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Technically, the Headless Horseman wasn't even real, it was just some guy Ichabod knew loving around with him.
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# ? Jan 24, 2015 19:39 |
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# ? Apr 17, 2024 22:03 |
The fact that Grendel is one of the fables we can run into makes me wonder about the possibility of other characters from epics and warrior poems being Fables. Is Gilgamesh a Fable? Enkidu? Ulysses? Jason of the Argonauts?
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# ? Jan 24, 2015 20:02 |
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I tried messing with the resolutions to make them a little bigger (but they're a little too big to host on lpix) Here's one Here's two Here's three Here's four So maybe.... (disclaimer, I don't know latin, so this is just an amateur work) Image 1 left page Up top "Asinus Corio Puellam": Donkey Skin Girl "Reginus Annuli": Royal rings? (King's Ring I guess) Under the ring "Symbolium habeat limus": I'm the least sure about that last word so that's "the symbols have ______"? Main text "Cum coetus "Donkeyskin" credulum anulo eias ceciderant in ea. Principe inventis et adfiemarte(??) se setum nabere malier, arius digito aptius uber" : With the Donkeyskin gathered, you can fool the gullible. Bottom "anulum in laeva se gerit": He wears the ring on his left Bacter fucked around with this message at 20:50 on Jan 24, 2015 |
# ? Jan 24, 2015 20:10 |
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Neurion posted:The fact that Grendel is one of the fables we can run into makes me wonder about the possibility of other characters from epics and warrior poems being Fables. Is Gilgamesh a Fable? Enkidu? Ulysses? Jason of the Argonauts? Not all the Fables have been conquered by The Adversary yet. The European Fables are the ones that have fled to NY. Asian and African Fables are still living in the Homelands, so Ulysses and Jason could be run into, I suspect, but not Giglamesh.
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# ? Jan 24, 2015 20:18 |
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This LP is making me seriously consider picking the game up on XBox, just so I don't have to wait for the resolution of that cliffhanger. Bacter, I'm gonna need you to just finish the rest of the game and post it sometime within the next day, thanks.
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# ? Jan 24, 2015 20:44 |
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This has the wrong audio file.
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# ? Jan 24, 2015 20:45 |
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Polaron posted:This LP is making me seriously consider picking the game up on XBox, just so I don't have to wait for the resolution of that cliffhanger. Bacter, I'm gonna need you to just finish the rest of the game and post it sometime within the next day, thanks. Conversely, Bacter, take as long as you can.
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# ? Jan 24, 2015 20:57 |
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Since my first translation post is already a huge monster, I'll just put any new additions here. Image One Text: Above the Ring: From the same gold rear end. (random aside but gdi did that "a" look like a "q" :/) Under the Crest: The symbol has (it looks like "limus" but my translation gives me "filth" so that can't be right) Large Block of Text: When "Donkeyskin" [???] meeting, (she threw?) her ring in passing. First discovered and [???] stitched herself (to float?/to be married?) woman, whose finger (fits? I'm assuming) snugly. Under the hand: She put (loose translation of "genit") the ring on her left hand. Archer Section Archer Text: [???] fully (at least now I can confirm the word is "plene" not "plane") Below the two arrowheads: There are two types of (swift? if you drop the "e") arrows to draw [???]. Above the target: The bow does not (draw easily? if you completely change the verb). Nevertheless, they touch/graze well, and with great force. The wood is strange [???] at human hair. It is not possible to distinguish the spot. Under the target: The arrow laughs at thieves. (the other option there was "cats") Image Two Text: To the right of Yggdrasil: I can't read much, but it's basically explaining that there are multiple worlds. "per limina cogit" meaning something like "it collects (the worlds) through the entrances." Below Yggdrasil: The approximate arrangement of the many worlds above the mundane world. (loose translation as the verb is a tad illegible) The rest of the text on this side is just Norse mythology stuff about Yggsdrasil, and place names on the map. Vitrum Soleas: Glass Slippers (as Bacter said; although I also got the definition for a blue dye) Above the shoe: In the shoe is (the rest is illegible) Below the title: Therefore Cinderella has thrown (her) rags to the ground, turning in a beautiful dress (it says "toga" but come on) completely covered in jewels (and wearing) delicate glass slippers. To the left of the godmother: [???] sprung forth (I think this has to do with her shoes) Godmother: I think this is her name. Below the shoe: The slipper in many depictions (in) literature. Above the pumpkin carriage: (Pumpkin; may actually be another word, too illegible) carriage Below the carriage: It was able to transform and ride on the street as well as [???]. At this point, it is (the first?) glamour. To the left of Cindy: The cloth was made (to last?) (loose translation) Below Cindy: Her clothes cover her jeweled shoes. (loose translation) Image Three Text: Bottom Text: Grandma's House The rest of the text is still illegible on Woody's side. Faith's Side Near Faith: Therefore (it becomes) difficult to make humans know. (If the first word is the same word found in the section below her cloak, and if you take "facit" a bit less literally) Under the Donkey skin Cloak: Therefore people will recognize (her) by her clothes. Donkey: Illegible, but from what I glean, it's basically "This donkey shits gold." Image Four Text: Bottom Text: This is clearly a well-known bed... Top Left Text: Mostly illegible, but something having to do with the sword "not being heavy and able to change" Imperium (Adversarius): Empire of the Adversary Bottom Left Text: The voice of true nobility. Edit: Bacter's translation for the Donkeyskin story is a bit more coherent than mine. Kobanya fucked around with this message at 21:38 on Jan 24, 2015 |
# ? Jan 24, 2015 21:35 |
Bacter posted:
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# ? Jan 24, 2015 21:58 |
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I'm not sure what Nightlong is, but it feels like it's best as a surprise.
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# ? Jan 24, 2015 22:04 |
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Waffleman_ posted:Conversely, Bacter, take as long as you can. Waffleman
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# ? Jan 24, 2015 22:21 |
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RickVoid posted:I noticed the bit about Grendel's eyeball having an iris/not having an iris, forgot to bring it up. Could just be that his glamour is poo poo, which is in keeping with the theme. Toad did say the quality was going down. Nothing in the original story about Grendel's eyes, though. I guess they needed something subtle to show through, and there's not much to work with on a huge fierce giant of a monster.
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# ? Jan 25, 2015 00:08 |
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Huh. Well, his hair was blue and that soul patch could be a modern version of "terrible beard" but he turned out to be ye olde Grendel! Colour me surprised!
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# ? Jan 25, 2015 01:05 |
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My Latin's more than a little rusty, but I was able to translate this: Page 4 Left side heading: Vorpal sword. Right side under symbol next to banner: Alternate sign. Right side under heading next to shield: Great Kingdom Camelot.
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# ? Jan 25, 2015 01:53 |
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The story's finally got its hooks in me with that scene at the end of the chapter and the killer going serial. I dislike the in media res that sets up only a few of the story's relevant characters before it starts asking you to think about who the killer is, since the killer may well be someone who hasn't even been introduced yet, and that remains a problem if there's going to be a continued influx of characters, but the risk they took by eliminating a central character was the right move to get the audience invested in something beyond the mystery itself. Glad to see Bacter get back into crime-solving, and glad to be convinced that the game will likely live up to its hype.
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# ? Jan 25, 2015 02:48 |
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Geez, that turned dark. Well, darker. I guess that 10 of swords really did mean bad poo poo. You have to respect a story willing to kick you in the gut once and a while. Going back to Cryer, his story is about raising false alarms. He's been put into the game in such a way that someone who is combing through details while waiting for the next chapter to come out would suspect him. His hair is red, as in red herring? Maybe I'm thinking about it too hard, but it's not a bad use for a character you ended up cutting but had assets for.
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# ? Jan 25, 2015 03:17 |
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For some reason, I had confused the Tweedle/Woody vote for something else. Ah well. I do hope Holly has some form of insurance though; I mean Gren really did a number on the place throwing Bigby around, and claw marks are hard to get out of wood.
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# ? Jan 25, 2015 06:29 |
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Well, that was an update. Grendel and the troll came out of left field, and such and such as everyone has said. Good work all around. At the same time, I'm going to be honest and say I'm a bit disappointed in that choice (not in voting or story, but gameplay). Not in that it wasn't surprising or that it doesn't drive the action, but it feels like a "gently caress you," to the player. It is a real choice, but there's no payoff for it. There isn't even a short scene anything before the game just cuts off. The way it is, it's basically an "Oh, yeah, whatever. your choice doesn't matter, see you in three months or so." I know, it will matter next round, and I feel if I were playing this, either as it came out or now, it wouldn't bother me so much, but I wish there was a tiny bit more. Still, great cliffhanger, especially with Beast showing up just before we find out it's Snow, and that trailer for next episode is really cool. And I even like the idea that the trailer isn't exactly trustworthy; it makes sense both as a production (it really is a trailer, and they're still working on it) and as a mind-screw (they think this will happen? HA!). Fantastic stuff for my minor quibbles, really. By the way, Bacter, those two unnoticed clues: are those still out there?
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# ? Jan 25, 2015 20:05 |
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HeadGrenade posted:At the same time, I'm going to be honest and say I'm a bit disappointed in that choice (not in voting or story, but gameplay). Not in that it wasn't surprising or that it doesn't drive the action, but it feels like a "gently caress you," to the player. It is a real choice, but there's no payoff for it. There isn't even a short scene anything before the game just cuts off. The way it is, it's basically an "Oh, yeah, whatever. your choice doesn't matter, see you in three months or so." Just so you know, some choices carry over between episodes. So just because a choice doesn't seem like it's done much now, it may have an impact later.
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# ? Jan 25, 2015 20:20 |
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Yeah, I get that it matters in episode two, as I said above, but something about it feels . . . disingenuous. No, not that, it's missing something. It's missing an ending. It has a cliffhanger, but it has no ending. I'm not looking for full closure, and maybe if we went after Woody it wouldn't be this way, but look at what happens: we get knocked out by the Tweedles. Lacking other leads, we go after Woody. We talk with him, we learn about his past. We fight Grendel and lose. We power up, fight Grendel, and win. Tweedle, out of nowhere, then walks into the room and we're given the choice to capture him or Woody. We choose Tweedle, and now we finally have one of the guys we've wanted to talk with. So we walk him towards the station -- OH NO FEEL SAD SNOW IS DEAD! The end. The cliffhanger is great, well done, very powerful. The scene with Woody, and the fight, is very satisfying. Everything in between, though, from Tweedle walking in to handcuffing the guy to a light pole, feels very . . . either lazy or dumb. It's not a "But thou must!", but to give basically zero payoff for making a real choice, with real consequences, makes me think of bad video game demos where they pull you in frustration when they cut the game off right in the middle of it. And yes, in the next episode it will matter, and yes, you didn't buy this game one episode at a time but as a series, and yes, now it doesn't even matter because all five are out anyway. And yes, it's a stupid point to get angry about. I know. If I was playing, I would immediately fire up the next episode or gush online how great it was. But for a game that has done so much right, it feels disheartening to see it slip at the end. One little new clue, or a conversation that gets cut off because of the sirens, and it would be okay. But unless our big clue is "Tweedle's eye looks bloody because Bigby is a harsh interrogator," and "no, wait, Woody actually is the killer and we're totally not faking you out again!" in the trailer, this ending is not satisfying, and it only gets a pass because it's bookended by fantastic scenes.
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# ? Jan 25, 2015 21:17 |
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Could you explain more maybe? I'm not really sure what you mean. To me, there was essentially zero time between Dee walking in and the end of the episode. He walks in, and that prompts us to choose him or Woody, we pick who to arrest, and then lead whoever back to the business office where we get CLIFFHANGER. Really, this was just kind of an end-of-level, "where are your priorities" check. If I had to level one criticism at the story so far, I'd say they didn't really frame Woody's importance. When I first played the game, it was a lot more quickly and less deliberately than I've played it making this LP (just one reason I like making 'em, it really helps me take in the whole game), and I had no idea who would honestly think Woody was more suspicious than the Tweedles, hired thugs hired by somebody mysterious who assaulted me while sober. The Woodsman is just kind of a drunken wreck. If this was a "real life" investigation, then yes, I'd say the enraged drunkard who beat on a girl and has a magic axe would be SORT OF under suspicion for her murder later that evening with what looks like a magical cut. But since we're meta-gaming, we know the Final Mystery probably isn't "it was the drunk guy you meet first and have a weary rapport with". Not picking him seemed like an "are you genre-savvy" check. But I realize that the REAL reason to check him out is just that he seems to be under investigation by all the relevant players, and they don't seem to have gotten to him yet. As some folks pointed out, the draw to the Woodsman is to finally get out ahead of this investigation, rather than playing catch-up. Mean/Silent playthroughs are recording and editing, in the meantime, here are the latest book of fables entries. The final one for this chapter is unlocked by being a jerk, so we'll see that soon.
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# ? Jan 25, 2015 23:24 |
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You know, I've spent a long time writing this post, and rewriting it, and rewriting it, and after it all, I realize I don't really care, because it's dumb and I'm tired. Here's the shorter version. (And it's still long . . . ) My problem is this: Tweedle shows up for a stupid reason, right after Bigby has said his pithy, metaphorical, noir-ish line about guilt and innocence. And in a scene where Tweedle has meant nothing at all, he becomes the other half to Woody, who we have spent all our time working to find and talk to. It was even a challenge to arrest Woody. But now, all that can be thrown aside for Tweedle. And it makes sense to choose him, just like it makes sense to choose Woody, too. It's a worthwhile debate. But choosing Tweedle means you gave up Woody, who you have worked so hard for, for absolutely nothing. Yes, it will matter later, yes there is an episode two and we'll probably interrogate him, but every other meaningful choice you make so far has mattered both now and later. Look at the money, which has come up twice. In the situation with Faith and with Holly, giving them the money locks you out of the other, but also has an immediate impact on the situation you are in, both in terms of how Bigby acts to them, and how you as the player will feel about it. In this episode, though, arresting Tweedle means nothing. Everything will play out exactly the same, which only serves to remind you that you're on rails and that what you do often doesn't really matter, which, for a game like this, is a really bad thing to do. In short, Tweedle showed up because he "had to" show up for their choice, and while the choice does take your temperature on the situation, should that really be your last interaction with the first episode of the series, where the ending (I assume) plays out exactly the same no matter who you choose? Not, say, one last chase or conversation with the person you arrested, that would make your choice mean something to the player, and give you something tangible to be interrupted with Snow's death? It doesn't really matter, because if you are just playing it, you probably won't notice it. I wouldn't have as a player. But, since we're going through an LP and taking it apart piece by piece as it comes, it sticks out more. Still, great LP, having a lot of fun. I hope you don't take it as anything wrong with what you've done. And I still think the game is great. It's a small flaw that just gets me, and I spent too long thinking about it and now it's making me crazy. But the game has also been so good, so far, that it's sad to see something that fails to me. I hope that made more sense. Bacter posted:If I had to level one criticism at the story so far, I'd say they didn't really frame Woody's importance. When I first played the game, it was a lot more quickly and less deliberately than I've played it making this LP (just one reason I like making 'em, it really helps me take in the whole game), and I had no idea who would honestly think Woody was more suspicious than the Tweedles, hired thugs hired by somebody mysterious who assaulted me while sober. The Woodsman is just kind of a drunken wreck. If this was a "real life" investigation, then yes, I'd say the enraged drunkard who beat on a girl and has a magic axe would be SORT OF under suspicion for her murder later that evening with what looks like a magical cut. But since we're meta-gaming, we know the Final Mystery probably isn't "it was the drunk guy you meet first and have a weary rapport with". Not picking him seemed like an "are you genre-savvy" check. I think they did this okay, if only because, yes, Woody is under suspicion, but there's nothing really specific tying him to the crime, and enough open questions that it doesn't quite add up directly to him. We've also been sidetracked the whole time by other things like Toad and Lawrence, which were more pressing matters. The Woodsman was our priority, at least according to the game. He is the first suspect we've tracked down. Also, everyone should check out that Bigby link above: Bigby's Mercy seems super important.
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# ? Jan 26, 2015 07:44 |
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You got knocked the gently caress out by his brother earlier, chasing him from a potential crime scene linked to the original murder case. More than enough reason to go after Tweedle when you find him again.
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# ? Jan 26, 2015 12:01 |
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Yeah Woody really doesn't seem like he has anything to do with this beyond wrong place wrong time, now it's possible that is all an act but if so I haven't seen any real evidence of that. He's definitely on the list of people wot need arresting but I don't think he's our killer.
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# ? Jan 26, 2015 12:05 |
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Also, I always felt like the possibility of a Tweedle showing up, (since it was their lead after all,) was half the reason we went to that bar in the first place.
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# ? Jan 26, 2015 12:46 |
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It's probably not this way for everybody, but it is exhausting to record the Jerk Bigby segments for me. I'm yelling at Bufkin! I'm yelling at Colin! I'm... ok it feels good to yell at Crane.
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# ? Jan 26, 2015 14:56 |
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Having watched not much farther than this, I feel comfortable joining the conversation... if only I had anything worthwhile to add, apart that I am enjoying both the game itself and your insight in the fairytales of old. Thank you for that.
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# ? Jan 26, 2015 15:25 |
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Being either all nice or all rear end in a top hat really works, honestly. Being a complete jerk for the usual reasons, but there are also some big moments where it's pretty clear you were expected to do the anti-heroic thing. And the writing really does try to beat you over the head Bigby is at the very least rough around the edges, considering how other characters regard him.
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# ? Jan 26, 2015 15:28 |
In my experience, one way you can tell a game is well-written is how hard it is to do an rear end in a top hat playthrough. Evil is my go-to alignment in RPGs pretty much whenever given a choice; my Witcher has villagers trembling in their boots, I'm probably the biggest bastard Bioware's universes ever had the unfortune of hosting. But there's a couple games... My favorite game of all time: Planescape: Torment. I've been through that thing more than ten times at various points in my life, not once did I end with an alignment worse than Neutral Good. Can't do it. Never could. Similarly I'm finding it really hard to be an rear end in a top hat in just about anything Obsidian. My New Vegas "Totally Legion This Time, I Swear" playthrough ended up with a thorough genocide of their camp. Anyway, one thing that hit me is that we could've kinda seen Holly the troll coming given the name of the bar. It's the little touches. Another one: Faith still had the ribbon she was wearing, right? Snow didn't seem to have one - why the killer leave the ribbon and ring there? I don't think the answer is just "she had it" so her stuck it in her mouth... That ribbon's gotta have some significance. anilEhilated fucked around with this message at 16:29 on Jan 26, 2015 |
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# ? Jan 26, 2015 16:26 |
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anilEhilated posted:My favorite game of all time: Planescape: Torment. I've been through that thing more than ten times at various points in my life, not once did I end with an alignment worse than Neutral Good. Can't do it. Never could. I'm pretty sure that Planescape Torment is the U.S. government's method of finding the psychopathic gamers out there. If you're able to go the evil route, the FBI adds you to a watch list.
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# ? Jan 26, 2015 17:16 |
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I've been thinking about the ribbon too. Certainly there may be some clue left on Snow as well, and we just haven't found it yet, but there's a good reason for the ribbon and ring with Faith. We didn't know her at all; the ring is what let us find out who she was. If that wasn't there, we have no way to figure out who she was. The killer left them so we have some idea of what is going on. We know they're sending a message by leaving the head there. Making sure everyone knows who died will help. Who Snow is being much more obvious, there's no such thing (that we know of) there to explain to us who she is. And if it's a message to Bigby, the ring and the ribbon are both really important: the ring to tell us who she is. But the ribbon is something about her personal connection to Bigby. Both the "throwaway" line of "Haven't we met before?" and Faith's follow up "Hey, do you like my ribbon?" out of nowhere, there's definitely something there. Anyway, there's that obvious thing out of the way. Still not completely sure if the serial killer is sending a message to Bigby, unless I think about this as a gamer. Bacter posted:It's probably not this way for everybody, but it is exhausting to record the Jerk Bigby segments for me. I'm yelling at Bufkin! I'm yelling at Colin! I'm... ok it feels good to yell at Crane. Is the Freeman run going to be any easier? "Bigby, I --" ". . . Nobody's been in the fuc --" "Bigby, be honest . . . who do you think did this?" "Whiskey! Make it a double!" . . . . . .
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# ? Jan 26, 2015 18:25 |
Wasn't she trying to point out the ribbon right after she did the whole "my lips are sealed" line? Maybe she was trying to connect them? I'm thinking it's some kind of magic doohickey that was preventing her from answering questions and this was the only way she could draw attention to it. But that might be more genre-savvy than detection. We know it's a Clue. I still don't think it's the killer sending a message to Bigby, with what we know so far it's more likely someone wants him on the case; only one with a grudge against him would be the Woodsman and I frankly don't see him capable of this. anilEhilated fucked around with this message at 18:33 on Jan 26, 2015 |
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# ? Jan 26, 2015 18:30 |
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No, because the Mirror also said the same line, and it had no ribbon on it, and the ribbon was removed from her neck at that point, too. You're right, she does bring it up after the second time she said "These's lips are sealed," but it sounds more to me like she's trying to change the subject because she knows she can't answer his questions anyway. I personally don't like the "it's a message to Bigby," but it's definitely a message to someone. Bigby is the obvious choice from the metagaming perspective, which is also why I don't think it's true, because Telltale's doing well subverting our expectations. Also, we have no evidence to suggest that it's anything more than random female victims so far. And the Woodlands seems to have all the biggest names in Fabletown, to boot.
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# ? Jan 26, 2015 19:40 |
Mirror saying the same thing when asked for Faith is actually what got me thinking it's a spell. It'd be very suspicious if the mirror wanted to avoid the subject (remember, it has no problems locating dead Fables - it showed us Faith's father) and used the same phrase. Now, if it was blocked and "these lips are sealed" was a magic Error 404, that'd make more sense to me... But yeah, it doesn't seem to be tied to the ribbon, not sure why I imagined that connection. I guess I get the metagaming part but really, who else? Only other influential Fables there seem to be Crane and possibly Bluebeard. anilEhilated fucked around with this message at 20:20 on Jan 26, 2015 |
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# ? Jan 26, 2015 20:17 |
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Heroes and heroines in the old stories having to undergo a time of dearth or abuse has a further aspect: It lends credibility to the characters, in that they have to shovel poo poo like all the rest, making them much more relatable for the masses.Bacter posted:GET REAL, GET SAD. Child death, regardless of social background, was very common and accepted until very recently in human society. Children were not necessarily expected to live, especially poor ones. Reality was cruel and harsh at the time the story was conceived: out of seven children, perhaps two or three would grow up to live as healthy adults. In that light, even if we have trouble relating nowadays, the positive message was that all suffering comes to a good (read: heavenly) end eventually.
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# ? Jan 26, 2015 20:56 |
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No, it's a good idea, and it would make sense the ribbon was the key except the mirror breaks that. And it's powerful magic, as the mirror explained, since Faith still won't show up on it. Don't forget, The Woodlands (the apartment building) is where basically everyone who's anyone lives. Snow confirmed that when she was talking about how the Fabletown protects the powerful, referring specifically to The Woodlands. People who live there, as shown on the board in video 1, include: Bigby, Snow, Bluebeard, The Beast, Beauty, Mayor King Cole, several names (I'm guessing Jack Horner and little Boy Blue) we haven't met yet, and at least six apartments listed as "Private." It could be directed at any one of them. Faith seems directed at us mostly because we saw her last, and we have a mysterious connection to her. Snow was someone close to us as well, and to most everyone in Fabletown, too. It could be an anti-establishment killing, putting the heads of the victims on the doorsteps of the rich and powerful, showing they are at risk. (Both characters killed were princesses, after all). It could, in theory, be pro establishment, showing that nobody is above the woodlands, so stay in line (although I really don't think it is; not enough pikes at the gate). I think the best question for finding more about the killer now is, what do we know that is the same for both Faith's and Snow's murders? Like, they were both princesses, they were both women, they both saw Bigby recently before they died, they were both killed somewhere and moved to the steps of the woodlands. Old Grey Guy posted:Heroes and heroines in the old stories having to undergo a time of dearth or abuse has a further aspect: It lends credibility to the characters, in that they have to shovel poo poo like all the rest, making them much more relatable for the masses. It also gives them an obstacle to overcome; heroes and heroines are inspiring because they do good and overcome things set before them, inspiring us to do the same in our own lives. Edit: Oh, and Foxcatcher, who Snow mentioned with Toad's son, also lives in the Woodlands.
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# ? Jan 26, 2015 21:05 |
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Edit: Eh, I think on second thought, my post might have erred a bit on spoiler, about a dialogue choice we didn't pick. Specifically, about telling her her asking about the ribbon didn't answer Bigby's question, so I'll just stay on the safe side. So, to say something... I'm very interested not just in the ribbon's involvement with her corpse, but also...Why swallow the ring? Is that a thing the killer could have done after he/she killed her, or does that mean Faith was definitely alive when the ring was swallowed? (And, if so, does that mean the killer forced her, for some bizarre reason?) I'll have more to say about the cliffhanger in a bit, but I'll just say, good work, game. I was completely jolted out of my seat there. D3m3 fucked around with this message at 21:34 on Jan 26, 2015 |
# ? Jan 26, 2015 21:24 |
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The ring was in her decapitated head. I'm no pathologist but I think we can rule out that it was swallowed at all.
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# ? Jan 26, 2015 21:54 |
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And the ring was tied onto the ribbon, as well.
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# ? Jan 26, 2015 22:12 |
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# ? Apr 17, 2024 22:03 |
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So here's the Jerkrun. As I said, it was tough to record, especially the bit with Toad. I think the pun was my way of getting a little humor out of things. Seriously, you guys, who WANTS to play this way? Anyway, there's some additional information. Starewolf is recording and editing, and the next Nightlong is recorded, waiting commentary. Then? ON TO CHAPTA TWO! Oh also, I got the no-commentary version up a while ago. However, ripping off Gren's arm DOES unlock the final Book of Fables entry for the chapter! I'll be honest, I think angry Bigby just kind of looks doofy here. Bacter fucked around with this message at 16:24 on Jan 27, 2015 |
# ? Jan 27, 2015 16:01 |