|
And this is why you have an Artist "on staff". Those are fantastic Dicktron, keep em coming!
|
# ? Nov 21, 2014 08:29 |
|
|
# ? Apr 26, 2024 07:49 |
|
Well, it looks like everyone's favourite sociopathic rigger isn't going to be making it this week, since I got a new job and there is a meeting during normal game time.
|
# ? Nov 21, 2014 17:46 |
|
Hopefully not a weekly meeting.
|
# ? Nov 21, 2014 18:17 |
|
One of our group's two deckers. Born Jacob Wauneka, the Ork calling himself Axl Roze is a native Denverite and has made it a personal mission to gently caress with Aztechnology as much as possible. He won't even enter a Stuffer Shack unless it blows up or he gets paid. Once a ganger, he left the Nephilim (a small-time metahumanity-focused gang,) in 2060 to work off a debt to the street doc who charitably gave him his reaction-enhancing 'wares. When Crash 2.0 came along, he picked up an interest in two things: the new, wireless Matrix and the very old, pre-Awakening Rock 'n' Roll. He also picked up a massive hatred for Aztlan, but he doesn't like to talk about that. Just last year, while Harlequin and Ghostwalker were having their disagreement, he ran a small clinic for the good of the people fighting on both sides. Inevitably it ended up burned down by folks on Harlequin's side, so he dusted off his old 'deck and went to ground. Out of the shadows, he is Peter Valenci, an independent software and hardware engineer based out of Old Columbine. He enjoys plotting against Aztlan, reading JackPoint, and searching for a device capable of playing this old plastic disk he stole from some well-to-do deckhead he also stole his handle from. What lies in his soul is an Appetite for Destruction. Body 4 • Agility 3 • Reaction 5 • Strength 3 Charisma 2 • Intuition 5 • Logic 5 • Willpower 3 Axl’s highest non-armor roll is First Aid at 15 dice, and his lowest is any given Charisma skill he doesn’t have a skill point in, at only 1 die. mdct fucked around with this message at 02:16 on Nov 22, 2014 |
# ? Nov 22, 2014 02:03 |
|
apostateCourier posted:How did they get 34 dice? Did they break down the dice pool? Not from what I can find. The 34 dice gun adept is played by the character Maverick. The conversation about his dice pool is in The Arcology Podcast, Actual Play 25. http://arcologypodcast.com/actual-play-episode-025-the-plan-comes-together/ The comments has a discussion about "How the gently caress is 33-34 dice even possible". Sterling in the comments posted:So, I decided that I should put my insomnia to good use and had a trawl around the matrix. Found this snippet on the forums at shadowrun.com posted by Maverick87: Edit: Found it! At 55:30 - 57minutes in the podcast Maverick says he has 33 dice. The GM: One of these days I have to go through that math again Helical Nightmares fucked around with this message at 02:56 on Nov 22, 2014 |
# ? Nov 22, 2014 02:50 |
|
Smartlink is +2, and I'll have to look up edge. Either way, yeah, that's endgame. 12 agility? The gently caress? Also the bit about Improved Ability is 100% accurate. It's off the skill rating, not including specialties. I'm going to guess this guy didn't have Improved Reflexes on top of all this madness.
|
# ? Nov 22, 2014 04:20 |
|
Helical Nightmares posted:The GM: One of these days I have to go through that math again ALWAYS a phrase that makes my eyebrows raise. *laughs* Still a scary dice pool, but yeah, I've learned that a lot of players will overlook things or miscalculate. Will be curious if Maverick's pool ends up being, if it hasn't already been recalculated. apostateCourier posted:Ygmir was doing rigging completely wrong. THAT explains some things. I do imagine that they're downsides that can be dealt with, but still, good to know that there are some. (Looking forward to seeing more of what he can do with 'em, though. The concept did intrigue me when I read about it.) And of course, I'm really enjoying the bios and pics, Mighty Dicktron.
|
# ? Nov 22, 2014 04:25 |
|
apostateCourier posted:Smartlink is +2, and I'll have to look up edge. Either way, yeah, that's endgame. 12 agility? The gently caress? Also the bit about Improved Ability is 100% accurate. It's off the skill rating, not including specialties. Smartlinks are +2 and they can't be dual-wielded which it sounds like this guy is trying to do when he talks about dice pool splitting...you can't use two smartlinked guns at once. If you want something that gives you a bonus while duel-wielding firearms what you want are laser sights. Most of the rest sounds feasible, if not all possible right at character creation, though I'm curious about the "Agility 12" thing is supposed to have happened. edit; actually thinking about it for a minute I might know how he did it and it might very well be possible right at character creation, unsurpisingly by minmaxing like mad. Kai Tave fucked around with this message at 05:42 on Nov 22, 2014 |
# ? Nov 22, 2014 05:21 |
|
That session went well. Burned what we meant to, got paid. Casualties did not exceed acceptable levels. Didn't get to borrow a really big gun though
|
# ? Nov 22, 2014 22:16 |
|
Helical Nightmares posted:Not from what I can find. The 34 dice gun adept is played by the character Maverick. The conversation about his dice pool is in The Arcology Podcast, Actual Play 25. This is completely legal for an elf Adept, he is obviously advanced or a prime runner being he has at least 6 power points and an essence loss so he went down a point of magic along the way. Exceptional Agility, Base agility of 8, 4 power points to give him agility 12, 1.5 power points for improved ability 3. .5 somewhere else. Ability 6 specialization 2. currently 23 points, +2 smartlink (so he paid essence for that as well, also its a +2 not a +4) +1 reflex recorder, and +5 edge gets him 31 dice that explode on 6s (roll again, 5 or 6 is a hit, that 6 can also explode etc.)
|
# ? Nov 23, 2014 04:54 |
|
Session 3 - Suppressing Fire Part 1 - Denver Walls Part 2 - Overpaying Part 3 - Sneaking Part 4 - Suppressive Fire Part 5 - We Surrender!
|
# ? Nov 23, 2014 18:56 |
|
AtomikKrab posted:This is completely legal for an elf Adept, he is obviously advanced or a prime runner being he has at least 6 power points and an essence loss so he went down a point of magic along the way. Actually it's entirely possible to do this at character creation without any extra XP. Because I'm a huge sperg I sat down and figured out how to do it. You're right about being an elf with an Exceptional Agility quality, then add a skill of 6 with a specialty for a further +2. He's obviously an Adept so he can take Improved Ability but instead of spending power points on raising your Agility the magical way what you do is: 1). Take the Restricted Gear quality, and 2). Take level 4 Muscle Toner bioware. This gives you +4 Agility for the cost of 32,000 future funbucks and 0.8 Essence. The Reflex Recorder is only 0.1 Essence which means that you've just crammed the equivalent of 4 Power Points+ power points worth of bonuses into a single point of Essence with room left over. Don't take an implanted smartlink because in SR4 there's no performance difference between an implanted version and an external version. Then you bring your Edge up and viola. That said if you do this at character creation you will have basically made a crippled pistol autist as you barely have enough points left over to raise the rest of your stats from "the worst they can be" to "below average" and purchase a small handful of skills, maybe some money that isn't going to your performance enhancing augs. You'll essentially have the equivalent of one of those RPG characters who's colorblind and illiterate and an albino and has a crippling fear of milk but can kill everybody in the room before anyone else rolls initiative.
|
# ? Nov 23, 2014 21:00 |
|
You're also able to have an armored exoskeleton equipped with a full-auto tank cannon at right out the gate, for only about 40 BP (you get 400 to build a character with). It's really easy to make busted rear end characters in 4E if you know what your doing. 4E also rewards specialization at character creation and then rounding yourself out later. The end result is that most runners in 4E are insanely proficient at their specialization and basically useless at most other thing.
|
# ? Nov 23, 2014 22:00 |
|
I actually prefer being specialized out the gate, rather than having the party pretty much being clones of eachother for the first couple sessions(only war for example)
|
# ? Nov 23, 2014 22:02 |
|
Big Truck is evidence that shadowrun takes place in the same continuity as Soul Blade.
|
# ? Nov 24, 2014 01:12 |
|
I just can't help to think of that yakuza scene in the second ghost in the shell movie with that suppressing fire bullshit he pulled
|
# ? Nov 24, 2014 09:15 |
|
Nalesh posted:I just can't help to think of that yakuza scene in the second ghost in the shell movie with that suppressing fire bullshit he pulled Cool facts about streetsams: BIG TRUCK's facial design's basic idea was "A younger, more handsome Batou", right down to the featureless steel cybernetic eyes. The rest was kind of a visual and personality mashup between Travis Touchdown and Kazuma Kiryu.
|
# ? Nov 24, 2014 09:25 |
|
Now I kinda hope there's a rival runner team out there with someone inspired from a certain other yakuza
|
# ? Nov 24, 2014 09:39 |
|
Nalesh posted:Now I kinda hope there's a rival runner team out there with someone inspired from a certain other yakuza What the gently caress did I just watch?
|
# ? Nov 24, 2014 11:05 |
|
Perfection.
|
# ? Nov 24, 2014 12:28 |
|
Our team's Rigger, and one of the two humans. He's run the shadows his whole life, his entire family being entrenched in it as far as he can remember. He packed his body with custom 'ware to follow in the clan footsteps, and has the second-lowest essence of the team (only BIG TRUCK's is weaker.) Inordinately, and worryingly, fond of arson jobs. Over several years, he's picked up a small army of drones, because he loves him some robots. Bigger the better. King of Braves pretty much doesn't have a normal life at all, because even when not running, he owns and operates a mechanics shop for the shadows as a gent named Amuro. What lies in his soul is a truly unhealthy amount of Courage. Body 2 • Agility 5 • Reaction 8 • Strength 2 Charisma 2 • Intuition 4 • Logic 6 • Willpower 4 King of Braves’ highest non-armor roll is Pilot: Groundcraft or Aircraft at 14 dice, and his lowest is quite a lot of skills. Regardless, they're all a single die, such as Swimming, a Strength skill.
|
# ? Nov 29, 2014 11:04 |
|
Zebrin posted:Thing is, this game has no rails to begin with. The runs are all pretty much self contained, though there is always a chance of something coming to bite us right the gently caress in the rear end if we piss off the wrong people. Denver is pretty much Runner Heaven though, since this many borders are around. This brings many tensions, which leads to more Runs. And that is for and against various companies. These borders don't really change much, but things like which security firm is in charge of what area does as contracts shift, runners leave their marks and Ghostwalker and The Harlequin gently caress around with everyone. You have to have some rails though. Otherwise the Technomancer and the Physical adept are going to plan to dress up in fire suits, strap CO2 extinguishers on their arms, and go attempt to punch a force 10 (Demigod) fire spirit.
|
# ? Nov 29, 2014 13:28 |
|
Mighty Dicktron posted:
I love these little writeups.
|
# ? Nov 29, 2014 14:10 |
|
Manic_Misanthrope posted:You have to have some rails though. Otherwise the Technomancer and the Physical adept are going to plan to dress up in fire suits, strap CO2 extinguishers on their arms, and go attempt to punch a force 10 (Demigod) fire spirit. Thanks for the ideas.
|
# ? Nov 29, 2014 20:38 |
|
Zebrin posted:Thanks for the ideas. We almost pulled it off in our game too, stupid dragons fighting over dragon stuff.
|
# ? Nov 29, 2014 22:02 |
|
Session 4 - Sleepy Technomancers. Part 1 - Online Meet Part 2 - Deckers Gone A short session as Deckers are apparently important. I'm also updating the OP to include all the Pendragon stuff.
|
# ? Nov 30, 2014 07:28 |
|
I'd laugh at this if I hadn't done the exact same thing a few weeks ago
|
# ? Nov 30, 2014 15:08 |
|
Grey Hunter posted:
I am so sorry for this !
|
# ? Dec 1, 2014 00:19 |
|
Slightly unrelated from this thread but since the OW one is over, I mulched a ravener today in OW First Roll: of 7 actual roll: -53 55 45 35 25 15 5 -5 -15 -25 -35 -45 -55 Second Roll: 66 second one: actual roll of 6 so 11 degrees of success and 5 degrees of success, both swift attacks. 6 attacks from a chainsword from one arm, 3 from the other.
|
# ? Dec 1, 2014 00:50 |
|
ForeverBWFC posted:I am so sorry for this ! There will be a episode title there to always remind you. It hurt though, this is the second time it happened to me - am I that boring a GM?
|
# ? Dec 1, 2014 15:58 |
|
Hardly. I have been playing these things with you for drat near two years straight... actually I think it has been longer than 2 years now. Let's see... we started Rogue Trader Aug 25, 2012. So yes. Two years now. You keep coming up with fun stuff to mess around with. What we have done to the Pendragon campaign is criminal. That you have rolled with the punches enough to let us do that is awesome.
|
# ? Dec 1, 2014 19:40 |
|
Grey Hunter posted:There will be a episode title there to always remind you. Look on the bright side, at least your campaigns aren't tabletop xcom like the games I'm in recently (How the hell would a tau army even get into a hive city, and why do they even give a poo poo about it)
|
# ? Dec 1, 2014 19:56 |
|
Nova is an elf who showed up in Denver not too long ago with nothing on her but an unbelievably expensive gun she won't stop talking about, a mysterious kit that she never talks about, and enough nuyen to rent a no-questions-asked lovely dive of an apartment. Apparently from Seattle, but after a really bad run she had to burn all bridges with her former life and couldn't bring much with. Getting that gun this far away from Seattle was probably too hard and dangerous in and of itself, much less the rest of her belongings. Working as a runner and an assassin, she applies her adept powers to the job: She can walk on any solid surface and make no noise, she experiences life at 1/3 speed, and can BASE jump without a parachute. Handy tools for when you need to get around quickly and quietly, see. What lies in her soul is basically just that gun, really. Body 4 • Agility 7 • Reaction 6 • Strength 4 Charisma 5 • Intuition 5 • Logic 3 • Willpower 4 Magic 6 Nova’s highest non-armor roll is Stealth at 16 dice, and her lowest is any given logic skill she doesn’t have a skill point in, at only 2 dice.
|
# ? Dec 1, 2014 22:00 |
|
ForeverBWFC posted:I am so sorry for this ! Just for the record, what was going on with that? Power tool? Smoothie maker? Alien invasion? *laughs* Shame that it was such a short session, but now I'll be looking forward to seeing what happens with the Matrix, and whether the team can pull off this job quietly or... well... not. (Also, I think this is the first time I've ever heard rent being used as the motivation for a mission. I'm liking that part of Shadowrun, definitely.)
|
# ? Dec 2, 2014 02:05 |
|
That gun isn't big enough.
|
# ? Dec 2, 2014 02:49 |
|
Nalesh posted:That gun isn't big enough. It is, actually- it's not even the biggest sniper rifle in the core book. When you look at the splatbooks, it's not even top 3.
|
# ? Dec 2, 2014 02:54 |
|
I know, hence why I said it should be bigger Ain't big enough until it fires something that'd take down even a dragon.
|
# ? Dec 3, 2014 01:47 |
|
Nalesh posted:I know, hence why I said it should be bigger I... I can work on that, sure.
|
# ? Dec 3, 2014 02:05 |
|
Fighting dragons is a Bad idea though. Capital letter bad. That's really bad. Killing dragons is a BAD idea.
|
# ? Dec 3, 2014 02:15 |
|
|
# ? Apr 26, 2024 07:49 |
|
Being in any way shape or form involved with a dragon is a bad idea.
|
# ? Dec 3, 2014 02:20 |