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Do we know how this game did, financially? Are we in danger of this becoming a "new" SquareEnix franchise where they build on this specific Garrett?
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# ¿ Nov 11, 2014 12:04 |
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# ¿ Apr 29, 2024 12:56 |
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OAquinas posted:I don't know how people can go outside in Australia. Chinchilla-sized spiders? Because the spiders go inside.
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# ¿ Nov 14, 2014 18:36 |
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Seyser Koze posted:Thief's spiders were still less horrible than the buzzing, slavering hellspawn from System Shock 2. That one Sim Unit
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# ¿ Nov 14, 2014 19:38 |
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The Protagonist posted:It was kind of grating how much time he spent using the thieves guild quest as an example of excessive level design. He brings up all legitimate criticisms for that particular mission but didn't seem at all aware it was cut content. Otherwise he's pretty spot on, other than the levels being 'too large.' Easily my favorite thing from thief was just how expansive and daunting it was. Pretty sure he wasn't aware of it until after the video was posted. Which sums up the problem with these video essays: doing a follow-up/correction is a lot more costly than writing another blog post/article. I still like the guy obv but I'm getting less and less interested in video essays/opinionating. double nine fucked around with this message at 23:20 on Nov 16, 2014 |
# ¿ Nov 16, 2014 23:09 |
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anilEhilated posted:Devoted, too. I don't think I'll ever forget LADY VAN VERNON'S SHOUTY GUARDSMAN. I have a funny story about that, the second time I played through the Metal Age, I wanted to get a close look at this little discussion, so I got as close as I could while staying in the shadows. I don't know if I got too close or if the AI bugged out, but the guards went through all their lines, and as they drew their bows, they all turned towards me and started firing. It was as if they were putting up a play to draw me out in the open.
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# ¿ Nov 18, 2014 12:28 |
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watching the videos in full screen helps a little. On the topic of sound: I was surprised when I replayed system shock 2 last year that the ambient music of deck five is at least partially identical to the Thief 1-3 ambience.
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# ¿ Nov 21, 2014 15:12 |
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Life of Brian is better than Holy Grail. That is all.
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# ¿ Nov 23, 2014 21:08 |
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Hey game designers, if you need to use a "important objects glow" viewmode, your art sucks. It's a bad crutch, so don't rely on it. Make your important objects contrast with the environment, not this bull.
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# ¿ Nov 24, 2014 20:38 |
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Bobbin Threadbare posted:I, um, pointed out the bank mission when I showed off the Stonemarket map. So yes, yes I have it. relevant video: https://www.youtube.com/watch?v=O9DSBfHEW6k (one minute in)
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# ¿ Nov 25, 2014 10:32 |
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according to this topic, there is a part of the rightful property mission that's inside a bank, but apparently not the entire mission revolves around said bank. There is also this one: http://forums.thedarkmod.com/topic/16702-fan-mission-la-banque-bienveillante-by-airship-ballet-20141122/ It has bank in the title so it fits the criteria; whether or not it's any good is unknown to me, but people in that thread seem very positive.
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# ¿ Nov 27, 2014 11:28 |
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Fabricated posted:The only thing I remember about Thief 3 is the increasingly stupid AI stuff in The City that got worse and worse over the course of the game as the enemy factions started fighting eachother. Someone would attack someone, hit someone else accidentally, they would run for a guard, and that would lead to a melee that results in like every NPC on the map lying dead in a pile while you just sit there in the dark watching. you say that like it's a bad thing
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# ¿ Dec 2, 2014 16:12 |
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Gantolandon posted:So... the air is being constantly sprinkled with opium? Wouldn't that make everyone high as gently caress, including the prostitutes, the guards and the rare guests that just want sex without any drugs and rock&roll? Why would anyone do that, instead of just giving the guests pipes? How the hell no one overdosed yet? you're putting way more thought into this than the devs did...
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# ¿ Dec 23, 2014 00:14 |
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that book you stole had a cover that looks far too much like the mechanist symbol to be a coincidence. Also I can't help but notice similarities between the keeper compound in T3 and this level. Superficial similarities in how certain rooms have their layout but they do add up. This game had too many cooks.
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# ¿ Dec 31, 2014 00:35 |
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Bobbin Threadbare posted:You know, I remembered the word "beam" just after the recording session ended and I was going to make that joke the next time we encounter one. Oh well, guess y'all will just have advanced notice of that one. I don't understand you people. Clearly that guy's name is Woody.
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# ¿ Jan 6, 2015 19:36 |
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Kangra posted:Garrett is just a fan of chin wraps. quote:Oh no. Every time you turn up something monumental and terrible happens. I don't think i have the stomach for it.
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# ¿ Jan 8, 2015 00:31 |
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Mikl posted:Like you said in the video, royal acid is a mixture of two acids: nitric acid and hydrocloric acid. It's highly corrosive, but it's unable to dissolve glass. My brother works at a university in the department of solid state physics and he's told me a few horror stories relating to acids. One in particular: there is a blue bucket on the 2nd floor. It has been there since as long as anyone can remember. If you need something metal (also glass and some other materials) to be dissolved, you put it in the bucket and it will quickly eat it away. No-one knows what substance is in the bucket. It's been in the lab for so long (best estimate since the early 90s), and has had so much stuff dissolved into it, that it's become its own unique mixture, and whatever is in it works ludicrously quickly. One of his stock jokes is that whatever problem you have, he's got a solution for it.
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# ¿ Jan 9, 2015 00:39 |
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anilEhilated posted:Also the writing is generally terrible if I'm remembering this correctly. yes. It really was ... not good. Basically, skip the cutscenes, read your mission objectives, try to have fun with the level.
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# ¿ Jan 23, 2015 15:02 |
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wait, tutorial girl is a purity figure now? Come on game, is there not a byte of creativity in there?
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# ¿ Jan 26, 2015 19:24 |
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insanityv2 posted:Seriouspost: I'm of two minds regarding knock out limits in TDM missions. On the one hand, I love ghosting missions, and I can sympathize with map makers who put in the effort to do stuff like implement Random Interesting Object model AI to want players to experience that. I feel that video games as a culture have forgotten a neat design that existed in early games: multiple difficulty options. My favorite to use as an example is System Shock 1, which had a difficulty modes for story, with higher difficulty giving you more sub-objectives and the highest difficulty introducing a timer, a difficulty for combat (which determined how many enemies, how often they respawned, how much health they had and how hard they hit you), one for lockpicking - opening crates and such and one for the cyberspace minigame. Translate to the thief setting, and you could have difficulty settings for your objectives, for enemies (how many and how tough) and for the player (starting equipment, health pool, and what you were allowed to kill/knock unconcious). I don't actually know if the Thi4f settings accustom this design filosophy but given that the game design and writing make playing through it a frustrating mess I don't want to figure out either. I do hope that more games start thinking about this.
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# ¿ Feb 7, 2015 00:57 |
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I feel the need to quote some Discworld about atheism, because any excuse to quote discworld is a good one: quote:"It was all very well going on about pure logic and how the universe was ruled by logic and the harmony of numbers, but the plain fact of the matter was that the Disc was manifestly traversing space on the back of a giant turtle and the gods had a habit of going round to atheists' houses and smashing their windows.
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# ¿ Feb 9, 2015 21:26 |
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Karras was voiced by the same actor as garrett was. It's insane to think about given the dissimilarity.
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# ¿ Feb 11, 2015 19:06 |
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Night10194 posted:So basically Stephen Russel was all of Looking Glass's male characters. Every last one. Technically, SysShock2 was an Irrational -Looking glass cooperation.
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# ¿ Feb 11, 2015 22:58 |
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HnK416 posted:I think the only thing that I didn't like Stephen Russell in was Skyrim. It sounded like he was phoning a lot of it in. Which is a shame, since the Thieves Guild quest line in Skyrim was really nice. I found a lot of the voice work in skyrim to be sloppy. Also, I think that Russell works better when given specific direction (your character is so and so, with trait x and y and z. No, can you be a little less x and a little more y?) than bethesda is used to. And Bethesda characters don't have more than one characteristic.
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# ¿ Feb 12, 2015 00:46 |
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The galaxy is under orion's belt?
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# ¿ Feb 16, 2015 21:09 |
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Bobbin, I have some cash to spare, could you throw me a link where I can buy your book?
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# ¿ Feb 19, 2015 18:52 |
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I haven't seen the video yet but I mis-read that as "editor's 2nd job", which I found amusingly appropriate to Thi4f.
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# ¿ Feb 23, 2015 18:12 |
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So, ignoring the page layout gimmick for a moment (incredible though it may be), is it a well-written ?
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# ¿ Mar 8, 2015 23:47 |
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Bobbin Threadbare posted:I'm sorry to have to do this to you guys, but it's finally happened: kalon, Random, and I have been unable to schedule a time when everyone's available in the past couple weeks and so I don't have a video ready for you today. On the bright side, tonight is actually looking good for getting a recording session going, and so I should have something for you tomorrow. Or if not tomorrow, then definitely Wednesday. [looks at date] Uh-uh.
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# ¿ Mar 30, 2015 17:36 |
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Next lp you do bobbin, you should upload/release new updates on Fridays. That way your april fool's hijinks aren't so obvious
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# ¿ Apr 1, 2015 18:05 |
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Lazy Bear posted:What if you're the fatass in the back? Then you've got more padding.
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# ¿ Apr 22, 2015 23:26 |
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Neruz posted:Yeah you don't put the fat person in the back; if the fat person is in the back then the entire sled goes nose over arse at the first available opportunity. What's the physics involved?
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# ¿ Apr 23, 2015 12:15 |
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That map seems tense as gently caress.
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# ¿ Apr 30, 2015 22:07 |
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I've been using the thi4f videos as background noise while I play kerbal but i actively watch the dark mod vids.
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# ¿ May 7, 2015 21:30 |
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was that the vasa?
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# ¿ May 11, 2015 15:14 |
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Discendo Vox posted:Each video of Requiem will impress you more than the one previous. I'll leave it at that. I personally think the stuff implemented in the next section of the fm is a paradigm shift for the game, and should be included in any future stealth game that aspires to Thief-style gameplay. It's that good. I'm intrigued.
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# ¿ May 14, 2015 21:56 |
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Sonic.
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# ¿ May 18, 2015 17:07 |
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Does the next game involve the circles of hell, by any chance?
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# ¿ May 18, 2015 20:45 |
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# ¿ Apr 29, 2024 12:56 |
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Wait, monday already? Jeesh, take a break already
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# ¿ May 21, 2015 15:17 |