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mashed
Jul 27, 2004

As if we needed more reasons to claim butte hold.

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sebmojo
Oct 23, 2010


Legit Cyberpunk









Number19 posted:

Something is already under way.

V:shobon:v

please don't gently caress it up!

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Number19 posted:

:rip: Rock Em Sock Em Gargoyles

You have made a terrible mistake.

Mindblast
Jun 28, 2006

Moving at the speed of death.


What was/is the Rock em Sock em Garg bug.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


A.o.D. posted:

You have made a terrible mistake.

:agreed: but I hope we can bring it back as it's own camo instead.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Mindblast posted:

What was/is the Rock em Sock em Garg bug.

There was a bug with the Polygon camo on the Gargoyle that caused the skin to display as a flat texture with all three selected colours blended together.

It looked like a big plastic robot.

sebmojo
Oct 23, 2010


Legit Cyberpunk









demonR6 posted:

Surprised that PGI is actually trying to turn this poo poo around. It may just be a sick joke and when everyone gets cozy IGP shows up "Surprise motherfuckers we bought out PGI, prepare to get hosed again and hey guess what, Niko is heading the company now!"

Not having played in forever how are the graphics coming along? It was pretty good running on an i5 and 660 Ti combo.

Bravo wrecking the Transverse poo poo on Reddit though.

I'm on an i5 4570 & R9 270X and it's mostly 60 fps at max everything. DX11 is in, but pointless. No other changes, but most matches I see something pretty enough to make me smile.

I've taken to starting in 3pv and moving into the cockpit at the first red triangle; you don't need your scanner at the beginning of the match, and it's good for ogling your sexy robot and avoiding weapons test alphas from the trial DWF behind you.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


So CW is indeed live:

http://mwomercs.com/game/patch-notes

quote:

PATCH #37
Upcoming Patch - Thursday, December 11th @ 10AM – 1PM PDT
Patch Number: 1.3.358

Greetings ‘MechWarriors!

Welcome to Community WarfareBeta

It’s been a long time coming, but it’s finally here. The team has had their collective noses to the grindstone to bring you Community Warfare, and we are now looking forward to watching you launch into the battle for the Inner Sphere. This is it – House vs House, Clan vs Clan, and IS vs the Clans. We want to see the newly updated and dynamic Inner Sphere map change because of your actions, your efforts.

Factions have been reset with this patch - your previously chosen faction will no longer be active. Once you log in, head to the faction tab to select a contract with your chosen faction. There are three short-term contract options: 7, 14, or 28 days. The thoroughly dedicated can pledge their loyalty to their chosen faction for a permanent alliance. With a longer contract comes greater rewards, but also a greater penalty for breaking it. Once your faction choice is made you’ll have access to the Inner Sphere map. Here you’ll find a list of planets that you can attack or defend. So pledge your alliance to a faction and start fighting for territory control!

To enable this gameplay we’ve added a number of new features:

Invasion game mode: Attack Vs Defense – it’s 12v12 to take over or hold your territory on the contested planets found along the border of the Great Houses
Two new maps: On each planet, teams will battle in the frosty Boreal Vault or caustic Sulfurous Rift
DropShip: Territory control is serious business; now you can take a stable of four ‘Mechs into battle, each one delivered to the battlefield via Leopard DropShips

To learn more go to our Community Warfare launch page.

The team has worked extremely hard to put this Beta into your hands, and we thank you for your patience in waiting for it to come together. There is a list of known issues at the bottom of these patch notes. To ensure this is a polished, balanced experience we need all of you and your feedback. Expect upcoming hotfixes, and we shall do our utmost to deliver these fixes fast and to respond to your feedback.

Bring it on

- The MechWarrior Team

Change Log

Content

New Community Warfare Maps (X2):

Boreal Vault
“The Boreal Vault is a polar base protecting a massive double-barreled anti-orbital gauss rifle. As long as the rifle remains active, high capacity drop ships are inhibited from entering the Arctic Circle's Airspace.”

- Noble Ruler: Baron Sandra Vinterk
- Star Type (Recharge Time): F4V, yellow-white (175 Hours)
- Position in System: 2
- Time to Jump Point: 16.10 days
- Number of Satellites: None
- Surface Gravity: .9
- Atm. Pressure: Thin (Breathable)
- Equatorial Temperature: -10° C (Arctic)
- Surface Water: 55 percent
- Recharging Station: Zenith
- HPG Class Type: B
- Highest Native Life: None
- Population: 1,238,559,000
- Socio-Industrial Levels: B-C-C-C-B

This rugged planet had seemingly lost all strategic value decades ago when its military facilities were shuttered at the conclusion of the Succession Wars. The Clan Invasion has however thrust it back into the spotlight as a crucial stepping stone and resupply depot to neighboring systems.
Due to the large volcanic hills and valleys that run along the planet’s northern hemisphere many installations are accessible only aboard dropship. Large Naval Gauss batteries key to preventing landfall by large scale invasion forces. These massive guns are a rare sight and often the first target for strike units aboard more agile dropships.

Invading ground units are forced to land some distance to the south and move along the twin roads that lead to the outpost’s two points of egress. The early stages of the invasion saw controlling forces litter this exposed flank in haste using any obstacle that could be cobbled together. Once at their doorstep invaders must contend with an array of defensive turrets and leverage the available high ground to disable the defender’s power generators and breach the massive blast doors.

Sustained warfare has left the terrain scarred, evidence of the almost insurmountable odds stacked against would-be attackers

Sulfurous Rift
“The Sulfurous Rift is an equatorial base protecting a massive double-barreled anti-orbital gauss rifle. As long as the rifle remains active, high capacity drop ships are inhibited from entering this equatorial quarter.”

- Noble Ruler: Duchess Samantha Dolfid
- Star Type (Recharge Time): G2V, yellow (183 Hours)
- Position in System: 3
- Time to Jump Point: 9.12 days
- Number of Satellites: 1 (Dugenia)

- Surface Gravity: 1.0
- Atm. Pressure: Standard (Tainted)
- Equatorial Temperature: 35° C (High)
- Surface Water: 68 percent
- Recharging Station: Zenith
- HPG Class Type: B
- Highest Native Life: Microbes
- Population: 1,002,738,000
- Socio-Industrial Levels: A-C-B-C-B

The acrid atmosphere of this world forms lakes of sulfuric acid that dot its unforgiving surface. Colonists would have been completely disinterested in the world if not for its abundance of easy to reach minerals. Refineries and strip mines are common sights across its landscape and are the most likely targets for a conquering force.

Rarely seen Space Defense Systems have been installed to defend against direct attack from high capacity dropships. Units must utilize speedy aerodyne dropships if they hope to land near enough to mount an effective attack. The gun’s placement amongst important structures has the added benefit of making the site too valuable to be the target of orbital bombardment.

Fortifying the location has proven difficult due to the porous nature of the area. Three clear channels have been eaten into the surrounding rock providing attackers with multiple fronts to engage. Gaps in the eroded cliff faces offer shortcuts and vantage points for jump capable ‘mechs. Pathways spill into an eventual opening walled behind three large perimeter gates. The small size of the compound can make it an easily defensible position for well-trained units and a killing ground for the unprepared.

Gameplay

- Added a new client cvar, 'gp_default_cockpit_light', configurable from within user.cfg, which controls the initial light level for the first person cockpit (between 0 and 5).
- If you are in a unit, you will need to wait for your unit leader to re-select the unit's faction
- As part of this update we will also be clearing all of the currently 'Disbanded' Units in the database. Details on this can be found in a dedicated news post, arriving shortly.

Bug Fixes

- Fixed the Polygon skins for Gargoyle 'Mechs
- The final team score or resources is now displayed at the End of Round screen of all game modes.
- Fixed issue where large groups would erroneously be broken up between lances.
- Fixed thermal vision on DirectX 11 when any form of anti-aliasing was enabled.
- Reduced lag on in-game chat when large numbers of messages were received by the server simultaneously.
- Improved several issues relating to popping in the terrain LOD system.
- Fixed 'Mechs occasionally floating in the air when their ground contacts were suddenly removed.

Known Issues

- Faction achievements do not grant titles and other related rewards – this will come in the new year with new title functionality to allow titles to display in-game. Please see http://mwomercs.com/forums/topic/180554-cw-update-dec-10-loyalty-points-clarified
- Sulfurous Rift: large spheres around the Gamma Gate contain invisible walls
- Sulfurous Rift: when a player enters the internal out of bounds areas they will not get a warning countdown or die
- When the DropShip animation plays, the King Crab’s claws appear to detach from the ‘Mech
- Unit coffer may not update properly upon donating – relogging will fix this issue
- Unit members that are given 'manage contract privileges' are not able to break a contract
- Creating multiple ranks with the same name causes all but one to be deleted
- Going from dropdeck selection to the store causes the dropdeck to overlap with the dropdowns. To fix this, you will need to relog
- If a member of a Unit Group enters the store, their status in the social window may display “store” – this is a visual issue only, and will not affect actual status or gameplay
- When your contract ends, you will be abruptly taken back to the Faction selection screen
- Rarely, a users Faction icon may change to match other users Factions in the same Lance
- Ready/Not Ready buttons remain after leaving a Unit Group – to fix this select the same planet again and to switch back to the correct attack/defend buttons
- When selecting a permanent contract, the 'Time Left on contract' or 'Attack Phase' notification is missing from the upper left of the Faction screen - to fix this navigate away from the Faction tab and back again
- The Loyalty Points on the planet info will change to 0 when selecting to attack/defend while in a Unit Group - however, this is just a UI issue and you can see your correct loyalty points at the end of the match if you win
- Rarely, the user will not see the rewards screen when returning to the Front End after the end of an invasion match
- Rarely, upon conclusion of a match, you will see the incorrect contract results screen. Please note you will get the proper rewards, regardless of the screen's message
- Rarely, users will not be disconnected at the end of round screen - if this happens, hit the exit match button
- Selecting a random map in a private match may launch the match with an invasion map - if this happens, either play it out as a death match or just re-launch a private match

We thank you for your patience and we look forward to seeing you on the battlefield!

- The MechWarrior® Online™ Team

Marathanes
Jun 13, 2009
Uh. It's actually happening?

ronpaulitshappeningrave.gif

Cosmic Afro
May 23, 2011
/Super belatedly/ that's great that the only King Crab I'll be missing is that one, then.

I also really like the sound of the community warfare, now that it seems that it's coming soonish. Having played the game a bit more recently, it's... pretty fun to play again, even if there's some annoying parts still. Even more fun to play with other Goons.

Edit: holy crap the moment I post this IT GOES LIVE. I am some sort of wizard, clearly.

Cosmic Afro fucked around with this message at 22:13 on Dec 11, 2014

Kazvall
Mar 20, 2009

Anders set us up the faction so we can do this.

OhsH
Jan 12, 2008
jesus h christ this has been a surreal return to mechs.

Oscar Wilde Bunch
Jun 12, 2012

Grimey Drawer
So, is there going to be an official Clan Unit?

SpaceCadetBob
Dec 27, 2012

OhsH posted:

jesus h christ this has been a surreal return to mechs.

Yea this.

PGI just going hog wild with their surprise patches ahead of schedule is pretty awesome.

poo poo I'm going to ditch out of work and go shoot robots, what a turn around.

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer
So can you actually capture a planet now?

Kazvall
Mar 20, 2009

BUTTE HOLD CAN BE OURS!

WebDO
Sep 25, 2009


I haven't looked at their proposed scoring mechanic for CW for some time, but at one point it seemed that it would be more efficient for 12 people to individually log onto Kerensky alts in the opposing faction and alt+F4 out of matches repeatedly than to actually bother fighting for your faction - is it still just number of wins for faction X versus faction Y?

Kazvall
Mar 20, 2009

WebDO posted:

I haven't looked at their proposed scoring mechanic for CW for some time, but at one point it seemed that it would be more efficient for 12 people to individually log onto Kerensky alts in the opposing faction and alt+F4 out of matches repeatedly than to actually bother fighting for your faction - is it still just number of wins for faction X versus faction Y?

You seem to gain more points for actually doing poo poo, not just winning.

WebDO
Sep 25, 2009


Kazvall posted:

You seem to gain more points for actually doing poo poo, not just winning.

I don't mean earning lolalty points, I mean making your faction take over planets

ArchangeI
Jul 15, 2010
They...they released it early...

What is going on

I need an adult

sebmojo
Oct 23, 2010


Legit Cyberpunk









ArchangeI posted:

They...they released it early...

What is going on

I need an adult

it's time to shoot robots, honey

finish your milk

Ash Rose
Sep 3, 2011

Where is Megaman?

In queer, with us!
Holy poo poo, I need to find the portal to escape this bizzaro universe where PGI is not only on time, but early.

ArchangeI
Jul 15, 2010
So how does this CW stuff work, but I can't seem to find how to join any CW matches.

EoRaptor
Sep 13, 2003

by Fluffdaddy

Number19 posted:

There was a bug with the Polygon camo on the Gargoyle that caused the skin to display as a flat texture with all three selected colours blended together.

It looked like a big plastic robot.

This should be the reward skin for winning a Solaris Arena tournament, and earnable only by doing so.

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS
I don't.... What? How is that... WHAT?

various cheeses
Jan 24, 2013

I gotta post those gargoyle screenshots in here. Put them in the OP maybe.

Also we must capture ye olde Butte Holde

sebmojo
Oct 23, 2010


Legit Cyberpunk









Fil5000 posted:

I don't.... What? How is that... WHAT?

I am imagining this being forwarded round the PGI offices, btw

novaSphere
Jan 25, 2003

Heh, every loyalty point achievement lists having to earn LP with "House Davion"

Kazvall
Mar 20, 2009

ArchangeI posted:

So how does this CW stuff work, but I can't seem to find how to join any CW matches.

Glorious Leader has to set the unit to a certain faction so you can fight over stuff.

Sparq
Feb 10, 2014

If you're using an AC/20, you only need to hit the target once. If the target's still standing, you oughta be somewhere else anyway.
I don't know what is better, the surprise update or the absolute amazement in the thread.

Willfrey
Jul 20, 2007

Why don't the poors simply buy more money?
Fun Shoe
gently caress, I just checked this thread and I have to go to work in an hour.

Now I gotta sit through a 10 hour shift and stew over robots.

people posting in this thread are doing gods work

Rivv
Jul 13, 2005
Everything I do is motivated by stupidity

Willfrey posted:

gently caress, I just checked this thread and I have to go to work in an hour.

Now I gotta sit through a 10 hour shift and stew over robots.

people posting in this thread are doing gods work

You are not missing much, we can't really do anything until we have a faction set. For now, its business as usual with 10 man drops.

Baudin
Dec 31, 2009

Rivv posted:

You are not missing much, we can't really do anything until we have a faction set. For now, its business as usual with 10 man drops.

Anders will fix that sometime today I'm sure :argh: (he actually will, promise)

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

sebmojo posted:

I am imagining this being forwarded round the PGI offices, btw

If I still wrote for Mittens I would have submitted that sentence as an article.

Baudin
Dec 31, 2009

Fil5000 posted:

If I still wrote for Mittens I would have submitted that sentence as an article.

Do a guest article. A single line.

Willfrey
Jul 20, 2007

Why don't the poors simply buy more money?
Fun Shoe

quote:

- As part of this update we will also be clearing all of the currently 'Disbanded' Units in the database. Details on this can be found in a dedicated news post, arriving shortly.

Quick!

Grab [GOON] [BADS] [SQWK] [BEES] while we still can!

TeeMerk
Jun 9, 2013

Willfrey posted:

Quick!

Grab [GOON] [BADS] [SQWK] [BEES] while we still can!

the tags are still there its the house alignment that reset

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib
Trigger warning: Wall of text incoming!
http://mwomercs.com/news/2014/12/1025-important-update-regarding-disbanded-units

quote:

Greetings MechWarriors!

With today’s release we have decided to make the following adjustments to the Unit creation and management system.

Under the current system, Units that have been ‘Disbanded’ by their creator are being kept in an inactive/on-hold condition. Shortly after the Unit creation feature was released a large number of Units were created and then disbanded early on. In most of these cases the Unit-creators intended to quickly re-create the Unit in a slightly modified form (under a different leader or Faction, for example).
However, as a result of the inactive/on-hold condition for ‘Disbanded’ Units, this re-creation process has to be processed by us manually if the Unit wishes to maintain the same Unit identification information.

Due to the high number of ‘Disbanded’ Units, along with our desire to tackle these issues as efficiently as possible with today’s release all of these ‘Disbanded’ Units have been released and removed from the database in one single wave. We feel this will be the fastest and most stress-free solution to resolve all on-going Unit re-creation issues.
Please note that this wave only applies to currently ‘Disbanded’ Units. Any Units disbanded after this wave will not be re-creatable by other players or by the original Unit creator in-game. Unit re-creation will need to be processed manually by the Support staff unless another mass wave is performed in the future.

Please continue reading for more details on how this Unit release wave will be handled.

For the 1,863 Units that were ‘Disbanded’ with a Coffer Balance of 0
These Units have been removed from the database. The Unit Names and Tags are now available for use. Any player that attempts to use the Name and/or Tag is not required to use the original pairing of the Name and Tag. The text strings have simply been removed from the database, and as a result are completely disassociated from each other. They are available for use in any combination.

For the 510 Units that were Disbanded with a Coffer Balance higher than 0
These Units have been removed from the database. All Coffer Donations have been refunded to the respective donor accounts. The Unit Names and Tags are now available for use. Any player that attempts to use the Name and/or Tag is not required to use the original pairing of the Name and Tag. The text strings have simply been removed from the database, and as a result are completely disassociated from each other. They are available for use in any combination.

For Units that were conflicting with the Lore Filter, but shouldn’t have been
All Units that were previously being restricted from creation due to partial conflicts with the Lore Filter should now be able to create their unit as long as it is not an exact match for any entry in the Lore filter.
Please note that we reserve the right to modify or moderate any Unit that is determined to be circumventing (intentionally or otherwise) the matching restriction in place for Lore-related Units, i.e. by slightly modifying the spelling or otherwise circumventing the spirit of the filter.

Some examples to demonstrate:

1001st Adder Sentinels is not permitted.
1002nd Adder Sentinels is permitted.

1001st Adder Sentinals is not permitted.

For Units that wish to switch Names or Tags with another Unit
These requests will be evaluated and processed manually on a case-by-case basis, and at the very least will require the consent of the Unit leaders in question.

For Units that feel they have a stronger claim to an already claimed Name or Tag
We do understand that these kinds of situations can be complicated, so these requests will be evaluated on a case-by-case basis. We make absolutely no guarantee that your claim will be honored. In these situations, we respectfully request that the issue is first settled between Unit members before approaching us with the request. Standard policy is that Unit designations are provided on a first-claimed-first-given basis.

Fumblemouse
Mar 21, 2013


STANDARD
DEVIANT
Grimey Drawer

sebmojo posted:

DX11 is in, but pointless.

Pointless? It's a perfectly cromulent "reduce framerate" button

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Hoboskins
Aug 31, 2006

there is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist
Bit of a random side note, 19 could you pass it up the chain if it hasn't been already that hit registration is getting unreliable lately. Maybe it is just because we are playing more but there have plenty of games I have been in or spectating with goons where point blank shots (inside 150m) that were clearly hitting did 0 damage. Or worse it just phases through the mech, though this almost exclusively happens with lights.

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