|
If you are on the American side and reading this, then get out you despicable cheater! ACHTUNG! Gentlemen, as you know American forces are making rapid progress through France after their landings. We are currently in the process of pulling back to a defensible line near Falaise however elements of Pz. Lehr are still engaged to our north and we must hold the roads open for them as long as possible! Briefing is as follows: Aerial photo of our objective ------------------------------------------------------------- Troop List You have: 3x Infantry Platoons - 3 squads, two HMG's and a couple of anti-tank teams 1x 75mm Light Inf Gun 1x 75mm Anti Tank Gun 1x Mortar platoon 2x Panthers (Early) 2x Forward Observers Defenses: 10x Sets of foxholes 10x Mixed mines 5x TRP's 10x Barbed wire Video showing German units The Map (Open in new tab for huge) Also some photo's from the ground to illustrate just what a messed up piece of geography this map really is! North, South, East, West This map is of course modeled on a real location which can be found on google maps: Here! Deployment zones Orders, what they actually do Combat mission has a bunch of commands you can give your little men, many thanks to Kangra for his explanations: Infantry - Vehicles - Kangra posted:I won't be in this match except to watch, but wanted to give something useful: a bit of accumulated knowledge that Order Format I would like orders to be done in the following format, with either the header below or a custom one you make up. 1st Platoon, E company shall move quick to the ridgeline then assualt to the building. Providing a map with the exact positions marked in some way is not 100% necessary but will make me confusing your orders less likely and will mean your troops end up exactly where you want them to be. Using the correct movement colour would be amazing, if you can do it – if not, don't worry. Any questions? Dark_Swordmaster and his XO. Your first move is to assign units to players and figure out deployment for your forces and defences Abongination fucked around with this message at 06:59 on Nov 13, 2014 |
# ? Nov 7, 2014 04:07 |
|
|
# ? Apr 25, 2024 13:39 |
|
I volunteer for a Panther
|
# ? Nov 7, 2014 04:16 |
|
I'll take 1 Zug. --- Maps, links, and other useful poo poo (bigger) Gaps and holes: Orders spreadsheet: https://docs.google.com/spreadsheets/d/1jMlwQlq9Ic4pUHKo21EADlNcTbWxVb609uXtKZWXWHo/edit#gid=0 Roll20: https://app.roll20.net/join/576440/9xG_XQ Orders banner: Bacarruda fucked around with this message at 11:40 on Nov 15, 2014 |
# ? Nov 7, 2014 04:18 |
|
Will that infantry gun be able to knock out a Sherman?
|
# ? Nov 7, 2014 04:27 |
|
dublish posted:Will that infantry gun be able to knock out a Sherman? Is it on map or offmap? If it's on-map, it has 3 HEAT shells that can penetrate a Sherman from the side and rear. They aren't all that accurate, so you have to be within 75 or so to have a hope of getting a hit.
|
# ? Nov 7, 2014 04:32 |
|
Bacarruda posted:Is it on map or offmap? It's on-map. The video says we've got some off-map 81mm mortars, but everything else is on-map.
|
# ? Nov 7, 2014 04:36 |
|
I'll take 2 Zug or the second panther, whichever one needs taking.
|
# ? Nov 7, 2014 04:40 |
|
According to the spreadsheet, we've got:code:
|
# ? Nov 7, 2014 04:52 |
|
Can we move the barbed wire? It isn't doing much good where it is.
|
# ? Nov 7, 2014 04:58 |
|
Bacarruda posted:Can we move the barbed wire? It isn't doing much good where it is. Haha, I'll have a play around. Is there a way you can set facing on barbed wire cause I was trying to move it and they were just going in all directions.
|
# ? Nov 7, 2014 05:04 |
|
I went to load CMBN to look at the map but it looks like my hardware changes blew away my activation and I'm out of them again. I really dont want to have to through their support again . Anyone have that gsclean thing they give to deactivate the license? I've still got the game files installed
|
# ? Nov 7, 2014 05:11 |
|
Abongination posted:Haha, I'll have a play around. Is there a way you can set facing on barbed wire cause I was trying to move it and they were just going in all directions. You set facing by using one wire's relationship to another piece of barbed wire. If you put a piece of barbed wire in a tile immediately adjacent to another piece of wire, then that will change the direction of both pieces.
|
# ? Nov 7, 2014 05:20 |
|
apseudonym posted:I went to load CMBN to look at the map but it looks like my hardware changes blew away my activation and I'm out of them again. If you downloaded the game, you can go to your Battlefront.com account, check your recent purchases, get your game key, and then activate the game. e: for people with the game, the scenario we're playing is the "The Crossroads at Monthardrou" scenario. It's ok to play around with German stuff, but don't go checking the American side of the scenario. Bacarruda fucked around with this message at 05:26 on Nov 7, 2014 |
# ? Nov 7, 2014 05:23 |
|
Alright, so we should be able to set wire anywhere we want as long as we can get at least one facing in the correct direction when placed. Feel free to set them in your defences and we'll do our best to place em properly. You have 10 pieces to place, just updated the OP. Abongination fucked around with this message at 05:28 on Nov 7, 2014 |
# ? Nov 7, 2014 05:24 |
|
Oh wow, they're attacking from the valley. The central crossroads has some amazing sightlines, but I guess that'll just make it a huge artillery target, huh?
TehKeen fucked around with this message at 05:33 on Nov 7, 2014 |
# ? Nov 7, 2014 05:29 |
|
dublish posted:According to the spreadsheet, we've got: Technically, I'm a tank replacement.
|
# ? Nov 7, 2014 05:30 |
|
Bacarruda posted:If you downloaded the game, you can go to your Battlefront.com account, check your recent purchases, get your game key, and then activate the game. No, my license is out of activations because it counted my recent hardware changes as needing a new activation but I can't deactivate my the version I've got on my drive because Battlefront. gently caress Battlefront but I keep buying all the CM games. e: Their download links also expire for some stupid reason in TYOOL 2014, so I have to religiously backup my installers if I want to avoid talking to their helpdesk apseudonym fucked around with this message at 05:36 on Nov 7, 2014 |
# ? Nov 7, 2014 05:33 |
|
Does anyone want to bother with a Roll20 setup this time around? I find them to be rather useful.
|
# ? Nov 7, 2014 05:44 |
|
TehKeen posted:Does anyone want to bother with a Roll20 setup this time around? I find them to be rather useful. It seemed like it worked well in the previous goon games. Is the dark red deployment area for mines/TRPs only? That depression in the west looks like a good place to advance some infantry so we should do what we can to disrupt a push up that. Mines should help slow them down and give us some warning(I think we hear them going off in the FoW right?)
|
# ? Nov 7, 2014 06:00 |
|
Out of curiosity - when the map starts will the barbed wire become part of the terrain and immediately visible to the allies or do they need LoS? If the latter, perhaps there is a way to set it up to funnel them into an unexpected ambush. Also, nearly all of our troops are Veterans, and one of our Panthers is Crack - I hope we get to make good use of it. There are a couple of positions in the back half of the map with excellent sightlines on likely allied approach avenues where we could stick them or the AT gun.
|
# ? Nov 7, 2014 06:07 |
|
apseudonym posted:Is the dark red deployment area for mines/TRPs only? Barbed wire and TRP's only, mines can only be placed in the lighter area.
|
# ? Nov 7, 2014 06:10 |
|
TehKeen posted:Out of curiosity - when the map starts will the barbed wire become part of the terrain and immediately visible to the allies or do they need LoS? If the latter, perhaps there is a way to set it up to funnel them into an unexpected ambush. We want to keep the Panthers at medium range if we can help it, we won't have trouble penetrating American tanks but they will. Abongination posted:Barbed wire and TRP's only, mines can only be placed in the lighter area. Rats, we can still put a mine on that very eastern tip of the depression. If we combine that with a TRP inside it we can drop arty in there if we hear the mines going off on their forward units. Of course if they avoid that depression we will waste a mine and a TRP, but it seems like a good route for their infantry and I'd surprised if they didn't. Otherwise for mines we can try and block off choke points and force them to funnel their tanks where we can hit them with our Panthers. apseudonym fucked around with this message at 06:29 on Nov 7, 2014 |
# ? Nov 7, 2014 06:22 |
|
TehKeen posted:Out of curiosity - when the map starts will the barbed wire become part of the terrain and immediately visible to the allies or do they need LoS? If the latter, perhaps there is a way to set it up to funnel them into an unexpected ambush. It's like any fortification, so they need LOS to see it. Looking over the map, there are loads of chokepoints we could block with wire. If they've got any armored cars or jeeps for scouting, wire will stop them, giving us a chance for Panzerschreck/Panzerfaust ambushes. Plus we can machine-gun and shell their infantry as they fumble trying to pathfind around the wire. The rest of the chokepoints, we can block with mines.
|
# ? Nov 7, 2014 06:23 |
|
apseudonym posted:We want to keep the Panthers at medium range if we can help it, we won't have trouble penetrating American tanks but they will. Both of the locations I found, one for each north and south, are about 800m from the edge of the map with totally concealed flanks. Bacarruda posted:It's like any fortification, so they need LOS to see it. Looking over the map, there are loads of chokepoints we could block with wire. If they've got any armored cars or jeeps for scouting, wire will stop them, giving us a chance for Panzerschreck/Panzerfaust ambushes. edit: Is DSM going to be doing overall strategy or are they moreso our orders-inputter?
|
# ? Nov 7, 2014 06:27 |
|
TehKeen posted:Both of the locations I found, one for each north and south, are about 800m from the edge of the map with totally concealed flanks.
|
# ? Nov 7, 2014 06:36 |
|
TehKeen posted:edit: Is DSM going to be doing overall strategy or are they moreso our orders-inputter? Orders-inputter and cameraman. I'm still a team member so I'll weigh in and discuss, but I'm poo poo at higher level strategy than about platoon management. e: So I'm blind to the Americans. I have no idea what they have or what they're doing. It allows me to have a bias that Grey cannot. You say, "Move up to this spot and try to remain in cover," and I can legitimately try to put you in what I think cover is, not "Well you said cover not low stone wall so this anthill will suffice!" That's also not to say I'll be stealing control. If you tell me to march a squad into an open field and moon the enemy I'll input the command you've ordered. I'll just try to babysit the TacAI a little bit more than Grey might on this. Also so everyone's aware: I'm in USCentral and work M-F 9-6. I totally don't have the Awful app on my phone and super duper don't check it at work because that would be just a jerk thing of me to do at work. Toooootally. So I'll be able to reply during the day, but pictures/videos/updates will have to wait 'til the evenings. I don't usually do a lot in the evenings but I do occasionally get invited out to go eat or watch a movie or such. I've got PM's if someone needs to contact me on a direct level for some reason. Dark_Swordmaster fucked around with this message at 07:22 on Nov 7, 2014 |
# ? Nov 7, 2014 07:08 |
|
TehKeen posted:edit: Is DSM going to be doing overall strategy or are they moreso our orders-inputter? He's pretty much mainly going to be inputting for you guys, you've got a ton of experience on your side so between everyone hopefully you can knock together a cohesive strategy. Feel free to throw any suggestions you have into the mix, this is a socialist facist army!
|
# ? Nov 7, 2014 07:12 |
|
The Americans requested this, and it was available before the thread split, so you get it too:
|
# ? Nov 7, 2014 07:14 |
|
Jaguars! posted:The Americans requested this, and it was available before the thread split, so you get it too: Be aware, this map is from a previous goon game so the objectives are different, otherwise it's pretty much the same.
|
# ? Nov 7, 2014 07:15 |
|
TehKeen posted:Both of the locations I found, one for each north and south, are about 800m from the edge of the map with totally concealed flanks. Yep, there's loads of good ambush spots. I tooled around with the map and found some good locations for our AT guns, our Panthers, and our infantry gun (which can be used in a direct role). Other people with the game should scout around and see what else they can find. Southern tank Northern tank AT and/or infantry guns sites (might work for mortars and HMGs as well) A couple of things to consider when siting our AT guns. AT guns work best when firing from camouflaged positions. They're hard enough to spot in the open, they're really hard to spot if they're hidden behind a hedge or in a forest. Our 75mm doesn't have great penetration against Sherman's frontal armor so we'll need to either get fairly close (500m) or get flank shots to make sure we're getting first-round hits and first-hit penetrations. Our tank sites need to be hull down, have clear escape routes (if the Panthers don't stay mobile, the Americans will just swarm us), and have good flank protection (Panthers have terrible side armor).
|
# ? Nov 7, 2014 08:34 |
|
Bacarruda posted:Yep, there's loads of good ambush spots. These look good. We need to make sure we stay mobile, American's love arty and can call it down much faster than germans/russians. This is mostly for the infantry but the tanks can still get smoked or have module damage. It is pretty hard to tell from the top down map the avenues of advance they can take with their armor, the South road is an obvious path and the field north of the depression might work for tanks. I can't tell how bad the hedgerows in the south and north are. We should start trying to identify places we can ambush and pull back from without getting caught in the open.
|
# ? Nov 7, 2014 09:36 |
|
Okay, hello fellow Germans. I signed up as a support platoon commander because I wanted something smaller than a whole platoon with all its squads... and wow, those platoons are huge. I thought I'd get HMGs but they aren't in a separate platoon so I guess, I'll stick with the forward observers (and mortars?). At least I'll be ready as another replacement if anyone drops or needs help. markus_cz fucked around with this message at 10:44 on Nov 7, 2014 |
# ? Nov 7, 2014 09:49 |
|
Ok, a few things. I've set up a Roll20 here and an orders spreadsheet here. Dark_Swordmaster, how active are you going to be as a company commander? Are you going to be issuing orders or are you going to just input the orders. Either one is cool, I'm just trying to get a feel for our command structure. I think it'd be good to have someone with final say on our plan, even with lots of thread input. As we put together our battle plan, we need to consider the following: -Strategy and doctrine: What is our concept of operations (hit-and-run, defense in depth, etc.)? What's going to be the core of our defense (tanks, artillery, etc.)? Where will our center of gravity be (forward defense vs. rear defense, etc.)? -Terrain analysis: Key defensive positions (how we can exploit them and how the Americans might try to neutralize them), likely enemy attack routes, chokepoints, paths we can use to redeploy, etc. -Deployment: Where we're going to put our tanks, infantry, and artillery and how they're going to support each other. Mutually-supporting positions are going to be key on this map. -Fires: How are we going to use our artillery? (i.e. direct lay vs indirect fires, where we put TRPs and FOs, etc.) -Engineering: Based on our terrain analysis and our plan, where will we put mines, wire, and foxholes? Here's a rough defensive scheme:
|
# ? Nov 7, 2014 10:15 |
|
Bacarruda posted:Ok, a few things. hit and run is going to be important for us since we're outnumbered and we have hedgerows. If we play our cards right we can pull a few ambushes on the Americans before needing to defend the objective proper. I'll take a stab at the map tomorrow and try and think of some mine locations. We have enough TRPs that I think we can do mostly indirect fires, how long is the FO call in time of our motors on a TRP?
|
# ? Nov 7, 2014 10:27 |
|
That map is too dark and confusing for me - I can't even see the hedges. Hopefully this will be a bit more helpful: EDIT: There is a "horizontal" dirt road in the NW corner that has a small hedge and a brilliant view across the valley on the approaching Americans. Nice spot for a HMG and a forward observer - though I expect the Americans will be crossing the valley northwards by the western hedge to attack anything we will have placed here. markus_cz fucked around with this message at 10:39 on Nov 7, 2014 |
# ? Nov 7, 2014 10:30 |
|
Just replying that I'm present and ohdearIhavethe3rdplatoonandallthosesupportelements ready to repel some yanks. I will be spending pretty much the entire tomorrow away from home, though, so feel free to devise a general strategy for me, too. Like it says in the spreadsheet, I'm probably the greenest guy here, not actually owning the full game. No worries, though, I'm frustratingly detail-oriented sometimes, so I will be asking if I don't understand something. Such as: how does the wire work game-mechanically? Completely impassable to all but tracked vehicles and perhaps engineers? way late edit: If I remember it right, there an awesome hull-down overwatch position somewhere around C12. Can't check since I have no archives but I vaguely remember us sticking a tank or two there in the previous game with this map. Except we seem to have forest there this time around. Huh. Valiantman fucked around with this message at 12:13 on Nov 7, 2014 |
# ? Nov 7, 2014 10:58 |
|
Bacarruda posted:Dark_Swordmaster, how active are you going to be as a company commander? Are you going to be issuing orders or are you going to just input the orders. Either one is cool, I'm just trying to get a feel for our command structure. I think it'd be good to have someone with final say on our plan, even with lots of thread input. For company command mostly just inputting orders. After watching your amazing work last game there's no way I could compete.
|
# ? Nov 7, 2014 15:59 |
|
So are the Americans going to be able to spawn anywhere on the entire left side of the map or just that top corner at Les Crieres? I would assume we know neither.
|
# ? Nov 7, 2014 17:18 |
|
Jobbo_Fett posted:So are the Americans going to be able to spawn anywhere on the entire left side of the map or just that top corner at Les Crieres? I would assume we know neither. I'm fairly sure it's just the blue shaded area. Abongination posted:
|
# ? Nov 7, 2014 17:19 |
|
|
# ? Apr 25, 2024 13:39 |
|
Valiantman posted:I'm fairly sure it's just the blue shaded area. Just saw the deployment map, whoops! That makes it incredibly easy to figure out where those tanks will go... E: Where our tanks will go to overwatch, to be clear.
|
# ? Nov 7, 2014 17:20 |