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Arnold of Soissons posted:Hahaha Ok write a bunch of words about Minecraft and pretend that has gently caress all to do with anything A single sentence is a bunch of words? Okay, you're just dumb I got it.
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# ? Dec 2, 2014 17:51 |
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# ? Apr 18, 2024 17:00 |
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al-azad posted:I totally understand getting pissed that DF-9 was dropped but how does admitting their faults make it a "stunning lack of self awareness?" If anything that makes them more aware. They thought the game could bring in revenue to justify future development. It didn't so they pulled the plug. What other options were there? Steam changed their terms and conditions directly after this to state that there _had to be_ the expectation of a finished game at the end of early access and it wasn't yet another alpha funding source. You might be missing that concept when you're defending the business practices of someone that you're not connected to. The 'stunning lack of awareness' is that they've managed to throw doubt on their ability to deliver on early access, which means that doublefine has to ship before I'll buy into anything they produce from this point on, *and* I will be part of a vocal mass that criticizes them. Marketing 101, brah. Satisfied customers give referrals, dissatisfied customers will _hunt you down_. Make your own marketplace toxic and five years later you're bitching about gamers and their sense of entitlement in wanting actual playable games. "But they did nothing wrong?!?!!!" Technically, no, but charging money for something that you intend to be entirely funded by pre-orders should be made clear to the people purchasing, and this is where I have a loving problem with Doublefine. Seriously, go read the statement that Tim put out about it, and ask if it's loving reasonable. I and my wallet don't believe so, and I'll tell anyone that cares to listen to it. They pretty much forced Valve to close a terms loophole.
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# ? Dec 2, 2014 18:19 |
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Hav posted:Steam changed their terms and conditions directly after this to state that there _had to be_ the expectation of a finished game at the end of early access and it wasn't yet another alpha funding source. You might be missing that concept when you're defending the business practices of someone that you're not connected to. This means nothing, though. Literally everyone expects their game to be finished. Valve can't gauge your finances and there are still Minecraft-esque "it's done when it's done" blackhole games on Early Access. If Valve wants to prevent things like this from happening they'll need to get involved directly with development, asking for scheduled updates or start pulling games and I don't see that happening. But I still don't see how this is a lack of self awareness. Foolish, yes. Shows a lack of insight and planning, all of those. But a company with no self awareness would continue throwing money into a doomed project until they closed the doors. Literally anyone else, whether it was EA or Activision or Ubisoft would have canceled it. Double Fine just admitted the reason behind it. Towns was completely abandoned and it took someone who wasn't even getting paid working on it to say "Yeah, no money."
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# ? Dec 2, 2014 18:38 |
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Apparently the Towns devs have actually returned to the project and are updating it, so I think that puts them a step ahead of DF-9, sadly.
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# ? Dec 2, 2014 18:41 |
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Nobody else would've expected to be funded off Early Access. Because Early Access is not a crowdfunding mechanism and there are a handful of games at most that have become profitable whilst on it. DF went into spacebase with the hope that they'd hit gold whilst giving all the purchasers the impression this was a properly-financed game and Early Access was just a nice bonus to play it early.
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# ? Dec 2, 2014 18:47 |
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MikeJF posted:Nobody else would've expected to be funded off Early Access. Because Early Access is not a crowdfunding mechanism and there are a handful of games at most that have become profitable whilst on it. DF went into spacebase with the hope that they'd hit gold whilst giving all the purchasers the impression this was a properly-financed game and Early Access was just a nice bonus to play it early. And it worked. Until suddenly it didn't. And if they recouped $400k in two weeks off EA imagine how much farther they could have gone had it been financially backed from the very beginning. It sucks the people who dropped money got gypped. I'm not defending that, I'm just trying to put things in perspective when 90% of this thread is filled with one sentence posts regurgitating the same emoticon or tim_schafer_smells_money.jpg. Nothing about that project from its inception smelled right. Inflated budget, sandbox game, with no clear end goals in mind. Hack 'n Slash was part of the same batch of indie games and had zero issues related to it regardless of its end quality.
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# ? Dec 2, 2014 18:58 |
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The real question isn't why do people root for Double Fine to fail, the question is why are so many internet retards hell bent on defending them
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# ? Dec 2, 2014 19:00 |
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Arnold of Soissons posted:The real question isn't why do people root for Double Fine to fail, the question is why are so many internet retards hell bent on defending them The same reason so many internet retards circle jerk over the latest controversy by posting meme images and one sentence "ironic" posts.
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# ? Dec 2, 2014 19:09 |
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al-azad posted:The same reason so many internet retards circle jerk over the latest controversy by posting meme images and one sentence "ironic" posts.
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# ? Dec 2, 2014 19:11 |
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Endorph posted:you do realize you just called yourself an internet retard right I've spent the last hour typing words that ultimately mean nothing on an internet forum, I'm pretty goddamn retarded.
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# ? Dec 2, 2014 19:16 |
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al-azad posted:They said up front it was one of their most expensive projects by like 3-8 times. Uh, that's the Indie Fund. DF-9 is nowhere near the most expensive project Double Fine has worked on.
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# ? Dec 2, 2014 19:32 |
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Christian Knudsen posted:Uh, that's the Indie Fund. DF-9 is nowhere near the most expensive project Double Fine has worked on. My mistake, I know Broken Age started out asking for $400k so maybe that's DF's target line for their smaller titles. I know that's not their most expensive project, Brutal Legend was tens of millions.
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# ? Dec 2, 2014 19:37 |
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Yeah, from what I've heard, DF-9 was a rather small project with just a few people working on it at any one time. Which just makes it even weirder that it got cancelled that quickly. However, with the recent layoffs at Double Fine, we may have been given another clue as to why the plug was pulled. JP LeBreton was one of the unfortunate people to get fired when the unannounced project that Double Fine was working on for a publisher got cancelled. LeBreton was of course also project lead on DF-9. I don't know how much time he spent on developing DF-9, but it does indicate that perhaps DF-9 got cancelled because Double Fine didn't want LeBreton wasting time on DF-9 instead of the unannounced game for a publisher? Perhaps they needed him 100% focused on the unannounced game? Which sucks big time for LeBreton: first his own game gets cancelled, then the game he was moved to gets cancelled and he's fired.
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# ? Dec 2, 2014 19:44 |
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Arnold of Soissons posted:The real question isn't why do people root for Double Fine to fail, the question is why are so many internet retards hell bent on defending them
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# ? Dec 2, 2014 19:48 |
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al-azad posted:My mistake, I know Broken Age started out asking for $400k so maybe that's DF's target line for their smaller titles. I know that's not their most expensive project, Brutal Legend was tens of millions. Wasn't a good chunk of that for the documentary of making the game?
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# ? Dec 4, 2014 01:14 |
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Mr.Pibbleton posted:Wasn't a good chunk of that for the documentary of making the game? 100K in the initial pitch.
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# ? Dec 4, 2014 01:18 |
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lol what r u talking about preotdrtig sword of then stars 2 isa good idea
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# ? Dec 4, 2014 01:38 |
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Arnold of Soissons posted:The real question isn't why do people root for Double Fine to fail, the question is why are so many internet retards hell bent on defending them It really seems like if it was any other developer people would be shunning the poo poo outta them. Like if they were a wing of EA we'd never stop hearing about how evil they were for running a literal bait-and-switch scam.
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# ? Dec 4, 2014 03:35 |
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Prokhor Zakharov posted:It really seems like if it was any other developer people would be shunning the poo poo outta them. Like if they were a wing of EA we'd never stop hearing about how evil they were for running a literal bait-and-switch scam. Also, in this thread we never do stop hearing about how evil they are sooooo.....
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# ? Dec 4, 2014 03:55 |
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awesmoe posted:
That should have given you the first clue. Just because you are liking it NOW, doesn't actually have any bearing on if it will actually get finished or not.
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# ? Dec 4, 2014 05:55 |
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corn in the bible posted:lol what r u talking about preotdrtig sword of then stars 2 isa good idea Even the hammer legion abandoned Mecron over that poo poo.
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# ? Dec 4, 2014 06:10 |
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CainFortea posted:Just because you are liking it NOW, doesn't actually have any bearing on if it will actually get finished or not. maybe this will clear things up
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# ? Dec 4, 2014 06:42 |
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So is this the massive chalice thread or not?
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# ? Dec 4, 2014 07:00 |
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The Duggler posted:So is this the massive chalice thread or not? Well the OP is and some of the replies are about Massive Chalice, but mostly it's about Double Fine these days.
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# ? Dec 4, 2014 07:22 |
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awesmoe posted:but...it doesn't matter if it gets finished, because I like what I have now There exists more people other than yourself.
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# ? Dec 4, 2014 09:40 |
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CainFortea posted:Just because you are liking it NOW, doesn't actually have any bearing on if it will actually get finished or not. This is a good point to future player reviewers. Just because I feel the game is worth its pricepoint now doesn't mean the game won't be updated to nothing more than a picture of tubgirl at 3 times the current price.
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# ? Dec 4, 2014 11:47 |
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As much as I love to poo poo on Early Access in general for being a terrible concept that encourages cash grabs, awesmoe and fermun are correct in this case. Saying "I think it's the worth the money right now" is the one thing that makes buying an Early Access game a good idea. You should never buy one on promises of what's to come or "on the roadmap" or whatever bullshit gets thrown around about the future. But if an EA game is already worth the asking price even if the developer dropped it tomorrow and it was never updated again then you can go ahead and make the purchase. I think that almost all EA games do not fit this description because by and large they are either cash grabs, perpetually unfinished projects that somebody got tired of, or ill conceived funding approaches. However there are some gems out there that are worth it in EA, just do your loving homework before you buy. I make this as a general statement without specific relevance to Massive Chalice. I mean it's a Double Fine game so yeah it probably sucks in general even assuming it's ever finished at all, but who knows maybe they finally made some playable. Either way it sure is ugly as poo poo!
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# ? Dec 4, 2014 15:06 |
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And what if other people don't think it's worth the asking price now?
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# ? Dec 4, 2014 15:19 |
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Endorph posted:And what if other people don't think it's worth the asking price now? Then they should definitely not buy it.
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# ? Dec 4, 2014 15:25 |
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Capitalism!
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# ? Dec 4, 2014 15:26 |
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The Duggler posted:So is this the massive chalice thread or not? This is the Big Cup thread.
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# ? Dec 4, 2014 15:26 |
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Oh neat, just got an email saying they're going implement hybrid classes. So the regent determine's the child's primary class and the partner the secondary and it's not a straight up skill tree swap it's new hybrid skills. Big Cup Email posted:
Here's the initial hybrid skill tree. http://imgur.com/Qm41FkZ
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# ? Dec 12, 2014 02:28 |
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To the Minecraft guy : I played Minecraft and I thought exploring a cave was cool. I played Massive Chalice and I thought it was a bad XCOM. I never played Minecraft after I originally bought it and felt satisfied, but I now have to play Massive Chalice again at some point if I want to justify spending money on a Doublefine pitch. I think Brad Muir is a snake in the grass. Edit: Also it's really dumb that I can gay marry my dudes, but there isn't some systemic conflict between love and breeding my way toward the ubermensch. If two dudes fight together and fall in love then I would feel bad marrying them off to go breed. bigass jncos fucked around with this message at 03:10 on Dec 12, 2014 |
# ? Dec 12, 2014 03:04 |
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bigass jncos posted:To the Minecraft guy : I played Minecraft and I thought exploring a cave was cool. I played Massive Chalice and I thought it was a bad XCOM. Actually if someone has amazing personality traits, like patriotic, but poor genetic traits, like anything that slows movement rate, they don't breed, but they adopt or act as standards. Gay marriages can be pretty beneficial.
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# ? Dec 12, 2014 03:54 |
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Played the early build for a bit today. Not sure I like the "you're being attacked in two places, pick one to defend" mechanic, but I was also not a fan of terror missions in X-COM. I may have made a mistake trying to get some of the support buildings up before keeps--on my last defense mission I had only 8 heroes and they were all hunters. Not enough recruits, perhaps.
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# ? Dec 14, 2014 05:02 |
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225 years in, and I've quite enjoyed myself. Basic party is 2 Hunters, 1 Caberjack, 2 alchemists. On any map with low walls the hunter's Listening skill + flask lobbing is awesome. You can toss over a Bee Bomb and wait 'til everything dies, or toss some acid and do the same. Flarrow is a godsend against bulwarks. So is Acid/Stun/Bees. Advanced Bulwarks do too much damage, but so far I've enjoyed the balance. I look forward to Hybrid classes.
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# ? Jan 4, 2015 06:51 |
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# ? Apr 18, 2024 17:00 |
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Got the new update with the hybrid classes and a fast shadowjack(Caberjack with hunter abilities) is amazing, you can stealth near enemies hit them with a stun and still have the survivability of the caberjack's defensive abilities. I've also made some brewtalists (alchemist regent, caberjack partner) their abilities are kinda unique in that they get some multi hit melee attacks, an aoe melee, a ranged aoe with knockbacks (flask based). Their flasks do less base damage but if the enemies are knocked back into anything(including another enemy) it does a whole bunch of extra damage I'm not sure how much though. Either I've forgotten some of the maps or they added some new ones which is nice.
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# ? Feb 1, 2015 02:33 |