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I may give this a look, I always preferred Necromunda in the tabletop games but still played a bunch of this. All looks encouraging.
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# ? Oct 14, 2015 06:50 |
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# ? Apr 25, 2024 06:53 |
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I wish this was necromunda, its fun and has tons of room to be really good but the art is really dull atm. Necromunda was much more vibrant. I never saw this on tabletop, are there some more colourful warbands/locations available ?
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# ? Oct 14, 2015 08:24 |
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Spellcasters get good right? The human one starts with blinding light and i'm basically using him as another youngblood. On that note, I figured out where the enemies spawn on the relic of Sigmar mission. By the end of it I had lost two guys, they lost 27.
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# ? Oct 14, 2015 10:46 |
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There was basically one per fantasy race if I remember correctly. Dwarves were popular and orcs too I believe.
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# ? Oct 14, 2015 11:00 |
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I haven't dug too deep, but is there a way to run a campaign amongst friends? Like would we have to choose or roll for matchups and scenarios(outside the game), and use an honor system to not level up outside of matches vs each other?
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# ? Oct 14, 2015 11:12 |
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Once you get rolling it can be hard to stop a charge/ambush Warband with a lot of heavy hitters. Which honestly was true in the tabletop as well. I'm doing Hard and Brutal missions now for a challenge.
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# ? Oct 14, 2015 15:16 |
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dogstile posted:Spellcasters get good right? The human one starts with blinding light and i'm basically using him as another youngblood. When I did that mission I lost one and killed 22, including one chaos spawn. The special character they give you for story missions is crazy good. My experience was that cultists would just spawn wherever the gently caress they wanted though. I'd have dudes just appear right in front of my warband without any sort of warning. One time I had three cultists spawn at the same spot after my youngblood had killed another. He would've been screwed, but the UI bugged out and I had to restart. I have a hunch it may be a little buggy. The one casualty was my lovely wizard as he ran into the cathedral to trigger an overwatch so that my more important dudes could run in and murder things unhurt. This, of course, crit and stunned him and then a possessed ran over and beat him to death. Luckily, he returned unhurt with all of his gear and he (finally) ranked up as a result. He received one spell point, but you need two to buy anything. New hire wizards are complete garbage. They need to be rank two at least to do anything interesting. I'm not sure I'm going to bother hiring a wizard again over another youngblood, assuming this guy bites it at some point.
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# ? Oct 14, 2015 15:40 |
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Safety Factor posted:I have a hunch it may be a little buggy.
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# ? Oct 14, 2015 15:54 |
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I enjoy playing the Skaven the most. Rat ogre is the best big guy and gives zero fucks about anything. Also, skaven can stack dodge or parry super easy. I got a duder with 90% dodge and nothing hits him.
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# ? Oct 14, 2015 16:01 |
Dirty Frank posted:I wish this was necromunda
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# ? Oct 14, 2015 16:15 |
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Snatch Duster posted:I enjoy playing the Skaven the most. Rat ogre is the best big guy and gives zero fucks about anything. Also, skaven can stack dodge or parry super easy. I got a duder with 90% dodge and nothing hits him. Chaos Mutants can get crazy good as well. My character has three mutations that all give bonuses to dodge. He's practically untouchable. Thousand Eyes, however, precludes the wearing of armor.
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# ? Oct 14, 2015 17:55 |
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Does this game not support 1280 x 1024 or higher? I've got a bigger screen than 1280 x 800 but I can't get it to go higher
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# ? Oct 14, 2015 17:56 |
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The options menu has resolutions all the way up to 3840x2160 Googling it found a reported bug back in June but it got patched a week later http://forum.mordheim-cityofthedamned.com/viewtopic.php?f=30&t=1090
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# ? Oct 14, 2015 18:30 |
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Not got a clue, i'll redownload then. On a second note, I find myself alt - f4ing out at higher levels if I "ambush" an enemy cart. All this means is that i'm going to lose a guy or two in the first turn before I can do anything anyway. They really need to make the maps a little bigger so you don't get the "hah gently caress you half your team is locked down" before you get control of anyone.
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# ? Oct 14, 2015 18:52 |
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yeah, any mission that results in your team spread out, and the enemy team stuck together, is going to result in you eating poo poo regardless of whatever narrative theyre pushing
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# ? Oct 14, 2015 21:00 |
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I feel like the optimization actually got worse this last patch. The load times had come down significantly a few patches ago, but they're back to taking forever.
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# ? Oct 14, 2015 21:30 |
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Tiler Kiwi posted:yeah, any mission that results in your team spread out, and the enemy team stuck together, is going to result in you eating poo poo regardless of whatever narrative theyre pushing After a Warband level or two these actually become kinda easy.
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# ? Oct 14, 2015 23:14 |
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Do tell. For me they tend to wind up with at least one of my guys out of action before they can move, and having to fight the whole enemy squad while missing three dudes who have to waddle from the rear end end of nowhere. One mission in particular saw my leader stuck with two henchmen at the end of a dead end street as an angry nun mosh pit descended on his position. Then he got stunned and that was pretty much the end of that. Meanwhile, having your own forces concentrated is pure easy street. There's really no tactical advantage to be gained from splitting up.
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# ? Oct 14, 2015 23:28 |
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Tiler Kiwi posted:Do tell. For me they tend to wind up with at least one of my guys out of action before they can move, and having to fight the whole enemy squad while missing three dudes who have to waddle from the rear end end of nowhere. Usually what happens with the whole "split into three groups" thing is that one of my groups gets the poo poo kicked out of them and the other two are able to link up and then take on the enemies piecemeal. Having some control over unit deployment is coming in the next patch, and it's badly needed. The game is shaping up to be a lot like Blood Bowl in that the base game isn't that good but league play with goons will be incredible.
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# ? Oct 15, 2015 00:33 |
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Tiler Kiwi posted:Do tell. For me they tend to wind up with at least one of my guys out of action before they can move, and having to fight the whole enemy squad while missing three dudes who have to waddle from the rear end end of nowhere. I guess because I pump my Warband woth every agility increase I can I just get that high initiative. My Mutant is almost always first in line, moves incredibly far, and has an arm that was turned into a sword that deals ungodly damage. If I'm split up the first thing I tend to do is run him over to whoever may be vulnerable and a stick by them.
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# ? Oct 15, 2015 02:10 |
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I actually upped initiative on all my guys, with a warband level and I still find that I just get an important unit left alone and engaged/surrounded before he can move. Its kinda ruining the game for me. They need bigger maps, failing that they may as well be going "hah gently caress you" and starting you with a smaller warband.
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# ? Oct 15, 2015 11:44 |
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With my skaven team i don't have any trouble at all spreading out. Taking Hit and Run solves a lot of those problems since I can disengage nearly for free.
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# ? Oct 15, 2015 20:01 |
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dogstile posted:I actually upped initiative on all my guys, with a warband level and I still find that I just get an important unit left alone and engaged/surrounded before he can move. The game is supposed to be brutal and hard. The tabletop was no different if you played by the rules. Heck with my chaos warband I had two guys killed in the first three missions I took. Like actually killed.
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# ? Oct 15, 2015 20:25 |
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Brutal and hard isn't really the same thing as "hahaha, you're losing squad members before you even get a turn". Its like that kid in school who starts every game by going "i'm ultra powerful so half your guys run away!". Except your guys can actually die/get effects that carry over to every other battle you do. If the tabletop was like that i'm not surprised its one I've never seen played. Doesn't seem that fun
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# ? Oct 15, 2015 20:43 |
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Its a rough town.
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# ? Oct 15, 2015 20:45 |
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always be closing posted:Its a rough town. Starting to notice that
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# ? Oct 15, 2015 20:53 |
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dogstile posted:Starting to notice that I had a really similar problem at the start. The key seems to be surviving the first 5-10 brutal losses with enough guys to get your first shipment through then replacing everyone with too many injuries to salvage. Once you get warband level 2 or 3 it swings in the other direction and actually almost becomes too easy. Having 3 hero characters with a few levels makes a world of difference, and if you didn't get your poo poo pushed in too far you might even have a few chaff guys that can take 2 swings a turn by then.
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# ? Oct 15, 2015 21:41 |
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Oh, i'm actually pretty far in, i'm just getting tired of having to replace dudes due to them starting in lovely locations is all.
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# ? Oct 15, 2015 21:52 |
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Here's a list of reasons why this game is bad, by cryle age 11. the lower level your warband is, the closer the players should spawn to eachother. Units should move and act with weapons sheathed by default, because it's incredibly stupid and time consuming watching a guy put his poleaxe on his back, jump down, draw his poleaxe, move forward one sp, put his poleaxe on his back, loot animation, loot menu, draw poleaxe, wyrdstone effect animation. When the AI is doing moves out of visibility the game should play at like 16x speed. When the ai is doing moves within visibility, the game should play at 16x speed. Looting and running should be encouraged. The party system is dumb. There should have X warband points. Heroes take 2, henchmen take one, impressives take 4. Skaven should be weaker individually and have more warband points. If nobody in your army can use an item it should show up as grey in the marketplace or just autosell at the end of a mission. Normal Adult Human fucked around with this message at 18:56 on Oct 16, 2015 |
# ? Oct 16, 2015 18:53 |
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Normal Adult Human posted:Here's a list of reasons why this game is bad, by cryle age 11. Lets not forget the basic strategy for the game is "Do not engage one on one, engage on two on one or run away". It might get better once you level up your warband, but for first impressions having your strategy being the most blandest thing is pretty bad.
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# ? Oct 16, 2015 19:13 |
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I didn't even know that a single dude could lose both legs. I have a mutant I renamed Stumpy. If he didn't hit 5 and get a mutation for a Slicer, he'd also have no right arm.
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# ? Oct 16, 2015 19:20 |
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Exmond posted:Lets not forget the basic strategy for the game is "Do not engage one on one, engage on two on one or run away". It might get better once you level up your warband, but for first impressions having your strategy being the most blandest thing is pretty bad. Don't have your henchmen try and solo duders, but you can have your heros or leader do it all day long. IDK game is fun and pretty straight forward at lower difficulties. On Deadly you need to be smarter.
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# ? Oct 16, 2015 19:21 |
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Are there any good videos or guides about this game? I`m having such a hard time getting the hang of it...
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# ? Oct 16, 2015 20:19 |
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ProZocK posted:Are there any good videos or guides about this game? I`m having such a hard time getting the hang of it... Morjax on youtube and twitter does a pretty good job. He is the only person I have watched, but here is his latest video. https://www.youtube.com/watch?v=Vsci2VT9EsE
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# ? Oct 16, 2015 20:28 |
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Exmond posted:Lets not forget the basic strategy for the game is "Do not engage one on one, engage on two on one or run away". It might get better once you level up your warband, but for first impressions having your strategy being the most blandest thing is pretty bad. In fairness though, "creating a localized superiority of forces" is the basis of literally all tactics and strategy. Like, what's the alternative, other than having the warband with better units win every time? I feel like the regular missions will be much better with just 1) non-optional objectives, 2) non-random deployment and 3) better AI/online play. There's lots of other stuff I want too, but I think people who imagine games like X-COM are "more tactical" are kind of bullshitting themselves. X-COM shined when you had to deal with a specific objective that put you on a countdown, but when it came to maps where you could take your time, it was just fighting them three or four at a time until they were all dead.
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# ? Oct 17, 2015 02:10 |
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What's this big ol' patch I got?quote:Hello Everyone
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# ? Oct 17, 2015 20:29 |
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did they fix the game not knowing how many items were in a stack for the purpose of selling?
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# ? Oct 17, 2015 20:52 |
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Nope. Although it is now possible to lose both legs, as Werner "Stumpy" Heinstrag learned.
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# ? Oct 17, 2015 22:01 |
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Normal Adult Human posted:did they fix the game not knowing how many items were in a stack for the purpose of selling? The stack doesn't disappear now (although it still only sells one unit at a time no matter the size of the stack) quote:Items quote:Smuggler's Den wyrdstone shipment selectors will repeat on mouse click Just hold the mouse button down to rapidly fill the order - no more one click per fragment
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# ? Oct 17, 2015 22:07 |
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# ? Apr 25, 2024 06:53 |
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Does anyone feel like explaining what the effects of the mental attributes do, and why they matter for henchmen in particular? Also, is it true that the enemy warbands always match your strength, meaning i can roll with 4 units the whole campaign and never be outnumbered? Party In My Diapee fucked around with this message at 14:21 on Oct 18, 2015 |
# ? Oct 18, 2015 12:27 |