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THE BAR
Oct 20, 2011

You know what might look better on your nose?

Ah, that's it, of course.

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Azraelle
Jan 13, 2008

DrManiac posted:

You're talking about prime world defenders which later came to ios with (surprise) a microtransaction system

That's the name! I'm not at my home computer at the moment, so I couldn't check. It sucks and I'm glad I was right.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Metal slug online was kind of fun for what it was

THE BAR
Oct 20, 2011

You know what might look better on your nose?

ZenVulgarity posted:

Metal slug online was kind of fun for what it was

There was a Metal Slug Online? How'd it go?

KaiserSchnitzel
Feb 23, 2003

Hey baby I think we Havel lot in common
I know some people that have played World of Tanks for quite a long time and have never paid a dime.

Those people are not me; I've paid several hundreds of dollars into this free-to-play game. In fact, I've spent more on this free game than I've ever spent on an entire game console, including the $599 US Dollars version of the PS3 AND the replacement PS3 that I bought after the first one fried.

I've spent more money on World of Tanks than I've spent on any other video game franchise, including franchises with 10+ games like Metal Gear Solid and of its spinoffs over multiple platforms (PS, PS2, PS3, PSP, iOS, Xbox 360) or even the entire 40 year history of Star Wars IP games since the Atari 2600.

I created my most recent account on 5/25/2013. At one point I took six months off the game, so I've played the game for roughly 14 months on that account. Over those 14 months I've played over 7300 random battles. Each battle lasts between 5 and 15 minutes, with most being in the roughly 7-8 minute range.

lol I did the math wrong. never mind. 521 games a month, not 2000+ games a month.

Eggplant Squire
Aug 14, 2003


Sintax posted:

This is one of the most shameful cashgrabs I've ever seen, and of course it's by EA. They cashed-out the Dungeon Keeper title on the completely wrong audience, and made it a F2P game that feebly attempts to cash in on speed-gem microtransactions. Here's what the iOS review score looked like a few months ago:



Notice the stark contrast between a real review and one of the 1000+ reviews EA obviously paid for this game on the iOS app store:




Here's what it looks like today, notice how about 1000 of the reviews have been removed:


Still apparently on the app store, everything is pretty much 4 stars, even the game with the lowest user Metacritic score of all time (yes I checked)

This is basically the exact same thing as EA's lovely new F2P peggle game where all the reviews at the top are saying it sucks but it still has a 4.5 rating.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Sintax posted:

This is one of the most shameful cashgrabs I've ever seen, and of course it's by EA. They cashed-out the Dungeon Keeper title on the completely wrong audience, and made it a F2P game that feebly attempts to cash in on speed-gem microtransactions. Here's what the iOS review score looked like a few months ago:



Notice the stark contrast between a real review and one of the 1000+ reviews EA obviously paid for this game on the iOS app store:




Here's what it looks like today, notice how about 1000 of the reviews have been removed:


Still apparently on the app store, everything is pretty much 4 stars, even the game with the lowest user Metacritic score of all time (yes I checked)

Those reviews are amazing and read like a spambot.

Broken Cog
Dec 29, 2009

We're all friends here
I wonder what kind of people are paid to write shill reviews like those. Do they outsource it?

Meme Poker Party
Sep 1, 2006

by Azathoth

Broken Cog posted:

I wonder what kind of people are paid to write shill reviews like those. Do they outsource it?

Do you really need to ask that question? It should be a given that any paid reviews are purchased at Chinese Farm prices in the 3rd world.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Chomp8645 posted:

Do you really need to ask that question? It should be a given that any paid reviews are purchased at Chinese Farm prices in the 3rd world.

But China's in the 2nd world, not the 3rd!

DrManiac
Feb 29, 2012

THE BAR posted:

There was a Metal Slug Online? How'd it go?




It was pretty much battle cats with a metal slug skin. Still was ok for what it was though.

Shwqa
Feb 13, 2012

Rexicon1 posted:

The iOS market is just kongregate with stockholders.

GameStop bought kongregate years ago. I still log on every now and then to see what are the new top flash games. In all the non-MMORPG sections, there are the exact same games from years ago. It is pretty sad to me, that was the best site for a long time.

Big Mad Drongo
Nov 10, 2006

Broken Cog posted:

I actually think any purchase automatically upgrades you to "Premium" or whatever. It's just that the minimum deposit you can add to your steam wallet at any time is 5$.
You can buy something for ~1$ and then use the remainder on something else, though. I think the reason is that Valve wants you to "breach" the store, so to say. The first purchase is the hardest, after all.

It's also worth noting that the $5 will buy you two keys, which can be traded on third party sites like scrap.tf to get you every weapon in the game and enough hats to deck out every class with a couple.

Granted, a lot of the general F2P audience isn't internet savvy enough to do so, but I imagine TF2 players are slightly more internet savvy than the middle-aged mom crowd.

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.

Great Joe posted:

F2P will persist just as long as gamers keep fooling themselves into thinking randomly generated loot is good game design.

Add grinding to that, gently caress grinding if I wanted to do that I'd go work at my job and get paid to do it.

Macichne Leainig
Jul 26, 2012

by VG

Azuth0667 posted:

Add grinding to that, gently caress grinding if I wanted to do that I'd go work at my job and get paid to do it.

There's some amount of grinding that's kind of interesting, but when it's Destiny-level "shoot at a health-sponge boss 10,000 times before he one-shots you, and maybe, just maybe, you'll get the rare item you need to craft the next stage of your rare weapon" grinding, it can just gently caress off.

If I had to do a boss fight 2-3 times for a piece of loot, it'd be kinda fun since I can try different strategies while I'm at it. But killing the same dude dozens of times... No thanks.

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.

Protocol7 posted:

There's some amount of grinding that's kind of interesting, but when it's Destiny-level "shoot at a health-sponge boss 10,000 times before he one-shots you, and maybe, just maybe, you'll get the rare item you need to craft the next stage of your rare weapon" grinding, it can just gently caress off.

If I had to do a boss fight 2-3 times for a piece of loot, it'd be kinda fun since I can try different strategies while I'm at it. But killing the same dude dozens of times... No thanks.

I like how DS1 did it for the most part, kill the boss and use some tokens to make your item or find the item somewhere in the level. However anything near MMO level drop rates is loving retarded.

Hav
Dec 11, 2009

Fun Shoe

Dr Pepper posted:

My brother beat Candy Crush without spending a cent on it out of pure spite.

This is my attitude towards all F2P games. I'm currently on level 73 of Candy Crush and Level 43 of Soda Saga, and they're serious levels of bullshit intended to make you spend real money on ingame currency.

uncurable mlady posted:

f2p is a response to widespread game piracy by android users

Explain iOS.

Hav
Dec 11, 2009

Fun Shoe

Radish posted:

This is basically the exact same thing as EA's lovely new F2P peggle game where all the reviews at the top are saying it sucks but it still has a 4.5 rating.

You should get the Median as well as the Mean for reviews. Those are some of more hilariously stuffed votes, and the best thing is that the 1-star reviews are from people that have actually started it up and played.

Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope

Hav posted:

This is my attitude towards all F2P games. I'm currently on level 73 of Candy Crush and Level 43 of Soda Saga, and they're serious levels of bullshit intended to make you spend real money on ingame currency.

Sounds like you're having fun.

homerlaw
Sep 21, 2008

Plants are the best ergo Sylvari=Best

Broken Cog posted:

I actually think any purchase automatically upgrades you to "Premium" or whatever. It's just that the minimum deposit you can add to your steam wallet at any time is 5$.
You can buy something for ~1$ and then use the remainder on something else, though. I think the reason is that Valve wants you to "breach" the store, so to say. The first purchase is the hardest, after all.

It's also so you can't just register like 500 Steam Accounts and just idle for drops in TF2.

pigdog
Apr 23, 2004

by Smythe
I like the model EVE Online has come up with -- kind of a reverse F2P. You pay your :10bux: for the game, and being a MMO it costs money to keep playing, but at the same time it's possible to legally buy game time with ingame currency. So if you're good at the game, you can keep playing for free. In other words, as opposed to F2P games where pay more if you want to play more, in EVE if you play more/better you pay less.

Dr_Amazing
Apr 15, 2006

It's a long story
This used to be a joke about games. I remember a gamespy article when I was in high school where they were saying time is money, so just let people spend more money to save time. It was all presented as a huge joke no one would ever go along with.

Worst game I've seen is this one my girlfriend loves called hayday. There's literally no game. It's just a bunch of timers. Planting crops takes time, building things takes time, processing resources takes time, upgrading takes time. And at every point is a button to spend diamonds instead to do it instantly. I don't think there's any way to win it lose either.

Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope
Who is the first to make a F2P Progress Quest?

Very Slow Progress Quest, unless you pay

Great Joe
Aug 13, 2008

A special progress bar towards maxing out your mom's credit card.

Arnold of Soissons
Mar 4, 2011

by XyloJW

pigdog posted:

I like the model EVE Online has come up with -- kind of a reverse F2P. You pay your :10bux: for the game, and being a MMO it costs money to keep playing, but at the same time it's possible to legally buy game time with ingame currency. So if you're good at the game, you can keep playing for free. In other words, as opposed to F2P games where pay more if you want to play more, in EVE if you play more/better you pay less.

"They call it: pay to play and it just might change everything!"

Oxyclean
Sep 23, 2007


Dr_Amazing posted:

This used to be a joke about games. I remember a gamespy article when I was in high school where they were saying time is money, so just let people spend more money to save time. It was all presented as a huge joke no one would ever go along with.

I've seen people unironically defend this reasoning - even for 60$ games like that forza? game that came out with the Xbone and had the option to pay cashmoney for quicker unlocks or whatever. Sorry but we used to be able to save time with these things called cheat codes.

Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope

Oxyclean posted:

Sorry but we used to be able to save time with these things called cheat codes.

These days cheat codes are 16-digit numbers, grandpa.

Psygnosis
Jul 30, 2003
Not quiet free to play but, Final Fantasy All the Bravest was an awful game that cost about $4.00 and had absolutely no gameplay. Effectively the game uses old SNES style sprites and looked kinda neat but, you simply touch the a character on the screen and they attack. That is all. If your character dies, you'll need to wait about 3 minutes (per character) for them to revive. You can also pay to revive them. It gets worse since you can have about 40 or so characters on the screen at the same time.

Megaman Xover is equally as awful. it is a Japan only cellphone. Your character runs forward on a flat stage with a boring background and no music. You tap a button to shoot, or jump. There are also boss fights which are no more complex than the stages. You can pay money for better equipment to shoot the same enemies over and over again.

GamefreakSA has a couple of videos on these games

Final Fantasy All The Bravest:
https://www.youtube.com/watch?v=PIRZKk56mqA

Megaman Xover:
https://www.youtube.com/watch?v=gHDp7Vv7W3Q

Hav
Dec 11, 2009

Fun Shoe

Wheany posted:

Sounds like you're having fun.

It passes the time otherwise spent reading or socialising, but on a slightly more serious note, it's a great way to limit playing casual games. The trick with the skinner box is to understand the lever.

pigdog posted:

I like the model EVE Online has come up with -- kind of a reverse F2P. You pay your :10bux: for the game, and being a MMO it costs money to keep playing, but at the same time it's possible to legally buy game time with ingame currency. So if you're good at the game, you can keep playing for free. In other words, as opposed to F2P games where pay more if you want to play more, in EVE if you play more/better you pay less.

gently caress that, it gives us this; http://massively.joystiq.com/2010/08/08/eve-player-destroys-over-1000-worth-of-game-time/

Heran Bago
Aug 18, 2006



This is my favorite Nimblebit game, TinySkinnerbox. It's a game where you have cute sprites. You can totally play it for free and watch some adds for extra food pellets, but if you want all of the skinnerboxes expect to drop some serious cash into it. The devs are goons and show up pretty regularly in the iOS thread where they have a blasé 'gently caress you got mine' attitude. I can't blame them since TinySkinnerbox really prints money compared to their actually brilliant word search games.




Psygnosis posted:

Not quiet free to play but, Final Fantasy All the Bravest was an awful game that cost about $4.00 and had absolutely no gameplay. Effectively the game uses old SNES style sprites and looked kinda neat but, you simply touch the a character on the screen and they attack. That is all. If your character dies, you'll need to wait about 3 minutes (per character) for them to revive. You can also pay to revive them. It gets worse since you can have about 40 or so characters on the screen at the same time.

Touching a character can also be swiping over them, so the most efficient way to play is by furiously jacking off your phone like a PS Vita game.

Shwqa
Feb 13, 2012

Psygnosis posted:

Not quiet free to play but, Final Fantasy All the Bravest was an awful game that cost about $4.00 and had absolutely no gameplay. Effectively the game uses old SNES style sprites and looked kinda neat but, you simply touch the a character on the screen and they attack. That is all. If your character dies, you'll need to wait about 3 minutes (per character) for them to revive. You can also pay to revive them. It gets worse since you can have about 40 or so characters on the screen at the same time.


Don't forget the random drops and slot machine system. If you want a snes cloud from ff7 you got a 1/40 chance! Just keep paying until you get him.

Is any better than other sprites? Nope! This game isn't that complex.

Sleeveless
Dec 25, 2014

by Pragmatica

Sintax posted:

This is one of the most shameful cashgrabs I've ever seen, and of course it's by EA.

Bitching about EA is kind of dumb when the entire f2p model as we know it was invented and popularized by indies.

e. This is an old article but it's one of the best breakdowns of the psychological tricks that f2p games use to get people to spend money, often at the expense of actual gameplay and balance. Basically if a game has timers, energy meters, and two different forms of currency it's a glorified slot machine.

Sleeveless fucked around with this message at 05:57 on Jan 14, 2015

Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope
I bought Plants vs Zombies 1 for my ipad. I've already played it on pc but I rebought it. It was all of 99 cents, check out Mr. Moneybags, here.

Anyway: It's ridiculously easy. I have lost maybe 1 lawnmower in the whole game and I'm already on the roof. Also I usually wish the stages would last just 1 flag longer. I get my loving awesome wall of snowpeas and repeaters built just when they're are only 2 one-armed zombies left. Just one more "huge wave of zombies" just so I get the satisfaction of seeing them perish before they reach the second square from the right.

Ridiculously easy >> frustratingly difficult, though.

But some middle ground would be perfect.

Also I realized one thing from playing 1: You can always use every plot in the stage. In the pool stages you might need to put down a lilypad first and on the roof you have to use a pot, but you can occupy every plot. In 2 there are those minecarts that let you move your plants, but you can't plant on the tracks. So a plant on a minecart might be able to shoot on 3 lanes, but only one lane at a time. If all three lanes have a buckethead or even a conehead walking down it, you usually need all the firepower you can get. One peashooter will not take down three zombies in time.

And also snowpeas are really really good. But gently caress you, I'm not paying 4 bucks for it.

Tezzeract
Dec 25, 2007

Think I took a wrong turn...
There definitely are some good mobile F2P games out there. Despicable Me is pretty good and so is Asphalt 8. Too bad Gameloft releases total stinkers from time to time.

Marvel Heroes is a pretty good F2P game as well. I've been incredibly surprised at how generous they are.

That Fucking Sned
Oct 28, 2010


Thanks, that was a really interesting article.


I played my first F2P game recently, and I've had a good time with it despite not feeling any need to spend money on it. It's an endless runner called Sonic Dash, which plays surprisingly well for a Temple Run clone with a license slapped on it. The reason why I tried it in the first place is because it's rumoured that there will be a similar game coming out later this year called Sonic Runners, except it's being made by one of the main developers at Sonic Team and will feature gameplay and content much closer to the main entries like Sonic Unleashed and Generations. I wanted to know if it's something to look forward to, and I found that it's a pretty good fit for the genre, because it plays very similarly to the quick-step and rail grinding segments from those games.

The game controls very nicely for me since it came out on the Windows store about two months ago, meaning that when I started a few days ago I could play it on my laptop with the arrow keys. It's probably a lot more finicky controlling it with a touchscreen by swiping in each direction, but it does mean that any mistake is my own fault, except for the segments where there are several full rows of obstacles that prevent you from seeing what's up ahead.


The best things about this game are that:
  • Every character plays identically, meaning that despite only having Sonic unlocked at the start, there's no downside to using him.
  • There is only one upgrade that cannot be earned with in-game currency, which is an item that gives you one free revive every run. It costs £1.50, but I've felt no need to get it.
  • There are two in-game currencies, but rings are plentiful and the more rare currency (red star rings) can be accumulated by completing a set of three challenges, plus you can find a new one in-game each day.
  • There is no energy meter, so you can play the game infinitely, and there is nothing that prevents you from getting a very high score the first time you play the game.
  • There is never a requirement to get a high score, so even if you are rubbish at the game then you can still progress by completing the (usually very easy) challenges to earn red star rings, plus a higher score multiplier.

The best way I've found to play the game is to spend your rings on upgrading the rate at which your boost meter fills, so that you'll be more likely to have a full meter when you come across a particularly difficult section, and can just plough through it automatically. Also, rather than trying to set a high score each time you play, only focus on completing the current set of challenges, and just kill yourself when you've done them. You'll only get the new set once you're back at the menu, and it means you can start working on them sooner.

My main goal in the game is to unlock Blaze the Cat, who costs 55 red star rings and I'm currently at 38. Each new character they added since its release two years ago could also be got for free for the first month through a challenge, but now they have to be bought this way. There is a limit to how many red star rings you can get in one day, but that's only because out of the 20 sets of 3 challenges, two of them require completing a daily challenge.


The problems I've had with the game include:
  • The game itself is pretty repetitive, and with the control scheme I'm using it can take a while for it to become challenging.
  • The spindash is a bit tricky to use, since you press down to activate it, and you can press it twice more to keep it going. Ideally you could just hold down/keep your finger pressed to keep it going as long as you want, because it can often run out while you are spinning through a line of enemies.
  • You can't activate the boost mid-jump, which could be used to save yourself from hitting a wall or falling into a pit, since the boost negates both of them.
  • There are only two bosses, and they are both identical to each other, and become easier in the second phase. There's also no way to avoid having to fight them, or to even decide to fight them if you need to defeat several in one run for a challenge.
  • Only one music track, and the four level archetypes are based off Green Hill Zone, Seaside Hill, and Emerald Coast, with very few different obstacles or enemies to make them unique.
  • There's a QTE at the end of each segment where you press a random direction four times (which I like since you'll always know what the last one will be), but the ring bonus you get is random, not based on how quickly you did it. The same goes for the three attacks you do on the boss, since there's no bonus for attacking at the earliest possible moment.

I've read that the game has become more lenient since it came out, making red star rings easier to come across, banking your rings automatically after every segment instead of making it one of the three options, and changing the list of challenges.

Although there's no energy meters, it's best to play a little bit over different days, because each day you can find a free red star ring, four puzzle pieces that give you a different prize for each day, and a free spin on the wheel of fortune.

I have almost no problems with the F2P elements of the game, since it's perfectly playable without them. If Sonic Runners had the exact same system but with more involved gameplay, I'd be happy to do it all over again.

Hav
Dec 11, 2009

Fun Shoe

Tezzeract posted:

Marvel Heroes is a pretty good F2P game as well. I've been incredibly surprised at how generous they are.

Too damned repetitive for me, and a hell of a grind for the number of different currencies. They've effectively butted a bunch of F2P themes into a _really_ broad selection.

I'm not saying it's a bad thing, they're effectively exploring every square millimeter of the franchise rather than dumping a Wolverine game out.

Sleeveless posted:

Bitching about EA is kind of dumb when the entire f2p model as we know it was invented and popularized by indies.

Yeah, their dungeonkeeper attempt was just extremely weak application of well-understood rules of extracting cash from people, or the 'long con', meaning it should be their idea, not a splash screen with a hand out going 'gimme'.

Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope

That loving Sned posted:

only focus on completing the current set of challenges, and just kill yourself when you've done them. You'll only get the new set once you're back at the menu, and it means you can start working on them sooner.

This is a silly design decision and a pretty counter-intuitive one. It's not the only game I've seen where the will give you a lower reward the longer you play. The dog walking mini game in GTA V apparently does the same. You get some amount of point for driving rival dogs away from your bitch but she has a love multiplier that goes down the longer you play. So you should only drive away some dogs and never collect any time bonuses, just let the timer run out. Or something like that.

Also some games give you a fixed or slowly increasing reward for completing puzzles. The puzzles become more and more difficult and it takes longer for you to complete them. Your reward per time spent might start to go down after playing a couple of minutes. So it's more profitable to play a minute or two, then fail/quit and start again (assuming some energy limiter thing doesn't come and bite you in the rear end).

Upsidads
Jan 11, 2007
Now and then we had a hope that if we lived and were good, God would permit us to be pirates


Heran Bago posted:

This is my favorite Nimblebit game, TinySkinnerbox. It's a game where you have cute sprites. You can totally play it for free and watch some adds for extra food pellets, but if you want all of the skinnerboxes expect to drop some serious cash into it. The devs are goons and show up pretty regularly in the iOS thread where they have a blasé 'gently caress you got mine' attitude. I can't blame them since TinySkinnerbox really prints money compared to their actually brilliant word search games.




Touching a character can also be swiping over them, so the most efficient way to play is by furiously jacking off your phone like a PS Vita game.

Thank you for this. Yeah Nimblebit can be appalled for its art style but that is where the kudos end. People were sad that Disney took the Star Wars and killed it without their permission. gently caress em. Disney just killed a snake oil sales man.
I had friends that told me how fun tiny tower was then introduced me to this space plant that made huge pods.

Great Joe
Aug 13, 2008

Junkie Disease posted:

Thank you for this. Yeah Nimblebit can be appalled for its art style but that is where the kudos end. People were sad that Disney took the Star Wars and killed it without their permission. gently caress em. Disney just killed a snake oil sales man.
I had friends that told me how fun tiny tower was then introduced me to this space plant that made huge pods.
I'm appalled by your usage of the word "appalled". :colbert:

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Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope
EA Will Charge For Gas In Need For Speed: No Limits As Part Of Its Ongoing Effort To Make Games As Mundane And Annoying As Real Life

quote:

No Limits will charge you to fill up the tank, which is funny because that sounds like a limit. Can't be, though. The game is called "no limits."

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