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Soundtrack is a mashup of house music and 90's R&B instrumentals (and it owns)
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# ¿ Jan 16, 2015 16:33 |
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# ¿ May 5, 2024 05:53 |
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Also the elevator level and level that takes place entirely in/on a giant vehicle. I'm the sudden realization that "Galsia" was never "gahl-zhia" but was a butchering of "Garcia".
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# ¿ Jan 16, 2015 16:55 |
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Alright team, let's brainstorm some names for our enemies. I propose that all of the muay thai dudes have bird species names. Furthermore, all of the gas mask bikers will be named after wind-based natural disasters. "Perfect!"
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# ¿ Jan 16, 2015 18:31 |
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*Good guys only have a minute and a half to walk to the end of the bar where boss man's waiting out back, otherwise he'll get bored and wander off*
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# ¿ Jan 16, 2015 19:03 |
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Alright, I've got the construction equipment, I'll slowly drive in from the right and you guys make sure that these concrete barriers to the left are intimidating, but punchable. This'll look sweet. Okay, let's go
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# ¿ Jan 16, 2015 22:28 |
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you rear end *punishes friend for eating chicken by purposely dying and using one of his lives to come back in*
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# ¿ Jan 16, 2015 22:42 |
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Player begins on street that leads to boxing gym, out the back door onto a boardwalk and beach, onto a ship which lands on a deserted island that happens to have a secret military base, inside base is an arcade leading to a pool hall and munitions factory where the final battle takes place
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# ¿ Jan 16, 2015 23:18 |
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Let's add in some tough enemies, not minibosses, just strong guys who don't flinch and can counter all grab attempts. In this way we can force the players to kill themselves through health-draining special attacks instead of going back and modifying the AI to stand a fighting chance.
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# ¿ Jan 18, 2015 06:11 |
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# ¿ May 5, 2024 05:53 |
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im the dude laying on the ground pumping his fist to the sweet rave music coming from the club behind us while my friends are getting their asses kicked by some chick in a leather tube top wait they all died, time to get up UUUWAHHHHHHH
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# ¿ Jan 19, 2015 08:01 |