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Lazyfire
Feb 4, 2006

God saves. Satan Invests



Latest Video



YouTube Playlist

The Game

Wolfenstein: The New Order (or just plain New Order as I keep calling it) is a 2014 release published by Bethesda and developed by MachineGames, making it their first title. The founding members of the studio had worked at Starbreeze on games like Chronicles of Riddick: Escape from Butcher Bay and The Darkness before starting up their own development house and recruiting from the pool of game development talent in their home country of Sweden. After forming in 2009 MachineGames started sending out concepts and ideas to publishers for their first project. Despite declining one of their previous ideas, Bethesda encouraged the team to put a pitch together for one of the franchises parent company ZeniMax had purchased by buying id. This pitch went over so well that after id agreed on the concept presented ZeniMax also bought MachineGames.

If you played either Return to Castle Wolfenstein (LP'd by kefkafloyd in 2011) or 2009's Wolfenstein (LP'd by Your Evil Twin in 2013) you may be a step ahead of most people in terms of story, but only slightly. General Wilhelm Strauss, AKA Deathshead, a major antagonist from both of those games returns in the same role this outing as a technology focused arch-villain; a contrast to the majority of enemies in the previous games that were focused on the Paranormal and Supernatural. Because series protagonist BJ Blazkowicz more or less killed all of the Nazi's supernatural experts Deathshead has had even more opportunity to push his technology and science driven brand of evil craziness. Instead of facing down ancient reanimated warriors you are tasked with killing giant robots and Space Marine looking super soldiers. I think this was a good move not only because it pulls things slightly back towards reality (as much as an alternate timeline WWII game that sees you fighting against a walking mech in 1943 can be pulled towards reality) and doesn't require a bunch of explanations on how or why magic works in universe to make any sense of what's going on. Anyways, sufficiently advanced technology is like magic or something like that.

Gameplay itself is your basic shooter stuff: you aim down sights, shoot people, throw grenades, melee enemies and sneak around when necessary. The fun comes from just how good the combat feels and the way the game arranges set piece fights. On the surface the game is a balls to the wall action shooter that allows you to dual wield any weapon, awards you with dismemberment and gruesome kill animations and revels in throwing dozens of people in the path of a seemingly unstoppable killing machine. However, if you fall into the trap the game sets you will simply not survive. Go ahead and rush into every fight firing double fisted, you will die. Even if you plan things out you may not survive with more than minimal health in some areas. The same sort of logic applies to our hero, BJ Blazkowicz. On the surface he's your cliche huge strong soldier man and most characters treat him like he shares an IQ score with Forrest Gump on an off day. Below the stoic surface there's a roiling sea of grief, pain and doubt. This was actually part of the pitch MachineGames presented, they wanted to make BJ a real person instead of "A lump of meat with a gun" as he had been perceived in previous games.

Gameplay

Despite coming out in 2014 you don't have regenerating health, you don't have a two weapon limit, you don't have a real leveling system, you don't have invincible allies, you don't have multiplayer, you don't have a billion guns to choose from and you don't have long and boring gimmick levels. This game relies a ton on older shooters rather than the current crop of military FPS games. For example; you pick up health, armor and ammo from fallen enemies and from inside crates. You also have a map button with minimal HUD overlays guiding you. You also have stealth sections and mechanics without an instant game over for breaking stealth. If you lament the sea of samey military shooters on the market today New Order is probably exactly the game you wanted but never knew existed or had ignored. It plays more like Shadow Warrior than anything else. Unlike Shadow Warrior, though, the ability system here is pretty minimal: you perform certain actions (mostly killing Nazis in different ways) and earn new abilities. In a bit of a twist from modern convention these abilities aren't necessary to progress the game or beat progressively harder enemies. Instead they provide minor boosts or abilities. Being able to throw knives, for one is helpful, but not a requirement. Other boosts include giving you slightly large magazines for weapons, allowing more bullets to be carried, providing faster weapon switching and giving you some armor for killing enemies quickly. Nothing game breaking or anything like that, just modest boosts for doing side assignments.

Collectibles

The game presents something like 163 total items to pick up. This encompasses letters, Enigma Machine Codes, golden items, records and a series of journal entries. I've picked all of these up in a previous run so you won't see me running through stupid areas to try and find things throughout the LP. Instead I'll show the items I've found off every couple videos in a special video. There are also health and armor statues that give you boosts in those categories. Each Health Statue you find boosts your "starting" health by ten points, meaning you won't have to overcharge to get a higher total health and will instead be able to basically hoard health points once you pick up enough of them. Armor Statues work differently and instead boost the percentage of armor you get from the various armor pickups in the world. By halfway through the game if you are dedicated to picking up these statues you may end up getting double the normal amount of armor from any of the various armor pickups. Sadly, I find this less useful because you still max out armor at 100, so you may end up picking up pieces that will provide 200 armor at times.

The LP
I'm going to take us through the game once as a major playthrough and then come back and do a quick assembly of major differences that would appear if we made a different set of choices. The game sports two "timelines" though the thrust of the content is the exact same, some details are vastly different and these are what I want to showcase. Until then I'm going to try and do two videos a week with the occasional third video for collectible time. Some of these levels are incredibly long, taking up to an hour, so I'll be breaking them up like with the first level to make it so you don't have to commit an hour to watching someone else play a game.

Videos



































Lazyfire fucked around with this message at 23:05 on Feb 10, 2015

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Lazyfire
Feb 4, 2006

God saves. Satan Invests




The collectible letters are here^^^


Ramona's Diary is here ^^^^^^^^


i am paul newman posted:

"He can't go alone.. TO THE MOON!", here's most of the ingame propaganda and safety art translated.

https://www.youtube.com/watch?v=lrj3u98fsDo


Kefkafloyd's Music Corner

kefkafloyd posted:

Track 01: Deathshead

https://www.youtube.com/watch?v=teJ8NeUORDo

Heard during the torture and Ubersoldat scenes in 1946 (and elsewhere), this mechanical track is Deathshead's "theme," inasmuch as it plays when he shows up and does something. It's a very dreadful theme in the literal sense. It's foreboding and uncomfortable electronica, which works perfectly to make you feel terrible while Deathshead taunts you. It's almost like the sounds you'd hear in his laboratory.

Track 02: Adrift

https://www.youtube.com/watch?v=Fzl8VE83VFw

The gentle acoustic theme of BJ floating in the Baltic sea. I find it captures the melancholy theme of the game very well. Is this the end of BJ Blazkowicz? Were the Nazis really meant to rule the world? Yet, as sad as it is, the brightness of the mandolin gives us some hope.

Track 03: The New Order

https://www.youtube.com/watch?v=UtwvEBxrB54

The main menu music, loosely inspired by the main theme of RTCW and Wolfenstein '09. The big, grungy guitar wails of the opening fade into a gentler variation for extended trips in the menu for reading journals or codes. While I wish the reference to the earlier Wolfenstein theme was a bit more overt, it's still worked in there very well.

Track 04: 14 Years

https://www.youtube.com/watch?v=SH0nfdkYIrw

This is where the music really starts coming together with the game. It starts with a dreamy acoustic guitar that picks up where Adrift left off. When it focuses on BJ and his allies, the guitars are more upbeat, the play with the snaps puts that smile on your face, and then bam, in come the Nazis and everything goes bleak. The game wears a lot on its sleeve, and the music plays a part in that.

kefkafloyd posted:

Track 05: Frau Engel

https://www.youtube.com/watch?v=eU1seOc6kNU

Frau Engel is a ghastly character, someone who's bought into the culture of The Reich completely. It has a horror movie feel, which amplifies the sheer helplessness of her interrogation. Strangely, it comes ahead in the soundtrack versus the next two tracks, which are featured prominently in the checkpoint level. I'm including it here because I don't want to go out of order.

Track 06: Papers, Please

https://www.youtube.com/watch?v=Czko-7ogl04

The sneaking section track for this level. When you're not under alarm, this is what plays. It reminds me a lot of the Phazon Mines section of Metroid Prime 1.

Track 07: Kill Everyone

https://www.youtube.com/watch?v=bLvLg-FdzgQ

The music heard when fighting the robots at the end of this level. Fairly appropriate for fighting robots, I'd say. This is going to be a usual thing, as a lot of the robot fights tend to follow this motif of pounding electronica.

kefkafloyd posted:

Track 8: Concrete for Miles

https://www.youtube.com/watch?v=kcvKp3Zxt3s

One of my favorite songs on the soundtrack, as heard when BJ is riding the bus into the prison. It's a grungy Nazi theme, feeling both oppressive and yet... toe-tappingly groovy?

kefkafloyd posted:

Track 9: Zellenblock B2

https://www.youtube.com/watch?v=X7cbRP4CECk

This is another version of the theme heard in Concrete For Miles, except it's a very James Bond-y or Mission Impossible style infiltration theme. If you haven't noticed the constant theme of grungy guitars, this is about as deep as it gets. I'm a big sucker for spy themes, and this one is endlessly listenable.

Track 10: The Kreisau Circle

https://www.youtube.com/watch?v=L1iSxyWIblE

An acoustic interpretation of some of the main menu theme for when you meet the Kreisau circle. It fits with the fast-cut pace of getting all those characters thrown at you. Very similar to 14 Years.

kefkafloyd posted:

https://www.youtube.com/watch?v=qsg8XNFSNr4

Anyway, here's the latest track, 11, aptly named The London Nautica.

https://www.youtube.com/watch?v=zRY0TA-LoCo

It reminds me a lot of a mixture of the Metroid main theme, along with some inception-esque BRRRRRM.

kefkafloyd posted:

Track 12: Konzentrationslager

https://www.youtube.com/watch?v=2GeWD2KMIbs

The dreary, sad guitar of the camp's ambiance. Sounds a lot like the slow part of the main menu music. Listening to it again, the music seems to have a sense of grief, of hopelessness, for a sense of loss for times better lived. It fits right in with the conversations you hear around the camp.

Track 13: Herr Faust

https://www.youtube.com/watch?v=3uy08um2jKI

Herr Faust (or Sir Fist) was the giant, lumbering robot that BJ commandeered at the end of the level. Fredrik Thorendal, lead guitarist of the Swedish metal band Meshuggah, guest stars on this track. Thorendal provides his trademark heavy guitar sound backed with Mick Gordon taking a turn at crunchy rhythm and synth. It's industrial, with a slow, ponderous beat that sounds like the rhythmic stomping of a murder robot. This music is half of what makes Herr Faust's rampage satisfying.

kefkafloyd posted:

Track 14: Der Mond

https://www.youtube.com/watch?v=u10bggcmi1c

Lazyfire describing this as Carpenter-esque is astute. It reminds me a lot of the opening title song for Super Metroid. It's serene and ghoulish at the same time, as if the moon is haunted by Nazis. Probably one of my top three tracks in the entire soundtrack, and I wasn't expecting to say that about an ambient track. It's pretty much perfect for that short romp onto the lunar surface.

Aside from Der Mond, the London Nautica theme makes a comeback during the base interior. There was also some very Steve Miller Jungle Love-esque synthesizer stuff that went on while infiltrating the red-light corridors, but they are at best cues and not a real song.

Last, but not least, is Mond Mond, Ja Ja by Die Kafer. It's the song playing in that tram.

https://www.youtube.com/watch?v=69z_IN64EG4

kefkafloyd posted:


The London Monitor is basically an upgraded version of the "Stomper" (or Baltic Eye) from 1946. I love the things the Monitor crew yells at you. It's both hilarious and tragic at the same time. I suppose that destruction of state property IS tantamount to treason... it's just so over the top. So where do they store that thing when it's not in use? Does it just wander around all the time, striking fear into the hearts of the citizens?

What's in the background when you're fighting it? Well, that would be...

Track 15: Kybernetic

https://www.youtube.com/watch?v=ouDSJGjo3pU

Mick Gordon teams up with Richard Devine for another combination of music and machine. Unlike Herr Faust, Kybernetic is not busy at all, it's more of an accompaniment to the terror that is the London Monitor. It's not really a standout track to me, but it works where it's used.


PAnick Shows Off His Work

PAnick posted:

Yay glad someone noticed them (Quake 3 Rocket Launcher), had to dig in old quake 3 files to find the model and texture. I also had to talk to the guys at id first to get permission to add it. They were very happy about it. :)


Yeah our coders did tweak the idtech engine a bit when we got it. Detailing the resistance base was so much fun. They gave me a month but I could have easily worked on it for at least a few more weeks. The challenge with painting textures was to also create a story in every room, and not just make it dirty.
http://codepen.io/aknox/full/emBBam/
Teklas room took a while texture. So many papers...
http://codepen.io/aknox/full/jEVVoR/

PAnick posted:

My main task was weapons, robots and vehicles and all those things were awesome to model :D I also did a huge amount of just....stuff. Furniture and props...you know boxes, tables, chairs, books, pens, lamps....etc. Lots of stamping as well.
I would direct you to my portfolio website but that would spoil a lot (bosses and characters that not yet revealed) so don't go there yet. :)

Things that have appeared so far:






PAnick posted:

All of us artist had to study hard all the different kinds of symbols that might have even the slightest hint of any nazi connection. Neo-nazism made it especially hard when working on the censored version of TNO. They use such common letters, numbers and basic shapes that we had to erase. And they constantly come up with new ones:
http://de.wikipedia.org/wiki/Rechtsextreme_Symbole_und_Zeichen
Most people think it's only swastikas and eagles, but the worst was finding all the numbers. I had a bug report where the prison bus I created had the number 8 on the sides, which is fine by itself. BUT if you walk around it fast it COULD be read as 88. Bad number.

Guy talk about the censoring.
http://youtu.be/1hK4Px4O8aE

PAnick posted:

Assault Rifle 1946

When designing this weapon we of course drew much inspiration from the StG 44 (Sturmgewehr 44) which was one of the first modern assault rifles. The 3D model underwent a couple of redesigns.

We added a front grip that could be folded out so the gun could be held in the more recognizable MP 40 grip as well.
This design was a little too close to the real StG44 and besides most fps players have already fired this weapon in numerous WW2 shooters already.

So we added a couple of things to make it a little more unique.

I fattened it up a bit and gave it little more details close to the player view. As many things during 1946 the Nazis were still trying to figure things out and see what could be done. So why not just stick two "bullet acceleration" tanks on the side of the old StG 44.

Ingame model:


warning big 1920x1200

PAnick posted:

So about that moon level...
I can't really tell you much but most of you got the impression that things were cut. We had big plans for the moon, but game development etc.

Since the Lunar Rover is mentioned in the Art book I am allowed to talk a little bit about that.


You were supposed to drive between bases on this huge moon surface, you could stop anywhere and go out and look at weird dig sites (ufos?). Me and a coder were tasked with making the Rover. We worked hard on that thing trying to make it work but in the end it just came down to not being that fun.

Have moon gravity, drive fast, hit small rock, launch yourself into orbit. Constantly flip it and so on. Boring
Have moon gravity, drive safe and slow, Boring.
Have more normal earth gravity and drive fast, but then it's no longer special with driving on the moon.
And so on. I got pretty good and was able to do some sick stunts but it wasn't very user friendly
We would surely hit some kind of good balance with enough time.

There is a legal reason why the base is empty in some places. We wanted all kinds of those hazmat dudes doing all kinds of science stuff everywhere. You see only one scientist I think and that's in an area where you can't use weapons.

Most things that reminds you of things (star wars, alien and so on) are pretty much always an artist doing an homage.

PAnick posted:

London Monitor/ Prototype Monitor (Stomper)

I was completely split in happiness and dread when I got this thing on my desk.
"oh cool, gonna build a huge robot!"
"..it's how big?"

Yeah after I build it I had to make it 300% bigger. No wait actually only 280% bigger.
But it was great fun and seeing it move around in the game is awesome. As was mentioned, as a mech (especially with three legs) it isn't very effective realistically, but it's main purpose as a terror weapon was to just look loving scary and show off how far the nazis would go (crazy).




Actually I no longer have anything spoilery on my homepage (if you have watched all the LP's so far) so feel free to check out some of the stuff I did for TNO here:
http://nicholascort.com/


Art

Glukeose posted:

Too funny not to do. The determined crew of the London Monitor (you didn't think one guy could pilot that huge thing did you?) tracking BJ's crimes against the Reich, even as their Kybernetik monstrosity falls apart. Keep up the great LP, Lazyfire!



edit: did a quick hack-job on those swastikas. That was going to drive me insane otherwise.

Lazyfire fucked around with this message at 23:05 on Feb 10, 2015

Lazyfire
Feb 4, 2006

God saves. Satan Invests



I really like the Prologue in The New Order. I think part of that is because the game doesn't hold your hand on anything early on, it sort of lets you figure things out and pops up inoffensive tips on the upper right part of the screen every now and again when a new mechanic is introduced. At a basic level the game doesn't punish you for knowing what to do next by making you wait for an area to open up or for a tutorial video to be played, if you know what you are doing you can go do it. More games need to take that sort of thing into account.

It's also a pretty good early tutorial section, you feel a sense of urgency in what you are doing and that lack of drive early on makes me dislike a lot of shooters, so it may be a personal preference.

This is a pretty severely cut video, by the way, we only get about half of the actual level in here and most of it is stage setting for the second half which introduces a ton of other stuff that isn't really showcased here. I decided to split the first level into two videos simply because of the length (about an hour). The plan is to put up the second half Thursday just so anyone interested has time to watch this first half without dedicating a full hour of their lives to watch someone else play videos games.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

anilEhilated posted:

And it's on! I was pretty hyped about a followup to Wolfenstein 2009 and while this really isn't one, it's still a pretty good game. And good single-player focused PC shooters aren't exactly common.
I have quite a lot of reservation about some of the mechanics and the generally schizophrenic design but we'll get to that later.

edit: THERE'S NOT ENOUGH GRENADES.

There are never enough grenades or explosives in the entire game. Actually, I can think of only a few situations where there are even the famous video game red barrels. Unless I know a cache of weaponry is up ahead you'll see I'm fairly stingy with my grenades because of this exact issue. They are incredibly useful at forcing enemies out of cover and taking down some spoiler enemies that we can't talk about yet, but you always feel like you need to save them.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Night10194 posted:

It's about goddamn time you got to play a fun, good game. I wish I hadn't lost my disc to a friend's basement and the Detroit flood back in August.

I've played plenty of fun and good games, like the time I did Tomb Raider or when I helped on Ghost Recon: Future Soldier. Outside of that nearly everything I've LPd is hot garbage, though, yeah.


Pythonicus posted:

Mmmmm, yes. A ride this shall be. I still haven't finished this game, but it'll happen before the LP reaches it if I have anything to say about it.

I no joke powered through the game in three sessions just a couple weeks ago because I'm a responsible adult with smart priorities and immediately started up a second playthrough. The game is just that good.


Agent Interrobang posted:

Snagged this recently and I gotta say, it was the best 15 dollars I ever spent on a video game. It's just fun, exciting, and shockingly well-written throughout; there's honestly nothing about the entire game I can actually say is a downside. It's pretty much the perfect single-player shootmans experience.


Dr. Snark posted:

On a more serious topic, this is a fun game, and it's got all sorts of fun things about it. I do have some criticisms with parts of it, but this is a Good Game here.

I'm really waiting for the person who had a negative experience with this game to show up. There's always at least one, but outside of minor gripes it really is a great game.


chitoryu12 posted:

The first two videos (already saw the second in the sandcastle) have almost got me to the point where I want to buy it.

The first level is just a taste of what this game is. If you or anyone else is tempted to buy it I really suggest just doing so.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

citybeatnik posted:

Welp, I've beaten this game once and am going through an alternative run. Be nice to use yours as a way to catch the secrets that I missed.

But, yeah, this is a pretty fun game.

I'll show off a bunch of the hidden areas, but I already did all the collecting, so this won't be a great guide. Some of that stuff is obscure as hell.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

i am paul newman posted:

"He can't go alone.. TO THE MOON!", here's most of the ingame propaganda and safety art translated.

https://www.youtube.com/watch?v=lrj3u98fsDo

I've gone and thrown this post into the second post of the thread where I plan on putting stuff like this as it comes up. Way better than my plan to ask someone who speaks German to translate things as we come across them.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

pun pundit posted:

There's a bunch missing (like all of the text on those posters with the kids on them), and even with my very weak German skill I've already spotted a mistranslation in one of the images, so it could probably use another pass by a German-speaking goon.

I noticed that as well, but figured this is one of those things you do in series instead of all at once. Too bad about the mistranslations, though. I'm going to keep it in the second post all the same as it's nice to at least get the idea of what's going on with the propaganda posters.


steinrokkan posted:

That internal monologue ("Another dead kid. Seen that before. Too many times. You'll pay for your crimes.") is so terribly hamfisted I'm not sure if it wasn't actually intended to be humorous.

I loving love how they characterized BJ Blazkowicz in this game. He's at once this big dumb slab of meat and most characters treat him as such (notice in the first video where Fergus basically comes up with all the ideas? Get used to that), but over the course of the game you get a really good sense of the guy and realize why his inner monolog sounds the way it does.

For those of you in here who have played the game, I was wondering, and this is a spoiler for the second half of this first level:Did you elect to kill Fergus or Wyatt the first time through?

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Affi posted:

haha god damnit. I watched the next episode. Now i'll have to wait twice as long to watch the third episode.

It was a dilemma; half the first level wasn't really enough to judge the potential quality so I posted the full thing. I thought about putting everything up at once but realized that it was a lot of video and I wanted some time for the thread to talk about what goes on at the end of the stage, so it seemed to make the most sense.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

kefkafloyd posted:

When I first played TNO, I picked the Fergus timeline, as he clearly is the better character between him and Wyatt.

This was one game where, for me, it lived up to my internal hype. I've loved this series since I played the 2D version on the Commodore all those years ago. Really excited to see someone with enthusiasm for the series and the game doing an LP for it. You're doing a great job so far.

Plus, I did an LP of RTCW in 2011 or so. Thankfully the videos are on the internet archive, as my blip channel was culled when they did their big purge. If you haven't played RTCW, you should, as it's a great game and TNO tends to take more after it instead of Wolf '09. It's on Steam and it's fairly cheap. Also seconding the recommendation to watch Your Evil Twin's Wolf 09 LP linked in the OP.

If you guys like TNO, I suggest picking up the Art Book. There was a lot of material cut from the game, especially towards the back end. It also has a lot of detail in how they imagined and built the world.

I somehow completely forgot to link your RTCW LP in the OP, that's really my bad. The LP held up pretty well all things considered and has relevant plot points to this game.

GUI posted:

I have an unhealthy obsession with the Wolfenstein franchise for reasons beyond my understanding and I followed the previews of this game closely the moment it was announced. There were some very slight gameplay/story changes between the previews and the finished version in addition to the game files having random unused lines and dialogue for scrapped mission objectives.
I'll post the more spoilery changes later, but originally the way the inventory system in this game worked was that you had to examine enemy corpses Bioshock-style to get random items like health/weapons/armour rather than them falling separately from their bodies, the pick-up system changed a ton during the game's development and I faintly recall in one interview one of the developers said that at one point the only way to get medkits/armour/ammo/anything was from enemy corpses since the levels had no items to grab.
Dual-wielding was also going to be a temporal power-up but the developers enabled it permanently because it was funner that way.
The story also had some very slight tone changes - preview videos of later levels had BJ being quite snarky but those lines were all removed in the final game. The world wasn't ready to hear BJ say things such as "Silly Nazis, you gotta go bigger. Go big or go home" unfortunately.
I played through this game 21 times in 5 months and got 100% in every console except the PS3. No regrets. :shepface:

Re: Alternate paths in levels. Unfortunately, outside maybe 5 cases tops in the game there's no multiple paths through a level. And when there are it's only one or two small different rooms before you go back to the main path.

Feel free to post what you will about the developmental changes in the game, I remember Giant Bomb talking about BJ being like a waiter in the Midwest who suddenly starts a resistance against the Nazis being a thing in really early previews of the game, but everything I could find on most gaming sites indicate the story line in the released version of the game was always the intended one. That always struck me as odd considering MachineGames had no good reason to change things to fit into the chronology of the previous games.

Lazyfire
Feb 4, 2006

God saves. Satan Invests



I really should have remembered to say this earlier, but let's be careful about spoilers here. Granted, the one thing I was trying to keep people seeing this for the first time from knowing about was in like every press release before this game came out and was the subject of a trailer over a year ago, but yeah try to watch spoilers from here on out. That said, there aren't a ton of spoilers or major plot twists in this game aside from what happens at the end of this video.

This first mission, while long and a tutorial, is a really good example of what to expect from the rest of the game: a mix of stealth, action and set piece battles. The environments throughout the game, though, are going to be vastly different and each fight and sneaking section feels fresh and interesting so I'm really excited to show the rest of the game off.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

chitoryu12 posted:

And this is the point where the game starts to get :stare:

Are all of the overcharge pickups food items?

Any health item is able to overcharge you, it's just that in this section food happens to be pretty plentiful so I overcharge on small items like bread and meat. As people have mentioned you can eat the dog food in this game as well, it restores 4 health if you need the smallest health boost possible.

Contrary to what you see in this video don't overcharge your health just because there are health packs around in seemingly large numbers or pick up big armor items at first sight. Because there is only limited health regeneration you will have to rely on pickups, so you are better off maintaining 100 health and leaving medkits and bandages on the floor than going to 150 health and losing half the charge before a firefight.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Mortuus posted:

So glad you're LPing this. Picked it up the week it came out for full price and I don't regret a penny of that. Would have easily been my game of the year if it hadn't been for Shadow of Mordor.

Music is absolutely fantastic too.

I finished Shadow of Mordor and then played this right after so I really got a one-two punch of excellent 2014 games that were somehow not irrevocably broken at launch, which seems to be a major theme with the major releases this year.


anilEhilated posted:

The way this game handles the themes of its predecessors is pretty interesting. For example. In one case, we hear all about how brutal the life under Nazis is, but here's the first time we get to experience it. It's also one of the very, very few games that dare to include concentration camps.
The analogy with Tarantino making you question the mechanics behind mindless violence to which you're desensitized works pretty well, I think.

There are also the letters you can find, some of which are basically Holocaust poetry and others that are just people trying to make sense of a hosed up world. I think that and the recordings you get sent hammer home a lot of factors of the Nazi regime and war that most WWII set games either don't talk about or pay lip service to.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

BogMod posted:

Nice to see someone doing this LP on here. Me and a friend tried our hand at LPing it but we made a different choice than you did it seems in part 2. Going to be interesting to watch and see how the game plays out differently now.

It really is a crime that no one got to this earlier. I was actually surprised by that fact after I started playing, I just figured someone had done this already or had at least started on it. It's really a great game that seems to have flown under the radar, but the people who did play it more or less love it.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

So tonight is the first night we haven't been out being social so I finally had time to put together a quick picture crash course on stuff I sort of glossed over in the videos.

First off, you may have noticed a flash screen right before BJ's daydream:



You may also have noticed BJ looks to be in constant pain:


Get used to that. On to the game.


This is a pretty common scene for the game and a good chance to break down the elements of the HUD

1: Objective Any Objective you have been assigned will flash in the upper left corner of the screen for a few moments after it is related to you. If you forget you can hit a button to bring up your journal which also contains your perks, notes, enigma codes and so on.

2: Objective Markers These come in three varieties: Red for attackable objectives, Blue for intractable items and Yellow for locations. At least, that's what I think the coding is, they seem to get mixed up, especially later on when getting to a space is the objective, but that space is interactable.

3: Health and Armor Keep an eye on this as you take damage and die pretty quickly. When you hit below 20 health the game will go black and white, but that's really the only visual indication of how hurt you are outside of the numbers. Subtitles in the LP will always be in English, by the way, even if everyone is speaking German as the game translates. The game also marks characters speaking to you directly in white text while thing heard over PAs come in as grey italics. It's actually pretty useful.

4: Who's Talking Not overly important, but the game does let you know who you are communicating with at any given time. Each character is fairly unique so there isn't much of a question on that, still, nice touch.



If you aren't looking closely you may have missed the lean indicators. The game will pop you out of cover when you ADS with weapons depending on how close to an edge of an object or wall you are. I like this mechanic quite a bit as manual lean is a bit weird to use considering you have to hold left alt and then one or a combination of the WASD keys to lean and I nearly always end up taking a few steps when I meant to stop leaning.



The map is something you can consult at any time to get an overview of the area you are in. The current objective shows up as that bright yellow exclamation point, areas of interest show up as white question marks or exclamation points. There are collectible wall maps in each level that will reveal the layout of the level like we see here, otherwise as you explore the areas the map fills in. I generally don't bother with those maps because the levels aren't overly complicated to navigate.



Perks in this game aren't gamebreaking or character altering like they can be in most other games. Some, like Scout II are very helpful (Scout II reveals enemy commander positions on your map) while others, like say Throwback are marginally useful at best. While I won't be striving for any particular set of perks, there are some that are actually kind of helpful in terms of keeping players sane (dual reload, knife sheath) that are always a good idea to do a couple extra steps to get early on.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Pvt.Scott posted:

I saved Wyatt because Fergus would have never forgiven me for letting Wyatt die. Wyatt's a new soldier, scared, full life ahead of him. Fergus is old, tired, ready to go. Choosing to kill Wyatt is like kicking a puppy, you monsters.

I like the manual lean as it gives you a ton of flexibility on where and how you engage enemies and it lets you look under beds and stuff. The auto-cover pop out is great, too. It was one of the things about Far Cry 3 that I thought was brilliant.

The lean function is one of those things I didn't realize I wanted in this game until midway through my first playthrough. By using it properly you can avoid a ton of stupid deaths and damage and stay hidden during stealth sections, which is a huge benefit. Battlefield 4 introduced an auto-lean system, but it's incredibly broken compared to Wolfenstein's system, to the point where nearly no one uses it or if you attempt to use it you end up shooting into the cover itself. I really wish that the system would see widespread use in other franchises now as it really is the best way I've seen lean implemented in a console-targeted game.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

anilEhilated posted:

And it'd be even more amazing if the game actually GAVE YOU ENOUGH GREN-
...Okay, you get it by now. Lazyfire will probably explain this at some point, but that leaning and cover? Really important. Not just for you, for enemies too: the game manages to integrate a lot of design mechanics of a cover shooter, and that makes grenades really important, since it's just about the only way to smoke enemies out of their hidey holes. Now, there's a whole perk tree dedicated to grenades - and given the game's (lack of) placement of those, it's next to impossible to max out unless you're intentionally for it right from the start.
I think my TNO experience could be summed up as "This is really neat, love the storytelling, why don't they give me explosives, wow really cool location, why don't they give me explosives, this is going for way too loving long, why don't they give me GRENADES."
Don't get me wrong, it's a very good game and easily better than about any other shooter that came out in 2014, but it's not without flaws and those get really grating. Kind of like me bitching about them here. And it won't stop.

Actually, the Grenade issue gets completely supplanted by the problems where a type of enemy is only weak to a specific weapon that needs constant refills and the introduction of other enemies that are best dealt with by a hard to come by secondary fire ammo.

The first problem enemy becomes much easier with the right upgrades to the previously mentioned enemy, but the second type will keep you hoarding ammo for a really satisfying secondary fire mode.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Blind Sally posted:

I know I dragged you through the weakest entry of the series, but I think Killzone 2 was one of the first (if not the first) FPS games to introduce an auto-lean from cover mechanic. Unlike the first game, the sequels are a lot more fun

Killzone 1, what I've seen of it from your and Nine-Gear Crow's LP, is not a game I would expect to spawn a well regarded franchise with good design decisions. Specific characters being able to use specific sets of weapons is the dumbest idea ever still.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Good to know I have some influence on what people play.

If anyone else is watching this and wants to play along, Steam has the game on sale for sub $20 right now. I think that's a better deal than the just finished Autumn sale.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

chitoryu12 posted:

Hnnnnnnnnnngggggg

Must save for camera, must save for camera.....

gently caress IT

You could always play Super Wolfenstein HD which I was sort of thinking of doing as part of the LP at some point because it's loving hilarious.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

chitoryu12 posted:

You monster.

It's actually fun, if not completely weird. You could play all pacifist if you desired and only shoot the guns out of enemy's hands.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

chitoryu12 posted:

All right, let's see if I can get started on my own playthrough....

Edit: Doesn't run too well on mine. The gameplay is playable enough, but the in-engine cutscenes go at a glacial pace with the audio up to 10 seconds ahead depending on the length of them.

Ouch. Is that now two people who have been enticed into buying the game that can't really manage to get it to run on their builds correctly? I honestly hate seeing that.

I went to record a couple more videos this weekend and ended up having to re-do on of the missions a couple times due to freak occurrences. Because replaying levels doesn't reset your perk progress I ended up getting some extra perks "offscreen" during that session, so I think a perk roundup video may be in order in the near future. Outside of that video I plan on leaving most of my screw-ups and weird moments in the videos, such as trying to show off something most people miss by going to the wrong spot and being very confused as to why it wasn't where I thought it should be.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

WirelessPillow posted:

Will you be going back to the intro level and show off the alternate way in that doesn't involve exploding the giant front door?

I plan on going back and showing off the Wyatt timeline differences and planned on doing that on the way.

RareAcumen posted:

I could've sworn that you could destroy that giant walker mech thing with that giant artillery gun that you had to sit in.

Apparently you can, I believe someone pointed that out on page 2 or so. I usually get killed attempting to hit the thing and figured the developers didn't want me loving with the set dressing.

Lazyfire
Feb 4, 2006

God saves. Satan Invests



Alright, our first real level that isn't packed with tutorials. It's short and more or less is used to set the stage for the next few chapters of the game, but it's a really fun level that showcases the multiple pathways approach that dominates a great deal of the early game navigation. If I go down the main staircase I'm usually spotted, but by jumping down that side stair I can stealthily murder some guards and avoid wasting precious ammo. This is probably the shortest full stage in the game, most are half an hour to an hour to clear. One of the things the game does well is not overstay its welcome on anything. Levels don't drag on seemingly forever and you are always being presented with a new challenge or situation. Gimmick sections don't run more than a couple minutes and are almost never repeated. I really like this game.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Pvt.Scott posted:

It's never really made clear whether or not BJ actually understands German. I prefer to think he doesn't.

There are moments in the game where it makes it sort of clear that he does speak at least German and Polish; the latter probably because his family is supposedly Polish, but the game is just sort of schizophrenic about if the actors are going to speak in German or English. I think if they had done a Valkyrie (first and last time I'll ever reference that movie) and had things start off in German and then fade into English it could have made things clearer, but what can you do.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Gorilla Salad posted:

I thought things might turn out like this when we saw the lost time in the asylum, but I didn't expect him to be out so long. drat.

Yeah, the time jump and this stage were what made me love the game. I knew it was going to happen as a ton of the promotional materials involved Nazis in the 1960's doing Nazi things, but I didn't think it would be handled the way it was. The reason I started liking this game after this level is because it showed that MachineGame's ambition wasn't to just make another WWII shooter with the Wolfenstein license, but to take a risk and put the player in a different era and give you a chance to see environments you wouldn't expect out of a Wolfenstein game. I can always appreciate a game with ambition to do something new and interesting, especially with an existing franchise, and this is where MachineGames really won me over.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

anilEhilated posted:

I can think of at least two that - at least in my opinion - definitely do, but I'll point it out when we get there. Most of the game the level design is amazing.

Probably the tunnel level and the moon which to me are two of the biggest outliers in terms of levels in the game, when you think about it.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

The man in the trunk is a blink and you missed it sort of thing. I tried to make a GIF of the exact moment, but unless you are looking right at it, it's incredibly easy to miss Keller even being there as he's surrounded by his men, who all wear the same color clothes:

Lazyfire
Feb 4, 2006

God saves. Satan Invests

GUI posted:

RTCW/09/TNO are canon while Wolfenstein 3D and Spear of Destiny are up in the air. Promotional material before Wolfenstein 09's release tried to place them all in the same continuity, but the game itself contradicts a few details like Grosse being alive in 09 despite being killed in 3D and Hitler supposedly being around as well if the propaganda posters are anything to go by. Not even TNO's developers decided if W3D/SOD are canon or not since Hitler is namedropped in a handful of sentences in the game that neither confirm or deny that he's dead.
There's also this entire Fourth Reich thing from the same promotional videos of Wolfenstein 09 that's never mentioned in the game and was practically scrapped in TNO. I'd assume it was going to be a sequel hook in case 09 had performed well and Raven had gotten to do a sequel instead.

Yeah, I didn't want to wade into the whole discussion on continuity myself because Wolf '09 complicated the hell out of it with that motion comic thing and some of their callbacks. Of course, it's totally possible that Activision decided to do the Motion Comic completely independent of Raven, which led to the continuity issues.

In TNO I only remember hearing anyone say Hitler once, and that's a guard saying Heil Hitler. All the newspaper clippings in the game reference a Fuhrer but not Hitler by name. I kind of wonder if that was done on purpose for future games or if it's possibly because the developers wanted to keep the game's world from getting too far off course. Most everything you find from letters to recordings are more personal experiences rather than like, Nazi cabinet meeting minutes.

Lazyfire
Feb 4, 2006

God saves. Satan Invests



Less talk, more rock this time around, though we do get a pretty long semi interactive cutscene/reason to make a Polish joke at the start (couldn't help it). This is a pretty fun level and sort of feels like a demo level in a lot of ways; there's stealth sections, action bits, a chance to show off the differences between the Wyatt and Fergus timelines and drops you a weapon we won't see again for a while that is basically useless if you play the level stealth. If I wanted to show someone what the game was about I would use this level for sure. That doesn't make it any less of a good level. By the late game you are sort of given a series of obvious paths to follow and few opportunities to search out grates and ducts to sneak around outside of areas where you are expected to. In the early levels the game is more than willing to give you a few different ways to approach most areas and this level is something of a poster child for that design idea. This, by the way, doesn't make the late game less fun, but you start to miss some of the options from early on.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

GUI posted:

Yeah, if you jump up some pipes in the back area of the second floor of the bunker there is a rifle with ammo next to a window you can go through. Which means that if you're on the Wyatt path you can dual-wield it with the one you pick up earlier, though despite looking cool it's pointless due to the recoil.

I never noticed that second one. Dual wielding Marksman is pretty pointless at this point in the game, though, and there isn't much to recommend them on this level, so I'd don't really feel bad about that I guess.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

ShootaBoy posted:

It's quite odd to see so much of the pistol in this part, as I've always done it entirely with stabbing :ese:.

I mention it in the next video or so and have sort of made allusions to it before, but I don't trust the stabbing mechanics at times. Theoretically, I should be able to walk around like normal after this video and not make enough sound that it will clue in guards that I'm there, but that doesn't seem to work. I've also had it happen that my attempt at a takedown becomes an attempted stabbing more than once. I really rely on throwing knives and pistol shots for most stealth sections because of that. Most of the game, though, I'm going to try and knife people when possible because do you really want to see me just down guys from 100 feet away all the time? Probably not.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Gorilla Salad posted:

Well poo poo, you're right.






Hard to believe these were actual designs for rail carriages.

Never discount the stupid over-engineered ideas of the Nazis. We'll see something next week that I'm sure will remind people of a fairly famous building proposal from the same era.

I was thinking of doing some supplemental videos, nothing really important to the LP about the rise of the Nazi Party. I'm about to have a ton more free time thanks to a planned week off while switching companies so I have plenty of time at work to research and write out scripts now and I think it could be sort of fun in a depressing humans-are-terrible way.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

anilEhilated posted:

It would be if there WERE MORE GREN-
Really, this is pretty much the perfect "first level", shows off a lot of mechanics and design that's going to be with us for the rest of the game without revealing too much - a lot of games blow their load so to speak way too early but here we get a taste of what's to come and know it'll get better.

One of my favorite things about this game is how it will play with expectations. Yes, a ton of levels work similar to this one, but there are two in a row later on that are such huge outliers from the other missions that make it clear this game isn't really happy to just keep hammering on any one formula. Even when it does use the Stealth->Firefight->stealth cycle we saw in the last video it's more than willing to throw complications at you that make you have to plan things out a bit more than usual.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Pvt.Scott posted:

What's with the grenade hate? In sections where you actually need* them they are scattered liberally around and between those they a a limited tactical resource.

*you don't need them but they sure do help.

There's one fight where you absolutely need them as I believe they are the only way to damage the boss, and if you gently caress up at all you could find yourself basically dead on your feet.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Psion posted:

hey Lazy, do you disable steam messages while you're recording? I'm, uh, asking for a friend. :v:

I usually do, but I think I may currently have them going through.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Mr. Maggy posted:

I went through on Uber my first time and somewhat regretted it, but never because of a grenade shortage.

The specific fight I was talking about was more because of the layout of the arena and the sometimes finicky "must stand here to activate" nature of things in most games. If you miss the very narrow window of time or make a couple bad throws you can completely screw yourself.

One of the modes you can unlock in the game is 999 mode. You start with 999 health and unlimited ammo for all the guns, but the game is in Uber difficulty. I was thinking of trying that out at some point, but Uber is sounding less and less fun as I read the descriptions.

Lazyfire
Feb 4, 2006

God saves. Satan Invests



So first off: This video is not safe for work unless your boss is cool with computer generated banging. Second: this is one of those levels I've mentioned that change how things work a bit. We start the stage off with no weapons and won't see any until later in the second half. I think this is a neat design choice because the game does give you a new tool, the laser cutter. With the cutter we can open up holes in fences and cut chains as needed to advance the level and unlock secret areas. This is sort of the gimmick of the game and it's not a really bad one at all. If nothing else it lets the developers set up some puzzles and side paths which are always an appreciated break from the action. The weirdest thing about the laser cutter is that it's mapped to the 7 key by default, which is just weird for something you use all the time.

Overall, I like this level. We won't see it here but there's this great mix of stealth and action, plenty of opportunity to get familiar with the laser cutter and the environment, despite being probably the most boring location we'll see is kind of interesting. It's like what would happen if Nazi POW camps became industrialized, just all raw concrete and faded paint that looks nondescript on the inside but outside is really neat looking. One of the thing about this game is that it makes every room feel unique and it manages to do that even here, in a place the developers could have very easily just made into repeating cell blocks.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

When I saw all the replies I got worried the Sandcastle meltdown somehow made it into this thread.

The moments before the sex scene are what sold me on BJ as a character, by the way. Most games would feel the need to put romantic music over the whole thing and have the characters looking into each others eyes, instead BJ glances up a couple times but stares into his coffee more than anything else and can only say "Yes."

I just really love him being portrayed as a guy who knows what to do when it comes to killing, but being a giant awkward child around women.

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Lazyfire
Feb 4, 2006

God saves. Satan Invests



Time to escape from prison. I wanted to cut out the segment where I couldn't find the upgrade, but decided against it because, well, it's kind of funny to see me get lost like that. Apparently my memory of the level isn't as good as I thought it was. Pleasantly, my memory of the shotgun being awesome are accurate and you'll see me slinging those things for quite some time in this game, they're incredibly fun and absolutely devastating to most normal enemies. You'll see me reloading the things constantly, but that's more bad habit than anything else, they have impressively large magazines and the secondary fire mode we get for them later in the game is one of my favorite things we'll come across.

This part of the level contains far more story and action than the previous section, so get ready for a major plot dump at the end of the video.

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