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  • Locked thread
The Deleter
May 22, 2010
This is now an OOC thread - no longer accepting applicants.

Lovecraft was right. Except not really. Sure, he got the bit about horrible bat-winged fungus monsters descending from space, but he didn’t anticipate their initial message being a worldwide text message of “Hello!!!!” followed by a flurry of emoticons and garbled Engrish.



Since then, things have gotten weird, in a good way. The Deep Ones are coming from the ocean and proving that what you knew about the cavemen was wrong, and that gills are rad. The Mi-Go might not be a riot at parties, but they are the smartest guys this side of the supermassive black hole. And oh look, the lost continent of Mu has risen from the ocean, and it’s full of pyramids and golems. Tech has advanced, healthcare is free and easy, and everyone’s a party animal. Leaps in technological understanding has blurred science into magic, made giant robots a reality and made anyone who can afford it a physical paragon. It’s a good time for humanity, especially if you’re rich.

Of course, it’s not all fun and games. The Dread Cthulhu has decided that organized crime is a better racket than being rammed by boats. Nyarlathotep is, as always, a capricious rear end in a top hat with plenty of time for screwing things over for the fun of it. The Elder Things are very keen that these little squeaking things get off their lawn so they can go back to building huge cities. And, of course, there’s the cults and madmen and those who will not just pause for one second and think about what they’re doing with the spellbook.

That’s where you come in.




Miskatonic Inc exists for two reasons - to research the hell out of all of this weird occult poo poo that has transformed our knowledge of the cosmos, and to beat the hell out of anything that threatens the world. Teams of talented individuals from all backgrounds and walks of life are brought together to solve mysteries, fight cults, and prevent the world from being blown up. It’s a tough gig, but nobody else has got the chops to do it but you.


Besides, it’ll probably be fun!

---

MISKATONIC INC is an Atomic Robo RPG game that takes place not in the default setting, but in a very light Cthulhutech-esque setting inspired by Ettin's Nyarlathotech games. It turns out that some of the gribbly space monsters from Lovecraft's writings are in fact friendly, and their contributions have helped humanity advance into a cyberpunk fan’s wildest dream. The player characters work for Miskatonic Incorporated, a security and research firm that seeks to both understand the weird science-magic of the Elder Races and deal with threats that seek to use that science-magic for nefarious purposes.

The tone of this game is to be light-hearted, with none of the doom and gloom of Cthulhutech. Making fun of Lovecraft’s fondness for pudding monsters is highly encouraged. Being anime as gently caress is not compulsory but also highly encouraged. Things are gonna get gonzo from time to time. Things may also get a bit dark from time to time, as they will do when unfeeling monsters from the cold blackness of the unknown get involved. But mostly the game will have you flip off the Yellow King whilst doing a sweet kickflip off a Shoggoth’s face and hacking the universe with some runes you borrowed from your Deep One buddy. The weird not-magic of the Mythos makes the Atomic Robo system perfect for bullshitting explanations and brainstorming/inventing.


This will be you, probably!

I’m looking for 3-5 players to take part in investigations, combat and hijinks across the globe! Whilst there’s no limits on what kind of character you can make, I encourage you to try and make things with some kind of superhuman element, and mess with the custom Modes, Skills and Stunts in order to get some cool and interesting characters out of it. Miskatonic Inc cannot afford to be discriminatory with its hiring practices, so be colorful! If anyone has trouble with character creation, or wants to play but can’t afford a copy of the rules, I’m happy to lend a hand.

Signup deadline is by the 15th November, at 3pm Central Time. I can extend this by a day or two if people want more time to enter, but no more than that!

Join us on #SADeepOnes on SynIRC for live chatting about fishmen and jacking in, and fishmen jacking in.

The Deleter fucked around with this message at 22:45 on Nov 17, 2014

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The Deleter
May 22, 2010
Setting notes and FAQs

Yes I have been reading Ettin’s Nyarlathotech games. You should read them too!

Generally, the world is semi-cyberpunk in feel. Lots of shiny black and neon red. People dress in stuff found in the “scissors and paint” department of the mall, or spend honking wads of cash on tailored designs. Everyone’s Kamina shades has access to the internet and a pile of functions and resources. Most contemporary diseases have been solved, which is thankful because there may be a few nasty extraterrestrial ones going around. The meals of the day are very fast food, the Mu Cuisine Restaurant a few blocks down, or something that tastes like mom's homemade chicken (but not quite). Cybernetic implants are the new trend, and body-modding is coming into it’s own.

There are four big species that currently hang out on our big blue planet;

• Humans. Us. Silly hairless monkeys with a knack for trouble.
• Deep Ones. Amphibious fishmen in atlantic and tropical flavours, chill as hell.
• Mi-Go. Crab people from the stars. Biology superstars and huge dorks.
• Mu. Multi-coloured robot people from the sunken continent of Mu. Beep boop, sucker.

However, there’s plenty more where they came from! You can be a talking cat, a giant penguin, a mecha pilot, a tiny talking cube-bot - the weirder, the better.

Creepy Bits

No creepy bits!

Magic of the Elder Races

There are branches of science so advanced that they basically look like magic. Whilst few of the principles are truly understood, enough guesswork and experimentation has created a system whereby those with the time and inclination can alter the fabric of reality in various ways. From hurling fireballs and turning soil to quicksand, to subjecting a kaiju to the square-cube law, to planting subliminal images in adverts telling your ex to go gently caress himself - it’s all there at your fingertips.

Mechanically, Magic-science is treated as part of Science from the base Atomic Robo game. Anybody who has a Science mode can conceivably interact with the strange practices and laws, provided it falls within a related field of study. Characters who are customizing their Modes and Skills can get a bit more hands-on with the whole runes and lightning deal, by specifying areas of Magic-science they’re good at, or by creating magical skills that have different applications.

Investigations and Rituals

Mechanically, brainstorms and inventions work as normal. However, due to the different setting, their context may occasionally morph into Investigations and Rituals respectively. In an Investigation, the players are investigating crime scenes and trying to come up with what exactly caused the Chairman of the West Society to hurl himself from his penthouse window. In Rituals, the player is meddling with magic, trying to create a series of cantrips that flood Yog-Sothoth’s inbox with adverts for Viagra. Mechanically, they’re identical to brainstorms/inventions - its the context that has changed.

Movers and Shakers

Here’s a short list of some of the movers and shakers of the world. (Logos to come because I lack access to Photoshop at the time of this post).

quote:


Miskatonic Incorporated

The private security company you work for. Miskatonic Incorporated was originally the famous research institute of Massachusetts, until somebody realised that having all of these dangerous texts and artifacts in one place wasn’t the smartest idea. Whilst Miskatonic still functions as a place of learning and research into the paranatural, its primary function is to investigate and contain criminal activity involving extreme uses of dark magic and outlawed biological practices.

The structure of the company is decentralized to prevent the loss of one facility jeopardizing the entire thing. The main Miskatonic buildings are host to their research and development facilities, along with containment areas for particularly powerful artifacts, and teams dedicated to understanding and implementing principles of Magic-science. Operatives for missions and investigations are allowed to live their own lives and generally get called together only when needed. Said operatives are picked for their talents and qualities, and their background tends to become less relevant once the lavish paychecks come in. Operatives have total access to any resources they feel will aid them in their investigations, and their lurid adventures and escapades have caused some teams to gain a mainstream following.

Nobody is quite sure who is actually in charge of MI, but it all seems to work, right?

quote:

Paranatural Commands

There are many different “paranatural commands” in the world - America’s Extraterrestrial Command, Russia’s October Initiative, China’s Jade Star, the JDSF - but they all serve a similar function. These military organizations are dedicated to protecting the world from nasty star monsters, but in a more direct way - by shooting it in whatever passes for a face. Their research departments are focused in understanding and countering their foes, and their deployed troops are the faceless redshirts to your player characters.

Although some paranatural task forces will happily work with Miskatonic Inc., others will be working at cross-purposes or be hostile to you. Never take them at face value, and be prepared to fight over something that you want to keep and they want to destroy!

quote:

The Church of Dagon

The first teaching of the Church of Dagon states, in the words of Bill and Ted, “Be Excellent to Each Other.” Spending a lot of time underwater has mellowed out the once vengeful and angry religion of the Deep Ones into something more accepting, welcoming, and trendy. Dagonites worship the Big Man Himself, Dagon, who is currently taking a nap somewhere in the Indian Ocean and will wake up sometime in the next century or so if he doesn’t have a lie-in. Dagonite churches can be found in most cities in some form or another.

Although the popular public appearance of the Church is their new consumer-friendly image, there are plenty of off-shoots and sects who are less accepting and more murder-crazy. They tend to hang out on inhospitable islands or remote villages, trying to sacrifice people and wash away the sins of the world in a big tidal wave or something.

quote:

Royal Brood of Shan’Rila

The royal family of the Mi-Go living on Earth. The Shan’Rila are, in theory, in charge of Mi-Go law and policies whilst on Earth. However, most Mi-Go have thrown themselves at the exciting new prospects of planet Earth with gusto, and only pay scant attention to the customs of their race. Those that do obey the Royal Brood are seen as traditionalists, and whilst they are just as inquisitive and scientifically minded as their compatriots, they tend to have a lot of strange customs.

More radical Royalist factions, in particular, like to stick people’s brains in jars as trophies. This is not terribly social of them.

quote:

The Island of Mu

The original creators of the Mu golems, the Pharaohs of Mu, enjoyed a long and prosperous reign full of crazy hyper-advanced technology before some horrible star beast decided to sink their island for a laugh. In their last moments, the people of Mu managed to preserve themselves in a stasis field, causing their bodies to atrophy over centuries but keeping their organs - and their minds - intact. Their golems are the only living remnants of their destiny, and have created a provincial government to deal with the whole “new island nation” deal.

Although the continent has resurfaced, nobody seems to be in a hurry to investigate the ancient pyramids or revive the pharaohs. The carvings on the walls don’t paint a very pleasant picture of the former rulers...

The Deleter fucked around with this message at 22:56 on Nov 10, 2014

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
This sounds like a lot of fun! Not sure who I'll app yet (my first thought was "male Bayonetta" but I have been playing a lot of Bayonetta 2), so I'll think on it.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Interested as well! Thinking of drawing upon some some of the goofy Mythos stuff from Derleth or Lumley that is usually snubbed by Lovecraft purists. "In the name of Kthanid, I will punish you!"

Krysmphoenix
Jul 29, 2010
Count me interested, thinking some kind of cultist practicing some kind of sorcery as a day job. You know, the kind of thing that in an actual Mythos game would be obviously evil and crazy but here manages to be a decent person.

Would like to see the IRC up and running so I can bounce some ideas.

The Deleter
May 22, 2010
Wow, this is an enthusiastic response so far! Thanks a lot. I'll have the IRC channel up tomorrow, so Krysm can bounce ideas.

Alien Rope Burn posted:

Interested as well! Thinking of drawing upon some some of the goofy Mythos stuff from Derleth or Lumley that is usually snubbed by Lovecraft purists. "In the name of Kthanid, I will punish you!"

This sounds fantastic and I have to read some of those guys. Lumley sounds about the right tone - fighting back against the tentacled space jerks is what this is all about!

Old Kentucky Shark
May 25, 2012

If you think you're gonna get sympathy from the shark, well then, you won't.


I'm thinking about apping a mad-science grad student of the apocalypse.

Monathin
Sep 1, 2011

?????????
?

I've never played the Atomic Robo RPG but anything that lets me play an Isaac Clarke knockoff (only far more comical, given the setting) has my vote. How long does this take to learn?

The Deleter
May 22, 2010

Monathin posted:

I've never played the Atomic Robo RPG but anything that lets me play an Isaac Clarke knockoff (only far more comical, given the setting) has my vote. How long does this take to learn?

The system has some foibles but is pretty light and easy to grasp. If you're coming from Fate Core then the only real differences are the Modes, which are a bit weird but cool once you understand them, and Megastunts, which own, and then there's setting specific mechanics like Brainstorms and Inventions which can be ignored (but don't because they are cool). If you're new to RPGs in general then it's not too hard to learn - I found it easier than Fate Core because the rulebook took the time to define the limits of things like Stunts and Aspects more clearly.

When I get IRC up, I'll be happy to walk anyone through character creation.

Monathin
Sep 1, 2011

?????????
?

I come from the mythical land of d20 rpgs, but I have passing knowledge of Fate/Fate Accelerated, character creation help sounds splendid.

e: I dunno when you get the IRC up but I'll be lurking around in badwrongfun if you need to grab me, just shoot a PM.

Monathin fucked around with this message at 16:15 on Nov 11, 2014

My Lovely Horse
Aug 21, 2010

This sounds rad as hell but I lack the rules. I'm fairly familiar with how FATE works though.

The Deleter
May 22, 2010
The rules are pretty cheap from DriveThruRPG, but I'll explain the differences if I'm helping you with making a character.

The IRC is up! Join #SADeepOnes on SynIRC for cool times talking about fishmen.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
I'm interested- I was actually just blathering with a friend about doing a game based on 'what if Mythos stuff were mostly friendly and it was really just Lovecraft being uncomfortably racist again.' and this is pretty much exactly what I was looking for, so.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Ok I will have to splurge on myself but here we go.



Concept: Space Crab: Beyond the Distant Stars

Modes: Space Crab/Mech(a) Pilot/Explorer

AtomikKrab fucked around with this message at 02:57 on Nov 12, 2014

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Well, there's so much freedom to do anything Lovecraft and anime related that my head swims with the possibilities. (Also with gin, but mostly possibilities.) I will definitely app something. Cthulhutech is creepy and dumb but I'm very interested in doing something Tager-like.

Monathin
Sep 1, 2011

?????????
?

Alright, I'm doing this.

Concept: The Hard-Lucked Head-Case Handyman

Omega Aspect/Trouble: Every Day Is A Bad Day

Modes: Equipment/Science/Survival

Monathin fucked around with this message at 00:10 on Nov 13, 2014

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.


pre:
Name: Jake Bass

Concept Aspect: Sonic Warrior A-Go Go

Sonic Mode +3 (Athletics, Combat, Notice, Physique, Sonic Manipulation, Will [9 points])
Aspect: Beats by Dre

Action Mode +2 (Athletics, Combat, Notice, Physique, Provoke, Vehicles)
Aspect: Let the Rhythm Flow

Banter Mode +1 (Contacts, Deceive, Empathy, Provoke, Rapport, Will)
Aspect: Sassier-Than-Thou

Omega Aspect: Club Kid Kicking rear end

Skills:
+5: Athletics, Combat
+4: Notice, Physique, Sonic Manipulation, Will
+3: Provoke
+2: Vehicles
+1: Contacts, Deceive, Empathy, Rapport

(Specialized Athletics and Combat; trained Sonic Manipulation)

Stunts:
Trance Mode
Absolutely more Athletic than a normal human, but only when listening to music.

Fight to the Rhythm
+2 to Combat and Sonic Manipulation when listening to music.

Learned it from an Old One
Can use Sonic Manipulation instead of Empathy when dealing with alien or unnatural beings (manipulates sonic waves to understand language)

Armored Synthskin
Function: Light and flexible armor
Flaw: Flakes off when in the presence of lots of sonic manipulation
Benefit: Armor 2 when worn

Sonic Katana
Function: Blade formed from pure sound
Flaw: Requires concentration to keep active
Benefit: Weapon 2 when formed

Stress:

Physical: 4
Mental: 3

(Weird Skill: Sonic Manipulation (2 points)
Jake can manipulate sonic waves, bending them to his will.

Overcome: Manipulate waves to disrupt signals and batter down objects.
Advantage: Amplify sonic waves, deafening opponents or scrambling their tracking systems.
Attack: Hardens sonic waves into blades that can be thrown as projectiles.
Defend: Solidify waves, creating a sonic shield.)
Jake was a normal young guy living a normal life. He worked a normal, 9 to 5 job in an office, and when the weekend came, he went out and danced all day and night. He loved to dance, to feel the rhythm flow through him, to feel the sweat and hear the music pumping. It's when he truly felt alive.

When Everything Changed, Jake embraced the new ways of life. Deep Ones did know how to party, it turned out! Not everything that changed was good, however. One day, as Jake danced at his favorite club with his friends, a light, brighter than any he had seen before, erupted on the floor. Cultists had set a bomb, hoping that the masses of emotion paired with the mass of death would be enough to awaken their lord.

They failed.

Somehow, Jake had survived the worst of it. He awakened, half of his body crushed by rubble. He struggled, but knew he was going to die there if somebody didn't come. That's when he heard the Voice.

He didn't know who the Voice belonged to, but he did know it promised him things. It would save him, give him powers beyond the ken of mortals. But he had to offer something in return. He had to become a warrior of vengeance, fighting back against those who would awaken the Old Ones and bring chaos to the world. Jake accepted.

Now, he cruises the world, righting wrongs and kicking rear end. When things get bad, he slaps on his headphones, and music itself becomes his weapon.

He wears a modified synthskin bodysuit, lightly armored for protection. Synthskin was made for ravers and club kids. It's designed to change colors to the beat, and is even loaded with magnetic energy so pieces of the skin can dance around with the music. When Jake uses his power, however, the synthskin freaks out, flaking off of his body as more of his powers are exerted. This usually fixes itself after a second or so, but since Jake's fighting style is so athletic, it usually leads to situations where one can see a half-naked guy flying through the air, a trail of multi-colored, dancing pieces of fabric behind him. After a couple of instances of using a little too much sonic manipulation, Jake decided it was a good idea to wear briefs under the suit.

So now, Jake fights against the forces of terror, but questions still plague him. Who is the Voice that gave him his powers? Does he stand a chance against those who he fights against? And will he ever return to a normal life?

Then again, when you get to dance for a living, does he ever want to go back to being normal?

Spincut fucked around with this message at 07:33 on Nov 16, 2014

Tsilkani
Jul 28, 2013

I certainly have an interest. Going with the friendly and affable Deep One Liaison to Miskatonic Inc. Will have a full character write-up soon.

Dedman Walkin
Dec 20, 2006



Kinda got a interest. Right now I got, EDIT a new charsheet below.

Dedman Walkin fucked around with this message at 01:57 on Nov 15, 2014

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
And now I've got a weirdo idea for this from Pokemon, thanks a lot!

Lutwidge Aspen, Bachelor of Biology



High Concept: Xenobiology Doctorate-in-Training
Sample Invoke: Be intelligent about non-human life forms; be willing to ask first, shoot later
Sample Compel: Still fundamentally a student, not a professional

Science +3 (SCIENCE, Will, Notice): Sufficiently Advanced Thinking Indistinguishable from Madness
Sample Invoke: Look at eldritch tomes without going mad.
Sample Compel: Be slightly mad already, or treated as a cultist

Grad Student +2 (Athletics, Combat, Contacts, Empathy, Notice, Physique, Rapport, 11 pts): Go Miskatonic Manticores Fencing Team!
Sample Invoke: Relate to other Miskatonic interns and students
Sample Compel: Work study is really tiring...also poor.

Banter +1 (Contacts, Deceive, Empathy, Provoke, Rapport, Will): Too Sexy for my Labcoat
Sample Invoke: Look good when looking good is needed
Sample Compel: Some people don't take this sort of thing seriously

Omega: Bachelor by Learning, Bachelor for Life
Sample Invoke: Be casual and present simplicity to friend and foe
Sample Compel: Be a bit lazy; simplicity becomes apathy

Skills:
+5: Xenobiology,
+4: Will, Notice
+3: SCIENCE, Empathy, Rapport, Contacts, Physique, Combat
+2: Deceive, Provoke, Atlhetics
+1:

Specialized Xenobiology (3 pts)
Trained Physique (1 pt)
Trained Provoke (1 pt)
Trained Deceive (1 pt)
Trained Combat (1 pt)
30/30; 3 Pts remaining

Stunts:
Seen Scarier on my Lab Bench! (Megastunt, 2 benefits): Fear-proof against mundane frights; +2 to Will vs. supernatural mental attacks to induce fear.
I Know Something You Don't: +2 to Create Advantage with Deceive when the target has no SCIENCE score above +3
Ping Pong Pectorals: +2 to Overcome with Physique when there's no actual strenuous labor involved (e.g. intimidation, looking good, etc.)

The Necronomnom EZ Access Tome smartphone app
Function: The NEAT-o Unspeakable Library that Fits in your Pocket
Flaw: Who Wrote the Code for This?!
Benefit 1: +2 to Create Advantage with Rapport when using the NEAT for remote contact
Benefit 2: Allies gain benefits of "Seen Scarier..." on a successful Will roll
Maybe some more?

6/5 -- GM gets one extra FP.

"Hello there! Welcome to our wonderful world of ELDRITCH THINGS! My name is LUTWIDGE ASPEN, and people call me the Master of the Maddening...the Doctor of the Daemoniac...or, uh, they will, someday!"
--Bachelor Aspen, rehearsing his "show prospective students the Miskatonic Campus" speech

The first time Lutwidge Aspen noticed he was a weirdo was when he was five, long before he could even comprehend anything about the Mi-Go as anything but a funny way of saying "I'm leaving." He'd been invited to a friend's birthday party, and said friend, a massive Nipponophile, had set up a watermelon on a sheet to smash open. About halfway through the game, a snake slithered onto the field, and everybody else ran like heck and tried to call for an exterminator. Lutwidge, instead, picked up the watermelon smashing stick, got the snake onto it, lifted it up, and confirmed that it wasn't a danger at all. He tried to bring it over show it to his friends, but they all looked at him like he was a lunatic...or a cultist.

With new boundaries to reality come new fields of study, and what better place to study than Miskatonic?! Okay, so Lutwidge transferred in from Cambridge for his last year of bachelor studies, and he really got into the school spirit. As it happened, the year he transferred turned out to be the last year Miskatonic stayed a university. drat! The lab facilities here were so much better than back in Cambridge--they had live Byakhee and everything! And he still had another four years to get his doctorate, too.

The only way he was staying at Miskatonic for his graduate studies was by agreeing to the work-study program being put out by the new management. And that turned out to be just a bit of a problem, because Lutwidge was really, REALLY enthusiastic about his xenobiology work. Most of the background checkers combined his passion with his relative youth to a single conclusion--the man was a latent cultist with the potential to explode into full "summon xeno creatures with freaky rituals for giggles" written all over him. The rest didn't recommend him for the rather more mundane reason of being a bit of a layabout when not directly engaged with eldritch beings from another dimension. Several direct and forceful appeals after, he did get his graduate program through...even if he's still on cult watch probation.

But that's okay. Once he's done with his doctorate, everyone will have to call him Professor Aspen, Doctor of Xenobiology. And then he'll be the first to make his big, big footprints in the wide and wonderful universe! Things man was not meant to know? Pah! They underestimate man!

Davin Valkri fucked around with this message at 04:13 on Nov 27, 2014

My Lovely Horse
Aug 21, 2010

Think I got an idea: Motorcycle outlaw turns straight, or at least straight enough if you don't look to closely. Has old contacts in all sorts of gangs and cults, some friendly, some less so. Firearms and demolitions expert, not too hot on modern technology. Miskatonic IT has to remove more malware from his internet shades than anyone else's in the company and keeps pleading with him to get a newer model already. Probably knows a little magic as well, either really basic and utilitarian or just limited to wearing a few charms and amulets. Prepared to blow poo poo up and ramp something at a moment's notice.

Think Dr. Gonzo crossed with Machete and a touch of John Constantine.

My Lovely Horse fucked around with this message at 13:07 on Nov 13, 2014

The Deleter
May 22, 2010
This is your reminder that signups end on the 15th! Two days from now!

I'm loving all of the entries so far. I'm willing to extend the deadline by a day or two to make sure everyone gets their characters finished!

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
Okay, I'll be editing my post to put in more and more of the character. I think the biggest hurdle will be figuring out stunts/mega-stunts. I'll log on IRC tonight if I need help.

Tsilkani
Jul 28, 2013

Sadly, I cannot find a picture of a Deep One in a Hawaiian shirt.

Ch'zril-iath ('Chaz')

Modes:
Banter +3(Contacts +5; Empathy, Provoke, Rapport, Will +4)
Action +2(Athletics +4; Notice, Physique +3)
Deep One +1

Deep One mode (Athletics, Contacts, Notice, Physique, Rapport, Will)

Aspects:
Concept: Liaison From Beneath The Waves
Banter: Fastest Mouth Around
Action: Sometimes Words Aren't Enough
Deep One: Reform Dagonite
Omega: Cool as a Sea Cucumber

Stunts:
Deep One: Underwaterproof, but weak against drying out
Sign and Countersign: +2 to overcome with Deceive when dealing with cultists
The Social Network: On entering a new city, can roll Contacts against Great difficulty to establish advantage representing friend in area
Friends in the Order: Even though you don't have the Science mode, you may always participate in a brainstorm using Contacts if the situation involves Dagonites
R'lyehian Judo: +2 to create an advantage with Combat when unarmed

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

The Deleter posted:

Being anime as gently caress is not compulsory but also highly encouraged.

Well, here you go! Not quite complete - this is a rough draft that still needs to have the stunts and background refined - but it's close enough to start with.

pre:
Amaryllis Armitage, Pawn of Nyarlathotep *Magical Girl*!



Aspects & Modes
  • Concept: Mahou Shoujo no Nyaruratohotepu
  • Magical Girl (+3): Shining Soldier of Unknown Kadath
  • Banter (+2): Typical Bostonian Subtlety
  • Action (+1): Elegance in Brutality and Violence
  • Omega: Inheritor of the Armitage Legacy
Magical Girl
  • Skills (9 points): Athletics, Combat, Notice, Occult, Rapport, Will
Skills: Athletics +4, Combat +4, Contacts +2, Deceive +3, Empathy +2, Notice +4, Occult +5, Physique +1, Provoke +1, Rapport +4, Vehicles +1, Will +4 Occult
  • Overcome: Analyze and understand extraterrestrial beings and forces.
  • Overcome: Contact and communicate with extraterrestrial beings and deities.
  • Create Advantage: Summon, bind, and control servants from extraterrestrial races.
  • Defend: Create wards to shield oneself from esoteric and magiscientific forces.
Stunts:
  • Representative of Nyarlathotep: When interacting with the Old Ones or the Outer Gods, or their representatives or worshipers, they may not attack you unless they have a Good (+3) Will or higher, or you attack them first. Even if their Will equals or exceeds this value, their first attack is considered to be a miss.
  • Sightgaunts: Absolutely more aware than any human (Notice). By spending a fate point, you can use Notice in a scene or location where you are not currently present. However, those with a Good (+3) or better Notice are aware of the Sightgaunts, and can target them with an attack. A successful Good (+3) attack against a Sightgaunt negates this ability for a scene and inflicts 1 shift of mental stress against you.
  • Three-Lobed Burning Eye: Weapon: 4 when in your magical girl form, or Weapon: 6 at a cost.
Long ago, the gods of Earth retreated to the mountains, ever seeking to remain out of humanity's sight. As humanity conquered the mountains, their places diminished, until they retreated from our world and to the mountains of dreams. Over a century ago, a man known as Randolph Carter journeyed through the Dreamlands, seeking a lost dream of a fantastic "Sunset City" taken from him by the "mild" gods of Earth. He would discover that his dream was not of some strange and exotic place, but the Boston of his youth, where the gods then ventured. However, Carter would encounter Nyarlathotep, their protector and keeper, who discovered that the gods had escaped to Boston, and would return them to their home atop the forbidden mountain of Kadath. However, things had changed, and the gods of Earth now sought Earth, escaping from time to time, most often to Boston. However, the gods are not their selves of old, and often come across as strange at best, but most often take monstrous shapes, parodies of the things worshiped upon a million years ago and now forgotten to all but the strangest scholars.

Amaryllis Armitage's parents never wanted her to be involved with the troubles well-known to her family. Her father had avoided the strange history of his family by moving away from Arkham to Boston, and though he gave Amaryllis a strange name, he never intended to give her a strange life. Boston, though, would turn out to not nearly be far enough. Her mother was less usual, being a Lengese immigrant, her people arrived on Earth after troubles in the Dreamlands caused their Exodus. Disappearances and strange events were not unknown in her hometown, even before they had a strong piscid immigrant population. And so Amaryllis, better known as Amy, would only find a disruption to her idyllic youth when a friend would go missing. Though she looked into the disappearance, her father would step in to bar Amy, fearing her being caught up in the oddness that followed her line. But even trapped, grounded, another would offer their aid...

In her dreams, Amy saw unknown Kadath, greeted by a man with the demeanor of a carnival barker or revival preacher who walked her through the empty hallways. A disaster had seen the escape of the mild gods of the Earth to many places, including to their beloved city of Boston. The strange man offered her the power to uncover the mystery behind her friend, as long as she oversaw the return of the Great Ones to unknown, cold Kadath. He introduced himself as Nyarlathotep, and though she felt an unease around him, she could not deny a plain truth in his words: the Great Ones, the old gods of Earth, were dangerous, and it was the right thing to do. He granted her wisdom in the ancient science of the Outer Gods, guided by rituals that called upon laws and codes written into the fabric of realities while the universe was still hot. She would be served by a swarm of sightgaunts, bat-winged eyes who would aid her in her searches, and the Haunter in the Cloak, a magical rainment that could allow her to call upon the his power when necessary.

Empowered as a Shining Soldier of Kadath, she would find that Hagarg Ryonis, The Lier-in-Wait, had devolved in her time away from the Dreamlands, given to cruel hungers that driven her to devour Amy's friend. But with her power, Amaryllis fought the god, and when it was weak, bound Hagarg and rescued her friend from the beast's stomach before returning it to Kadath. Though she found the work troubling, she would capture another two gods in Nyarlathotep's name. It was in her mother that she confided, and her mother explained in the Lengese tradition, Nyarlathotep was a god of a thousand forms, some terrible and cruel, some benevolent and clever, but warned her daughter to be wary to follow the old ways as she did.

Miskatonic, Inc., on the other hand, also searched for the Great Ones when they stirred up trouble, but quickly realized somebody else was dealing with them before they could become involved. It was only in tracking down Karakal, a fey monster from Kadath prowling the Boston streets, that they ran across Amaryllis. Though the local agents struggled against the god-monster, they were a bit surprised to see the older teen dispatch the thing with ease. This got Amy the attention of Miskatonic, and though she escaped, they shifted their investigation to seek her instead. Ultimately, it was her father discovering her sneaking in while in her Kadathean uniform that got him to contact Miskatonic, hoping they could "cure" her. Miskatonic Inc. was interested in the "magical" girl for other reasons, though, and offered her a job. It took some consideration, but the rift between herself and her father was deep; and so she chose the freedom she could gain by working with the company. That, and some strange hints about an ancestor of hers being involved with founding the company in the first place...

Nyarlathotep has not asked much of her save to continue her work, and she vacillates between the troubles she has to face and the delight she takes in saving people from harm. Miskatonic, on the other hand, handles her with kid gloves - the ancient occult science she bears is invaluable, but they known there is a mystery to her that may make her unreliable in the future, if not an outright spy for some outer being. Whatever the case, she's one of the most skilled agents in subdual and containment, and is often on call for one case or another, being quite adept in dealing with the the strange world Earth has become.

Alien Rope Burn fucked around with this message at 12:33 on Nov 16, 2014

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

spacecrab

This but significantly smaller, like medium dog sized

spacecrab is a young adult spacecrab out on his ritual journey to adulthood. That journey consists of
taking an exploratory starship into the mass teleportation gate located near the center of the SPACE
CRAB FEDERATION and being launched deep deep out beyond the borders into the unknown, if he makes it
back anytime after a minimum of 100 years(detailed logs of the journey are appreciated) he will be
given a name and be considered a full adult! However this also means he has no idea how to get home
or exactly where it is.


Modes:

Mode: space crab (+3)
Athletics, Robotics 5
Combat, Notice, Provoke, Stealth 4

Mode: Mecha Pilot (+2)
Vehicles 4
Will 3

Mode: Explorer (+1)

(3 point used to take vehicles for trained to specialist)

space crab mode: (Athletics, Combat, Notice, Physique, Provoke, Stealth, Robotics)
Mecha Pilot mode: (Athletics, Combat, Provoke, Robotics, Vehicles, Will)
Explorer mode: (All Sciences, Athletics, Burglary, Contacts, Deceive, Notice, Rapport, Stealth, Will)

Aspects:
Concept: space crab: Beyond the distant Stars!
space crab: CRAB BATTLE
Mecha Pilot: Hot Blooded
Explorer: Foolish Bravery
Omega: Not from around these parts.

Megastunts

Starcrusted Carapace: Spaceproof/Waterproof/+1 Armor against everything else:
WEAKNESS: WEAKPOINT hit it for massive damage.

Surprisingly Compact: Far smaller than a human and can move through places where a human could not:
Flaw: Can easily be contained inside things that a human could not be.

Subspace Scuttling: Absolutely more Agile than a human (Athletics), can fly but only in space.

Space Scouts Handbook:
Function: Helpful Advice book for the young explorer
Flaw: Obtuse and Incomprehensible Diagrams:
Benefits:

Advice for ANY Occurrence: +1 to create an advantage with ANY skill... at a cost.


SER-10 Exploratory Starwalker
Function: Exploration Starship/Mecha
Flaw: Can't Take it everywhere
Benefits:

10 STORIES Tall: Bulletproof but vulnerable to strong acids.
Armor 2: But not against attacks on the limbs for everything else
Ignore all ground-based obstacles smaller than a small office building.

Swiss Army Limbs: Weapon 2: Weapon 4... but at a cost.
+1 to overcome/create an advantage with athletics or notice... but the tools are delicate

Advanced Alien Exploration Unit: Absolutely more agile than a normal giant mecha/monster
but weaker (-2 overcome with physique)

Stress boxes:
Physical Boxes: 1234
Mental Boxes: 123

CONSEQUENCES

AtomikKrab fucked around with this message at 19:27 on Nov 15, 2014

Monathin
Sep 1, 2011

?????????
?

Everything's done, barring some revisions!

pre:
Arthur 'Artie' Douglas, Sole Survivor of Factory 7



Aspects And Modes:
  • Concept: Mad Artie, Professional Repairman
  • APPROACH (+3): Old Reliable
  • Science (+2): Genius Is The Other Half Of Madness*
  • Survival (+1): Escaped Sacrifice
  • Omega: Every Day is a Bad Day
APPROACH:
  • Skills (8 Points): Athletics, Combat, Notice, Physique, Science (Electronic Engineering, Electrical Engineering, Mechanical Engineering), Vehicles
Survial:
  • Skills (7 Points): Athletics, Contacts, Notice, Physique, Rapport, Will
Skills: Athletics +4, Combat +5, Contacts +1, Electrical Engineering +4, Electronic Engineering +4, Mechanical Engineering +5, Notice +5, Physique +5, Rapport +1, Occult Sciences +4, Other Sciences +2, Vehicles +3, Will +4 Stress: Physical: O O O O Mental: O O O Stunts:
  • Signature Aspect: Genius Is The Other Half Of Madness
  • I've Got A Job To Do: Once per scene, you may check a physical stress box to absorb mental harm.
  • Mad Artie's Custom 'Bolt-Action' Rivet Gun: +1 To create an advantage with Combat when using it to immobilize or hinder a target. Weapon:2
  • Old-School Retro-Fitting: With enough ingenuity, and handy access to spare parts, you can adapt any piece of hardware for any situation. Replace one (and only one) of a hardware's stunts or mega-stunts with another of your choosing. If this adds more stunt benefits than it had before you messed with it, each additional one costs a fate point. The new stunt or mega-stunt lasts until the end of the issue, then vanishes.
  • Mega Hardware: Applied Powered Repair Operations and Adaptive Carapace for Handymen (APPROACH)
    • Function: Adaptive Powered Hazard Suit
    • Flaw: Held Together With Duct Tape And Prayer
    • Hazard Grade Powered Servos: +2 to overcome or create an advantage using Physique, Armor:2
    • Kinetic Modules: You can attack using Mechanical Engineering to fire a concussive blast of weaponized kinetic force, but at a cost. You also gain a +1 to overcome with Mechanical Engineering when using Kinetic Modules would allow you to move otherwise impossibly heavy equipment.
    • They Don't Make Them Like That Anymore: Absolutely more durable than a normal human BUT slow and bulky. (-1 to overcome or defend with Athletics)
CONSEQUENCES:
  • Mild (-2):
  • Moderate (-4):
  • Severe (-6):
Twenty-five years ago, before Things Had Changed, Arthur Douglas graduated from a little-known college with a degree in Mechanical Engineering. Considered a brilliant mind, he was definitely a top 'sleeper choice' for many of the more important tech firms of the day. Including the ever-popular Well-Means Tech Firm, specializing in on-site repairs, custom equipment, and rapid response. Picking up Arthur immediately after he left college, and put him on as a 'Junior Handyman', their own version of on-site troubleshooters.

For several years after that, Arthur enjoyed a life of prosperity and decent living. He was given constant commendations and promotions for his ingenious solutions on-site, and his commitment to always finishing a job that he had started. His design for better tools for the handymen eventually made their way to R&D, who designed the basic power-pack and jumpsuit that would constitute the basic Applied Powered Repair Operations and Adaptive Carapace for Handymen, commonly referred to as the APPROACH or the Appro-Suit.

Of course it had to go wrong somehow.

Five years ago, it seemed like an ordinary job. A large well-known group needed help with some civilian equipment that hadn't been functioning properly. Arthur got sent in alongside a team to help them with a solution, but once he got there, Well-Means lost contact with them.

For seven days.

It turns out that the group that had asked for repairs were a cult looking for the best and brightest to sacrifice in a gamble to obtain a sort of necromantic immortality, complete with a few "test runs" of cultists that had gone in early, believing themselves to be smart enough. They weren't, and neither were the many that had already been sacrificed to appease whatever machinations the cultists had thought of.

For seven days, Arthur was trapped in a massive factory complex with nothing but his wits and the Appro-Suit to survive mental and physical horrors from the magic rituals and bastardized factory functions. For seven days, Arthur survived, battling mental horrors and the reanimated at every turn, adapting the APPROACH every step of the way, fusing metal bars to the shoulders and abdomen, armoring it for battle, overcharging the servos, and eventually cobbling together a kinetic force system from grav-lift parts. He fought through day by day until he came to the cult leader and managed to turn the horrors of the ritual back on them in spectacular fashion, managing to be the sole survivor of what would become known on Well-Means record-books as the Factory 7 Job.

Returning to his job, Arthur was a changed man. One who looked all the more like a man who had seen horrors that no one ever should. He was given a promotion to Senior Specialist Handyman to keep quiet about Factory 7, and was kept on to deal with "specialist" jobs. He became known as Mad Artie, and there wasn't a job he wouldn't take - often to the detriment of his mental health. He got involved with numerous cults, often by accident, and some would seek him out for his noted ability to survive and engineer a solution. This continued for a couple years, until Well-Means went under and Arthur was out of a job.

But the jobs kept calling to him, and Mad Artie didn't get his reputation for turning them down. Peddling his expertise as a freelance repairman, Mad Artie's reputation spread to the street, a man who took a job no matter what. He became a bit of a hot commodity to recruit in the scene, as someone who could deal with cultists was an asset, double so if they were equipped to deal with it. While some people tended to give Arthur criticism for his old, outmoded, tank-like APPROACH, he simply shrugged them off. If it still worked, it still worked, and Arthur's skills meant that it could still function well - even if it had endured quite a bit of wear and tear already.

Of course, this led to him being sought out by Miskatonic, Inc. Having researched into the apparent underground cult-fighting Well-Means had been doing in the past, they were able to acquire the design notes for the APPROACH and track down the person who first put forward the idea - Arthur. Putting forward a job offer to cult-bust with the best of them, Arthur accepted - after all, he was an old hand in that.

Nowadays, Misktaonic treats Arthur with rather respectable distance - he's still pretty crazy, but he's a crazy they could work with - and sent out on missions as what amounts to a walking, talking tank, while the other researches uses rituals and lightning guns and who knows what else, Arthur makes due as he always has.

Ain't much that can stop a big bulky sonuvabitch with a rivet gun.

Monathin fucked around with this message at 05:29 on Nov 18, 2014

Dedman Walkin
Dec 20, 2006



Bringing in a charsheet from another game.




You like movies? Ever see one called "I Know Who Killed Me?" Yeah, stupid weird piece of poo poo. Well, I don't know who killed me. Or who brought me back, for that matter.

So no poo poo, I'm out walking the streets. Not hunched over a dinky little computer, reading online archives. Actually walking and talking, like a real investigator. Then I got shot. Ever hear the saying, "Sometimes you hear the bullet?" Well, they're right. I heard it, and when I was bleeding out in a dark alleyway, I heard it again.

Then nothing.

Then...I dunno how to describe it. But it was green.

I open my eyes, try to get myself together, see...kinda...some people running away. At least one of them was a girl, smelt perfume. Saw my shirt ripped open, saw two little holes in my chest - and an empty syringe sticking out of my heart.

I don't know how long I was dead. I don't know who brought me back. But dammit, I got a lot of questions, and the biggest one I got is WHY.




pre:
Name: Jed Raspers
 
Concept Aspect: Undead Wiseguy PI
 
Good Mode (+3): Intrigue
Athletics +4, Burglary, Contacts,
Deceive, Notice +4 , Stealth
 
Fair Mode(+2): Reanimated
Combat +3, Physique +3 , Will, Catalyzing the Reagent
 
Catalyzing the Reagent -
Create Advantage: Use your status between the crossroads of life and death to call do creepy things to aid/hinder your friends/enemies
Overcome: Boost yourself with your natural unnaturalness.
 
Average Mode (+1): Action
Provoke, Vehicles
 
Intrigue Aspect: I'll Solve This, Even If It Kills Me (Again)
Reanimated Aspect: Pros and Cons of Unlife 
Action Aspect: Cold Fists and Hot Lead
Omega Aspect: Being Watched from the Darkness, For Good and Ill
 
Stress:
Physical O O O
Mental O O O
 
Stunts:
Scary Bastard: +2 to Provoke When you threaten someone
Still a Detective: +2 to Notice when trying to find clues to a case
The Dead Don't Feel Pain (Megastunt): Armor Rating 2; Fearproof but with a Cost
Back From the Grave: When taken out, spend a fate point to clear a consequence and X harm, and re-enter the action
I Know People (and Things) Who Know Things (and People): +2 to Contacts when interacting with cops and crooks

Old Kentucky Shark
May 25, 2012

If you think you're gonna get sympathy from the shark, well then, you won't.


Steve Vanderzantz



Concept: Dissertation of DOOM! (Steve is a Grad Student of the Apocalypse.
Science Mode +3: "I will be INVINCIBLE... as soon as the research grant check clears!" (Robotics, Occult Energy Sources, Entomology)
Banter Mode +2: Megalomania (The Dunning-Kruger effect is a powerful social shield)
Unnatural Internal Enhancement Mode +1: "As the things that make me weak or strange are engineered away" (A good scientist never neglects to begin the improvements with himself)
Omega: "Becky, you bitch, take me back!" (Imagine a giant robot holding a giant boombox standing outside a bedroom window, playing Peter Gabriel. It ends about as you'd expect.)

Unnatural Internal Enhancements Mode: Same as Warbot mode (pg 93)

Stunts:
IMPROVISATIONAL WIZARD: When creating or altering an invention or piece of hardware, it can
have one benefit for free (no catch attached) as long as you have access to a sufficient
quantity of salvage, explosives, or a human sacrifice. Not that Steve would do that, of course.
He's just saying, this is occult technology here. It's an option.
SELF MADE MAN: Armor 2


more here soon

Still hammering out the details...

Old Kentucky Shark fucked around with this message at 04:40 on Nov 15, 2014

The Deleter
May 22, 2010
Due to the whims of fate, and Hypnos calling in saying he couldn't make it today, I'm extending the deadline by one more day. That's the 16th NOVEMEBER. This should be enough time for people to finish any works in progress. Good luck!

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Thanks! I was going to ask, because at 3pm I will be playing rugby in freezing temperatures.

Wait...albino penguin rugger...I've got it!

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
Okay, full character is posted upthread here! Let me know if I screwed up anything, please.

My Lovely Horse
Aug 21, 2010

Gonna have to miss out on this one, folks. Blow something up for me!

The Deleter
May 22, 2010
Apps are closed, ladies and gentlemen! You will find out who got in on Monday, and the adventure will start Wednesday due to various IRL shenanigans. Thanks to everyone for all of your great apps!

The Deleter
May 22, 2010
Okay folks, the results are in! I want to make it known that all of your entries were fantastic, and I had an incredibly difficult time choosing between all of them. Thanks once again for the enthusiatic response, and condolences to those who didn't make it in.

The chosen players are, in no particular order;
  • Arthur Douglas from Monathin
  • Jed Raspers from Dedman Walkin
  • Lutwidge Aspen from Davin Valkri
  • Amaryllis Armitage from Alien Rope Burn
  • Jake Bass from Spincut
  • and, surprise! The sixth ranger is SPACECRAB from AtomikKrab!

Hang onto your hats, brave operatives of Miskatonic Inc., because tomorrow is when the adventure begins! See you then!

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

I shall have to paint my mecha green.

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
Yesssss.

Expect me to drop in links to the song that Jake is listening to every post and liberal use of Provoke by way of Devil May Cry and Bayonetta lines.

If I manage to successfully Provoke off the line, "flock off, feather-face," I'll consider my life complete.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Just what we'd expect from someone using Len Kagamine as a picture :D

Anyway, I plan to fanboy over Jed, Amaryllis, and SPACECRAB every chance I get, and eventually fill out the rest of my stunts. Thanks for letting me in, The Deleter! I'll get on IRC soon.

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
Oh, eh-heh, I just googled "anime boy with headphones" v:shobon:v

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Monathin
Sep 1, 2011

?????????
?

Hope you guys like grumpy, grizzled cultist veteran! Cause that's what you're getting with Artie.

With a side of cult-induced madness, of course.

  • Locked thread