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HiRez pls FAST TRACK YOUR WAY TO FUN: JOIN GOON CLAN AND MUMBLE SERVER TO TALK TO GOONS DIRECTLY Goon Smite Mumble smitelljk.mumble.com Port: 5772 Password: stairs CLICK HERE FOR MUMBLE DOWNLOAD SITE <--even without a mic, get it because you can get advice and groups faster Post your in-game-name in this thread for invite to [Goon] clan. Previous thread: God Catastrophe [RELEASE THREAD] (Thanks reach42!) Above: reveal on new Conquest map for Season 2 NEW TO MOBA? COMING FROM AN MMO OR FPS? Continue reading. COMING FROM ANOTHER MOBA? Skip to second post TRIED SMITE A WHILE AGO, WANT TO COME BACK AND NEED TO CATCH UP? Skip to third post Table of Contents
1.0 - What is Smite? Cinematic Trailer: https://www.youtube.com/watch?v=rDOxxRf4muE Gameplay Trailer: https://www.youtube.com/watch?v=ulvebkxkxmE HiRez posted:SMITE is the online battleground of the gods. Players choose from a diverse cast of deities and use their unique powers to triumph over the opposition in 5v5 team matches. SMITE is a new take on the MOBA genre; rather than observing from above the action, the game’s third person perspective puts players into the thick of combat. Instead of clicking the mouse to move, players use the familiar WASD keys to move and fight their way through SMITE’s dynamic battlegrounds. 1.1 - What is MOBA? MOBA stands for "Multiplayer Online Battle Arena" and is the top played genre for PC gaming. It's a team-based objective game with a mix of RPG/RTS elements. Generally you control one character that 1) levels up to gain skills and abilities 2)attack players, NPCs, and towers 3) ultimately invade/destroy the enemy base. This is usually done 5v5 with games lasting around 30 mins (+-15 mins depending on how the games go). The map is divided into three "lanes" which splits the teams up into three separate fighting zones that slowly converge into a giant battle by the end of the game. The lanes are usually interconnected by a "jungle" which allow players to cross over and invade other areas. The characters/roles people play are your typical RPG-style archetypes (tanks/guardian/support, thief/assassin, mage, healers, archers/hunters, etc) and a good team has a good balance of these different roles. 1.2 - Why is Smite any different or better than LoL/DOTA2? Third. Person. Perspective. Traditional MOBA games offer a top-down view, allowing you to see a large area of the map at once with a "fog of war". Smite however, is third-person perspective and mixes a "shooter" or "action" element to the genre. Ever feel a rush from trying to run away, not knowing if you can make the escape or if you'll end up dead by being shot in the back? Maybe as a scout with the flag in TF2....maybe but probably not with LoL/DOTA2. But you can get that rush from Smite and boy is it nice. And knowing that it was a fellow goon helping your escape with that clutch wall, or trapping someone in place to melt/dunk them...hooo boy the feels are real. THE JUKES ARE REAL (Almost) everything is a skill-shot in Smite. Traditional MOBAs have some skills that "auto-lock" - right click and your character will waddle over until they're in range then shoot and hit the target. Guaranteed hit as long as you're in range. With Smite, you have to actually aim and sometimes lead-off your shots. Players who have no interest in MOBAs but have interest in shooters (Team Fortress 2) may like the combat portion of the game and can potentially transition over to the MOBA aspect of the game. 1.3 - Wait, HiRez studios? Didn't they... Tribes Woah woah woah hold your horses. If you're angry about investing money into HiRez, or afraid the game will fail and close shop: first off this game is free to play and you technically don't need to spend a dime to play any of it. This game is not "pay-to-win" - any money you dump into it is for mostly cosmetic purposes. The only problem is that you don't have access to a large pool of gods to select from when you first start. You can slowly unlock all the gods without paying anything, but it's a long and arduous path. Basically you're playing chess with mostly pawns but the more you play, the more pieces come available. Or you can pay to get all the pieces at once, plus all future pieces (more on that in section 1.8.3 and 1.8.4, below). Second of all: Smite proving more successful than Tribes: Ascend, says Hi-Rez CEO HiRez Erez posted:Smite is very unusual. Third: not only is Smite profitable to HiRez, but they have been picked up by Tencent Games, which is Asia's top internet company and the fourth largest gaming company in the world. Basically, Tencent made MOBAs big in Asia so Smite has a good footing there because of Tencent. Fourth: Smite just wrapped up it's first world championship tournament with the 3rd largest eSports prize pool, topping League of Legends. So it's gaining popularity. Finally and most recently, Smite is coming to Xbox One, which is the first MOBA to come to consoles. Sort of a big deal as this will further branch out and build the Smite playerbase. Potentially what Halo did with shooters on consoles, this might do with MOBAs on consoles (maybe just hype...It's open to debate and speculation, but it's interesting to note nonetheless). Another quote/source: HiRezStew posted:More people have played Smite [during Spring Fling 2015] than any weekday ever. #KeepItGrowing And a video from HiRez COO Todd Harris 2015 eSport Conference WARNING: LONG POWERPOINT PRESENTATION 1.4 - Wait, this MOBA is coming to XBox One??? Yes, grab it here. As of 7/15/15, Smite was the Top free to play game on Xbox One. Cool! 1.5 - eSports Scene, Twitch/Streamers Yes, it exists, and it's getting bigger. Check out HiRez' site dedicated to it, or read more information about SWC 2015 here. HiRez has active scheduled streamers, and it's also built-into the game client so you can watch streams of people playing the game from inside the game you're playing. More eSports videos can be found here. 1.6 - OK you've piqued my interested, where can I learn more about MOBAs and Smite? Watch some live HiRez streamers here, or check out these Smite tutorial videos (updated as of 7/23/15):
1.7 - You sold me on it. How do I get started?
DISCLAIMER: Do not be offended if fellow goons do not want to group up if you are new. Most goons are level 30 and matchmaking is unkind to groups with large level disparities. We're willing to give advice via Mumble chat, but you should really "climb the ranks" and learn the game on your own. We shouldn't hold your hand the entire way otherwise you'll never learn anything (it's not the "what" you should be asking - it's the "why"). Some goons run smurfs and will group up, but this is bad for long term because smurfs can carry your games and it could potentially reinforce bad habits (you might be playing poorly and winning anyways). 1.8 - Favor, Gems, Promotions, and (should I get the) God Pack There are two kinds of in-game currency: favor and gems. Favor is gained from playing games and can be used to unlock gods and some cosmetic in-game content (god skins in the form of recolors, "gold," or "diamond" skins). Favor is gained per amount of time you spend in a game, plus a potential bonus. These bonuses are as follows:
Gems are bought by real-world money (or for free with promotions - more info on this below) and are used for "premium" content. This includes premium/exclusive skins, voice packs, wards, and other cosmetic upgrades that don't really give you an advantage over anyone (this game is not "pay to win") other than bragging rights. 1.8.1 - How do I get free stuff?
1.8.2 - Sales, Promotions, Chests Every once in a while, HiRez will post sales and promotions on skins and gems. Typically they're scheduled around weekends and holidays. The best way to keep up with them is to just log in or check their social networking sites. Two big sales to keep an eye out for: God Pack for $20 and bonus gem sales. Pretty much the best deals (to date) that HiRez has offered, the last time being around Christmas and the New Year. Other than that, premium skins rotate on sale all the time and if you're patient, you can get some good value in. 1.8.2.1 - What's with these chests??? Feed your gambling addiction for a chance of rare skins. Basically it's a marketing ploy but it seems to be working well for HiRez and they'll probably be here to stay. Sort of HiRez's version of TF2 hats/crates. Types of chests change (usually holiday themed) along with their contents. Be warned that they sometimes can contain recolors, wards, or other things that "aren't really worth it." Don't like 'em? Don't buy 'em! Simple as that. 1.8.2.2 - Odyssey, and previous/old exclusive items The Odyssey was a promotion to help crowd fund the prize pool for the 2015 Smite World Championship, and it was a massive success. Included in this were some premium skins, wards, and player icons. They might not be available now, but HiRez will most likely put them out again during sales and promotions. However! there are some items that will not be obtainable ever* again. Those items include:
*Until HiRez decides to sell them again **These skins have a habit of popping up randomly with HiRez/third-party promotions, or on eBay if you're into that sort of thing... 1.8.2.3 - Summer of Smite (2015) Similar to the 2015 Odyssey, but set to summer 2015 and separate from the SPL games. Unlock unique summer themed skins/icons/wards, get bonus chest rolls and exclusive skins. This promotion ended Labor Day 2015 (9/7/15). If you didn't get Star Slayer Anhur during this promotion, you lost out because it won't be available ever again. 1.8.2.4 - Odyssey 2016 The Odyssey for SWC 2016 has started! Check out the official Odyssey page for more info, or the reddit chest list page to find out all potential unlockable items. 1.8.2.5 - Random Exlusive Skins? gently caress that poo poo, I ain't paying for a random chest to get something I want! That's totally fine. Keep in mind this game is on the free-to-play model and you don't need to spend a dime. Anything you buy is mostly cosmetic changes anyways and in the end doesn't even mean anything. But playing devil's advocate: this is a game run by a company with paid servers and paid staff. That money has to come from somewhere. Content is constantly being updated, released, and improved with a new god every month, new map and game mode overhauls, frequent balance changes, and active community managers that listen to player feedback; this dedication is on par with the work that goes into a MMORPG. If you want to guilt yourself into it, check your player stats on SmiteGuru to see how much time you've sunk into this game. You sunk in 1000+ hours and you still haven't bought gems? For shame! And if nobody bought gems to support the company, the game would simply shut down. Good going, jerk! /guilttrip And finally consider this - your money is going towards supporting and growing the company, which in turn helps improve Smite: HiRezStew posted:SMITE continues to grow, and the game is on pace to have more than twice as many players at the end of [2015] as it started the year with. 1.8.3 - Should I buy the God Pack? Short answer: yes. Long answer: You'll hear people say "the Smite God Pack is one of the best deals in gaming." Compare this to Blizzard's HotS where individual heroes cost $4-10 with no "god pack" equivalent option. Polygon posted:However, if you started the beta three months ago and you followed the weekly sales, you could have bought Tyrael, Rehgar, Kerrigan and Zagara for $4.25 each, and Brightwing, Zeratul and Jaina for $5 each, for a total spend of about $32. You just have to be patient and dedicated. But depending on what you get out of Smite, the God Pack might not be a good deal: if you buy the god pack and realize the game is not for you, money down the toilet. If you buy the god pack and spend 500 hours on this game, then hell yeah that's a great deal. To each his/her own. Do you NEED it? No. But it sure is helpful. And it's necessary if you want to play competitively and learn the game faster. Some people want to play and learn all the gods at once, others want to take their time and master a few at a time. If 60+ choices seem overwhelming for you to learn, start with the free gods on rotation for now. You can always buy the god pack later and you'll be refunded any favor you used to unlock any gods. Anyone wanting to be a cheap bastard - thinking you can unlock all the gods with just favor: it becomes much more difficult to get favor after you get to level 30 (check out section 1.11.1). Some people might want to keep their god selection small - that's fine but you're handicapping yourself. The best way to learn how to beat a god is to play them and understand their limits. But if it's your goal to unlock everything without paying, be ready for the long haul (~1 year of playing, at which point you should just buy the drat game already). 1.8.4 - Gods on rotations? Whaaaa? Every new player starts with the following gods automatically unlocked and free to play (subject to change if HiRez decides to change it):
Every month or so (not on a regular schedule since the god rotations are tied to patches, and patches can always be delayed), HiRez will "rotate" five other gods. So when you first start this game, you will have access to 10 gods: 5 will always be available to you but 5 will rotate out for another 5 gods in the near future. For your first time playing Smite, you should try the Arena and Assault game modes first to get a "feel" for the game. If you want to try Conquest but are a little overwhelmed at some of the concepts, try Siege before stepping into Conquest. If you are a veteran MOBA player, skip down to the third post for META then charge into Conquest. 1.8.4.1 - What gods should I start with??? Those free starter gods are actually pretty good choices with the exception of maybe Guan Yu and Ymir: Guan Yu has a very distinct play style and doesn't hold up well against some gods, making it a tough warrior starter choice; go with Sun Wukong or Chaac instead. Ymir's walls can be tough to get a hang of and can get yourself or another teammate killed if poorly placed. Athena is a safer start-up guardian to play. Other than that, just keep playing while keeping an eye out on gods that seem "cool" or "interesting" to you. There aren't really any bad/hard choices. If you want some kind of "competitive" edge, skip down to the third post to see which gods are "top tier." Recommended gods that you should stay away from due to high skill caps are: Ne Zha, Ullr, Tyr, Cabrakan. More info here: Smite Beginner Gods List: Gods that are easy to learn for beginners (all classes) by DukeSloth 1.9 - Game Modes
Tutorial videos on game modes can be found here: Tutorial videos on specifically Conquest here: 1.9.0.1 - Conquest 101 There are no "top and bottom" or "left and right" lanes and if you call any of your lanes as such in the lobby, your team will laugh and berate you. Don't call them that. There is only mid, short, and long lanes (mid, solo, and duo; respectively). It's OK to call them left or right once the map loads and it's apparent what side you're on. This is because the map interface is always oriented with your team on the bottom moving up; the short lane can be on the left or right side depending if you're on "Order" or "Chaos" side. Mid is obviously in the middle. "Short" is the lane that has the shortest distance between opposing towers, while "long" as you might have guessed is the lane with the longest distance between two opposing towers. "Short" is designated for solo lane since it has the shortest distance to run back to a tower in the event a gank is coming, making it marginally safer for you to be alone in. "Long" is designated as duo since it theoretically is a little more dangerous but you have a teammate to rely on. 1.9.0.2 - Conquest Meta 101 Generally the expected pubby/casual queue meta is 2-1-1-J (or 2 in long lane, 1 in mid lane, 1 in short lane, 1 jungler). Why not 2-1-2? Because if you do this and the enemy doesn't, the enemy jungler and soloer will have more gold and exp over your team, giving them an advantage. Why not 1-2-1-J or 1-1-1-2J or anything else? You can try it and it might work, but nobody expects this in the casual/solo queue. In pre-mades though, have at it! The "expected" roles in each lane (for casual queue) are:
Why not mage support, or hunter mid, or... It's doable, but not expected. You can try this with mixed results. Some people don't care. Others don't care as long as you don't feed. Others want STRICT META, so good luck! 1.9.1 - HELP! I'm new and don't know which modes to play Get in goon groups, otherwise if you are coming from a:
1.9.1.1 - Minimum Level/Mastery Requirements for each mode
Skip down to section 1.11.1 for more information about account levels. 1.9.1.2 - God Masteries??? On top of leveling your account to 30, you can level each individual god up to "rank" 10. Each god gains worshipers (experience) depending on how long you play them in-game and if you win or not (similar to how favor works). It's supposed to be a sort of measuring stick to see how good you are with that particular god. It doesn't necessarily mean you're good - it just means you spent a lot of time with that god and that you SHOULD know what you're doing. Some "premium" skins also become available to you when you get a god to Mastery Rank 5 (legendary) and 10 (diamond). These skins can be purchased for favor or gems, and are just cosmetics (something to brag about). These skins also unlock kill/win stats on your player loading card (which you can turn off in the game settings if you're nervous about that sort of thing). 1.9.2 - League Queues League queues require you to have at least 16 gods mastered to rank 1 before you can queue. And your account must be level 30. It's supposed to create a sort of baseline cut-off point to create more competitive games. There's a ranking and promotion system that ends in rounds, with several rounds in each Season. At the end of each Season, you're awarded cosmetic things like player cards, icons, and bragging rights. There are currently two League options: Conquest and Joust. Conquest is the same as casual except there's a draft/pick/ban phase. Basically you see what the enemy team is picking, and trade off who picks what. It adds an extra element of "strategy" (picking/counter-picking) to the game. League Joust is not 3v3 - it is 1v1 with the standard Joust map. This game is not balanced around 1v1 so good luck paisan as you figure out what gods are OP in duels. Expand primer below for more details: 1.9.2.1 - Conquest League 101 It is HIGHLY recommended you get Curse, which is a third-party "team speak" software supported by HiRez. Everybody in League uses this software to communicate quickly with. Even if you do not have a microphone/headset, you can at least sit in and listen to your team calling shots which is a huge advantage. Another incentive to get it - you get a free skin, some free gems, and every once in a while HiRez will do a promotion where you get extra rewards for playing or winning games using Curse. It is also recommended that you do not enter Conquest League with just the minimum 16 mastered gods. This is because you can trade gods with teammates and if you don't have a god mastered, you can't select or trade it. Basically you're handicapping your team with less gods mastered. Don't stick to just one role and god. You need to be versatile since there's the potential of another player calling your role before you, or someone banning your god. Read more here. If all this seems too overwhelming, you should probably stay clear of League until you've had more time sunk into casual Conquest. 1.10 - Classes and Roles Smite Tutorial Video on Classes & Roles It's tough to actually classify some gods because there's a lot of variety and some gods can fill multiple roles. The best I can say for gods (or with most Smite mechanics) is "this is usually how it is in general, but there are some exceptions." With that in mind: Smite has five roles: assassin, hunters, warrior, mage, and guardian. Mages and guardians deal magical damage; while assassins, hunters, and warriors deal physical damage (more details on this in Section 2.4 below).
1.11- Groups, Matchmaking, ELO You are placed in groups and matched against people based on a hidden match-making number (AKA Match Making Rating, MMR or ELO). The exact number is unknown to the general public, and it fluctuates as you play games. Here's what the Smite matchmaking USED to be like: THE BELOW QUOTE IS NOT THE MATCHMAKING SYSTEM IN PLACE TO DATE - IT IS THE OLD SYSTEM HiRez Erez posted:Goal The goal of the matchmaking algorithms for Smite is to produce matches with sides evenly matched by both Elo skill and also by player level (1..30). Because people complained the above matchmaking was bad, HiRez changed their matchmaking algorithm. It used to be timed queues (game invites went out every few minutes) but that's gone to make queues shorter. Until HiRez posts exactly what they did to their algorithms, it's not 100% sure what was changed with MMR/elo. All we were told was "the matchmaking will be worse before it gets better". But we can at least speculate it is somewhat similar to the previous matchmaking system. tl;dr - The more you win, the higher ranking you have. The better you do compared to your team (ie-higher contributions to player/structure damage, gold farmed, kills, etc), the higher your boost is. The system favors carries (people that get more kills) over supports unfortunately because there's no good way to measure how many times you "saved" someone and how that affects the game. However, one can speculate HiRez has factored other considerations like how many objectives you've secured, how many wards you've placed, how many kills you've taken part in, etc. It could potentially be part of a weighted scoring system but we'll never know. 1.11.0.1 - On winning "too much," or "pubstomping"... It is HiRez's philosophy that every player achieve about 50% win rate. (because nobody LIKES to lose, and you can't win ALL the time, right?) This means if you are on a winning streak and are approaching >60% win rate, the matchmaking system will stack the odds against you (put you up against pros while your team consists of newbies). Not that it's impossible to maintain 60%, it just becomes a steeper climb. In other words, do not be concerned with winning so much because the matchmaking will sometimes make it beyond your control. There's nothing you can do except have fun with every game and don't take it too seriously. Not only that, but if you are winning by a huge margin within some modes (Arena, Assault, Domination), the game will "rig it" to give the losing team a slight chance of coming back. This is usually done in the form of respawn timers (your team respawns in 60 seconds, they respawn in 5) to give the other team a chance of pushing objectives (taking down phoenixes/titans, pushing towers and creep waves in portals). It keeps it a little exciting so the game isn't a complete stomp, but be warned that you can still lose at the end even though you were "winning" the rest of the game. One bad wipe is all it takes. 1.11.0.2 - What's my Elo/MMR? For ways to sort of check your elo and inflate/deflate your ego: elostats.com gives you your League MMR (based off the League point system) SmiteGuru provides an approximation for your casual games. Smiteguru score possibly based off the League point system (artificial points awarded/penalized as if they were League games) WARNING: SmiteGuru casual gaming score provide an approximate average over all game modes. In other words, you can have 2000+ elo from farming Arena games but not play a single Conquest game. TRUE elo is hidden and unique to every game mode (you have a different rating for each game mode). Exact casual game elo is unknown to everyone except HiRez. SmiteGuru only provides an approximation. 1.11.1 - Leveling, getting to 30 When you first start, your account is level 1 and gains experience similar to how favor works. As you gain levels, you will receive bonus awards in the form of favor. The max level is 30 so you'll not see any leveling favor bonus after that. Your level doesn't really mean anything except it slightly influences matchmaking, and you sort of carry a n00b stigma for not being 30. Fastest way to level: do the tutorial and co-op games, then play long Conquest games. This only works at early levels so if you skipped the tutorials and you're already level 25, you're poo poo out of luck for bonus experience/favor. People keep leaving my games, they don't know where to go, how to build items, and I'm getting stomped hard and... - relax, it gets better at level 30. When you first start out, the matchmaking has no idea where to place you so expect wild fluctuations in your games until you have enough games under your belt to get normalized. And why aren't you playing with goons? 1.12 - Goon clan and Honor Get honor from playing/winning games. Get bonuses for completing "clan quests," grouping with goons, or getting god masteries. Accumulate honor to purchase rewards. Check out primer below for details: Clan rewards are finally in! Unlock Shadow skins by purchasing "clan chests" with clan honor. Each chest has a 1/5 chance of getting a shadow skin. You need to buy a minimum 3 chests per tier in order to unlock the next tier. Coming soon: clan icon(s)? 1.12.0.1 - Great Advice! What items should I get...what skills should I level...? Congratulations, you've moved to the next post! Skip down to continue! 1.13 - Credits, Updates, Misc Thanks to:
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cyclonic fucked around with this message at 05:53 on Jan 8, 2016 |
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I don't have time to read all this poo poo Watch this video then hop on the goon mumble
OH GOD WALL OF TEXT! This learning curve...! Where's the tl;dr??? None. You can either check the Table of Contents and pick out the sections that interest you, or try to skim through the text and read just the bolded/sireny stuff, but you might be left confused. Join the mumble and goon clan if you want a shortcut to SKILLZ (go back to top of first post for details). Veteran MOBA players: check out that LoL video then skip to the third post. Otherwise check out build guides on sites like http://www.smitejunkies.com/, http://tiermonster.com/, http://smite.guru/builds or http://www.smitefire.com/ YMIR IS HERE (to help) Table of Contents
2.0 - Novice Congratulations, you made it to the second post! If you're here, you've read the first post OR have played MOBAs and want to delve in some of the more technical stuff. If you think you know plenty about Smite and want an update on current things like "meta" or "builds", skip down to the third post. 2.1 - Items 101 In section 1.10 (Classes and Roles) I mentioned how some roles deal physical or magical damage - this affects what items your god has access to (above image shows items only physical gods can buy). All gods have access to the same defensive items, but only physical gods (assassins, hunters, warriors) can buy physical power items and only magical gods (guardians, mages) can buy magical power items. The reason is due to balance issues:
Items have been consolidated into "item trees" that start at tier 1 and upgrade to tier 3, granting a passive bonus for completing a tier 3 item (some items give a reduced passive bonus at tier 2) Always* finish a tier 3 item before buying another item. This is because in terms of gold/purchasing/stat efficiency, tier 3 passive bonuses are (*almost always) better than starting another tier 1 item. And nothing screams "loving NEWBIES" more than a bunch of incomplete tier 1 items. *There are some situations or items where the tier 1 or 2 passive bonus is good enough until you finish other items. Read section 2.5.3 for more info 2.1.1 - On Auto-buy/Auto-Level... These are fine if you're just getting into Smite and don't want to get overwhelmed with too much at once. But if you want to be any decent, you should really learn items, stats, building/counter-building and turn these off. Keep reading the next sections for more info. 2.1.2 - OK then what SHOULD I buy??? You can find common builds at sites like SmiteGuru to get you started, or ask goons in game about it. But to really understand the "why" behind items, read the next section. 2.2 - Stats 101 All gods have the following "stats" or attributes, some of which increase automatically as you level (base stats and the amount that they increase vary from role-to-role and god-to-god):
The following stats are affected by items, and are independent of your god's level:
And here are some other stats to consider that don't fit into either above categories:
2.2.1 - On Health, Protections, and Penetration (half the answer to "WHAT SHOULD I BUY???") For more details on exact formulas (including damage the towers/phoenix do, what type, etc), read "The Word of Thoth." Or watch this video: Sovereignty Aura, Protections, & Effective Health by Kretuhtuh. tl;dr- Protections help negate damage based on the following formula: quote:Damage * [ 100 / (100 + protections) ] Most gods have a base increase to their protections as they level up, so even if they don't buy defensive items, they'll be negating at least some damage (at level 20 most gods have 60+ physical protections as a BASE stat). To negate an enemy's protections, you need penetration items which remove protections 1:1 (for example: an enemy god has 100 protections, you have 25 penetration; this means their protections are reduced to 75 when calculating damage dealt). You can never "reduce" someone's protections past 0, at which point you are dealing "true damage (50 protections vs. 75 penetration = 0 protections)." More in-depth reading here: PROFESSOR PROXY – INTERMEDIATE CLASS: PROTECTIONS AND PENETRATION/REDUCTION In regards to how much protections you need, around 100 is good enough in general but ultimately it depends on what class/role you're playing and what the enemy team is building (see section 2.3.2). In regards to how much penetration you need, it depends on how the enemy team is building their items (see section 2.3.2 and 2.4.4 below for more details) and making sure you don't have more penetration than they have protections (unlikely in most scenarios because penetration is hard to come by). 2.2.2 - Statistical Caps (half the answer to "WHY AM I BUYING THIS???") All stats are subjected to caps. Listed below are some of the more important* ones:
If you want to quickly look what the caps are in-game, press tab and mouse-over one of those red/blue/yellow icons on the right side of the screen (more on this later in section 2.3.2): This picture showing stats when highlighting the "defense" icon over the "tab" screen It's possible to go beyond some of these caps with buffs or some god's unique passive/skills, but in general it's good to know the ballpark of these caps for itemization reasons. Cooldown reduction is one of the easiest stats to cap, and you should never build more cooldown reduction than you need, otherwise you are being gold/item/stat inefficient. Although flat penetration is capped at 50, it is possible to go over that cap with % penetration - when calculating the amount of damage you deal to someone, % penetration is applied first, then flat penetration. Again - read "The Word of Thoth for more exact details and formulas. An example of an item combination you DON'T want to have is: Shoes of Focus + Chronos Pendant + Breastplate of Valor, because the combinated CDR on these items are 15% + 25% + 25% (respectively) = 65% but since you're capped at 40%, 15% is gone to waste. In lieu of this, you should grab only two of these items for CDR and something else as a third item (maybe something with more health, magical power, or magical penetration). You also need to keep in mind each individual god's skill which can affect these stats. For example, some god passives or skills boost crit chance or penetrations, so skipping a few common core items for others would be a good idea. More details explained in section 2.5.3. 2.2.3 - Scaling (answering the other halves of "WHAT SHOULD I BUY AND WHY???") Press "k" in game to look at the abilities/skills of the god you're playing. Otherwise look for them in the god selection screens in the main menu before you load a match. For damage, the numbers you want to focus on are the base damage and +% power (scaling) numbers. Let's look at an example: The base damage on Ra's Searing Pain at max rank is 700 + 100% magical power. If Ra had 300 magic power, this mean Searing Pain does 700 + (1.0 * 300) = 700 + 300 = 1000 damage (before factoring protections/mitigations). Generally you'll see mages with high scaling - skills that deal over +60% scaling. On those gods, it's good to build high magic power items (Bancroft's Talon, Rod of Tahuti). However, you will see gods with low scaling, and those gods do not benefit as much from high power items. Let's look at a guardian which typically have low scalings: Sobek's Sickening Strike only deals 220 + 30% magical power at max rank. If Sobek had 300 magic power, this means Sickening Strike does 220 + (0.3 * 300) = 220 + 90 = 310 damage (before factoring in protections/mitigations). This is why in general you do not build magical power on guardians (some exceptions are bruiser guardians) but build CDR instead - they benefit more from the utility of their skills (cc) than raw damage. You'll have to closely read each god's skills and look at the numbers to see if that god benefits from high power items. If not, you may want to go with CDR, penetration, or even "yellow number" items (Qin's Sais, Mystical Mail, Soul Reaver). More in-depth reading on scaling here: PROFESSOR PROXY - EPISODE 11: SCALING, HOW DOES IT WORK? 2.2.3.1 - Ability-based gods vs. Auto-attack gods (and hybrids!) In general, gods fall under one of three categories in terms of how they deal damage:
2.2.3.2 - How do I know what god falls under which category? This requires a general understanding of a god's overall kit. A few giveaways: Auto-attack if a god has:
Ability-based if a god has:
A god is a hybrid if it has a unique passive, ability, or skill that affects both auto-attacks and abilities. Some examples are Zeus' charge/detonate, Hun Batz' passive, Serqet's passive, Fenrir's passive, Chaac's passive. Note: magical gods have 20% scaling on auto-attacks while physical gods have 100% scaling auto-attacks. In general, all guardians and most mages fall under "ability-based," but there are a few mage exceptions. 2.2.3.3 - What should I build on these gods? Auto-attack gods benefit from items that boost their attack damage/speed, or grant a unique passive to auto-attacks (crits, slows, debuffs). Some example items are: Qin's Sais (on gods with fast attack chains), Rage, Asi, Ichaival, Frostbound Hammer, Brawler's Beat Stick, Executioner's Axe, Fatalis, Demonic Grip, Telkhine's Ring, Polynomicon. Ability-based gods benefit from items that have high scaling, reduce cooldowns, or grant a unique passive to abilities. Some examples are: Rod of Tahuti, Transcendence, Book of Thoth, Jotunn's Wrath, Divine Ruin, Ancile. 2.2.3.3.1 - Qin's or Crit? In general, you should get Qin's on a god with fast attack chains with <1.0 damage. The reason being 1) Qin's procs per individual attack and 2) crits are affected by the attack chain multiplier, so a 0.5/0.5 chain means a crit can technically deal "half" damage. For example, Ne Zha has a 2x multiplier in his attack chain which potentially allows him to crit for >1000 damage! Kali has a 0.5x multipler so that same attack would only do ~250... 2.2.4 - Diminishing Returns on CC/Slows All slows and forms of cc (stuns, mez, fear, etc) are subject to diminishing returns. This is to prevent someone from being "stun locked" or literally being unable to do anything for an entire team fight (it's not fun). Exact formulas can be found in "The Word of Thoth" - you don't need to know the exact numbers - just be aware that they're there; you don't want to ult on top of an ult on top of an ult on top of an ult. Sometimes. The only exception is knockups: you always stay in the air for the full duration; you never "drop down" early or "faster" after a cc-chain. Once you're in the air, you stay in the air even if you react with beads. This is why knockups are considered one of the strongest forms of cc in the game. To clarify: Sobek's charge has a stun then a knockup/knockback mechanic. If you beads during the initial stun, you can block the knockup and stay put. However if you wait until you're in the air to use beads, you're still flung the full distance and duration. 2.3 - Counter-playing and Counter-building "Come, I'll show you why they call me the slayer of enemies!" 2.3.1 - Counter-playing When you're in game, press "t" and this window should pop up: It's pretty straight-forward. Stuff in blue is your team, stuff in red is the enemy team. You should check this screen often because it tells you 1) who is the biggest threat on the enemy team (who is dealing the most damage) and 2) how your team in general is doing versus the enemy team. Why is this important?
Check this often because it updates real-time. Check it when you're dead. Check it when you're leaving base. You need to be able to read who actually is a threat versus someone who is just spammy with skills (Ymir can top damage charts with his ult; but if you see another mage pop up every once in a while, that mage is probably a bigger threat than Ymir). You'll also be able to keep tabs on who's damage spike is poking through; for example- Kali just finished Qin's Sais and now she's permanently topping the damage chart meaning she's a huge threat. 2.3.1.1 - Counter-picking There are some gods that specifically counter others. The list of what exactly counters what (in theory) would be monstrous - the best way to find out is to play. Or ask goons. A few examples to note:
Note that this does not mean an auto-win with some match ups. It just means one god's kit in general counters another's god kit, giving them a slight advantage. But if you're bad, you're bad and nothing will help. 2.3.1.2 - WTF HOW DID I DIE, or I KEEP DYING TO THE SAME GUY OVER AND OVER Press "y". This screen should show up: Look at the numbers and rethink what just happened. If the same guy is killing you with the same skill over and over, you should probably counter-play (if someone hits you for 1000+ damage, either you have too low protections or you stuck around the fight for too long). This is also good to see if you die to archers at level 1 in Conquest (archers hurt). 2.3.2 - Counter-building You should be thinking about your build right at the end of the match lobby while your game is loading up. Look at the enemy team and remember: guardians/mages deal magical power, warriors/hunters/assassins deal physical power. 2.3.2.1 - Counter-building the team Look at the enemy team composition and see what kind of damage they are leaning/biased towards. For example: if there's a hunter, asssassin, two warriors, and mage; you have 4 physical + 1 magical and it would be a good idea to lean towards physical protection items. You should also consider the types of damage they deal. If they are mostly auto-attack based gods (in the above example let's say you're up against Artemis, Bakasura, Osiris, Bellona, and Chronos; then an item like Witchblade is VERY good against that team (-15% attack speed, -25 physical power to the enemy team). Mages on your team might also want to pick up Breastplate of Valor, and someone should pick up Enfeebling Curse as an active. 2.3.2.2 - Counter-building the big threat Remember section 2.3.1? Check who the big threat is. Build protections/items accordingly. If you build one defensive item, the best all-around item is Hide of the Urchin fully stacked. If you are leaning towards magical protections, Stone of Gaia/Bulwark of Hope/Pestilence are good choices depending on the enemy team composition and what god you're playing (Bulwark is good on someone like Hades). If you are leaning towards physical protections, most of the mail options are good (Mystical Mail good on bruisers, Midgardian Mail good against auto-attack-heavy teams). 2.3.2.3 - Counter-building your specific game The game you're in - that game is unique. Specific to the players in the game, specific to the gods they picked. You will never see that match-up ever again. So how do you counter-build this? You have to get a "feel" for the game. If there's a physical god who is a big threat but they're never hitting you, why bother with physical protections? This sort of answers the question of "I'm the glass cannon mage/assassin/hunter/etc - should I build protections?" - and the answer is it depends. You have to think on your feet in-game to figure that one out, and you won't know unless you have a good background of items, god kits, skills, and how the players you're up against are fighting. Some gods can get away with more "evasive" items (beads, sprint, or just building CDR and relying on their god's leaps/dashes being up) and completely ignore getting protections. But if the entire enemy team is focusing you constantly and you're getting your rear end handed to you every engagement, you might want to adjust accordingly: either play differently or build differently. But also communicate what's happening with your team - building Serqet tanky and Ymir magey in Assault is a thing and can work but you better talk to your team otherwise you could have two tanks and not enough damage; or worse you have no tank/initiator, your team is too passive, and folds at every engagement. More info on counter-building here: SMITE Counterbuilding Guide by Justifis 2.4 - Basic Strategies This section reserved for misc tips and tricks that don't really fall into any category. 2.4.1 - Juking Watch this video: https://www.youtube.com/watch?v=OLYTEbo5jgs If you're running away, don't run in a straight line. Be erratic and random to throw people off. Twist, turn, jump, double-back, anything and everything. Don't make your movements predictable for the enemy to easily lead-off shots. When you're running into the jungle, don't always take the most direct path back to your side. If you double-back, loop around, run past them, jump over a wall; you might lose them long enough to teleport back to base. Hooray! 2.4.2 - Baiting Press 'b' near a team fight. Watch as everyone starts to target you. Use to your advantage. Do it in front of the enemy tower to get them to come out. Do it to set up a gank coming from the jungle. Do it to draw people's attention. 2.4.3 - On Meditation... You will hear people say meditation is a newb active. The reason being it is only good for early game; by the time you hit mid/late game you should rarely run out of mana and the active becomes almost useless. The only reason to get it is to be extra spammy during the early game so you can keep pressure on someone. If you steamrolled that into a win, great. If not, you've put yourself at a huge disadvantage so generally the risk/reward is not worth it. Outside of that, there is almost always a better active out there. The only exception is in Assault where sustain is king since you don't have access to a fountain. Get Salvation to help heal your teammates, never Greater Meditation - statistically speaking, the team with more Salvations generally wins Assault. 2.4.4 - How much Penentration do I really need? (Percent vs. Flat) Generally flat pen is good in games where the enemy team is not stacking protections, while percentage is better against teams with more protections. More info here: Kretuhtuh's "Spear of the Magus vs Obsidian Shard" 2.4.5 - Consumables Buy them, especially wards. HOW TO WARD by Weak3n Warding/counter-warding is a team effort, and if your team dominates jungle vision, you dominate all the buffs/xp camps and the game. Vision wins plays. Potions are good for early game to help with sustain, but quickly fall off by mid game. Generally you can forgo wards for potions your first time out of base because ganks do not come as early. But be mindful of the mini-map. 2.4.6 - Map Awareness Look at the mini-map. Constantly. Go into the game's settings -> HUD editor. Move the minimap down to somewhere you'll see it. Hell, put it right above your targeter if you need to, as long as you start building the habit of watching the map. All enemies in lane and accounted for? Good, you're safe. Someone is missing? Assume a gank can come at any moment (unless you know for example the enemy jungler has wandered off to the opposite jungle you're at). Don't do any reckless plays or push to the enemy tower because you could be baited for a gank. Running away and can't see who is chasing you? Look at the mini-map. Now you know, and can dodge/juke accordingly. 2.4.7 - Communication Talk to your team. Let them know if your lane has gone to base or wandered into the jungle. Spam the mini-map if you need to. Apollo just used his ult? Tell your team so now they know he's not flying into the next team fight. Let them know when the enemy escapes are down. When their ults are down. When their cc-immunities are down. It puts the next team fight to your advantage. 2.5 - Intro to Advanced Topics "Even the immortals shall fear death now!" This section reserved for tips to push you from decent/good to advanced/quasi-pro. 2.5.1 - Making those high-risk plays less risky You will hear people say things like "Ares/Anubis is pub stomper," "Hades/Odin/Cabrakan ult is too easy to get out of," or "X's ult is countered by one active," and write those gods off as useless or low tier. To make those gods really pay off, you have to keep mental checks on the enemy team: how many escapes do they have, how many cc-immunities do they have, and are they on cooldown? Knowing when they're vulnerable to your skills makes it easier to confirm the kill. For example: Sobek's fling is a good initiator but a complete waste on gods with leaps/dashes as long as those skills are up. With the teamfight beginning and with everyone's skills refreshed and ready to go, you are left with the following options: 1) You hit your fling, they immediately dash/leap back, and you guys reset at pretty much the same position 2) You miss your fling and you're out of position and will probably die Don't initiate with Sobek's fling on a god with an escape up. Engage with something else (Sobek's Sickening Strike for example), watch when they use their escapes, THEN fling them to your team. Example: Pulling Anhur after he leaps. 2.5.2 - Teamfight Awareness Basically this is the opposite of tunnel vision. In the heat of a battle, you should have awareness of who people are targeting. If you are clearing nearby camps or minions while your teammate is engaging, you need to drop everything you are doing and help out. Dive and get in there. You can always go back to finish what you were doing. Losing a teammate is bad because not only does it put the enemy ahead and your teammate behind, whatever you're clearing is now in jeopardy of getting invaded and you might lose out on both fronts because you decided not to help. Other thoughts to consider: - Are you charging too deep into their backline while your team is only engaging the frontline? Probably not a good idea for you to stick around too long. - Are their assassins prowling the outskirts of the fight? They're probably eyeing someone and will jump in at any moment - keep a look out for your squishies and don't waste too many abilities on their tank! - If you're being targeted and back off, has the enemy changed targets? If you can re-engage you should always do so (if you are 1-2 hits away from dying then there's no shame in leaving - just make sure your teammates know). - And more basically, are you being put in a team fight on bad terms (out-numbered, surrounded, diving at the enemy tower/pheonix, fighting against a team with fire giant buffs, etc)? There's no shame in retreating or regrouping if it looks like the fight is turning sour. But on the flip side, you should not leave your teammates hanging if they're committing themselves to a kill. 2.5.3 - Acceptable Tier 2 Items and Build Variations These few items have a "good enough" rank 2 passive, or the rank 3 item is not that cost-effective for what it does at certain points of the game: Heavy Hammer rank 2 - RISKY starting item for some warriors and assassins. A sort of "early game all-in" mentality with this item because it's easily countered with other items/actives once people have their core items built. Rank 3 hammer is now actually worth it as it gives a huge health bonus. Stone of Gaia - rank 2 is good enough for most Assault games if you have no healer. Your money is better spent trying to get another (offensive) item going rather than finishing this one. Rank 1 boots IF you pick up Rank 3 Winged Blade first - movement speed off Rank 3 Winged Blade is 10% + from rank 1 boots is 6% netting you 16% total. Compared this with Rank 3 boots (18%), you're only short 2% but that Winged Blade movement speed passive sort of makes up for it. Great opening boot variation on support characters or if you're counter-building an enemy team with lots of slows/snares in their kits. Stick to the level 1 boots for most of your game then proceed with getting a third item. Tiny Trinket - level 1 for extra lifesteal in the early laning phase to give you extra sustain. Grab rank 1 then boots or stacking item next. Deathbringer over Rage - on gods with kits/passive that benefit from crits already. Artemis has a "built-in" Rage passive, so grabbing Deathbringer first is doable (you should still grab Rage eventually on her). Ne Zha can build just Deathbringer to help bring up the damage on his ult. 2.5.4 - Countering the Counters Learn what the common counters are to specific ults/skills and adjust your game accordingly. Examples include: - A common Ne Zha combo is to sash a target in place, then ult them. To avoid it, people will beads immediately after the sash in hopes of beading/nulling the ult. As Ne Zha: sash, hit them a few times while looking for the yellow glow, wait for it to wear off, THEN ult. VEL VEL VEL - Enemy has Magi's Blessing? Run up, hit them with some cc, immediately disengage and heal up a little. The next team fight is now swung in your favor while Magi's is off cooldown. - Enemy is grabbing Weakening Curse to counter your heals? Grab Heavenly Agility! 2.5.4.1 - Countering Escapes When your team is fighting someone with an escape (dash, jump, etc), it's a good idea to have someone break off from the fight and go where they most likely will try to escape to. For example: if an enemy Bakasura is diving your tier 1 tower, a good idea would be to have your jungler waiting near the purple/blue buff. Gods with jumps generally will try to leap over walls. Another example: if chasing Chaac, one teammate should continue the chase while another sits at where he's thrown his axe so you can catch him whether he teleports or not. Additionally, some escapes are telegraphed: they're at set distances that can't change (Neith) or you can see exactly where they'll drop in from (Scylla's sentinel). These are easy to lay traps for or lead off shots with. Others have leaps that are parabolic and you can pretty much guess where they'll land. Aim your shots/traps/AoEs accordingly. 2.5.5 - Zoning This strategy attempts to block your opponent from getting to an area either by dropping a large AOE, cc-chaining, or just straight up fighting them away from where the real fight is. It's a feint. A distraction. Typically you employ this tactic when trying to take down the Fire Giant or Gold Fury. You'll need good ward coverage to see an enemy trying to come in and steal - head them off and stop them stealing. Core teammates attacking the objective should be the ADC (best sustained damage) and support (HoG 3) - they should rarely leave to zone the enemy. Typically a bruiser (solo warrior) should zone because they can soak up any beating the enemy team tries to trade back. Otherwise the mid or jungler can zone if they've got great burst/AOE/cc. 2.5.5.1 - The Gold Fury/Fire Giant dance (Invading, Baiting) Since the GF/FG's health slowly regenerates after being reset, there's a good reason to invade an enemy that's already pulled them. If you're the team initiating/taking the objective, you need to make sure you don't get cc'ed: either have Magi's or do not get hit by the Fire Giant's knock-up. Make sure SOMEONE on your team is zoning the invader to prevent them from contesting. If you don't have HoG 3 or a big bursty ult, you should be on zoning duty. If you're doing the invading, try to drop a large AOE cc (Hun Batz' ult) right before you HoG it. If you don't have a large AOE, prioritize their support or bursty gods (Bacchus belly flop or even Sobek fling). Staying out of sight is a huge benefit (Thor ult out of nowhere, Janus drop ship ult). Sometimes you can use the FG/GF to bait the enemy into an engagement. You should do this if you outnumber them or know their ults are down. Kill them first and you can secure an objective uncontested. 2.5.5.2 - Zoning to make those skill shots easier Typically when someone is caught in a large slowing AOE (Poseidon whirlpool, Kukulkan tornado), someone will run in a straight line in order to get out as quickly as possible. Use this to your advantage to line up narrow/small skillshots. You can also use these large AOEs to "corral" the enemy into a choke poke or ambush for your teammates to take advantage of. 2.6 - Beginner Links, Resources, Videos Know Your Enemy playlist by Hi-Rez Guide to Warding - May be out of date as of Season 2 though Dictionary of Game Jargon Voice Command's in Brief PROFESSOR PROXY – BEGINNER CLASS: FARMING Ward Placement For Season 2 by Incontinentia Learn From Watching series by Hindu Man SmiteGuru for player stats or common builds Tiermonster.com for player-made guides Smitefire.com for player-made guides Smite Reddit for all the latest news Smite Forums Smite Academy - good analysis/articles on a variety of topics (including patch analysis) Smite Mythbusters - do potions/lifesteal trigger Ah Puch's 3? Can you portal while crippled? 2.6.1 - DISCLAIMER - THIS IS NOT NECESSARILY A "GOOD" WAY TO PLAY, IT'S A "GOON" WAY TO PLAY dat Kumbha snipe tho This section is reserved for basic/recommended (Goon) videos, guides, Twitch/YouTube channels, and other funny videos/links you should see. We are not pros, we are casual gamers. Take goon-specific advice in this section at your own risk because some of this is "anti-meta" and will not be tolerated with pubbies (ie:-5-man Mystical Mail opening builds). Goon Twitch Streamers: Goon YouTube Playlists/Channels: shubhat's Arena Bacchus Guide: cyclonic posted:Merry early Christmas gift to everyone: a Bacchus-Arena-carry guide (since I think he's in the rotation now). Use this and 1) deal more damage 2) kill more people 3) mitigate more damage 4) push the tower more than everyone else in your group: Ezell's gank-Cabrakan build: The Ezell posted:Best Gods shubhat's Hercules guide: cyclonic posted:Here's a consolidated Hercules guide, because I think fadam looks interested in him. Plus I have this awesome video*. When you buy Soul Reaver on Bacchus PenguinOfDeath's Mercury/Loki music video 2.7 - Credits, Miscellany Thanks to:
cyclonic fucked around with this message at 05:48 on Nov 19, 2015 |
# ? Jan 16, 2015 03:43 |
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HADES DOES NOT MAKE JOKES - this section reserved for serious (competitive) business Table of Contents
3.0 - Advanced Welcome to the tryhard post. The section where we debate one build over another because of fractions of a percentage point in efficiency. Find out why med is bad, what pro streamers/guides to check out, and what good Smite statistical sites to bookmark. People who are already experts in MOBAs and need to keep up with "current meta" - you found the right place. If you're already confused with this introduction; if graphs/charts/statistics are not your thing; if you don't take kindly to criticism or want to be told why your build is bad; if you never check "T", "Y", or the tab screen in-game or don't know what those do; if the last couple of sections in the previous post scare you - go back to the second post and stay there. 3.0.1 - "The last time I played, (blank) was (blank) and oh god...!" Check this site to see patch/change history on gods. For Season 2 changes, watch these videos:
More reading/info on the new conquest map: Analysis on Conquest Season 2 map changes by Professor Proxy tl;dr- Mobility and burst is still king but fast clear now is just as important. Game isn't as snowbally anymore, late-game carries are coming back: (as of the meta shifting "Combo Breaker" patch)
3.0.2 - The LAST GOD OF SEASON 2 is: Chiron, the Great Teacher (Greek hunter) Next god speculated to be nothing for the rest of 2015 with probably Skadi, Norse giantess with spears (hunter?), which has been "tabled" due to Japanese Pantheon announcement with Amaterasu confirmed first Japanese god, next. Note that the only roles left to fill out all the pantheons is a Greek Warrior. 3.0.3 - The LAST PATCH of Season 2 is: The Shining Light | 2.21 | January 7th, 2016 - only a few bug fixes, added achievements, and Amaterasu available only on PTS (not to be released until Season 3 in February). 3.1 - Current "Opening" Meta MID CAMPS SPAWN AT 10s AGAIN but don't start there you Season 1 n00bs Current meta is shaping up to be "jungle (clear)" meta; you need to clear fast and move fast. Starting mid camp exp nerfed so clearing them before buffs is worse since it opens possible invades to your jungle. For the first round of jungle camps, securing buffs is more important than the nerfed mid camp exp. There are currently three conquest openings, all with their pros and cons, which are listed below. 3.1.1 - CASUAL CONQUEST Remains the "old Season 2" start - you clear 2 buff camps then go to lane (casual players don't start mid camps or back harpies because clearing 3 camps total means getting to lane late and starting under your tower). Mid camps are contested whenever the jungler feels like going to mid (usually right after clearing second buff camp). This opening is inefficient and gives up mid camps to other openings, but this is "accepted meta" because "people don't know the pro starts yet" 3.1.2 - PRO CONQUEST The goal of these openings is to clear buffs quickly and steal mid camps before the enemy team can, allowing your mid/jungler to hit 5 before they do so they can drop an early ult/gank and steamroll from there. 3.1.2.1 - "AFK" opening
3.1.2.1 - "Paradigm" opening
3.2 - Current "Top Tier" Picks (sorted by most recent)
3.3.1 - Jungler HoG NERFED and is dead - do not get it. What YOU should start with as jungle and WHY by Weak3n
3.3.2 - Hunter Bluestone no longer regens mana but procs a DOT off abilities. Good for extra early harass on ability hunters (Neith, Ullr) but building Transcendence for mana afterwards is pretty much a must. There are currently two builds: one for auto-attack based hunters, and one for ability(mana hungry) based hunters. Both builds are viable but triple-crit is still king of late game DPS (that RNG burst potential on steroided hunters). You might see slight variations on some hunters (Fatalis is popping up) but when in doubt, go with the build in 3.3.2.1. For ideas on theorycrafting your own hunter build variations, check out PROFESSOR PROXY: EPISODE 14 – THE NEW HUNTER ITEMIZATION. Heartseeker/Asi build is dead 3.3.2.1 - Triple Crit - standard "accepted meta" hunter build
3.3.2.2 - Transcendence - alternative build for mana-hungry hunters (Ullr, Neith, Xbalanque) New hunter build variation "in meta" as of 6/16/15 Pins and Dolls patch (due to nerfs to Heartseeker/Asi/Bluestone and more exposure in SPL)
Kretuhtuh posted:A hunter gives up 10% attack speed while keeping the same dps. The result is that you'll do roughly the same sustained dps but in some situations you could kill slower than the devo build. 3.3.2.3 - "Banshee Build" by Kretuhtuh Not "viable" but more of a fun build to mess around with (Arena), and is sort of a counter-build against heal-heavy teams due to Beatstick. It also doesn't require stacks so it has a slightly earlier damage spike than the other builds:
3.3.2.4 - Soul Eater? Fatalis? Where do I build this? Soul Eater got buffed, and Sprint 3 got nerfed (no longer removes movement speed penalty when attacking) so Fatalis is a thing. So how do you squeeze these into your builds? Check out this nifty flow chart made by Kret: Both items have pros/cons/utility but if you're looking to max damage, go with "Triple Crit." 3.3.3 - Support HoG is bad - do not get it anymore; start with another active (Curse, Girdle, Shell, Blink, etc). Sovreignty and Heartward still core on all supports; this is due to tanking objectives/towers/creeps (which deal physical damage), and rounding out protections for your team respectively. Whenever in doubt, go with Sov over Heart to let you soak up early archer/tower damage (even if team comp is 4/5 magical). Mark of Vanguard against lanes that have DOTs (Ares, Sylvanus) or if you plan to be aggressive and take archer damage. Otherwise go with Watcher's Gift. Pen boots if you're bruiser or being super aggressive (Ares, Cabrakan), Traveler's to help rotations, farming, and to catch up if behind, CDR boots for late game team fights. tl;dr - when in doubt: Watcher's Gift, one active (Curse/Blink/Girdle/Shell), 4-6 potions (health/multi for extra health sustain). Item priority shifts to finishing boots, Sov, Heartward, then counter-build from there. Incon support builds: Season 2 Support Guardian Build Season 2 Support Warrior Build 3.3.4 - Mid Vamp Shroud on all mages, Soul Stone is an option on mages with heal/sustain (Chronos, Zhong Kui, etc). Tiny Trinket rank 1 for extra lifesteal, then boots, then finish Tiny Trinket (ie-Bancroft). Or rush rank 1 Warlock's Sash as a gamble. 3.3.5 - Solo Warriors rush counter-building first item:
Mages/Hunters - standard openings (see above mid/hunter openings). Assassins have fallen out of favor in solo due to bad clear (HoG nerf hurt them bad). Mages have fallen out of favor due to Bluestone harass (too much free early damage and most mages can't keep up with it). 3.3.6 - Other Openings - What about Ymir jungle, Freya ADC, Fenrir support, Ratatoskr nut rushing, or...? These are god specific and will not be listed here (otherwise we'd need a Wiki set up for the volumes of information on it). Sections 3.3.1 thru 3.3.5 are "standard accepted meta" as in "you cannot go wrong with the above in the casual conquest queue". Other varied openings are a gamble and require more god-specific knowledge, theorycrafting, and communication with your team. 3.4 - Pro God-specific Guides SWK Build And Skill Guide by Incon Sobek Build And Skill Order by Incon Athena Build And Skill Order by Incon Athena (jungle) guide: How To's, Builds, and Match ups - Smite - Weak3n Tyr tips and tricks by Shale Smite Guide - Awilix: HOW TOO'S AND MATCHUPS - Weak3n Shadowq - How To: Ares Allied's Apollo guide Zapman Season 2 Xbalanque guide Weak3n's Awilix jungle guide Incon Sylvanus support guide Okami's Fenrir guide Incon Banning Strategies Incon Season 2 Bacchus Build Incon Sun Wukong Build BaRRaCCuDDa ranked ADC YouTube playlists Ullr AD Carry Guide (New Zapman Build) 3.5 - Pro Links/Resources Smitejunkies - god builds made by pros Jungle Vision Mechanics - you have vision advantage in your half of the jungle! Learn From the Pros Ullr - Zapman by Hindu Man Kret is the creator of the now outdated "Unicorn Build". Here's his video discussing Sov/Protections/Effective health Sov changed for Season 2 but theory is still sound Professor Proxy - In-depth guides to many stats. Zapman's Jungle Master Class Smite to the Point playlist by Weak3n SamDaDude - master's league 1v1 joust videos Incontinentia's playlist for his series of videos on how to play support Shale's Tips and Tricks playlist 3.5.1 - Twitch Channels
3.6 - Crazy/Top Play Videos Vamana PENTAAAKIIIILLLLLL!!! The hype/feels are real. That famous Janus Backdoor Ult The best Ares ult you will ever see Pro Freya plays Rama snipes 3.7 - Tournament Videos Link to SWC 2015 videos - Recommended games are Day 2 Cog Prime vs Cog Red, Day 3 Team Allied vs. Team Zimpstar, and obviously Day 3 Finals, Cog Prime vs Titan European Smite Pro League Spring 2015 North American Smite Pro League Spring 2015 Challenger Cup Spring 2015: Europe Challenger Cup Spring 2015: North America Smite 2015 Spring Fling (Charity Event) - not really competitive, mostly just for fun (some pick-up games) North American Smite Pro League Summer 2015 European Smite Pro League Summer 2015 Legion of Carrots vs. Team SoloMid 6/13/15 Week 5 SPL. One of the best pro games I've seen in a while. SPL Fall Split Week 2 Day 4 Team SoloMid vs Team Eager Game 1 and Game 2 Check Smite Event VoD reddit page for videos on latest tournaments! 3.8 - Credits, Misc. Thanks to:
cyclonic fucked around with this message at 05:53 on Jan 8, 2016 |
# ? Jan 16, 2015 03:43 |
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quote:3.2 - Great thread Shubhat! Play with Goons, it's more funner!
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# ? Jan 16, 2015 03:55 |
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I bought in to this a long long time ago, but never actually played the Summoner's Rift analogue (Conquest, was it?); I always spent all my time in Arena and Assault. I should see if I like Conquest one of these days.
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# ? Jan 16, 2015 04:20 |
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Ciaphas posted:I bought in to this a long long time ago, but never actually played the Summoner's Rift analogue (Conquest, was it?); I always spent all my time in Arena and Assault. I should see if I like Conquest one of these days. I basically play Siege and sometimes Joust or Arena. The only problem with these modes (save Arena) is that since fewer people play them, the matchmaking quality is kind of eh.
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# ? Jan 16, 2015 04:25 |
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I used to play mostly assault but siege is a ton of fun. It encourages constant action and engagements with the juggernauts, and the map seems to be just the right size and layout to allow for ambushing while still allowing a chance for teammates to come back people up. It feels like there is always something important going on, and it feels like a natural progression away from dota style farm all day masturbatory gameplay towards pushing and teamfights and ganks in the same way smite in general was designed to do. It just seems to have hit the right balance for size, length of time for a game, everything really. I like siege.
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# ? Jan 16, 2015 04:37 |
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I never played Siege either, now I think on it; looks fun. Is there much of an established metagame for it I should know about?
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# ? Jan 16, 2015 05:04 |
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Ciaphas posted:I never played Siege either, now I think on it; looks fun. Is there much of an established metagame for it I should know about? Not really. One thing to know is that wards don't exist, only sentry wards do. Usually people place them by the wild Siege Minion in the middle. It's usually a dumb idea to try and kill that minion unless you're sure the other team is dead or occupied, but by level 20 most characters can solo it pretty painlessly. I don't know of any good data on team comp or item builds. I feel like things tend to be skewed towards heavy damage, but not so much so that you want to go 100% assassins or something. I also don't think it's usually worth it to get starter items, save maybe Bumba's if you're an assassin. You start at 3 with a pretty good sum of gold (3k I think?).
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# ? Jan 16, 2015 05:19 |
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Ciaphas posted:I never played Siege either, now I think on it; looks fun. Is there much of an established metagame for it I should know about? There isn't really a meta, but typically you start at buffs. Usually red/yellow first, then blue, then you go to your lane. Don't get Watcher's/Midas on supports because the games will never last long enough for them to be worth it. Other than that, you need decent clear in both lanes and that's about it.
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# ? Jan 16, 2015 05:24 |
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How to have fun in SMITE: 1. Never play Conquest 2. Buy the Cupid voice pack 3. ???
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# ? Jan 16, 2015 06:23 |
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Great OP. I am PUMPED for this new Conquest map. Not so much for the visual update, which will be nice, but for the meta shake-up. Hunters will be put into a weird spot. On the one hand, mana (and therefore early lane clear) will be at a premium, making those gods that are already highly valued for their clear (Apollo, Rama, Anhur) even more valued. On the other hand, giving the hunter the attack speed buff may make a hunter or two more viable (Cupid, AMC).
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# ? Jan 16, 2015 06:26 |
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Jsor posted:I basically play Siege and sometimes Joust or Arena. Arena and Assault have the most players. Conquest and Siege are much lower.
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# ? Jan 16, 2015 06:32 |
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PureRok posted:Arena and Assault have the most players. Conquest and Siege are much lower. http://smitestuff.com/statistics/#overview Conquest is about on par with Arena and Assault. Siege is the least played mode outside of League, but just barely behind 3v3 Joust.
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# ? Jan 16, 2015 06:38 |
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I guess the tournaments made it more popular, because when I looked at that a month or so ago it was lower. Which I guess is visible on that graph.
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# ? Jan 16, 2015 06:44 |
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Great OP! I started playing sometime in late November and was instantly hooked on this game. I post a ton on the Smite sub-Reddit, but I've always preferred SA. I didn't post much in the last thread but I plan to be a lot more active. My in-game name is Malnord, look me up if you want to someone to fill in any role. I just hit rank 24 today and got my 13th god mastery. I am pretty obsessed with reading about stats and strategies and meta changes and am happy to mentor people with whatever knowledge I've picked up. I'm really interested to see how the Season 2 Conquest buff camp changes work out or if they are even really happening.
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# ? Jan 16, 2015 06:44 |
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Ciaphas posted:I never played Siege either, now I think on it; looks fun. Is there much of an established metagame for it I should know about? Invading the other team at the start and wrecking fools as they try to farm buffs split up is the best. Every time you go back to base buy a ward. They actually removed the free ward on a cooldown item from siege a little while ago for being overpowered (the day after a pubby yelled at me to stop spending money on wards because they were useless). Other than the usual map awareness and teamwork, one thing a lot of people don't seem to realize (and is central to the game mode) is that when you get a big juggernaut spawned for your team you can teleport to it from your base (which you can teleport to) from the big portal that opens up behind your titan. This is the main reason they are a threat, the monster itself is just an added bonus. It also means trying to stop one yourself is a recipe for getting the whole enemy team to drop on your face. They are designed to force engagements. This is also why people like to ward the middle, to try to prevent the other the other team from getting an extra juggernaut. If your team is awesome, keep an eye on the meter on the right and try to snipe the middle camp to get yourself an extra jug right as your natural one spawns. Two jugs together makes for a wrecking ball of a push to back up your team.
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# ? Jan 16, 2015 06:44 |
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Thanks everyone! My intent was to make the OP a "one stop shop" starting guide but I kept thinking of what to add and it became this huge write-up. I hope the second and third posts become basically "living documents" with goon guides/input.Shab posted:Great OP. I'm excited for possible meta changes too. I know the competitive scene will probably not change much (Death's Toll probably a MUST on hunters - less rushing on Devo gloves/Heartseeker), but I hope at least in the casual queues you'll see crazy combos. For example, if you pick a hunter that has a steroid, will we see supports picking up the attack speed buff? (ie Artemis + Osiris???) And I always hope for Zeus/Freya/Chronos more in the duo lane, but this will probably not favor them. And Xbalanque, being the mana-hungry whore he is, will probably still not see the light of Conquest. I don't think this'll change much, but after watching SWC I'm hoping for less emphasis on buffs/objectives. It seemed whichever team invaded and controlled buffs more won the games. The laning phases are becoming less and less important. I mean controlling GF/FG/mid camps is one thing, but sometimes it's like if someone invades your blue/yellow buff, it's already game over and it's only 15 seconds into the game.
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# ? Jan 16, 2015 15:22 |
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Awesome OP For the FPS players on the fence: I've played competitive FPS games professionally (tournament payouts) and casually for around 17 years now and this is the first MOBA that I've been able to get in to. FPS skills and aim come into play about 50% of the time, so you'll feel right at home. I started about a month ago and it has been a blast. I play arena and assault exclusively because I'm not into the traditional MOBA aspect (called conquest in Smite), but these two game modes provide plenty of entertainment and scratch my FPS/competitive itch. Definitely pick up Smite if you're an FPS player and haven't quite gotten around to trying out a MOBA. Also HiRez is a great company and Global Agenda was an awesome game. I'm confident in their development abilities. For the OP (or not), I stream ever so often and may start streaming smite more, it's pretty much what I play exclusively now: twitch.tv/garfu
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# ? Jan 16, 2015 17:02 |
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cyclonic posted:And Xbalanque, being the mana-hungry whore he is, will probably still not see the light of Conquest. I'm guessing it should give Xbalanque more of a fighting chance in the early game since it will force all of the Hunters to rely more on basics than one-shot lane clears. Naturally, Apollo has a loving answer for this change to the meta with his passive. Ullr, Artemis, and Cupid (surprisingly) should all see some benefits to this change, since it will let them poke down the waves for longer and give them a better chance to clear efficiently (though of course, Artemis gets hosed because Hou Yi is basically a hard counter to her). Anhur and Rama are going to see the biggest drawbacks. The biggest thing that I'm curious about is if this is going to inspire more interest in the various bow items. syriquez fucked around with this message at 19:19 on Jan 16, 2015 |
# ? Jan 16, 2015 19:15 |
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Did they say they're changing the mana buff somehow? I feel like I missed something.
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# ? Jan 16, 2015 19:20 |
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Kerrrrrrr posted:Did they say they're changing the mana buff somehow? I feel like I missed something. Duo lane's mana buff is being replaced with a purple-colored 10% attack speed buff. Today's speed buff will have that portion of it removed and be a movement speed buff only. syriquez posted:The biggest thing that I'm curious about is if this is going to inspire more interest in the various bow items. That's a really interesting point. I could see getting tier 2 Odysseus Bow over Death's Toll, but it would be risky. Ben Nerevarine fucked around with this message at 20:04 on Jan 16, 2015 |
# ? Jan 16, 2015 19:54 |
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Shab posted:Duo lane's mana buff is being replaced with a purple-colored 10% attack speed buff. Today's speed buff will have that portion of it removed and be a movement speed buff only. Oh wow, that's huge. Where did they say this? (were there more notes or anything?)
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# ? Jan 16, 2015 20:08 |
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I haven't played Smite in months, what the hell did they do to Nu Wa? She was one my favorite champions but she seems like a regular mage now rather then a burst basic attack based carry. Seems like they completely retooled a few gods, didn't even recognize Ao Kuang. One thing that confuses me with Smite is why they keep changing existing god visuals not really making them better/worst just different. I mainly enjoy the 3v3 since people can get toxic (like in most MOBAs) in usual 5v5. I'll have to try out siege it looks fun.
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# ? Jan 16, 2015 20:10 |
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Kerrrrrrr posted:Oh wow, that's huge. Where did they say this? (were there more notes or anything?) I think it's mentioned in this video: https://www.youtube.com/watch?v=crWuWdNVSew I also remember seeing an image of the updated minimap with new buff included but I can't find it. edit: Here we go Ben Nerevarine fucked around with this message at 20:16 on Jan 16, 2015 |
# ? Jan 16, 2015 20:11 |
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Magnus The Red posted:One thing that confuses me with Smite is why they keep changing existing god visuals not really making them better/worst just different. Asian Market. Also Nu Wa is different, for sure, she fits in more with the burst meta and I enjoy playing her more because gosh it sure is easier.
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# ? Jan 16, 2015 20:17 |
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Magnus The Red posted:Seems like they completely retooled a few gods, didn't even recognize Ao Kuang. One thing that confuses me with Smite is why they keep changing existing god visuals not really making them better/worst just different. Imagine if Poseidon was just a giant floating shark instead of an aquatic themed dude with a beard and trident. It'd be weird as hell and wouldn't fit at all with his generally-accepted theme and mythos. That's basically what the old Ao Kuang was for Chinese players, and same sort of thing with Nu Wa, from what I understand. (though I would play the gently caress out of a character that was just a floating shark going around and chomping people)
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# ? Jan 16, 2015 20:43 |
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Related to that, I heard that HiRez's old take on Wukong would be the equivalent of a Chinese company making a game featuring Batman and portraying him as an impish half-bat half-man creature.
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# ? Jan 16, 2015 20:53 |
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The REAL Gtab Fan posted:Asian Market. I just looked at all the gods and I notice they are a LOT more cartoony/softer then before I wish they kept old visuals. Nu Wa is still burst mage with her metal shard and minions but I miss having the sustained damage of her snake form and electric cage where you could kill a group of people. Kerrrrrrr posted:Imagine if Poseidon was just a giant floating shark instead of an aquatic themed dude with a beard and trident. It'd be weird as hell and wouldn't fit at all with his generally-accepted theme and mythos. That's basically what the old Ao Kuang was for Chinese players, and same sort of thing with Nu Wa, from what I understand. I don't mind the Ao Kuang change at all I was just surprised. The old Nu Wa was a regular human looking woman majority of the time, it's just when you used your ultimate and every other skill you gained the lower half of a snake signaling you're in your badass mode (double basic attack damage along with self buff refresh) . Since they removed the mechanic there's no point to having the Medusa looking form, but it was cool transformation. She was really unique as a mage with huge spikes of damage during ultimate/snake form and a lackluster tower pusher during cool-down. Magnus The Red fucked around with this message at 21:08 on Jan 16, 2015 |
# ? Jan 16, 2015 20:55 |
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I missed the Ultimate God Pack sale. Think they'll put it again on sale sometime soon? Also, just browsing through the gods in-game...some of these have really bad voices. Why the hell is Tyr Scottish? Also it looks like almost every skin I've seen is unavailable. That's a bummer.
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# ? Jan 16, 2015 21:07 |
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MinionOfCthulhu posted:Also it looks like almost every skin I've seen is unavailable. That's a bummer. I noticed that as well, do they put the holiday and event skins on sale again next year?
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# ? Jan 16, 2015 21:21 |
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MinionOfCthulhu posted:I missed the Ultimate God Pack sale. Think they'll put it again on sale sometime soon? Ra probably has the worst voice and dialog in the game... and everyone has access to him... and he's popular. "That is a...HOT ITEM"
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# ? Jan 16, 2015 21:22 |
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At least Ra has not the same "gruffy man voice" like Guan Yu, Odin, Hercules, Tyr etc.
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# ? Jan 16, 2015 21:31 |
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Night Blade posted:Ra probably has the worst voice and dialog in the game... and everyone has access to him... and he's popular. Ra does have one of my favorite laughs in the game though.
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# ? Jan 16, 2015 21:57 |
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Please don't touch Ra. He's one of the few "goofy" characters and those are becoming rarer and rarer (see Herc). People seem to hate the new player card/icon but I think that smile fits his cheesiness perfectly.
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# ? Jan 16, 2015 22:19 |
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MinionOfCthulhu posted:Why the hell is Tyr Scottish? It's the same reason Athena is Russian. I have no idea. Magnus The Red posted:I noticed that as well, do they put the holiday and event skins on sale again next year? Chests, mostly.
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# ? Jan 16, 2015 22:21 |
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The REAL Gtab Fan posted:It's the same reason Athena is Russian. Athena's VP is the best in the game, don't hate on it.
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# ? Jan 16, 2015 23:08 |
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Athena is real big on Twitter. Everytime she does VRR she says "Retweet!"
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# ? Jan 16, 2015 23:53 |
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Night Blade posted:Ra probably has the worst voice and dialog in the game...
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# ? Jan 17, 2015 00:00 |
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# ? Apr 23, 2024 20:10 |
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Kerrrrrrr posted:Athena is real big on Twitter. Everytime she does VRR she says "Retweet!" "Fist me!"
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# ? Jan 17, 2015 00:12 |