Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Valgaav posted:

On this note, is there any chance of getting a clean pic of the background of the level-up screen? It'd make a great background.
Sure, I'll give it a shot when I return. I'd assume you want a pic without the choices of limiters and whatnot or text? If there's no way to get it cleanly I can try doing a bit of a Photoshop job like I did for the biographies.

Adbot
ADBOT LOVES YOU

Valgaav
Feb 21, 2012

Olive Branch posted:

Sure, I'll give it a shot when I return. I'd assume you want a pic without the choices of limiters and whatnot or text? If there's no way to get it cleanly I can try doing a bit of a Photoshop job like I did for the biographies.

Yeah. I could find the pic with the overlay on it a lot, but nowhere google took me had it clean.

Zain
Dec 6, 2009

It's only forever, not long at all

Samovar posted:

OK, I'm going to hafta ask the thread for a bit of interpretation - what precisely is meant by - 'When everything changes, nothing changes'? I can't say an easy interpretation comes to my mind, but I would think that the kernel of meaning behind it is that without a singular point of reference in the past, one cannot determine if something altered from that state or not? Would that seem correct in the context of this game?

There's also the adage "The more things change the more they stay the same." Sure things changed but has it really changed? Everything is still the same as you left it despite all the time that's past. It's probably not the same thing but it feels very much like that to me.

Get Innocuous!
Dec 6, 2011

come together

Valgaav posted:

On this note, is there any chance of getting a clean pic of the background of the level-up screen? It'd make a great background.



When I completed the Transistor badge for Steam this is one of the things I was rewarded with. Save yourself the extra work Olive Branch.

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Get Innocuous! posted:



When I completed the Transistor badge for Steam this is one of the things I was rewarded with. Save yourself the extra work Olive Branch.
That is super cool (and I'll probably steal it for myself for the final episode's thumbnail) but I think Valgaav wants the white-pencil drawing of Red with the level up screen where we pick power-ups and new Functions, rather than the post-combat XP gain "fighting Red" that you've shared here.

Samovar posted:

OK, I'm going to hafta ask the thread for a bit of interpretation - what precisely is meant by - 'When everything changes, nothing changes'? I can't say an easy interpretation comes to my mind, but I would think that the kernel of meaning behind it is that without a singular point of reference in the past, one cannot determine if something altered from that state or not? Would that seem correct in the context of this game?

Edit - I mean, it seems as if the Camerata... unleashed? For lack of a better word, the Process so as to place some kind of an order upon the city of Cloudbank; but it turned into some kind of hegemonising, monomaniacal... environment? Did they release it because they wanted some type of an anchor point?
I'm thinking of sharing my own interpretation of the motto after the final episode. It may be that the statement has more than one application and interpretation, of course.

Olive Branch fucked around with this message at 03:36 on Feb 28, 2015

Valgaav
Feb 21, 2012

Olive Branch posted:

That is super cool (and I'll probably steal it for myself for the final episode's thumbnail) but I think Valgaav wants the white-pencil drawing of Red with the level up screen where we pick power-ups and new Functions, rather than the post-combat XP gain "fighting Red" that you've shared here.

Sadly, yes. That constellation of her holding the Transistor in the background honestly catches my eye a lot more than the rest of the art I've seen in this game.

Scaramouche
Mar 26, 2001

SPACE FACE! SPACE FACE!

I hate to say, but this has been rather boring so far. Not the LPers fault, as he has been peerless in presenting the game as it was made. But the game as it was made seems to be a bunch of same-y, repetitive sets of combat that they're hoping you'll overlook because it has a nice woman humming over it in the background. Oh boy, we're smashing people with the sword. Oh boy, let's do that 10 times again, this time with a cut scene in between! Yes, you can do customization, but it's just not that interesting.

Veyrall
Apr 23, 2010

The greatest poet this
side of the cyberpocalypse

Scaramouche posted:

I hate to say, but this has been rather boring so far
This only the exact opposite. The customization looks like a lot of fun and there's a lot of room for drastically different strategies, like staying in Turn() all the time or never ever being in Turn() and just dashing around like it's an action game.

MagicBoots
Mar 29, 2010

How about we pump the atmosphere full of methane?
You put me on Cargo handling optimization?! I am the premier defense specialist in the entirety of the UN!
Don't you dare pull my funding!
You can't cut back on funding!
You will regret this!

Scaramouche posted:

Oh boy, we're smashing people with the sword. Oh boy, let's do that 10 times again, this time with a cut scene in between! Yes, you can do customization, but it's just not that interesting.

I think you just described all video games ever.

Valgaav
Feb 21, 2012
Now that we know The Transistor's true power, and what was just outside of town, I'd strongly recommend going back and re-watching the first video.

Valgaav fucked around with this message at 18:20 on Mar 1, 2015

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
So, let me see if I've got this right. Grant and his cohorts ambush Red and the Narrator outside of the Empty Set. The Camerata, through the use of the Transistor, have been controlling the Process and having them do all kinds of poo poo. Grant attempts to "upload" Red into the Transistor, (via stabbing) but is surprised by the Narrator, who takes the hit, and pushes himself and Red out a window or over a ledge or something like that. Before the Camerata can make their way down and take back the Transistor, they're ambushed by the process, who are now A) No longer under Camerata control, and B) Pissed off.
When the process realize that Red and the Narrator don't understand how to use the transistor effectively, they start attacking her as well, because if they can gain control of the transistor for themselves they'll be unstoppable. Lots of things happen, everyone dies, and we eventually end up placing the transistor back into the cradle. Is that about right?

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Whether or not the Process is a hive-like mind intelligence or just, well, a process doing its job of breaking down everything to a blank slate is one of the mysteries of the game. I argue that the Process is a learning AI but not led by any Shodan-like being. The loss of control of the Transistor just unleashed the cold, unemotional program into an unsuspecting environment.

I don't think the Process necessarily want to dismantle the Transistor or target Red specifically, they just want to wipe out everything to a blank slate due to some preset parameters. When more Limiter data is revealed you'll see some disturbing implications on the part of the Process.

my dad
Oct 17, 2012

this shall be humorous
Is it going to be some sort of digital equivalent of the Soylent Green reveal? (don't answer this)

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Captain Bravo posted:

So, let me see if I've got this right. Grant and his cohorts ambush Red and the Narrator outside of the Empty Set. The Camerata, through the use of the Transistor, have been controlling the Process and having them do all kinds of poo poo. Grant attempts to "upload" Red into the Transistor, (via stabbing) but is surprised by the Narrator, who takes the hit, and pushes himself and Red out a window or over a ledge or something like that. Before the Camerata can make their way down and take back the Transistor, they're ambushed by the process, who are now A) No longer under Camerata control, and B) Pissed off.
When the process realize that Red and the Narrator don't understand how to use the transistor effectively, they start attacking her as well, because if they can gain control of the transistor for themselves they'll be unstoppable. Lots of things happen, everyone dies, and we eventually end up placing the transistor back into the cradle. Is that about right?

While I agree with this in general terms, what about the "they took your voice" part? IIRC the Narrator says that to Red at the start of the game. It sounds like something the Camerata did on purpose rather than PSTD or something like that.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Fat Samurai posted:

While I agree with this in general terms, what about the "they took your voice" part? IIRC the Narrator says that to Red at the start of the game. It sounds like something the Camerata did on purpose rather than PSTD or something like that.

:shrug:
Maybe she got nicked by the transistor and lost only her voice, instead of outright assimilation? The transistor has Red's data in it, it must have come from somewhere.

FishOnAPiano
Oct 9, 2012
"...and that, I believe, is the Transistor's true purpose. Its true nature."
Goddamn that line was such a tease, when all I wanted at this point was to understand SOMETHING about what was going on and it forced me to miss out on an explanation.

At 18:59 on the second video, is that supposed to be Royce in the top-left corner running in? I never noticed that before.

There's some insubstantial stairs up and to the right of the last Backdoor that lead to another terminal.

FishOnAPiano fucked around with this message at 17:28 on Mar 2, 2015

FishOnAPiano
Oct 9, 2012

Omobono posted:

:shrug:
Maybe she got nicked by the transistor and lost only her voice, instead of outright assimilation? The transistor has Red's data in it, it must have come from somewhere.

As we saw though, it's also got Royce's data in it: using it must record your data anyway, unless his function is also coming from some ability he gave up that we're not aware of.

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

FishOnAPiano posted:

At 18:59 on the second video, is that supposed to be Royce in the top-left corner running in? I never noticed that before..
No, that's one of the "ghost Reds" from some other player on Steam who happened to be playing the game at that moment at that time.

Edit: if I missed an OVC terminal I'll be recording a bonus video to nab it. It's been a while since I've played so I thought those wisps of light were a wall, not a staircase.

Also, Royce's Trace was recorded, not integrated, in the Transistor. This is because he was the previous User, so like Red, his own Trace was saved for later use. As for Red's voice, I assume the teleportation that warped her out of the Empty Set and to the beginning area is partly to blame, somehow. I believe the Transistor stole some of her data during that warp, which meant the loss of her voice.

Olive Branch fucked around with this message at 18:39 on Mar 2, 2015

Valgaav
Feb 21, 2012

Olive Branch posted:

Whether or not the Process is a hive-like mind intelligence or just, well, a process doing its job of breaking down everything to a blank slate is one of the mysteries of the game. I argue that the Process is a learning AI but not led by any Shodan-like being. The loss of control of the Transistor just unleashed the cold, unemotional program into an unsuspecting environment.

I don't think the Process necessarily want to dismantle the Transistor or target Red specifically, they just want to wipe out everything to a blank slate due to some preset parameters. When more Limiter data is revealed you'll see some disturbing implications on the part of the Process.

What I'm taking away from this is that the 'mystery of the game' will never be explained, which makes me rather sad.

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Valgaav posted:

What I'm taking away from this is that the 'mystery of the game' will never be explained, which makes me rather sad.
I hate to confirm your suspicions, but yeah, this game likes to keep a lot of things in the dark, or simply doesn't address questions because it doesn't feel like they need an answer to tell the story.

What is the Process? Do they feel or think anything? Where and what is Cloudbank? What happened to Red's voice? All of these things are never addressed, but the game DOES have a message, one I think will become clear at the end of the final story episode. I think most gamers would have appreciated some answers to these questions, but at least they don't need to be answered to express what the game is about, deep down.

I'll share my thoughts on the game a few posts or days after the next episode is uploaded in a week and a half's time. In the meantime, if there's anyone who hasn't yet considered what Functions define Red, the Transistor (either the man or the tool), or Cloudbank, feel free to share your opinions!

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
The Process is Cloudbank's maintenance routines, except made real. We've seen them at work. Creeps constructing things, Snapshots being RSS feeds of Red's face, that big auditorium full of Cluckers "scouting" the place for all the people who had seats in the telepresence section.

Royce says as much, and while he's rambling a bit I tend to trust his judgement.

Another question is, what is "The Country"? "We All Become" mentions it, and people mention it like some kind of afterlife, where the dead go. Can you decide to go there, or is "decided to go to the Country" a euphemism for suicide?

Regardless, we seem to be in a grassy field with a cheery red barn right about now.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Sorry if this has been talked about before, I've only given a quick read to the thread besides OP's posts.

I'm under the impression that the Process is how the city works. All those paintings in the sky that one of our programs did? The Process. Building a Bridge by popular demand? The Process. Changing the weather? The Process did it. That's why the inhabitants can vote on radical changes for the city with any degree of confidance that they are going to be carried through.

By absorbing the voices and personality of the most notable and influential citizens, the Camerata hoped to have control over the development of the city, either by fooling the Process and making it think that the Development Council, or whatever governing organism orders the Process around, was inside the Transistor, or by using the Transistor to manipulate the masses into voting the way the Camerata wanted.

Red ending up with the Transistor meant that the Camerata lost control of the Process, who went on some basic programming of "swallow everything"

Going to the country seems Camerata-speak for "bought the farm".

Valgaav
Feb 21, 2012

Glazius posted:

Another question is, what is "The Country"? "We All Become" mentions it, and people mention it like some kind of afterlife, where the dead go. Can you decide to go there, or is "decided to go to the Country" a euphemism for suicide?

Regardless, we seem to be in a grassy field with a cheery red barn right about now.

The spot in the Transistor seems to be particularly rural, yes.

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

The next video has been recorded and I'll be doing some editing and work on it for later this week.

Olive Branch fucked around with this message at 17:33 on Mar 12, 2015

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

The final update.



* * *

The story of Transistor has ended, but there's one more video planned. I want to show what happens when you recurse through the story (i.e. New Game +), the missing Sandbox tests, bonus choices from the OVC terminals, and extra dialogue from the game,. Don't miss it!

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
I'll see you in The Country.

my dad
Oct 17, 2012

this shall be humorous
That's one hosed up ending. :stare:

Slashrat
Jun 6, 2011

YOSPOS
Not all endings are happy ones.

Also, Paper Boats is my favorite track from the game.

Valgaav
Feb 21, 2012

my dad posted:

That's one hosed up ending. :stare:

Yeah. Forcing [ERROR] back into his body, sure. Putting herself in the transistor? If she had that in mind, why didn't she just take a fall to Royce?

I get the feeling that the whole thing is a good setting that they deliberately didn't tell you a lot about so that you wouldn't try to go too far off their map. You don't know what you can and can't do, so you never try to do anything but what the plot says...And the plot isn't telling you much more than 'go here, do this, be a good little puppet'. Ironic, considering that your choosing not to be a puppet is what started this mess.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Valgaav posted:

Yeah. Forcing [ERROR] back into his body, sure. Putting herself in the transistor? If she had that in mind, why didn't she just take a fall to Royce?

I get the feeling that the whole thing is a good setting that they deliberately didn't tell you a lot about so that you wouldn't try to go too far off their map. You don't know what you can and can't do, so you never try to do anything but what the plot says...And the plot isn't telling you much more than 'go here, do this, be a good little puppet'. Ironic, considering that your choosing not to be a puppet is what started this mess.

Red tried to revive her boyfriend, but she couldn't. She could rebuild the city, but she couldn't bring everyone back. She didn't know that until she tried.

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



I honestly can't say I liked this fight too much, mainly because it was... too much a battle of attrition, then running around waiting for the timer to be in your favour.

Shinji117
Jul 14, 2013

Samovar posted:

I honestly can't say I liked this fight too much, mainly because it was... too much a battle of attrition, then running around waiting for the timer to be in your favour.

That was probably more because Olive was drawing it out to show all the dialogue. When I did it myself it was over pretty fast because Void() is amazing.

MachuPikacchu
Oct 15, 2012

Sacre vert! Maman!

Now that the main game is over, I'd like to share some of my favorite Function setups. Specifically, the setup I took into the final battle with Royce:

Main Functions:
Void(Purge, Spark)
Cull(Get, Tap)

Passives:
Ping()
Bounce()

After activating Turn(), I'd use Void(Purge, Spark) to weaken him multiple times with one use, and poison him. Then I'd run up to him and use Cull(Get, Tap) to hit him twice and gain back some life; Get() makes it so that Cull() doesn't launch the target. Ping() gave me more room to maneuver and Bounce() shielded me.

Of course, the beauty of Transistor's systems is that you can mess around and find better or more suitable Function combos.

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Valgaav posted:

Yeah. Forcing [ERROR] back into his body, sure. Putting herself in the transistor? If she had that in mind, why didn't she just take a fall to Royce?

I get the feeling that the whole thing is a good setting that they deliberately didn't tell you a lot about so that you wouldn't try to go too far off their map. You don't know what you can and can't do, so you never try to do anything but what the plot says...And the plot isn't telling you much more than 'go here, do this, be a good little puppet'. Ironic, considering that your choosing not to be a puppet is what started this mess.
I agree with Samovar. I believe that Red tried first to bring back her lover, and when she realized that wasn't possible, she pulled an Asher Kendrell and chose an eternity in the Transistor rather than living in the real world without ERROR, and unable to bring anyone else back to life, either.

But yeah, the game doesn't explain half as much as Bastion does, and that's one weakness the game has. I believe the motivation behind Red was revenge at first, then turning into stopping the Process, and finally trying to bring back the one person who mattered to her back to life. She could stay alive and make Help() phantoms of ERROR all she wanted and rebuild the city all on her own, but she'd be the lone artist of a wasteland. Not exactly the finest living condition for your social life.

legoman727
Mar 13, 2010

by exmarx
Considering all the little touches Bastion put into its new game+, I can't wait for the next video. Maybe this game will actually explain anything?

Valgaav
Feb 21, 2012
What indicated that she tried to bring back [ERROR], other than him saying he didn't want to go back? What indicated she couldn't bring people back? It seemed to me like she tested the extent of her power, found and recovered [ERROR]'s body, and then when he protested against coming back, she decided to join him there rather than force him back into the world. I never saw any indication about the Transistor failing at anything Red actually tried to do with it.

Also, is there an [ERROR] node in the Transistor? I didn't see one. And I'm going to assume your poor tactics during the Royce fight were because you wanted to show it off more? (Things like keeping your distance when you didn't have Jaunt)

Surprise Noodle
Aug 25, 2011

Valgaav posted:

What indicated that she tried to bring back [ERROR], other than him saying he didn't want to go back? What indicated she couldn't bring people back? It seemed to me like she tested the extent of her power, found and recovered [ERROR]'s body, and then when he protested against coming back, she decided to join him there rather than force him back into the world. I never saw any indication about the Transistor failing at anything Red actually tried to do with it.
"That's not me. Not anymore. I'm still with you. But I'm not getting out of here."

I mean, I guess you can take that to mean that he doesn't want out, but I'm almost completely certain that he means that he is not able to get out. While the transistor can create and change things to suit Red's whim, it doesn't seem to have that power over people. Red has no interest in going on alone, and if you look back at all of what we are shown of her motivations and state of mind through the earlier parts of the game, she seems to have already come to terms with this possibility. The ending is certainly a shock, but it's not entirely out of left field when taken in context.


Edit: Forgot to mention that Paper Boats is basically the best thing ever.

Surprise Noodle fucked around with this message at 23:10 on Mar 12, 2015

Slashrat
Jun 6, 2011

YOSPOS
I didn't get the impression that [ERROR] refused to be brought back to life. It seemed to me that Red tried to restore him like she'd just restored part of the city, and [ERROR] then correctly stated that all she'd managed was to reverse the processing of his already-dead body, and that actually getting him out of the transistor was impossible.

I assume there's an error node in the transistor, since the number of nodes there match the number of functions.

Doopliss
Nov 3, 2012

Valgaav posted:

It seemed to me like she tested the extent of her power, found and recovered [ERROR]'s body, and then when he protested against coming back, she decided to join him there rather than force him back into the world.
He spent most of the game being really keen on coming back, and his "hey, this isn't half-bad" speech while jumping around doesn't really seem like enough to negate that. His specific wording at the end was "I'm not getting out of here", and that seems way more like accepting the inevitable than refusing to be revived.

Also, given the boss fight, it seems like pulling someone out of the Transistor is something that can only be done in exceptional circumstances.

Doopliss fucked around with this message at 23:20 on Mar 12, 2015

Adbot
ADBOT LOVES YOU

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Valgaav posted:

Also, is there an [ERROR] node in the Transistor? I didn't see one. And I'm going to assume your poor tactics during the Royce fight were because you wanted to show it off more? (Things like keeping your distance when you didn't have Jaunt)
We did see a CURRENT_USER Trace... container (?) for Red very briefly in the top left. I assume an ERROR or SUBJECT_NOT_FOUND container is also present in the Country battlefield, I just couldn't find it.

And yeah, my poor tactics were meant to show off the fight and do a little bit of narrative drama with a near death. I could have seriously screwed Royce up with ease by using Crash() and Cull() much more aggressively early on, but I wanted to draw out some of his battle dialogue. We haven't heard some other things he can potentially say (like Sybil earlier on), but I'll get as much as possible out of him for the bonus video.

Keeping my distance when I didn't have Jaunt() was on purpose, though. I wanted to recharge as much of the Transistor as possible between Turn()s, and forcing Royce to run after me would mean he's "wasting" Turn() time by letting me hopefully get a second shot at him. As soon as I lost Jaunt(), I began to take the fight much more seriously and carefully with Crash() and Spark().

  • Locked thread