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Jet Jaguar posted:"Hey, we totally saved your bacon back there. Mind helping us out?" Looks like our own Kiith are slightly dickish too. ( is us, is Kith HQ) "Ummm... We've got this alien thing, and we don't know what to do with it, because we're a mining vessel. Also, we watched Alien last week, and are kind of worried." "Naaaaah, you'll be fine, Alien is just a movie, not reality! Oh, and you're now a multipurpose research/salvage/combat vessel, we're sending you the research portion and some scientists." "Couldn't we... Get help from the other Kiith?" "Nope, won't do that, Company politics, you know how it is. Also, this thing might lead to new leaps and bounds for our Bioweapons division." "It's a message capsule, not a- YOU FUCKER." "Peace out!"
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# ? Jan 2, 2015 13:34 |
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# ? Apr 20, 2024 04:18 |
This looks super promising, really looking forward to more missions! Also a very small thing that I find pretty cool: The Kushan destroyer now shoots star trek-like torpedos! Pew pew pew!
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# ? Jan 2, 2015 13:55 |
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SavageGentleman posted:This looks super promising, really looking forward to more missions! Also a very small thing that I find pretty cool: The Kushan destroyer now shoots star trek-like torpedos! Pew pew pew! Every advanced ship does. They're energy cannons that replaced the mass drivers (that Heavy Cruiser the ACVs took on had them too). We're just a poor mining Kiith so we can't afford them. Personally I'm not really a fan of them. I think they lose some of the visceral punch the first game's mass drivers had. Another note: for some reason, the Hiigarans and Taiidan have switched ion beam colors.
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# ? Jan 2, 2015 14:59 |
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I don't like the homing energy cannons at all, but we'll see why later on.
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# ? Jan 2, 2015 15:04 |
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Polaron posted:Every advanced ship does. They're energy cannons that replaced the mass drivers (that Heavy Cruiser the ACVs took on had them too). We're just a poor mining Kiith so we can't afford them. I feel like both of them lack any punch. The mass drivers just fire swarms of little pellets that don't seem to have any force or impact until suddenly something explodes, the big plasma bolts are pretty much the same, but look more diffuse. Less shots, with more punch per shot, and either more noteworthy projectiles or perhaps no projectiles at all, would've worked better.
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# ? Jan 2, 2015 15:18 |
Polaron posted:Every advanced ship does. They're energy cannons that replaced the mass drivers (that Heavy Cruiser the ACVs took on had them too). We're just a poor mining Kiith so we can't afford them. D'aw I hoped the torpedos were an addition, not a replacement - the mass drivers felt quite powerful (they even pushed the impacted ship around a bit in some cases?).
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# ? Jan 2, 2015 15:18 |
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PurpleXVI posted:I feel like both of them lack any punch. The mass drivers just fire swarms of little pellets that don't seem to have any force or impact until suddenly something explodes, the big plasma bolts are pretty much the same, but look more diffuse. Less shots, with more punch per shot, and either more noteworthy projectiles or perhaps no projectiles at all, would've worked better. On the smaller stuff, yeah, but if you ever zoomed in to see a Kushan Heavy Cruiser fire the boom was fairly impressive, as I recall.
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# ? Jan 2, 2015 15:30 |
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One thing you should note if you were wondering why the Kiith-Sa was having a accent, the Kiith Somtaaw's population was down to a very small amount after the destruction of Kharak and they pretty much let anyone who wanted to join them from any of the destroyed Kiiths so they wouldn't be completely powerless in the coming time since being a Kiith is all about politics and who has the biggest guns/ships. :e I forgot that was for later, ignore if you read the line that was here before. Koorisch fucked around with this message at 20:10 on Jan 2, 2015 |
# ? Jan 2, 2015 15:51 |
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I never played Cataclysm, although I'm aware of some of the plot and of course the biggest plot twist. I get the impression that Homeworld had to devote a lot of storytime to build the world it's set in, and that Cataclysm is now free to exploit it to great effect. Also, the Somtaaw seem to be the adorable losers everyone wants to root for. They even have an rear end in a top hat boss.
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# ? Jan 2, 2015 16:01 |
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I like the live, from wire frame construction of your ships next to the Kuun-Lan, it's a nice touch. And linking ships? I guess my wish for crazy designs has already been met . Does that pretty much upgrade the Acolytes from fighters to corvettes? They seemed to have the same attacking/moving pattern that corvettes had in HW1. That ability combined with the modules of the Kuun-Lan do give you a sense that Kiith Somtaaw is extremely inventive and ingenious, even more than the original exiles of HW1. The inter-Kiith conflict setting seems promising, even if it's narrower in scope than the plot of HW1. Also, those point defense lasers against the ACV's seemed brutal. Everyone mentions the different voices for different ships as a good point, and I agree, but the quality of the voice acting seems much worse than last game. Everyone seems so bland.
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# ? Jan 2, 2015 16:11 |
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I feel the other way about the voice acting, it feels like Cataclysm has more variety and, well, in general way more dialogue, for that matter.
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# ? Jan 2, 2015 17:22 |
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I love what they've done with the voice acting, and with giving differing attitudes to the various ships -- and from the excellent manual, I certainly get why so many of the Somtaaw are feeling militant -- but I do rather miss the calm matter-of-factness of Karan S'Jet. Still, it's awesome stuff.
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# ? Jan 2, 2015 19:14 |
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I've updated the first video. Hopefully it will look better for you guys now.
I'll deal with the second video later.
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# ? Jan 2, 2015 19:35 |
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Kiith Somtaaw seem like a zany bunch. If ships that link together Voltron style is their first research, I can't wait to see what other crazy poo poo they come up with. Also, I'm not surprised the other Kiith are being dicks to each other. No need to be cooperative and nice to each other now they got their home planet back. wafflemoose fucked around with this message at 22:41 on Jan 2, 2015 |
# ? Jan 2, 2015 19:36 |
Markovnikov posted:And linking ships? I guess my wish for crazy designs has already been met . Does that pretty much upgrade the Acolytes from fighters to corvettes?
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# ? Jan 2, 2015 19:58 |
You not having any joy using 3D acceleration? Got it working fine on a pretty new graphics card under OpenGL a few months ago. HW:C is probably the best game of the series between its overall narrative flow and how well it plays, hope the LP all goes well.
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# ? Jan 2, 2015 20:23 |
berryjon posted:I've updated the first video. Hopefully it will look better for you guys now. That looks a lot nicer now, thank you!
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# ? Jan 2, 2015 20:28 |
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I always loved the first mission of Cataclysm. It was the demo, and I played it over and over enjoying the music and the drama. I love the feeling that you're bit-players in a Homeworld 1 level. Somewhere, Karan, Fleet Intelligence & co are watching the full battle on their Sensors Manager and your entire experience is their little beeping red circle in the bottom-right corner. Then that cruiser makes a break for it and they're all "aaaah quick, grab control gro...hey, who are those guys?"
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# ? Jan 2, 2015 20:47 |
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Markovnikov posted:I like the live, from wire frame construction of your ships next to the Kuun-Lan, it's a nice touch. Acolytes/ACV is not a so much an upgrade as a utility bonus. The linking has some interesting tactical applications and you will be linking and unlinking quite regularly depending if you need Fighters [Speed] or Corvettes [Toughness] So you can do stuff lie using fighter form to get to a battle faster, or using Corvette form to take out anti fighter ships before splitting to kill. It will get even more complicated when both forms get their special ability. Also you can build Acolytes and ACV separately, so you basically have twice the building capacity plus the ability to switch between a Corvette or Fighter heavy Fleet at will. Somtaaw really builds utility in their designs, like massive huge Swiss army knife utility..
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# ? Jan 2, 2015 21:40 |
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Markovnikov posted:I like the live, from wire frame construction of your ships next to the Kuun-Lan, it's a nice touch. If you're not doing software rendering, it renders the ship/module translucently and fills it in with full opacity as it goes. I think I might actually like the wireframe effect better, but YMMV. Also, I'm confused. Someone said the new video looks nicer, but it looks the same to me: I downloaded it with ClipConverter and got a file that's got an overall bitrate of 724 Kbps: 622 Kbps video, 93.6 Kbps audio. It didn't look any better on Polsy or YouTube directly. Is it possible that YouTube is downscaling it to 480p? Maybe try point-resizing your video to 1600x1200 and see if that improves the situation?
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# ? Jan 2, 2015 21:43 |
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Yeah, new video seems the same as the first, both are 480p.
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# ? Jan 2, 2015 22:12 |
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I'm working with the Tech Fort on these problems. This is also very annoying, but I'll see what comes of this. EDIT: Does the same problem show up with http://youtu.be/IzrlXTSXTCg?
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# ? Jan 2, 2015 22:22 |
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berryjon posted:EDIT: Does the same problem show up with http://youtu.be/IzrlXTSXTCg? Looks like. I bet this is why the original Homeworld videos didn't look so great either.
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# ? Jan 2, 2015 22:28 |
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If you're uploading something below 720p, doesn't youtube drop it to 480p? I'm not an expert, as I've never recorded anything below 720, but I wonder...
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# ? Jan 2, 2015 22:33 |
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An interesting note about Controllers is not only do have those nifty auto healing rays but they have guns now too.
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# ? Jan 3, 2015 01:29 |
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Also, you know, I had no quality issues with the first two videos uploaded so far, aside from the somewhat-heavy bass, but then again, I like that bass, I feel like it goes well with the mood.
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# ? Jan 3, 2015 01:58 |
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anilEhilated posted:Cataclysm's campaign is much more accessible and beatable without foreknowledge - and it's giving you time to adapt and react. Not to mention the difficulty levels. I think the lowest level of challenge gives your fighters the punch of a corvette, and your frigates the cost of a corvette, more or less.
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# ? Jan 3, 2015 02:57 |
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ZeeToo posted:Not to mention the difficulty levels. I think the lowest level of challenge gives your fighters the punch of a corvette, and your frigates the cost of a corvette, more or less. The lowest difficulty also gives your fighters around 5,000 HP, and your mothership nearly 400,000. (In comparison, in Normal difficulty, your ACVs have around 1000 HP, and the Kuun-Lan has just around 100K)
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# ? Jan 3, 2015 03:46 |
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Sel Nar posted:The lowest difficulty also gives your fighters around 5,000 HP, and your mothership nearly 400,000. (In comparison, in Normal difficulty, your ACVs have around 1000 HP, and the Kuun-Lan has just around 100K) Conversely, on harder modes you lose health on your ships. I think 33% each time you move up? It gets scary very quickly.
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# ? Jan 3, 2015 04:11 |
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I've gone and made sacrifices to things best left undescribed, and as such here's my next attempt at the video:
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# ? Jan 3, 2015 04:31 |
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Looks better. Youtube is finally giving me the 720 quality setting option, and I can read the subtitles. The ships look a little more crisp, and the weapons fire looks brighter. Thanks for taking the time to do this LP, and for taking the time to improve the visuals. It's appreciated.
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# ? Jan 3, 2015 04:50 |
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Much better! The text is a little fuzzy, but that's because of upscaling instead of downscaling. The video is much clearer!
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# ? Jan 3, 2015 04:51 |
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Well now you can select 720p, so whatever you did worked. Did you always intend all the videos to be 720p?
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# ? Jan 3, 2015 04:52 |
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So what was the story behind Dust Wars? Was it supposed to come out around the time of Cataclysm? Is that why there was such a large gap between HW:2?
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# ? Jan 3, 2015 06:45 |
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Crash74 posted:So what was the story behind Dust Wars? Was it supposed to come out around the time of Cataclysm? Is that why there was such a large gap between HW:2? Dust Wars was supposed to be HW2 straight up. Apparently it was supposed to involve fighting against a corrupt Hiigaran empire and have gameplay focused around fighting in and building on megaliths, like the one in the background of the Kharos Graveyard. Whether they ran out of funding or they couldn't get the tech to work right, they had to abandon the concept relatively late in the development cycle.
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# ? Jan 3, 2015 06:56 |
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cokerpilot posted:An interesting note about Controllers is not only do have those nifty auto healing rays but they have guns now too. Yes, and because of their high health and the surprisingly potent punch on those guns, you can't quite beat an assault frigate with a Controller but it will trash corvettes or most small fighter harassment wings. It's great because it means your resourcing is basically self-escorting.
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# ? Jan 3, 2015 07:23 |
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The Somtaaw seem like the Texans of the Higarans. Everything has guns.
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# ? Jan 3, 2015 07:40 |
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there is some great background fluff from cataclysm that is great to read through hopefully berryjon covers some of it. I have just bought a new rig and win 8.1 pro and I want to play this what's the best way to go about it? enable xp mode for the game? anyone have any experience with this? cheers. Kith Soomtaaw
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# ? Jan 3, 2015 07:43 |
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berryjon posted:I've gone and made sacrifices to things best left undescribed, and as such here's my next attempt at the video: Vastly better!
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# ? Jan 3, 2015 07:48 |
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# ? Apr 20, 2024 04:18 |
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MadHat posted:Somtaaw really builds utility in their designs, like massive huge Swiss army knife utility.. It does kinda take the fun out of fleet comp bickering, though. Which Somtaaw ship is best in class? Yes. I *still* maintain that nothing beats the alpha damage of a critical mass of ion frigates in Wall, even if I've since seen the light of Assault Frigate micro making that unit somewhat more than a ship-based RU storage until you can retire them.
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# ? Jan 3, 2015 07:57 |