pointed out that the purpose of it was to be used to generate what goes on in drow cities while the PCs are away at the time and return later. Meaning that this intricate mini-game is the GM playing with himself while the players sit around the table doing nothing.

Seriously, what's the point even going into all those rules when a simple narrative fiat would do?

"Last time you visited the city of Zashoor, the clergy of Lolth was in power, but your latest visit appears much different. The statues of the Spider Queen are demolished into so much rubble, replaced by red and black flags depicting a fist wreathed in fire. The temples are now home to great pits of extraplanar flames, and the people of the city pray not to Lolth but to the Fire Lords."

Boom, easy.

With the game of bones, you get this:

"Last time you visited the city of Zashoor, the clery of Lolth was in power. Hold on, I need to spent 10 minutes rolling dice and consulting stat blocks to see who gets killed, who gets disgraced..."

Rolls dice.

Hang on, House Calgress lost control over the Merchant's District, so they're going to get slaughtered in the coup for this weakness. That is, unless they happen to secure an alliance with the Tracha College of the Arcane to supply them with magical defenses."

Rolls dice again, and so on and so forth.

Libertad! fucked around with this message at 21:55 on Nov 11, 2014

Yawgmoth
Sep 10, 2003

This post is cursed!

Libertad! posted:

Seriously, what's the point even going into all those rules when a simple narrative fiat would do?
I actually got into this very argument on IRC about a week ago. Apparently some people really hate having any sort of agency in their own drat game and/or haven't got a single creative cell in their entire body. And I guess they work on a sort of "generate your own examples" kind of way, but good lord if I found out someone was running a game for me and just randomly rolling plot hooks/developments, I think I would make fun of them at least a little.

Arivia
Mar 17, 2011

Yawgmoth posted:

I actually got into this very argument on IRC about a week ago. Apparently some people really hate having any sort of agency in their own drat game and/or haven't got a single creative cell in their entire body. And I guess they work on a sort of "generate your own examples" kind of way, but good lord if I found out someone was running a game for me and just randomly rolling plot hooks/developments, I think I would make fun of them at least a little.

There's nothing wrong with that. It's great inspiration - random tables and lists are common outside of gaming to give everyone a bit of creative juice. No one is an island of perfect creative originality always.

Evil Mastermind
Apr 28, 2008

The problem isn't using tables to spark ideas or give you an idea you probably wouldn't have thought of. Everyone does that; sometimes all you need is a simple spark to get you going into your own thing. The problem is when the tables take the place of creativity, becoming so detailed you don't have to think of things outside of "well, the table says..."

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis

Doodmons posted:

I'm in a GURPS TL0 caveman game right now. Just had my eye replaced with a magical marble after having it shot out during an ambush last session. Now I can see the spirit world.

I've been wanting to run a TL0 caveman game in GURPS because of the rules support GURPS would give such a campaign. My only problem is coming up with the right hook. It sounds like adding magic like your game does is the way to go.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

unseenlibrarian posted:

There's some conspiracy theories that the whole "We'll crowd all the other games out of the market" was basically just a snowjob for the Hasbro suits and it was really meant so that eventually Ryan Dancey could steal D&D out from under the company when the time came, and thus Pathfinder. I think this ascribes a level of competence and low cunning to Dancey that is not actually evident.

Actually, it was Peter Adkison that believed that the OGL would free D&D from the suits and that it wouldn't be "imprisoned" again; ensuring that if Wizards of the Coast died, D&D wouldn't. Dancey originally proposed it from a business angle, as noted above. So it's actually partly true, but there wasn't one single reason the OGL was implemented.

So I was reading the Mongoose history in Designers & Dragons after writing my post, and I just have to quote this:

Designers & Dragons: the '00s posted:

Enter Paradigm Concept’s announcement of “The Essential Elf,” which was eventually published as Eldest Sons: The Essential Guide to Elves (2003). When [Mongoose founder] Sprange heard of it, he immediately added The Quintessential Elf (2002) to Mongoose’s schedule — and actually beat Paradigm Concepts out the door. Sprange would later say that Quintessential Elf was the only book he ever publishing in reaction to a competitor — and only to protect the Quintessential line, which was by now big bucks for Mongoose.

“Then another publisher announced ’The Essential Elf.’ That was way too close for our liking. After all, our gimmick was that our books looked similar to the Complete Handbooks, and there was absolutely nothing to stop another publisher doing the same thing.”
— Matthew Sprange, Interview, rpg.net (May 2007)

In case you're wondering - no, it's not a very good book.

moths
Aug 25, 2004

I would also still appreciate some danger.



Libertad! posted:

Meaning that this intricate mini-game is the GM playing with himself while the players sit around the table doing nothing.

Seriously, what's the point even going into all those rules when a simple narrative fiat would do?

I firmly believe that the vast bulk of 3.x content is designed as codified bedtime reading, never intended to see use. People "play" it like the deckbuilding half of a ccg.

With this, at least the DM gets to roll some dice to find out what "really happens" (before applying his veto / fiat.)

Adept Nightingale
Feb 7, 2005


Evil Mastermind posted:

The problem isn't using tables to spark ideas or give you an idea you probably wouldn't have thought of. Everyone does that; sometimes all you need is a simple spark to get you going into your own thing. The problem is when the tables take the place of creativity, becoming so detailed you don't have to think of things outside of "well, the table says..."

I kind of want to run a game with tables detailed to this extent with no GM, just a D20 to determine what happens next.

Yawgmoth
Sep 10, 2003

This post is cursed!

Arivia posted:

There's nothing wrong with that. It's great inspiration - random tables and lists are common outside of gaming to give everyone a bit of creative juice. No one is an island of perfect creative originality always.
There's a big difference between randomly generating a thing to have a jumping off point for your own ideas, and "you enter the :rolldice: hamlet of :rolldice: porksausageshire, which has a :rolldice: mercenary guild with an :rolldice: honest bard as the leader." etc.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!

Adept Nightingale posted:

I kind of want to run a game with tables detailed to this extent with no GM, just a D20 to determine what happens next.

They exist, even for games where you'd think some preplanning would be required. I know Double Cross and Nights' Black Agents both have extra books that allow that play mode.

Doodmons
Jan 17, 2009

DocBubonic posted:

I've been wanting to run a TL0 caveman game in GURPS because of the rules support GURPS would give such a campaign. My only problem is coming up with the right hook. It sounds like adding magic like your game does is the way to go.

Magic is basically stories. If a story gets told and enough people start to believe it, it starts becoming true. The two main ways this happens are magical items and spirits. Every PC has at least one signature item. Basically if you do something story significant with an item, it gains some sort of power related to that thing you did. The more you do with it, the more powerful it becomes. The eye biting knife gets massive to-hit and damage bonuses when you're aiming for the face, for example. Or the twin sister hunter PCs, whose weapons give the other one a to-hit bonus on the same target. Spirits are what happens when there's enough unsubstantiated belief lying around. The spirit gains more power the more people who believe in it, and its powers and behaviour are related to what the story says it can do. Most tribes have some sort of totem spirit they have stories about, usually with a shaman to channel its power.

This can be, and is, self reinforcing. Part of the problem with the miscarriage spirit is that the more babies were stillborn, the more people believed something was up and expected the next birth to go wrong, increasing the power of the spirit and the chance something will happen. Another good example is the Thunderbird tribe, who hunt these packs of giant predatory birds which appear seasonally. OOC we're 90% sure that these birds are spirits that only show up because the Thunderbird tribe go round warning other tribes to be on the look out for these things and spend all their time looking for them. It's not 100% belief based and once a spirit is established it can take on a life of its own. Our neighbouring tribe have a real problem that the deal they made with a local animal spirit to give their people animal strength is backfiring and their members are literally turning into animals at night. Our solution to this problem is to do a big ritual where our tribal totem takes dominance over the animal within them. This is part smoke-and-mirrors in that we're trying to placebo a solution to weaken the hold the spirit has on them and part actual magic in that we're pitting our totem against the spirit and hoping it can win.

Behind the scenes, the GM has informed us that there's a relatively complex formula of how many power points a spirit is getting and how they're shared out between the people who believe in the spirit to let them do magic. Shamans can buy Power Investiture which increases their share of the power and lets them just suck some of it up to do magic, but we've been informed that if a totem has enough power to go around, even people without Power Investiture can do magic if they really need to and call on the totem. Hunters from a tribe we're feuding with have this annoying ability to dodge way more things than they should be able to even without PI, simply because their totem is stronk.

The big advantage our tribe has is that we're PCs who OOC have a decent idea of how the metaphysics work and thus can exploit them to our gain. Our other big advantage is Speaks-Truth. Speaks-Truth (or, full name: Speaks-Truth-With-Lies) is a 140 IQ caveman being played by our resident powergamer who is specced out horribly for Performance, Diplomacy and Public Speaking. He has a special character advantage called Truth In Stories that makes his storytelling more magically potent, has the Hypnosis skill, has IC knowledge of how the magic system works and is generally an all around spin doctor and manipulator of the truth. This is suuuuper potent and a big part of our success as a tribe. People hear about the things we do (and importantly our version of the things we do) and we spend a lot of time evangelizing about how badass our totem is. Our tribe chieftain Swings-Like-Thunder is starting to get a fanclub from the hunters of the other tribes in our alliance, mostly due to the actions of Speaks-Truth. We're hoping he'll get magic at some point from this.

drat, that was a lot of words about magical cavemen.

Evil Mastermind
Apr 28, 2008

Adept Nightingale posted:

I kind of want to run a game with tables detailed to this extent with no GM, just a D20 to determine what happens next.

I'm not sure, but I think that's how the Mythic GM Emulator is supposed to work.

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Arivia
Mar 17, 2011

Yawgmoth posted:

There's a big difference between randomly generating a thing to have a jumping off point for your own ideas, and "you enter the :rolldice: hamlet of :rolldice: porksausageshire, which has a :rolldice: mercenary guild with an :rolldice: honest bard as the leader." etc.

No, that works just as fine for generating inspiration. No collection of random tables is going to generate Waterdeep, Absalom and the City-State of the Invincible Overlord, but they can give you the skeleton to make your own versions on.

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