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And suddenly this thread is good again
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# ? Dec 26, 2014 20:01 |
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# ? May 3, 2024 16:06 |
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# ? Dec 26, 2014 20:27 |
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I guess I never caught the subtle details of Tag back when I used to play it. I think that one deserves a replay now that I'm old and wise enough to catch all the symbolism.
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# ? Dec 26, 2014 21:05 |
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ScratchAndSniff posted:I guess I never caught the subtle details of Tag back when I used to play it. I think that one deserves a replay now that I'm old and wise enough to catch all the symbolism. That game never runs as well on newer systems though.
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# ? Dec 26, 2014 21:38 |
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And I'd be careful trying to play an old version with people mostly using the new one
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# ? Dec 28, 2014 22:18 |
Cleretic posted:I just thought of anther one. Again, one so old that at this point we've got plenty of attempts to explain it, but it's still extremely commonplace: "You beat my first form, but now it turns out I'm EVEN STRONGER." HeroCore's last boss goes from Full power, to forced to use gimmicky things, to forced to his knees and struggling to attack you specifically because of Daniel Remar's thoughts on that cliche. It's kinda neat. In fact every boss that has several phases starts off with the hardest form. Except Plasma Hydra, because don't want you to get complacement now hm?
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# ? Feb 8, 2015 10:59 |
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I went back and played Prince of Persia: Sands of Time again. Every time I died, the Prince's narration says something like "That didn't happen" or a dismissive "No, no." before you restart from your last checkpoint. Except that the end reveals he's telling the story to Farah, so that means at various points when telling her the story he apparently said "And then you died. Wait, no, that didn't happen. I bravely fought off the bad guys attacking you and you were fine." I can kind of understand that mentality in a game where you reverse time a whole bunch to undo certain damage or hits, but when it's stuff like "And I fell off a cliff onto some spikes and didn't have any sand left to rewind. No, no, silly me, let me go back a couple minutes and tell you what really happened when I went into that room."
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# ? Feb 25, 2015 08:36 |
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this thread is a longform Penny Arcade strip circa 2005
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# ? Feb 25, 2015 08:42 |
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sticklefifer posted:I went back and played Prince of Persia: Sands of Time again. Every time I died, the Prince's narration says something like "That didn't happen" or a dismissive "No, no." before you restart from your last checkpoint. I choose to believe it's because she keeps interjecting and saying "And then you fell into a pit and died, right?", trying to drop subtle hints she wants him to drop dead.
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# ? Feb 25, 2015 21:01 |
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# ? May 3, 2024 16:06 |
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sticklefifer posted:I went back and played Prince of Persia: Sands of Time again. Every time I died, the Prince's narration says something like "That didn't happen" or a dismissive "No, no." before you restart from your last checkpoint. In monkey island 2 the whole game is one long flashback. There's a point where you get stuck in a death trap and if you take too long to solve it, you die. The scene will cut back to the main character telling the story being told that he's clearly still alive and giving you another chance.
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# ? Feb 26, 2015 05:39 |