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Poor Riko. Interesting that the girl (?) seems to think that she's acting in Riko's and Odaka's best interests, in making them statues. The evil in the game may not be as inhuman as we'd expect for a J-horror game. We shall see! And yeah, I know that everyone else has said it, but I'm still impressed by the sound direction in this game. More than that, I'm liking how it builds up the atmosphere. One change at a time on the subway train, designating it as 'Carriage #4'... and if I'm not terribly mistaken, Riko was in #5 when she got back to the 'real world,' so by stepping one carriage over, I imagine that's less-than-subtle foreshadowing of what happened shortly thereafter. And then using the flowers, first to be a way of escape and then setting you up for the end... yeah, I like how they pace the game. Odd note- it seemed to me that the statue room's paths were designed in a pagoda shape, so the ritualistic imagery continues. Don't know if it means anything, but hey, just something I noticed. Fabricated posted:Clock Tower 3 sits kinda in the Rule of Rose continuum where the game part is somehow so bad that the complete plot/content may not be worth enduring it. I can only emphasize and echo this point. Niggurath, in true adventure game fashion, I have to ask, "Are you sure you want to LP Clock Tower 3?" *laughs*
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# ? Dec 6, 2014 22:12 |
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# ? Apr 24, 2024 10:36 |
Niggurath posted:For the most part, the left half of the section in the 3D settings is only to allow the user a more panoramic view of the setting. The 3D would be heavily constricted other in just a single screen, though I guess they could have not gone with the book style of holding the DS and instead left it to just the top screen. Though in the end I do appreciate the extra screen area to give me a better view of my surroundings. The game's already started cashing in on the peripheral vision camera; most spooky stuff happens on your right side, the one you can't see until you turn to face directly at it. In the apartment, the TV that turns itself on and Odaka's corpse are both on the right when you enter the room, and Riko turns right to face the ghost instead of left. Meanwhile, the overflowing bathtub and the doors with flowers on them are both on the left; stuff that the game wants to make sure you see, either because it's progress or a setpiece.
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# ? Dec 6, 2014 23:12 |
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Niggurath posted:J-horror usually does a good job with inevitable ends and bleakness in their horror. I still remember the first time I saw Ju-on in the theaters, going in blind and seeing every one slowly succumbing to their fate. Then it gets to the end, there's this moment of clarity as the back story is revealed and the mother ghost turns back to normal....happy endings! And then dad shows up and guess what? You're still hosed and credits. It seems that American horror would allow the main character to go free and live a happy life, with an added hook showing the evil entity is still alive allowing a hook for another movie. J-horror you've always got the massive chance that the protagonist is in a dire hosed strait no matter how much they understand. Some horrors are just inescapable and can't be reasoned with. Yeah, J-horror's always been closer to what I feel is the heart of horror- helplessness, as opposed to a power fantasy where you successfully overcome your inner demons (with heavy artillery). When Western horror tries its hand at this it seems to have a tendency to feel unearned and cheap, on the other hand. Or maybe that's just me. I remember rolling my eyes at the end of Insidious... Nonetheless I think this seems like a pretty good J-horror simulator. Embodies pretty much every trope that comes to mind for the genre and does it with heart! I hope the momentum keeps.
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# ? Dec 7, 2014 01:34 |
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SystemLogoff posted:What do you mean? J-Horror is all about happy endings! okay, I know the first one is Uzumaki, what is the second one though?
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# ? Dec 7, 2014 05:30 |
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mateo360 posted:okay, I know the first one is Uzumaki, what is the second one though?
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# ? Dec 7, 2014 05:34 |
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The Enigma of Amigara Fault e: f;b
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# ? Dec 7, 2014 05:34 |
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DumbRodent posted:Yeah, J-horror's always been closer to what I feel is the heart of horror- helplessness, as opposed to a power fantasy where you successfully overcome your inner demons (with heavy artillery). When Western horror tries its hand at this it seems to have a tendency to feel unearned and cheap, on the other hand. Or maybe that's just me. I remember rolling my eyes at the end of Insidious... Western horror seems to come in either H.P. Lovecraft flavor or Robert E. Howard flavor: it's either this terrible unknowable thing that you're lucky to escape from without it noticing you... or it's something that you beat the crap out of while stealing loot.
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# ? Dec 7, 2014 05:55 |
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The problem with American/Western horror is that the film industry has turned it into an industry. There are still a lot of good horror literature that accomplishes all the good that horror as a genre can accomplish. Movies have turned it into a bundle of clichés slightly reordered from time to time. That said, Eastern Horror has a lot of the same problems. They seem to be heavily based on folkloric tradition (which is something American/Western horror has been getting away from, though you can still find it), and, as such, many of the movies I've seen have been similar in basic structures to the point of silliness.
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# ? Dec 7, 2014 06:14 |
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I legit can't watch Japanese horror films because dear god the screams that the actors belt out are blood-chilling.
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# ? Dec 7, 2014 18:33 |
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So a new update should be up later today or possibly tomorrow, but in the mean time it came to my attention that what with this game being so short I could do an additional game for the thread. And one that came to mind that matched the feel of this game that might work was a Wii title called Calling. It's pretty much the exact same idea as Nanashi but a bit poo poo.
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# ? Dec 8, 2014 21:37 |
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Doctor, doctor, gimme the news. I got a bad case of murdering you.
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# ? Dec 9, 2014 07:10 |
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How easy is it to get caught in level geometry? The clunky looking 3D parts have a lot of stuff lying around, and it seems like you could get caught on something just outside your FOV, especially when you have to start running away from ghosts. I didn't expect this game to even have enemies, either, so that was kind of a surprise.
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# ? Dec 9, 2014 20:38 |
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Ok, so Odaka sends you the game because Riko prefers you, how would that have changed if Davey was a woman? After the first video I was pretty doubtful that the game would actually be creepy instead of just weird, but it seems to do fine.
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# ? Dec 10, 2014 01:45 |
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I've been watching too much wrestling, every time I hear or see the name Davey, I think Davey Boy Smith aka the British Bulldog
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# ? Dec 10, 2014 02:06 |
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Hel posted:Ok, so Odaka sends you the game because Riko prefers you, how would that have changed if Davey was a woman? Red Bones posted:How easy is it to get caught in level geometry? The clunky looking 3D parts have a lot of stuff lying around, and it seems like you could get caught on something just outside your FOV, especially when you have to start running away from ghosts. Even all that aside, the real difficulty was editing the footage into what you see. Transitioning between the vertical and horizontal presentations on the DS, making sure the 3D sections have a gap. It's all a fun learning process that I'll never use again. Smoking Crow posted:I've been watching too much wrestling, every time I hear or see the name Davey, I think Davey Boy Smith aka the British Bulldog
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# ? Dec 10, 2014 02:25 |
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I only have minor exposure to j-horror, but is the "seven days" thing a j-horror movie trope or is this game just paying homage to the ring?
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# ? Dec 10, 2014 03:58 |
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I'm a bit surprised the TS broke like that. If it's based on the DS, that thing shouldn't have broken so easily.
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# ? Dec 10, 2014 04:13 |
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The DS lite has a notoriously bad hinge design and they often broke if handled roughly. (I have one that needs to be fixed myself)
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# ? Dec 10, 2014 05:07 |
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Seriously, if anything would break on a DS, it's the flimsy-rear end hinge it had that would get a crack after a light fall, let alone being thrown straight to the floor in an open position.
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# ? Dec 10, 2014 05:29 |
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commieB posted:I only have minor exposure to j-horror, but is the "seven days" thing a j-horror movie trope or is this game just paying homage to the ring? Mraagvpeine posted:I'm a bit surprised the TS broke like that. If it's based on the DS, that thing shouldn't have broken so easily.
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# ? Dec 10, 2014 05:39 |
With how often I see japanese horror titles use "Abandoned and run down X" for their location, I have to wonder if abandoned buildings is at all common in Japan. I wouldn't think so, as I'd figure real estate space is sort of at a premium with their population, but I don't know that for sure.
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# ? Dec 10, 2014 06:14 |
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Drakenel posted:With how often I see japanese horror titles use "Abandoned and run down X" for their location, I have to wonder if abandoned buildings is at all common in Japan. I wouldn't think so, as I'd figure real estate space is sort of at a premium with their population, but I don't know that for sure. Abandoned buildings and even whole ghost towns are definitely A Thing in Japan.
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# ? Dec 10, 2014 07:57 |
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I remember watching the LP of this in the archives, great stuff. Are you going to do the sequel after this? I was always a little disappointed that nobody else had done it yet, that I could find.
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# ? Dec 10, 2014 08:34 |
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EclecticTastes posted:I remember watching the LP of this in the archives, great stuff. Are you going to do the sequel after this? I was always a little disappointed that nobody else had done it yet, that I could find. Curiously, even though neither of the DS 'Nanashi' games were translated and none of the later cellphone games, Square-Enix did see fit to release at least some portion of the Nanashi no Game series outside of Japan...which as far as I can tell are just the platforming sections from 'Nanashi no Game Me': https://www.youtube.com/watch?v=6xngoVNRntU
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# ? Dec 10, 2014 09:37 |
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I didn't know they hired lobotomized people to make trailers these days.
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# ? Dec 10, 2014 09:49 |
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Brought To You By posted:The DS lite has a notoriously bad hinge design and they often broke if handled roughly. (I have one that needs to be fixed myself) The original DS fat was closer to Nintendo Tough, and the 3DS is less fragile, but the DS Lites were ridiculously easy to break. My spouse and I broke one each just from wear and tear, and he broke a second one by dropping it. All three broke at the hinges and flopped open flat, and the game shows Davey's TS open flat on the floor. So I find it entirely plausible that it could have broken that way. KillerEggplant fucked around with this message at 18:29 on Dec 10, 2014 |
# ? Dec 10, 2014 18:26 |
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Hey, KillerEggplant, quote is not edit.
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# ? Dec 10, 2014 18:27 |
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Niggurath posted:So a new update should be up later today or possibly tomorrow, but in the mean time it came to my attention that what with this game being so short I could do an additional game for the thread. And one that came to mind that matched the feel of this game that might work was a Wii title called Calling. It's pretty much the exact same idea as Nanashi but a bit poo poo. Now the rest of the game...
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# ? Dec 10, 2014 18:47 |
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Always nice to see a cameo from the Jesus fresco.
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# ? Dec 10, 2014 20:51 |
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BottledBacon posted:Always nice to see a cameo from the Jesus fresco.
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# ? Dec 10, 2014 23:17 |
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Also the chase sequence gets a bit of the wind taken out of it by the way the movement looks. "OH poo poo, I'M IN TROUBLE!" *CLOP* *CLOP* *CLOP* *CLOP* *CLOP* *CLOP*
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# ? Dec 11, 2014 00:32 |
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It looks like he's hopping on one foot.
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# ? Dec 11, 2014 00:53 |
Mraagvpeine posted:It looks like he's hopping on one foot. Everyone knows that hopscotch is the most effective means at keeping evil spirits at bay.
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# ? Dec 11, 2014 01:45 |
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Niggurath posted:if anyone really wants to translate the videos I could make for the game then I could easily subtitle them and do an LP, but I have no doubts it'd roughly be the same amount of text/translation that was needed for this game. Don't tempt me, man. I'm only almost done with disc one of The Fear.
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# ? Dec 11, 2014 01:56 |
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Post Processing posted:Don't tempt me, man. I'm only almost done with disc one of The Fear. Speaking of amazing marathon LP's, you guys should check out OatmealRaisin's and Panzer Skank's current LP of Blue Stinger: http://forums.somethingawful.com/showthread.php?threadid=3685106
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# ? Dec 11, 2014 02:02 |
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Hey, Niggurath, I think you're doing a good job with this LP and I'm really looking foreward to the rest of it.
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# ? Dec 11, 2014 02:06 |
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Fabricated posted:Also the chase sequence gets a bit of the wind taken out of it by the way the movement looks. Maybe he's a centaur. Ever think of that racist. LordGugs fucked around with this message at 02:38 on Dec 11, 2014 |
# ? Dec 11, 2014 02:34 |
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LordGugs posted:Maybe he's a centaur. Ever think of that racist. I think you are the racist for assuming only centaurs can do that.
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# ? Dec 11, 2014 02:41 |
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The protagonist is actually riding a very tiny horse through the entire game. It explains the clop clop clopping and why he moves so dang slow all the time.
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# ? Dec 11, 2014 08:34 |
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# ? Apr 24, 2024 10:36 |
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# ? Dec 12, 2014 11:49 |