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I know Unitology was always a powerful organization in past games but in DS3, they have literally turned into Cerberus from the Mass Effect games in being a galaxy dominating super power.
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# ¿ Dec 7, 2014 15:37 |
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# ¿ Apr 28, 2024 10:02 |
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Kurieg posted:It makes more sense if you play through all the games in sequence. Dead Space 2 had a gradual progression from "OH GOD NECROMORPHS PLEASE GOD HELP ME!" to "Okay gently caress this poo poo with the biggest gun I can find." The final boss of Dead Space 2 was a mind battle vs the necromorph infestation to keep himself from committing suicide and fulfilling the convergence event. Dead Space 2 wasn't even going to have a final boss fight, until the playtesters said "Can't wait to see the final boss!", the devs then poo poo themselves and put together that Battle in the Mind thing literally at the 11th hour, or so I remember it anyway.
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# ¿ Dec 14, 2014 15:08 |
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Elemental weapons totally and utterly shatter the difficulty of Dead Space 3, later on, you can make some hilariously overpowered creations and Issac Clarke becomes Death Incarnate!
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# ¿ Dec 24, 2014 16:16 |
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Rick_Hunter posted:I never really felt that way about those modules except for the Explosive Module to make the Javelin gun into a direct fire grenade launcher. You never really had the luxury to use the elemental mods to do its damage before you needed to take some goon down. That's part of the problem of the game in that they turned it into action-horror that made "You need to die NOW" the mantra of any encounter because you didn't know how many were going to attack at any given time. You say that but (and I'm spoilering this to be safe) You could add Stasis modules to weapons, so you could make a electrical line launcher that also froze enemies in time for a short while, stasis modules on guns are the true game breakers.
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# ¿ Dec 24, 2014 19:33 |
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Neruz posted:I don't even want to know what Dead Space 3 or any other PS3 game looks like on the inside because aaaaaahhhhhhh! Only the wizards at Naughty Dog really knew how to work with the PS3, but chiming in with Ellie chat, it would have been really cool to play as her, I never did Co-Op myself so never got to experience the joys of Carver.
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# ¿ Jan 26, 2015 14:45 |
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The Good News, Issac's suit looks really cool in Dragon Age. The Bad News: It's only available in Dragon Age 2.
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# ¿ Jan 27, 2015 16:47 |
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IronSaber posted:"I can't become a Space Engineer because I died." Dead Space 1 had Zombie Babies, 2 has the Babies and Kids due to it being a fully equipped space station with a very spooky school level that probably made people feel sad.
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# ¿ Feb 7, 2015 10:40 |
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nine-gear crow posted:Yeah, with a bunch of poo poo specifically designed to provoke his PTSD sprawled out on his table while he interviews him. That guy is the shittiest psychiatrist ever. How else are you supposed to know that EarthGov is EVVVVIIIILLLLL if they don't constantly torture Issac mentally for little to no real reason?
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# ¿ Feb 19, 2015 09:33 |
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So I'm a Console Dead Space player and I have one weird trick that PC gamers hate, the Force Gun/Shotgun, you don't need to bother aiming as it blows everything apart, for more advanced tactics blow legs off, let those Necros crawl ineffectually after you.
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# ¿ Apr 10, 2015 23:07 |
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Monocled Falcon posted:Oh, and this is something I only just thought of, but this does make the Necromorphs just like Mass Effect Reapers, too. Dead Space 3 is literally Mass Effect 3 right down to the main enemies in both games being bio organic horrors, the Reaper creations are more on the mechanized side of things but they are still mostly different creatures fused together, I'd say more but Neruz has already dropped enough spoiler hints that you don't need another.
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# ¿ Apr 17, 2015 22:13 |
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Neruz posted:The term 'Dead Space' is used in-universe a couple of times, but the devs have stated that it specifically refers to one thing: You know, the Reapers in Mass Effect were created almost the same way, an AI turned on its creators, the Leviathons and turned almost the entire species into a Reaper, Harbinger infact, and from there more Reapers were created by assimilating entire races to create a single Reaper, the smaller Reaper Destroyers were made out of lesser races, the gigantic ones, the dominant ones, the Brethren Moons and Reapers have similar methods in eradicating life but the Reapers have a purpose, save organic life by preserving it while the Moons just want to kill everything for the sake of it.
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# ¿ May 6, 2015 13:51 |
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Mass Effect 3's ending is also what happens when you run into deadline issues and are forced to cobble something together at the 11th hour,, a fate which befalls many games thesedays.
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# ¿ May 6, 2015 22:04 |
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# ¿ Apr 28, 2024 10:02 |
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EponymousMrYar posted:Pretty sure the Ubermorph came from the Ishimura since it was the super-crazy doctor's ultimate necromorph project. I want to say there's a log somewhere that they found the thing in the Med Bay's cold storage and brought it out for further study. Then things went bad and whoops! It's free to be unstoppable again! You mean the creature that got roasted to dust by the Escape Shuttle near the end of Dead Space 1, nope, the Ubermorph is unrelated to it, aside from sharing the same animations.
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# ¿ May 11, 2015 20:00 |