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I used it when I was trying my hand at making a GLES mobile game, but I never licensed it. I ended up just not making an ios version. I really don't know much about mobile development (other than java and OpenGL), so I may have been making some sort of weird mistakes that made it so buggy. I remember having to "class SomeClass : java.lang.Object" at some point which is hilarious to me for some reason. I was doing a pet project, so it wasn't worth the trouble. I just used the behemoth that is Android Studio. (You java people are complicated creatures.) Obviously your situation is different. It might be convenient to have the same code and language if you were making something bigger. I've never used xcode and (now) I loving hate programming for android, so it also might cut your pain in half. They sent me a cool t-shirt for free though, albeit in the wrong size... dougdrums fucked around with this message at 22:10 on Nov 24, 2014 |
# ¿ Nov 24, 2014 22:06 |
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# ¿ Apr 29, 2024 16:17 |
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I ended up using OpenTK, which is an awesome library. I tend to write programs that are either in-yo-face-4d or cli, so it worked well for my purposes.
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# ¿ Nov 25, 2014 23:15 |