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Malloreon posted:This mini discussion highlights why 7 Wonders is a bad game. It CAN play 5-7, but at that point the game is more or less random. It's BEST with 3-4, but at that player count there are dozens of better/more interesting games. It may not be the best game in the world, but it is not bad either. My point was that it is not random in a bad way with more than 3 players, for basically the same reason that Agricola is not just random with more than one player. Sure there are less things you can be certain of, like getting all the resources, but the best part of the game is mitigating that and making sure that you have options no matter what hand you are passed, while also trying to prevent the others from having good options. Just like in Agricola where you can't be certain that a certain action will be available, so you plan around the possibility of it not being an option. In a 5 player game of 7 Wonders, you can turn the brick your right side neighbour needs into part of your wonder, while you can buy it from the left side guy. That kind of denial is impossible in a 3 player game because everyone is next to everyone. And denial is basically the core of euros really, along with engine building which is also very present in 7 Wonders.
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# ? Oct 27, 2015 15:57 |
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# ? Apr 28, 2024 18:15 |
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I really enjoyed Forge War to the point of buying it but I do think it could use a 2nd edition. Now, I agree with Lorini about it being a bunch of mechanics in a blender. And the rulebook eventually did its job but really needed some editing. But (and this is a huge BUT) the pace of play is good - I have never felt like I'm spending all my time waiting, and in fact hours in a game have never gone by so quickly or effortlessly for me as they have when playing Forge War. Well, not that I can think of right now anyway. Also if you think fantasy is dorky well hoo nelly you're pretending to be a fantasy accountant basically here so have fun with that
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# ? Oct 27, 2015 16:07 |
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Another vote in favor of Forge war, game is really good if kinda awkward.
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# ? Oct 27, 2015 16:10 |
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I have the blender thoughts sometimes with Argent tbh although I still really enjoy it.
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# ? Oct 27, 2015 16:13 |
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The rules for the Kemet promo tiles given out at Spiel are up. Reminiscence (White level 2) At the end of Battle, if your opponent played any DI cards you may take one of them. Protective Aura (Blue level 1) Your troops cannot take damage outside Battle. Piety (Black level 2) At Night, gain an additional VP if you control two Temples. Night Expedition (Red level 2) At Night, you may move one of your Priests to the next location on the Path to Ta-Seti. You do not benefit from bonuses on the Path and may not take the Object or Skill at the new location.
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# ? Oct 27, 2015 17:10 |
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BonHair posted:It may not be the best game in the world, but it is not bad either. My point was that it is not random in a bad way with more than 3 players, for basically the same reason that Agricola is not just random with more than one player. Sure there are less things you can be certain of, like getting all the resources, but the best part of the game is mitigating that and making sure that you have options no matter what hand you are passed, while also trying to prevent the others from having good options. Just like in Agricola where you can't be certain that a certain action will be available, so you plan around the possibility of it not being an option. The other saving grace for 7 wonders is the team variant. At 6 and 8 players it's actually fantastic and far more strategic than the base game with any number. It's a shame it is tucked away in one of the expansions as an easily missed variant when the paragraph should really be titled something like "Holy poo poo, never do anything but this." It's a weird beast. It's outdone by many games at 3-4, decent at 5 because of the reasons outlined above, great at 6, pretty mediocre at 7 and great at 8.
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# ? Oct 27, 2015 17:21 |
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Jedit posted:The rules for the Kemet promo tiles given out at Spiel are up. Black and White seem undercosted. Red seems really good, and Blue seems situational but good.
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# ? Oct 27, 2015 17:33 |
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Mister Sinewave posted:
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# ? Oct 27, 2015 17:45 |
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BonHair posted:And denial is basically the core of euros really I can confirm that denial is an important part of one of my favorite euros, Amun-Re
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# ? Oct 27, 2015 17:52 |
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I get you but just to be clear I used "you" in a generic way so I could mention that fantasy accountant angle. See, a buddy of mine was telling another friend about the game but she saw swords and monster stuff and thought "eh, fantasy stuff is dorky" and he was like naw naw naw it's not really a swords and sorcery kind of game. Which I agreed with because you're not pretending to be stabbing monsters, you're pretending to be managing the people who are sent to stab monsters and uh in thinking that I just decided to say nothing. But now's my chance. It's a game about being the accountant/boss/CEO of an Adventurer's Guild of a Kingdom Facing Many Perils.
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# ? Oct 27, 2015 17:58 |
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That's one of the reasons Forge War is so cool. In Waterdeep and most games you're micromanaging a few elite agents to do stuff but in Forge War you've got quests, timelines/deadlines, actual interesting ROI analysis, and dudes that get more competent in reasonable ways as the game goes on. Your job is just to make the magic happen and send people where they've got to be with the right stuff, your guys will stab the hell out of the monsters themselves. It's way less dramatized than it looks, which is amusing because it looks like a game about forging sweet-rear end weapons and going to war against giant fantasy monsters when it's actually about finding out how many mooks with daggers you can throw at your average Hydra before your ace-in-the-hole needs to step in and cut some heads off and what's the most profitable investment to make sure your ace's got a high-quality axe.
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# ? Oct 27, 2015 18:15 |
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Andarel posted:Black and White seem undercosted. Red seems really good, and Blue seems situational but good. I would say that White is situational, Red is pretty weak outside of a Ta-Seti rush strategy that may not be viable, and Black just puts a huge target on your back.
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# ? Oct 27, 2015 18:21 |
I hope those Spiel promos for Kemet come out somewhere else. The Black one seems sorta fair since, in my experience, it is sort of hard to hold temples, doubly so if people know you get an additional bonus for holding two. Thus far, though, I have no idea what the hell black's "theme" is, besides going well with everything.
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# ? Oct 27, 2015 18:21 |
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Cool Mysterium tip, especially with those with quarterback problems: have the investigators describe their visions instead of just laying them out. The game gets harder, but it is more thematic and everyone has a part.
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# ? Oct 27, 2015 18:23 |
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Jedit posted:The rules for the Kemet promo tiles given out at Spiel are up. Blue seems good, given it's dirt cheap and there's a new black tile that deals damage. Can't say I'm that fussed about the rest of them, especially compared to the other stuff at the same levels on their pyramids.
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# ? Oct 27, 2015 18:28 |
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GrandpaPants posted:I hope those Spiel promos for Kemet come out somewhere else. You can print and paste them right now if you want. The rules sheet on BGG has the full art.
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# ? Oct 27, 2015 18:29 |
The Supreme Court posted:Blue seems good, given it's dirt cheap and there's a new black tile that deals damage. Can't say I'm that fussed about the rest of them, especially compared to the other stuff at the same levels on their pyramids. Blue also works against Initiative, which is actually a pretty huge deal. Jedit posted:You can print and paste them right now if you want. The rules sheet on BGG has the full art. My arts and crafts skills are...wanting...
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# ? Oct 27, 2015 18:32 |
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The Supreme Court posted:Blue seems good, given it's dirt cheap and there's a new black tile that deals damage. Can't say I'm that fussed about the rest of them, especially compared to the other stuff at the same levels on their pyramids. Is there a rule or reference sheet for Ta-Seti yet? I can't figure out what some of the black tiles do by looking at the icons. Also, I think black/white/blue is going to be crazy strong.
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# ? Oct 27, 2015 18:32 |
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Bottom Liner posted:Is there a rule or reference sheet for Ta-Seti yet? I can't figure out what some of the black tiles do by looking at the icons. Also, I think black/white/blue is going to be crazy strong. There's a discussion here with all of them, but it's a pain to read through. Hopefully it's collated somewhere. https://boardgamegeek.com/thread/1395115/new-black-powers-are-getting-unveiled GrandpaPants posted:Blue also works against Initiative, which is actually a pretty huge deal.
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# ? Oct 27, 2015 18:36 |
Fellis posted:I can confirm that denial is an important part of one of my favorite euros, Amun-Re I'm going to point to Vanuatu for the best denial game out there. You get five action pawns, there's 8 action spaces (move your ship, fish where your ship is, sell fish, place a building, etc). In turn order, you place two pawns on one action or one each on two, going around. Then you do that again. Then you put your last pawn down. Then, again in turn order, you choose one action space you have the most on, i.e., you must have more pawns than anyone else. Broken by turn order, first is better. If you have multiple spaces like that, you choose which to do, and you take all of your pawns off of that space, taking the action. If you have no action spaces like that, you must *must* remove pawns from an action space and don't get to take an action for them. It's all about taking your turn in the right order so that you make other people lose their move action so that their fishing action also become useless and then they hate you forever. I love it.
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# ? Oct 27, 2015 18:48 |
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Rusty Kettle posted:Cool Mysterium tip, especially with those with quarterback problems: have the investigators describe their visions instead of just laying them out. The game gets harder, but it is more thematic and everyone has a part. This seems to go really far in the other direction. The problem, so often, is that the clue is buried in some very small detail of the vision. So if the player doesn't know to describe that detail, the other players won't be able to give any help. I would really hate to be the new guy that gets stuck losing round after round and loses the whole game when everyone else figured their clues out three rounds ago.
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# ? Oct 27, 2015 19:23 |
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McNerd posted:This seems to go really far in the other direction. The problem, so often, is that the clue is buried in some very small detail of the vision. So if the player doesn't know to describe that detail, the other players won't be able to give any help. I would really hate to be the new guy that gets stuck losing round after round and loses the whole game when everyone else figured their clues out three rounds ago. The new guy needs to be more detail oriented. I've played with this variant once and I don't know if I like it better or worse than vanilla. Both times I used the 'easy' level. The 'open' game was won easily while the 'closed' method was a nail biter. The closed method was more hostile though, so it will be group dependant I guess.
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# ? Oct 27, 2015 21:59 |
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So, I got my copy of Between Two Cities But it was in French and not the special edition But Jamey responded to my email within about 2 minutes arranging the delivery of the Special edition I should have gotten. Stonemaier Games rule.
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# ? Oct 27, 2015 22:09 |
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For people who've played Pandemic: Legacy, is it something where you want to stick with the same four players the whole way through period, or does letting some folks switch in and out still work okay? I remember that with Risk: Legacy that not having a steady playground meant certain unlocks got pushed back and it generally wasn't quite as fun, but I have more than three other people interested in giving Pandemic a spin and I'm not going to shell out $75 for a second copy having not played so much as a single game yet.
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# ? Oct 27, 2015 22:39 |
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Kai Tave posted:For people who've played Pandemic: Legacy, is it something where you want to stick with the same four players the whole way through period, or does letting some folks switch in and out still work okay? I remember that with Risk: Legacy that not having a steady playground meant certain unlocks got pushed back and it generally wasn't quite as fun, but I have more than three other people interested in giving Pandemic a spin and I'm not going to shell out $75 for a second copy having not played so much as a single game yet. Have one of those other more-than-three people buy it, problem solved!
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# ? Oct 27, 2015 22:41 |
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Just for reference regarding Forge War, I played Waterdeep all of one time and said never again, so I'm coming from a different perspective.
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# ? Oct 27, 2015 23:53 |
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Kai Tave posted:For people who've played Pandemic: Legacy, is it something where you want to stick with the same four players the whole way through period, or does letting some folks switch in and out still work okay? I remember that with Risk: Legacy that not having a steady playground meant certain unlocks got pushed back and it generally wasn't quite as fun, but I have more than three other people interested in giving Pandemic a spin and I'm not going to shell out $75 for a second copy having not played so much as a single game yet. I don't think it would be terrible but if you're not rotating people in regularly, people who have had less experience of the new rules developing might be at risk of getting quarterbacked by people who've played more.
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# ? Oct 28, 2015 00:14 |
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Lorini posted:Just for reference regarding Forge War, I played Waterdeep all of one time and said never again, so I'm coming from a different perspective. Sorry to bug you, but what are your thoughts on Burano after playing it. Trying to decide whether I should keep my CSI preorder or cancel it.
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# ? Oct 28, 2015 01:08 |
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burger time posted:Sorry to bug you, but what are your thoughts on Burano after playing it. Trying to decide whether I should keep my CSI preorder or cancel it. It's OK except I haven't played it yet. Food Chain Magnate showed up yesterday and we got in a short intro where we screwed up several important rules . I will have Burano played by the end of the week. It's not shipping this week is it? If not, then just leave the pre-order and I'll get back to everyone as soon as I've played it. Food Chain Magnate should be really really good once we play with the right rules . I'll report on that as well.
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# ? Oct 28, 2015 01:21 |
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Lorini posted:Food Chain Magnate should be really really good once we play with the right rules . I'll report on that as well. I look forward to it! I have a lot of faith in Splotter, but so far I am underwhelmed by the art style and my impression so far from reading the rules.
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# ? Oct 28, 2015 03:42 |
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Trip report for Tuesday board game night, I finally got to play Pandemic: Legacy with the three people I'd sort of tagged as my go-to group for it. Reactions all around were very enthusiastic. This trip report will contain some SPOILERS HOLY gently caress, not jokey stuff so if you don't wanna be spoiled don't read it. If you don't give a poo poo then read on. The game wastes very little time giving people who haven't ever played a Legacy game before a taste of things to come. The very first game you play, once the Infection counter goes up two notches then bam, whichever disease has the most cubes on the board is now designated as incurable. On the one hand, this actually makes the game slightly easier to win (slightly) because now all you need to do is cure the remaining three and problem solved, game won. On the other hand the incurable disease continues to accumulate and trigger outbreaks, oh and now treating it costs two actions per cube instead of one so have fun with that one. It's definitely calculated as a way to inform even veteran Pandemic players that they shouldn't get too comfortable with things. We lost our first game by the skin of our teeth, with just one more turn to go before our Scientist player could cure the final disease we went overboard on outbreaks. Agreeing that we needed a second shot, we went into January round two with two extra points worth of funding which made the difference as we were able to use Borrowed Time to defuse a nasty cluster of blue disease spots that could easily have chain-outbreaked us into oblivion. Fortunately we also didn't see as many yellow cards come up infection-wise and we were able to quickly cure and later eradicate both the blue and red diseases before winning with a comfortable margin. We're going to aim for two plays per game night, enough time to either get through a single month with losses or potentially two months if we have our poo poo together...but of course our funding has gone back down to 4. Two cities thus far are rioting and a number of others are on the verge, but otherwise we seem to have acquitted ourselves well and nobody picked up a scar, so we'll see what February has in store. As always, the Legacy elements are absolutely one of the game's big draws. Everyone else was in shock when they watched as I opened the Top Secret folder and revealed all the various openable gates full of crazy new poo poo that awaits us. It's kind of early to declare that my $75 was undeniably well spent, but if I can get the recommended 12-24 plays out of this and it's as engaging as these first two games were I think it'll definitely have been worth the money.
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# ? Oct 28, 2015 08:43 |
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drat, where did you pay $75 for it?
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# ? Oct 28, 2015 08:54 |
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Bottom Liner posted:drat, where did you pay $75 for it? Oh whoops, you're right, it was $70. Well hey, even better.
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# ? Oct 28, 2015 09:20 |
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Some guy in another forum is saying that once you do December in Pandemic:Legacy, you might as well toss the game into the garbage bin. Without going into spoiler territory, is this correct? The Spanish edition is coming soon and I want it
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# ? Oct 28, 2015 13:28 |
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Kai Tave posted:Oh whoops, you're right, it was $70. Well hey, even better. Good grief, it's $48 on CSI. Oh, looks like MSRP is $69.99 Is there a difference between the "Blue" version and the "Red" version?
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# ? Oct 28, 2015 13:30 |
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Blood Rage report 2.0: Game still good. Everyone hosed up their draft, got into a bunch of opportunistic punchfights, player who managed to get an advantage early game figured out how to leverage that advantage into quests and we managed to end the round early enough for the Odin's Throne player to not grab a 40VP power play. Have played 4p and 5p work pretty well. I picked a slower, upgrade-heavy strategy that worked okay but was too slow for my tastes. Might be good in lower-player count games? Need to test more.
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# ? Oct 28, 2015 13:30 |
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COOL CORN posted:Is there a difference between the "Blue" version and the "Red" version? Other than box art, nope.
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# ? Oct 28, 2015 13:31 |
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^^^^^^ COOL CORN posted:Is there a difference between the "Blue" version and the "Red" version? Oh, I know this one. No. I assume it's easier to separate them if you're running it with 2 groups.
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# ? Oct 28, 2015 13:31 |
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You'd think they would have just given you another bunch of stickers to put on the box cover and sides so you can write your group's name on it.
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# ? Oct 28, 2015 15:30 |
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# ? Apr 28, 2024 18:15 |
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Fat Samurai posted:Some guy in another forum is saying that once you do December in Pandemic:Legacy, you might as well toss the game into the garbage bin. Without going into spoiler territory, is this correct? I think they might mean that the board and cards have been altered so you can't replay with the same game as it is no longer fresh and untouched. You could probably not damage the board or components and make it re-playable. Or worse comes to worse realize that you played an amazing game lasting dozens of hours and at least you get some sweet new cubes to pimp out your other games for $50.
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# ? Oct 28, 2015 15:39 |