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Autsj posted:Pudding makes good builds- polite criticism, not so much. Well I tried politeness during a match once and much to my chagrin none of the enemy crab flipped upside down and ragdolled off the nearest hill.
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# ¿ Dec 11, 2014 00:29 |
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# ¿ Apr 29, 2024 07:32 |
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Re: streak crows. You can put decent damage on bigger target if you fire them at an angle. Sure the missiles try to evenly split between sections of the mech, but they don't really care how they get there. So if you fire them from their right side, even the ones meant to go for the left arm and left torso will actually slam into the right side. If this happens on a locust the first volley can make it instantly explode.
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# ¿ Dec 11, 2014 01:18 |
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Supraluminal posted:That seems... dumb. And somehow emblematic of PGI's cack-handed attempts to fix problems arising from the original poor decision to rigidly port dumb tabletop rules into a first-person real-time 3D video game. It can get better/worse on other things as well. Imagine a fast target on the move torso twisting just as they're about to hit. the results are pretty random.
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# ¿ Dec 11, 2014 01:48 |
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Well besides brain damage we now have a bad case of the crabs.
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# ¿ Dec 11, 2014 02:55 |
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Tujague posted:My first account got banned for keeping it too real in chat A medium? Stormcrow hands down. It's weight, engine rating and built in upgrades combined with a solid set of hardpoint choices across all switchable sections means you can run it in a staggering amount of configurations. After the up front cost it is surprisingly cheap to run and mod. Besides the initial mech it costs 258k once per arm/sidetorso etc and the first times you buy new guns, ammo and equipment will set you back a bit. I wouldn't be surprised if it costs less than getting 3 of a lot of IS chassis' for the sake of getting all the hardpoint layouts. As for elite skills I am sure they are nice but on a stormcrow they are a nice perk that you absolutely do not need. Get the missile one, load it with streaks and play conquest if you can stand it. Besides getting extra cbills for every conquest point, the objective of the game means you can guestimate that the sort-of far away cap points will have lights chasing after it, making the first moves sort of predictable. Start a match going after one of those and with 97kph you will arrive not too long after an enemy light gets there, ready for you to munch on.
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# ¿ Dec 11, 2014 03:30 |
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Then you have one. And a new atlas. And a new (well sort of) cent.
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# ¿ Dec 11, 2014 13:05 |
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That was taken out suspiciously right before a mc-only mech came out that was oddly similar in its layout!
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# ¿ Dec 11, 2014 13:21 |
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Looks like a video just went up https://www.youtube.com/watch?v=yipq9vOTt-k It... contained a door. That was animated. I am genuinely surprised by this. Getting dropped off looks nice as well.
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# ¿ Dec 11, 2014 21:24 |
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Also maybe I'm behind on the times but I went into the in game galaxy map for the first time, immediately spotted this. Which one of you fucks is responsible for this beauty.
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# ¿ Dec 11, 2014 21:44 |
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Tank Boy Ken posted:That's seriously part of official Battletech Lore. PTN could confirm this. Yeah I just got informed on that. Shows what I know of battletech . But the text, at least part of it, certainly is aimed at us. Or one of us to be more precise.
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# ¿ Dec 11, 2014 21:48 |
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What was/is the Rock em Sock em Garg bug.
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# ¿ Dec 11, 2014 22:01 |
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Are drop locations set in stone or are there a few spots to choose from?
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# ¿ Dec 12, 2014 00:03 |
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WarLocke posted:No there was actually a Skynet type AI run amok mentioned in a sourcebook somewhere, I'm too lazy to find the reference on Sarna though. Might be, but this isn't about that ai!
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# ¿ Dec 12, 2014 18:04 |
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Played cw twice. First time was on defence and we lost because at some point they surrounded the generator, even though we were leagues ahead with the score. Was a good game. Second game we were on offense but no one showed up to defend the base. That was hilarious. Can enemy teams drop in after a round of that has started? Do you win by default if this happens while defending? I mean for defence the conditions are 48 kills or 30 minutes of successful defence, so...
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# ¿ Dec 12, 2014 20:44 |
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Fil5000 posted:The crab suffers from being a massive target and pretty loving slow. If you stick two AC/20s in it you can just about fit a 350 standard and ammo for them before you run out of tonnage. For big tonnage brawlers I can't really see a reason to not go with the D-DC now ECM is a thing again, but if you must use the Crab then I'd probably jam in UACs and large lasers or PPCs. Probably large lasers. In CW the conditions are different to the point where it things may be very different. You don't see a lot of boomjagers in the wild these days because of their obvious shortcomings, but as base defense they can be killer in CW once your fights start getting close to the generator. Maybe the crab can be good for that same thing. It won't matter as much that it's slow when the targets are forced to come towards it. E: its probably due to how bad the in game builder is, but I found smurfy to be fine. Mindblast fucked around with this message at 13:25 on Dec 13, 2014 |
# ¿ Dec 13, 2014 13:22 |
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Saw a spider with 2 mplas in the ct and nothing else, running a std engine about 150kph. surprisingly tough.
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# ¿ Dec 13, 2014 17:57 |
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Aesis posted:Probably this SDR-5V. 25% MPL Cooldown, Heat Generation and Range, and -25% MPL Duration. tbh Spider has more disadvantages than advantages that it's just not viable using one, unless you want an ECM capable light with JJ. I think this person just ran it because they are used to running in lights and just wanted to piss people the gently caress off. I think it worked. He got about 500 damage on that space map. Was pretty handy!
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# ¿ Dec 13, 2014 18:35 |
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Fil5000 posted:The two actual games of CW I managed to play last night were actually pretty great, and reminded me a lot of the "defend the desert pass" mission in MW4: Mercs. Highlights included someone trying to do the "hide in the cannon" trick and having Mindblast bail him anyway, our group trying and failing to remember the NATO alphabet past L (thanks to respawns being given a new call letter) and just making it up on the fly ("Thomas and Niko are through the gate!" "Q?? What the gently caress is Q?" "Xylophone is trying to flank") and generally rolling the attackers in both games. Sadly our two attack missions were against empty planets and attacking turrets is boring as poo poo. Yeah when I noticed what was going on, I got worried for a sec what with what I read up front about it: once someone gets there the cannon geometry supposedly makes the mech impossible to hit. I was wrong in the best of ways! Most memorable callout was for LL. Can the goons guess what we came up with for that one?
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# ¿ Dec 14, 2014 11:00 |
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I wonder how long it will be before brown sea discussions of is vs clan cw show up with all the clan apologists. Hell it's probably already happening
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# ¿ Dec 15, 2014 13:50 |
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Fil5000 posted:There's already at least one guy I've seen complaining that the IS quirks make them overpowered compared to clan mechs and that the clan engine restriction is in some way unfair. Yes, it's a real pain having that 330XL in your Stormcrow so all you can fit on it is LITERALLY ANYTHING YOU COULD POSSIBLY WANT. Right now I still think light mechs are the only thing IS does better and that's just a matter of the currently available chassis in the game, no? I mean surely there are more 30-35 ton clan lights that actually do go fast. E: how about the cougar? Forgot it's clan designation. EE: nope, that thing's also comically slow. Wrong example!
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# ¿ Dec 15, 2014 14:25 |
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Lrms may work on defence on the ice map, once attackers move past the gate. Tons of open space there. Even then it's probably best as a way to disorient the target while your pinpoint hammers drill the bot to pieces. Problem is you don't know whether or not you get that map until after fully locking in and on that caustic map I'd argue it will be a waste against teams with a bit of organisation. A bit of a gamble.
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# ¿ Dec 15, 2014 18:02 |
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Aesis posted:Huh so hit detection is bugged after patch, especially with lasers. Back to the old days when you had to aim in front of light mechs to register any hit Yeah I'm having odd results as well. Got my first timber and while it feels awesome I feel I can't rely on beam weapons and need streaks for a source of reliable damage. I'm not the best aimer but not the worst either. I'm not too sure the other weapons are that reliable either. At least srm24 volleys barf so much in a spread that at least some of it hits.
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# ¿ Dec 16, 2014 14:24 |
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I legit missed prawned posts.
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# ¿ Dec 18, 2014 11:06 |
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Oh will you two kiss and make up already.
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# ¿ Dec 18, 2014 12:54 |
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Plek posted:
I wouldn't be surprised if it was. They should have more manpower and it's their main source of income.
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# ¿ Dec 18, 2014 17:59 |
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demonR6 posted:That explains where they came from, they all three sport the same anime looking graphics. I still have the 20k MC from founders so I can dick around with these mechs and get them set up. I thought it was nordic mythology.
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# ¿ Dec 19, 2014 00:50 |
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Don't turn into chomp 2 man.
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# ¿ Dec 19, 2014 08:12 |
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For the new players that are fine with solo dropping: if you don't mind the conquest game mode, set your pref to purely dropping in that mode. On top of everything else that gives you cbills normally, you get 50 cbills per conquest point that you team had at that point in time. So if you win with, say, 11 kills but that last light keeps running away you get 37,5k extra from the 750 conquest points. No premium or hero bonus, only conquest wub wub.
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# ¿ Dec 20, 2014 12:52 |
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Are all the IS trials champions these days?
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# ¿ Dec 20, 2014 14:20 |
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Drakes posted:Wait wait clan mech don't explode when losing a side torso even through they all have XLs? gently caress the clans . XL engines of the clans expand only two slots per side torso. Three slots worth of engine need to be destroyed to shut a mech off, so in mwo that means destroying both side torso's. Clan also has the CASE system built into every section of their mech. As a passive, meaning it takes no weight or slots.
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# ¿ Dec 22, 2014 18:30 |
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Haven't received the mail yet. Guess I will check the sea!
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# ¿ Dec 22, 2014 23:51 |
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The code expires on the 31st and seems to be universal for everyone. Just redeem Holiday2014 on the site and it should start working the next time you log in the game.
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# ¿ Dec 23, 2014 00:23 |
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Pretty much same here. I think I only need one in the end due to how clan tech works. They sell for close to 5m so that will make the last two cheaper.
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# ¿ Dec 23, 2014 12:09 |
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Alchenar posted:Hay guyz I made a Timber Wolf-C build Your ammo is on the opposite side of where the weapon is mounted. Imagine what would happen if your ammo explodes.
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# ¿ Dec 23, 2014 18:15 |
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Which is sort of funny because when the victor first appeared a lot of people were about it.
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# ¿ Dec 24, 2014 11:01 |
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Pycckuu posted:I'd just buy mechbays and premium time. There are some alright hero mechs, but most of them are either junk or not as good as one of the regular variants (aka the one you'll want to bring to CW). Firebrand looks good because you can build a boomjager out of it, Illya is good with dual gauss. Everything else I'm not sure about. People dig Misery but I'm not sure how pricey that thing is.
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# ¿ Dec 24, 2014 18:12 |
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The only interesting thing I've seen with lrms recently is a mad dog build designed around constantly shaking the poo poo out of the enemy cockpit nonstop so they dont know wtf to do. Which is easily countered by ecm and some ams.
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# ¿ Dec 25, 2014 02:29 |
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While it has more protection than the heavier lights each section only has a bit more hp than the jenners/firestarters etc while being quite a bit bigger. Shooting cicadas always felt easier than dem lights.
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# ¿ Dec 26, 2014 06:55 |
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Captain Rufus posted:It's called trying to be funny. I recommend trying it sometime as opposed to taking this game so loving seriously. I know you can do it because I have seen you be a decent enough bloke in other threads as opposed to the joyless and miserable Autist you are in every MWO thread on SA. Lol if you think he takes robuttin seriously.
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# ¿ Dec 27, 2014 14:05 |
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# ¿ Apr 29, 2024 07:32 |
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I thought they picked a random section but either way once they've picked and started firing their aim is perfect, it'll not stray off target as long as it can see the part it is homing in on. E: this is what probably kills lights so easily, since they'll hit rear side torsos like its nothing.
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# ¿ Dec 27, 2014 14:39 |