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Yeah, Famitsu reviews are a panel of 4 people rating on a scale from 6-10 based mostly on how much the publisher paid for ads that month.
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# ? Nov 22, 2014 17:43 |
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# ? Apr 26, 2024 02:29 |
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The concept of the curse is actually pretty neat imo. What better curse to cripple a fighter than to gently caress with their equilibrium? But that actually execution is pretty garbage.
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# ? Nov 22, 2014 17:54 |
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I can't even tell if the curse is specifically meant to knock people off balance or if the translation is just that lovely. This game seems like the lovely handheld port of a console game. That, or an experiment to combine every single poor design decision you can make in a JRPG into some kind of vessel for the genre's sins. It will be sealed on a forbidden planet and pop out 1000 years later to kill Denise Crosby. Onmi posted:And as must be repeated Worse? How could it get any worse?! Take a look around you, Omni- we're at the threshold of hell!
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# ? Nov 22, 2014 18:16 |
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Kavak posted:
I'm gonna takes some guesses. -permanent stat reducing enemies -enemies that steal most or all your gold -dungeons where they steal all your equipment, like you are thrown in jail. However you only get some/none of the equipment back -1 or more characters leave after a really difficult boss fight so you don't have any time to remove their equipment. Then come back when you are much stronger but they will not have gained any strength. -1 or more characters turn out to be evil and become a boss and take all their equipment with them.
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# ? Nov 22, 2014 18:35 |
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This game is going to have unwinnable states, isn't it? This many lovely systems piled up, there's going to be a point where you're stranded with no way to beat enemies for gold to get equipment back. Usually games have safeguards against this sort of thing, but I'm not seeing any here.
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# ? Nov 22, 2014 18:42 |
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I guess if you get in so bad a position where you've levelled up too much, have no cash left and have had all your (good) equipment broken you could still sell whatever crap you have and then run those fetch quests that only require really cheap buyable items? It's not a particularly great safeguard but that's the only way I can think of it not being possible, at least. its still functionally unwinnable because that sounds incredibly loving boring and unfun so i wouldnt blame anyone for not doing it but at least its something
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# ? Nov 22, 2014 18:46 |
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I thought it was my phone, so I turned on my computer again. Please tell me this takes ages because you made an error in the gif. And why does it seem like Gabe is holding a knife? Speaking of Gabe... camel pimp posted:You..?!
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# ? Nov 22, 2014 19:21 |
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At some point while reading the last two updates I noticed I was groaning in pain. GodDAAAAAMN this game is bad. It's not quite the intolerable suffering of some of the abortive, putrescent abominations the fangames thread has graced the subforum with, vomiting them up like unwanted children from some otherworldly affront to reason, but this is easily one of the worst RPG's that was sold at retail that I've ever seen. It's not that the game is unplayable, per se; it impressively manages to stop just shy of stepping off into the void and no longer being a videogame, instead becoming an enhanced interrogation tool. What it is is inexcusably lazy. The design is batshit terrible. The gameplay is lazy. The translation is lazy. The original dialogue was probably lazy too. On top of that, they appear to have thrown in every terrible idea they could possibly scrape from other failed games of the genre, and came up with some new ones on top of it. All of this was probably done in the name of originality, so I have to give the game some credit, it is terrible in a wholly original way that would not have expected could be conceivably possible more than thirty years after the concept of a 'videogame' had graced the public imagination. It is transcendentally stupid. Rather than disguise timesinks for the player (which many portable games and RPG's and big-name titles are guilty of, all three), the game seems to REVEL in them, as if saying, 'HEY LOOK STUPID! Slow down, we've got to pad out game time and you're going to love it! Aren't you having fun?' The dialogue, the running-for-HP mechanic, the battle system, the terrible balance, the idea of enemies arbitrarily and permanently breaking equipment and stealing items, none of these things contributes to challenge, player choice, or having a fun game that flows well. These are intentional, obvious, almost spiteful attempts to drag out what was clearly thirty-five minutes of boring game design into a tortuous multi-hour long debacle. A human being with creative impulse could not, in good conscience, look over this cavalcade, this veritable waterfall of cascading terrible decisions, and decide 'yep, it's time to unleash this on the world!' I'm forced to conclude then that either the oversight for this project was heartless, soulless, and inhuman, or that, alternatively, there was no such oversight at all, and the game was farmed out to multiple small teams, none of them allowed to see the progress of the other teams, lest they be blasted by the terrible might of how incredibly tedious the agglomerated whole would be. That would seem to at least fit with Ubisoft's production process as of recent years. oh my GOD how is it so BAD
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# ? Nov 22, 2014 19:24 |
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So here's a question - you mentioned that enemies scale based on the main character's level. Is it possible to kill off the main character and then grind out the side characters so that they get to a high level and start being more useful?
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# ? Nov 22, 2014 19:28 |
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Shady Amish Terror posted:At some point while reading the last two updates I noticed I was groaning in pain. GodDAAAAAMN this game is bad. It's not quite the intolerable suffering of some of the abortive, putrescent abominations the fangames thread has graced the subforum with, vomiting them up like unwanted children from some otherworldly affront to reason, but this is easily one of the worst RPG's that was sold at retail that I've ever seen. 'sup AM
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# ? Nov 22, 2014 19:31 |
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Darth TNT posted:And why does it seem like Gabe is holding a knife? Speaking of Gabe... It's her hand, she's doing a martial-artsy Knife Hand pose for a second or so.
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# ? Nov 22, 2014 19:39 |
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Dirk the Average posted:So here's a question - you mentioned that enemies scale based on the main character's level. Is it possible to kill off the main character and then grind out the side characters so that they get to a high level and start being more useful? The side characters will never be useful.
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# ? Nov 22, 2014 19:45 |
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So the game is less "A martial artist and his pals", and more "A martial artist and some chaff?"
PoptartsNinja fucked around with this message at 19:50 on Nov 22, 2014 |
# ? Nov 22, 2014 19:46 |
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closeted republican posted:The side characters will never be useful. In theory, wouldn't they be useful if the main dude was still a level 1 schmuck while the other characters were max level? Sure, they're probably not as strong as the main dude would be at max level, but that has to count for something.
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# ? Nov 22, 2014 20:25 |
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closeted republican posted:The side characters will never be useful. Can a main character be reduced in usefulness to the point where he is another side character? Should we start praying to Zophar to awaken 2,000 years early to reduce Lunar to ash before this game can go on? Honestly, when I first heard of Dragon Song and that it was a prequel to Lunar, I was looking forward to it. Maybe it would revolve around the events leading up to the first game, showing the rise of the four heroes and what led up to Althena deciding to become human. Or maybe setting it on the Blue Star and showing Zophar and Althena's war that led to the destruction of My point being that they had enough stuff from Silver Star and Eternal Blue that they could have easily made a good prequel, instead of "Fantasy racism and delivery boy antics" that we got.
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# ? Nov 22, 2014 20:46 |
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I don't know if I can stand to read more of this. Good god what were they thinking with everything in this game? Camel Pimp, are you sure you can handle this?
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# ? Nov 22, 2014 20:53 |
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Just curious, but do dead characters gain experience? If not, you know what to do..
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# ? Nov 22, 2014 22:00 |
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At least you don't get a Game Over when the main character goes down, regardless of your allies. Right?
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# ? Nov 22, 2014 22:36 |
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Dirk the Average posted:So here's a question - you mentioned that enemies scale based on the main character's level. Is it possible to kill off the main character and then grind out the side characters so that they get to a high level and start being more useful? Technically, dead character don't get EXP after all, but- closeted republican posted:The side characters will never be useful. Yeah. Even with Jian depowered, he's still the best character here. Intentionally gimping him really doesn't make things easier. Denzine posted:At least you don't get a Game Over when the main character goes down, regardless of your allies. It's literally never come up, but probably not. Darth TNT posted:Did you misspell Gaby or was it the game. It's impossible to tell! It's the game. Surprisingly, it's usually consistent that characters call her "Gabi" but... obviously not always. Camel Pimp fucked around with this message at 22:44 on Nov 22, 2014 |
# ? Nov 22, 2014 22:41 |
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What a silly curse. I bet it's not anything magic at all, the Beast King just hired a burly cat man to push him over whenever he tries to stand on his head.
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# ? Nov 22, 2014 22:43 |
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Kavak posted:Worse? How could it get any worse?! Take a look around you, Omni- we're at the threshold of hell! Really? After going all up and down White Knight Chronicles you're still incredulous when someone says that something lovely is about to get even shittier? Have we forgotten so soon?
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# ? Nov 22, 2014 23:24 |
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They seriously went with "Gronk and the Deuces"? Seriously?
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# ? Nov 22, 2014 23:26 |
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Kavak posted:I can't even tell if the curse is specifically meant to knock people off balance or if the translation is just that lovely. Kavak. I BEAT this game. It gets WORSE.
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# ? Nov 22, 2014 23:28 |
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I had no idea a game could be so bad.
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# ? Nov 22, 2014 23:34 |
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Edward_Tohr posted:They seriously went with "Gronk and the Deuces"? Seriously?
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# ? Nov 22, 2014 23:45 |
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Equipped equipment destruction?! Aaaaaaaaaaahhh To be fair to the game though, Gronk is pretty terrifying: https://www.youtube.com/watch?v=tFMmpDTss68 Shwqa posted:I'm gonna takes some guesses. Throwing out my own guess: -More than three playable characters but you can only switch them out by going to the first town and walking through Thief's Woods again. Both ways, natch. Bellmaker fucked around with this message at 00:02 on Nov 23, 2014 |
# ? Nov 22, 2014 23:59 |
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Onmi posted:Kavak. I BEAT this game. It gets WORSE. Evidently my movie tastes aren't as universal as I thought. https://www.youtube.com/watch?v=mk74WprmZxY But yeah, I believe you. If Nine Gear Crow is admitting there's a competitor to White Knight Chronicles, it's got to be a trainwreck.
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# ? Nov 23, 2014 01:45 |
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Shady Amish Terror posted:
It's almost like they had the Lunar IP laying around somehow and a team who wasn't going to be assigned to any project for like 3 months for some reason, and they said, "here do something with this, you have exactly 3 months and not one day more." Also nobody on the team had ever worked on an RPG before, and they had it "explained" to them by a single sperg at lunch one day who conveyed the most basic concepts of a classic JRPG with only partial success. No time for anything more than a first pass, no playtesting of any kind, no editors for the dialogue, kicked out the door and never spoken of again. I'm not an insider, I'm just grasping for any possible explanation. Even with no budget and no time, anybody with any experience playing or making RPGs should have been able to put the kibosh on some of this poo poo. I hope you have a strong support network, Camel Pimp, because I know I would not be in a good place mentally after a few hours of going through what you're describing.
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# ? Nov 23, 2014 02:14 |
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Camel Pimp posted:Heh, sorry about that! What happened to me, I wonder? Hey... Lucia! What's wrong with me?! My body... won't do what I tell it to! I can't perform any of my special skills! None of my techniques! You were so busy making fun of this line you seemed to forget that standing on his head wasn't the only thing wrong with him after he was cursed. Gabryel is definitely an idiot though, talking as if from the point of view of Jian. YOU JUST MET THE GUY AND HE HASN'T DONE ANYTHING SINCE BEING CURSED, HOW WOULD YOU KNOW? I'd call that a bigger writing fuckup. PoptartsNinja posted:A wild Sandshrew attacked! It used rip-off, to no effect!
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# ? Nov 23, 2014 03:40 |
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I just realized, this is an early Nintendo DS game. There might be awful, shoehorned in touch controls/minigames!
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# ? Nov 23, 2014 03:48 |
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I can't remember any of the game but I think the shoehorned touch controls are just the bottom screen menu. It didn't have to be, but it's there.
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# ? Nov 23, 2014 03:56 |
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Waffleman_ posted:I just realized, this is an early Nintendo DS game. Oh god. I'm honestly shocked there haven't been any yet, now that you mention it. I think the only way this game would make me hate it more is if instead of random battles, you were forced to play stages of Lost Magic in the dungeons.
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# ? Nov 23, 2014 04:02 |
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You have touchscreen menus, and you can move using the touchscreen, but that's really it. You know, considering how they shoved all the dialogue onto the lower screen, the designers didn't seem to know what to do with a second screen.
Camel Pimp fucked around with this message at 04:46 on Nov 23, 2014 |
# ? Nov 23, 2014 04:41 |
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So I just noticed something in the OP. "From the original creators of Lunar: Silver Star"? Please, please, please please please PLEASE tell me that is the most blatant lie ever. I don't know if I could go on, knowing that anyone on the original Lunar dev team would let themselves have anything to do with this monstrosity.
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# ? Nov 23, 2014 07:12 |
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Bufuman posted:So I just noticed something in the OP. Skimming Lunar net, the executive producer Youichi Miyaji, and the character designer Toshiyuki Kubooka, seem to be the only creators that fit the bill. (I can tell you for a fact the original composer, Noriyuki Iwadare, didn't work on it.)
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# ? Nov 23, 2014 07:32 |
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Camel Pimp posted:Skimming Lunar net, the executive producer Youichi Miyaji, and the character designer Toshiyuki Kubooka, seem to be the only creators that fit the bill. (I can tell you for a fact the original composer, Noriyuki Iwadare, didn't work on it.) Yeah, none of the folks behind the actual story, mechanics, or charm of the originals or remakes touched this pile of poo poo, and it shows.
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# ? Nov 23, 2014 08:57 |
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Cheez posted:I can't remember any of the game but I think the shoehorned touch controls are just the bottom screen menu. It didn't have to be, but it's there. Already addressed, if you breath too loudly you will run away from combat due to the mic picking it up.
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# ? Nov 23, 2014 09:54 |
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"I'm sorry, are you talking to me? What do you think this claw is for, bub? Trimming the verge?" - Gabe, Lunar Dick poo poo I think this is a Wolverine reference followed immediately by a Lord of the Rings reference. "A little late to be trimming the verge, don't you think?" is what Gandalf says to Sam when he catches him eavesdropping. Does the cat princess constantly spew references, or is this just a random occurrence?
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# ? Nov 23, 2014 11:11 |
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You know what, I can respect that you don't believe that they made a curse where you can't stand on your head, and someone approved that. It's your prerogative to be flabbergasted. But I think you're setting your sights too low. For example, the fact that there are enough people in this world who rely on headstands in their day-to-day lives that the king can use it on a regular basis; often enough, in fact, that it's his signature technique. I am mogadored.
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# ? Nov 23, 2014 13:37 |
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# ? Apr 26, 2024 02:29 |
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This curse's pinpoint convenience is amazing. Imagine a Curse Preventing People with Six Fingers from Wearing Other People's Faces introduced into The Silence of the Lambs.
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# ? Nov 23, 2014 13:50 |